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Australian Curriculum Year 5 Apply the enlargement transforma1on to familiar two dimensional shapes and explore the proper1es of the resul1ng image compared with the original (ACMMG115) Recognise that probabili1es range from 0 to 1 (ACMSP117) Pose ques1ons and collect categorical or numerical data by observa1on or survey (ACMSP118) Key Ideas General Capabili8es Using spa)al reasoning This element involves students in making sense of the space around them. Learners visualise, iden1fy and sort shapes and objects, describing their key features in the environment. Cri1cal and crea1ve thinking Inquiring–iden1fying, exploring and organising informa1on and ideasOrganise and process informa1on Reflec1ng on thinking and processesTransfer knowledge into new contexts. Reflect on processes Resources • FISH • Photos of Erik Johansson www.adobe.com/inspire/2013/02/interviewerikjohansson.html • Student landscape artwork • Spinners Vocabulary Certain, uncertain, possible, impossible, unlikely, likely, fantasy, serendipity, real, predic1ng, evidence, survey, Ac8vity Process: Spinner Learning Inten1on. To iden1fy the shape of a spinner and consider why a circular form is efficient. Ask learners to demonstrate spinning body kinesthe1ccircular movement, a rota1on. Ask learners to describe how many degree this involves in a full rota1on. Spinning can be controlled or random depending on what Is being rotatedforce and speed are factors. Ask learners to create a circular spinner usually this will be a simple circle. Divide the class cohort into groups and assign a spinner problem to each group. Underline the probability clue words Group 1 Wendy wants to make a spinner for a game that will be equally likely to land on A, B or C. Divide and label a blank spinner so that it will work for Wendy’s game. Group 2 Elizabeth wants to make a spinner for a game that will be twice as likely to land on A or B. Divide and label a blank spinner so that it will work for Elizabeth’s game Group 3 John is making a game that needs a spinner. The spinner must be divided into four parts: A B, C and D. John wants to make it more likely that it will land on B than on C. He also wants to make sure that leber D is the least likely to land on. Divide and label a blank spinner so that it will work for John’s game. Group 4 Maria wants to make a spinner for a game that will be likely to land on A, B, C, D, E, F, G or H. Divide and a blank spinner so that it will work for Maria’s game. Groups report on the reasonableness of their solu1ons using the FISH process.

MAG Yr5 5.2.37€¦ · H H Red% HH T Red% HT% T H Red% T%H T Red% TT % % Orange% % H H Orange% HH T Orange% HT% T H Orange% T%H T Orange% TT Spinner%% Outcomes 1sttoss Outcomes 2ndtoss

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Page 1: MAG Yr5 5.2.37€¦ · H H Red% HH T Red% HT% T H Red% T%H T Red% TT % % Orange% % H H Orange% HH T Orange% HT% T H Orange% T%H T Orange% TT Spinner%% Outcomes 1sttoss Outcomes 2ndtoss

Australian  Curriculum  Year  5  •  Apply  the  enlargement  transforma1on  to  familiar  two  dimensional  shapes  and  explore  the  proper1es  of  the  

resul1ng  image  compared  with  the  original  (ACMMG115)  •  Recognise  that  probabili1es  range  from  0  to  1  (ACMSP117)  •  Pose  ques1ons  and  collect  categorical  or  numerical  data  by  observa1on  or  survey  (ACMSP118)    Key  Ideas    General  Capabili8es  u  Using  spa)al  reasoning    This  element  involves  students  in  making  sense  of  the  space  around  them.  Learners  visualise,  iden1fy  and  sort  shapes  and  objects,  describing  their  key  features  in  the  environment.    u  Cri1cal  and  crea1ve  thinking  Inquiring–iden1fying,  exploring  and  organising  informa1on  and  ideas-­‐Organise  and  process  informa1on  Reflec1ng  on  thinking  and  processes-­‐Transfer  knowledge  into  new  contexts.  Reflect  on  processes    Resources  •  FISH    •  Photos  of  Erik  Johansson  www.adobe.com/inspire/2013/02/interview-­‐erik-­‐johansson.html  •  Student  landscape  artwork  •  Spinners    

Vocabulary  Certain,  uncertain,  possible,  impossible,  unlikely,  likely,  fantasy,  serendipity,  real,  predic1ng,  evidence,  survey,      

             Ac8vity  Process:  Spinner  Learning  Inten1on.  To  iden1fy  the  shape  of  a  spinner  and  consider  why  a  circular  form  is  efficient.  Ask  learners  to  demonstrate  spinning  body  kinesthe1c-­‐circular  movement,  a  rota1on.  Ask  learners  to  describe  how  many  degree  this  involves  in  a  full  rota1on.      

Spinning  can  be  controlled  or  random  depending  on    what  Is  being  rotated-­‐force  and  speed  are  factors.  

Ask  learners  to  create  a  circular  spinner-­‐  usually  this  will  be  a  simple  circle.    Divide  the  class  cohort  into  groups    

and  assign  a  spinner  problem      

to  each  group.  Underline  the  probability  clue  words    

Group  1  Wendy  wants  to  make  a  spinner  for  a  game  that  will  be  equally  likely  to  land  on  A,  B  or  C.  Divide  and  label  a  blank  spinner  so  that  it  will  work  for  Wendy’s  game.    

Group  2  Elizabeth  wants  to  make  a  spinner  for  a  game  that  will  be  twice  as  likely  to  land  on  A  or  B.  Divide  and  label  a  blank  spinner  so  that  it  will  work  for  Elizabeth’s  game    Group  3  John  is  making  a  game  that  needs  a  spinner.  The  spinner  must  be  divided  into  four  parts:  A  B,  C  and  D.  John  wants  to  make  it  more  likely    that  it  will  land  on  B  than  on  C.  He  also  wants  to  make  sure  that  leber  D  is  the  least  likely  to  land  on.  Divide  and  label  a  blank  spinner  so  that  it  will  work  for  John’s  game.  

Group  4  Maria  wants  to  make  a  spinner  for  a  game  that  will  be  likely  to  land  on  A,  B,  C,  D,  E,  F,  G  or  H.  Divide  and  a  blank  spinner  so  that  it  will  work  for  Maria’s  game.    Groups  report  on  the  reasonableness  of  their  solu1ons  using  the  FISH  process.    

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 Group  5  Daniel  is  making  a  game  that  needs  a  spinner.  The  spinner  must  be  divided  into  five  parts:  A,  B,  C,  D  and  E.  Daniel  wants  to  make  it  more  likely  that  it  will  land  on  B  than  on  C  or  D.  He  also  wants  to  make  sure  that  the  leber  E  is  the  least  likely  to  land  on.  Divide  and  label  the  spinner  so  that  it  will  work  for  Daniel’s  game.    As  each  group  reaches  a  reasonable  solu1on  they  indicate  with  a  thumbs  up  presented  against  their  torso.                                  Ask  the  group  to  prepare  to  present  their                                ideas  to  the  class.    

Ques1ons  to  be  considered  • Can  we  explain  how  we  solved  the  task?  • Can  we  show  evidence  which  supports  our  thinking  and  solu1on?  • How  do  we  know  that  our  solu1on  is  reasonable?    Groups  present  their  probability  clue  words  and  visual  solu1on  to  the  whole  class.    

Ac8vity  Process:  Spinning  About    Key  Ques)ons  to  consider:  Is  the  world  real  or  imagined?  How  do  ar1sts  represent  their  world.  Ar1sts  are  free  to  interpret  reality  rather  than  reproduce  it.  ‘The  ar)st  does  not  draw  what  he  sees,  but  what  he  has  to  make  others  see’  (Edgar  Degas  (1834-­‐1917)  A  modern  ar1st  who  would  agree  with  this  viewpoint  is  Ton  Schulten.  He  is  a  Dutch  landscape  painter  who  uses  bright  blocks  of  colour  to  express  his  ideas  about  nature.    Watch  hbps://www.youtube.com/watch?v=WAnpIrS1WpE                        (in  Dutch,  but  ask  learners  to  read  sub1tles)  Ask  learners  to  watch  it  a  second  1me  the  ar1sts  statement    

‘I  translate  reality  in  my  own  way  which  makes  pain)ng  an  adventure’  

     

           

Show  further  examples  of  his  work  and  discuss  what  they  see  in  his  work.  Slide  show  is  available  from    hbp://www.tes.co.uk/teaching-­‐resource/Ton-­‐Schulten-­‐Landscape-­‐ar1st-­‐6096489/    

The  slideshow  can  then  be  adapted  to  include  a  perspec1ve  on  geometry  reasoning.        

                   Use  the  sentence  stem-­‐Ton  Schulten  uses………..    They  should  no)ce:  His  landscapes  are  semi-­‐abstract  (a  style  of  pain1ng,  in  which  the  subject  remains  recognizable  although  the  forms  are  highly  stylized).  There  is  a  strong  sense  of  visual  texture  about  his  work.    As  a  painter  he  uses  a  bright,  rich  colour  palebe  that  look  like  building  blocks  of  colour  intersec1ng  ver1cally  and  horizontally,  which  create  angles  which  are  olen  greater    than  90  degrees.  Link  to:  Year  5  Visual  ARTs  Unit-­‐Where  the  Sky  Meets  the  Sea    

While  his  work  is  recognisably  a  landscape  it  would  be  impossible  to  see  this  view  looking  out  of  a  window  and  even  two  ar1st  would  not  see  it  in  the  same  way  in  it  en1rety.      

In  collabora1ve  groups,  viewers  are  asked  to  label  the  colours  used  by  the  ar1st  in  his  landscape.  Descrip1ve  names  for  the  colours  are  to  be  encouraged.  Each  group  then  creates  a  spinner  based  on  the  colour  names  and  the  es1mated  amount  the  colour  is  represented  in  the  pain1ng.      

Spinners  are  displayed  and  differences  discussed.  Groups  are  asked  to  discuss  whether  a  pain1ng  created  from  random  spins  can  be  considered  Art.                      Ac8vity  process:  How  can  a  tree  diagrams  help  list  all  the  possible  outcomes?  Learning  Inten1on:  Understanding  why  making  tree  diagrams  and  using  mul1plica1on  is  useful      

Page 3: MAG Yr5 5.2.37€¦ · H H Red% HH T Red% HT% T H Red% T%H T Red% TT % % Orange% % H H Orange% HH T Orange% HT% T H Orange% T%H T Orange% TT Spinner%% Outcomes 1sttoss Outcomes 2ndtoss

when  finding  the  possible  number  of  outcomes.    Ton  Schulten  has  used  a  warm  colour  palebe  in  his  landscape.  Red  and  orange  are  very  prominent  in  the  composi1on.    What  are  the  possible  outcomes  of  spinning  the  spinner  if  we  also  toss  a  coin?    To  keep  a  record  of  the  experiment,  organise  and  count  the  outcomes  we  are  going  to  use  a  tree  diagram.  It  is  called  a  tree  diagram  because  it  looks  like  the  branches  of  a  tree.                                              Could  we  have  worked  out  the  possible  outcomes  another  way?  You  can  also  find  the  number  of  outcomes  by  mul1plying.              

Ask  the  class  to  compare  the  two  outcomes.  How  is  using  mul1plica1on  similar  to  using  a  tree  diagram?  How  is  it  different?    Both  methods  show  the  number  of  possible  outcomes  but  only  the  tree  diagram  shows  what  the  different  outcomes  are.    Ac8vity  Process:  Inves8ga8on  Independently  choose  three  colours  from  the  Ton  Schulten  spinners  and  assign  a  3  leber  code  to  each  colour.  Present  the  possible  outcomes  as  a  tree  diagram.  Support  the  reasonableness  of  your  answer  with  a  mul1plica1on  diagram.    

Background  Probability  is  the  study  of  chance  or  the  likelihood  of  an  event  happening.  Directly  or  indirectly,  probability  plays  a  role  in  all  ac1vi1es.      Both  mul1plica1on  and  tree  diagrams  show  the  number  of  possible  outcomes  but  only  the  tree  diagram  shows  what  the  different  outcomes  are.  When  we  need  to  understand  the  outcome  op1ons  not  just  the  amount  we  use  a  tree  diagram  as  it  records  all  possible  outcomes  in  a  clear  and  uncomplicated  manner.    

hbp://www.virtualnerd.com/sat-­‐math/arithme1c/probability-­‐coun1ng/sample-­‐space-­‐count-­‐outcomes-­‐using-­‐tree    Is  a  video  link  to  a  video  example  of  tree  diagram  that  illustrates  a  real  world  situa1on  in  which  we  might  want  to  consider  the  kinds  of  outcomes.              

Spinner   1st  toss   2nd  toss            Outcomes  

   Red  

H   H   Red   H  H  

T   Red   H  T  

T   H   Red   T  H  

T   Red   T  T  

   Orange    

H   H   Orange   H  H  

T   Orange   H  T  

T   H   Orange   T  H  

T   Orange   T  T  

Spinner    Outcomes  

1st  toss    Outcomes  

2nd  toss  Outcomes  

Total  Possible  Outcomes  

         2   X              2   X          2   =   8