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Madrid15th – 17th April 2013
European Commission Information Society and Media
GaLAGame and Learning Alliance
The European Network of Excellence on Serious Games
WP2Research & Development (Year 3)
1
Madrid15th – 17th April 2013
European Commission Information Society and Media
Content
• Setting the SCENE– WP2 moving forward– Y2 outcomes– Emerging priority areas
• Moving on with Year 3– Tasks for year 3– Priority Areas (Lead: TCs 2.1, 2.5 and 2.6)
• Partners participation! Yes - you!
2
Madrid15th – 17th April 2013
European Commission Information Society and Media
Introduction: Context
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Y1: Foundation
Y2:
Solutions and Validation
Y3 + Y4:
Implementation, Application and Evaluation
Madrid15th – 17th April 2013
European Commission Information Society and Media
Overview
• Priority Area 1: Assessment of Learning Efficacy
• Two main frameworks:– GLEANER– FLOW
Madrid15th – 17th April 2013
European Commission Information Society and Media
GLEANER
Madrid15th – 17th April 2013
European Commission Information Society and Media
GLEANER – What it is
• A framework for working with Learning Analytics– Traces to collect
• Generic• Genre-specific• Game-specific
– Data analysis procedures• Current state:
– Abstract framework defined– Reference implementation in eAdventure– Server reference implementation for collecting
eAdventure data
6
Madrid15th – 17th April 2013
European Commission Information Society and Media
FLOW Framework
Madrid15th – 17th April 2013
European Commission Information Society and Media
FLOW-Framework
At the crossroads of neurobiology, psychology, engagement, and flow.
• Contact person:– Kristian Kiili
8
Madrid15th – 17th April 2013
European Commission Information Society and Media
Case studies
• UCM to provide a case study on the First Aid Game– Tested with High School students
• Available tools– Validated pre- and post-test questionnaires– Game with assessment
• Other options to explore– Learning analytics possibilities inrt assessment– Visualization techniques to make the information
accessible to users• Gamification techniques
– Qualitative analysis (final users)
Madrid15th – 17th April 2013
European Commission Information Society and Media
Case studies
• UCM to provide a case study on the First Aid Game
Madrid15th – 17th April 2013
European Commission Information Society and Media
Experiment outcome
• 340 students• Game compared vs best educational case
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0
2
4
6
8
10
Grupo control
Grupo experimental
p<0,001(entre grupos)
Pre-intervención Post-intervención
***
Momentos de evaluación
Pu
ntu
ació
n
p<0,001 (intragrupo)
p<0,001 (intragrupo)
game
Madrid15th – 17th April 2013
European Commission Information Society and Media
Expected contributions
• Other case studies (Learning Analytics)– Other games with Learning Analytics (following GLEANER
specifications and/or reference implementation)– Replicate the experiment
• Working with UWS (Liz) and OUNL (Peter) for using it with a game for nurses
• More case studies (Measuring Flow)– TUT to provide at least one case study
Madrid15th – 17th April 2013
European Commission Information Society and Media
Contact persons UCM
• Deliverable -> Pablo Moreno• GLEANER, Learning Analytics -> Baltasar Fernandez• Learning Analytics Server reference implementation ->
Ivan Martinez
• Flow– Kristian Kiili– Manuel Ninaus
13
Madrid15th – 17th April 2013
European Commission Information Society and Media
Contributions
We need strong contributions for a strong deliverable.
We expect strong partner commitment.
All partners with PM in WP2 have to contribute
(Pablo will pursue you!!)
Madrid15th – 17th April 2013
European Commission Information Society and Media
Contributions
Questions?
Offers?