Madden Offense

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  • 8/8/2019 Madden Offense

    1/13rima is an authorized Electronic Arts licensee

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    Note:All control commands are performed with the Xbox Controller.

    One of the biggest complaints over the past years has been that the running game is not very exciting. This year EA

    SPORTS decided to do something about that by introducing Run to Daylight. You now have total control of every

    aspect of the running game. Instead of just controlling the ball carrier, you now can take control of the fullback, tight

    end, or offensive linemen. You can open and create holes for the ball carrier to run through.

    While in control of the blocker, you have all sorts of blocking moves at your disposal. If you want to cut block a de-

    fender down, no problem, its in the game. After you finish knocking defenders to the turf, you can switch to the ball

    carrier and perform innovative rushing moves that have never been seen in a video football game before.

    All-new jukes, cutbacks, and the distinct running styles of your favorite backs will help you pound the opposition

    into the ground. In this section, we cover all the new Run to Daylight features so you are up to speed once you start

    playing.

    How many times have you seen the

    CPU-controlled fullback miss his block

    and leave you dead in the backfield?

    You would have made the block, right?

    You now have the option to take control

    of any blocker to spring the running back

    loose with Lead Blocking Control.

    Before actually getting on the field, firstdecide which Blocking Control options

    you want to use. To get to the Blocking

    Control options, pause the game, then go

    to Settings and choose Game Play. Next

    pick Blocking Control.

    There you find four options. Each setting

    has a different effect on how the game

    plays. Each setting can be toggled on/off.

    We have listed these four settings, plus a

    brief description of how they affect your

    game.

    Auto Switch Back(off by default). When

    this setting is turned on and you are in

    control of the blocker, you automatically

    switch to the ball carrier if a successful

    block is thrown. If the setting is turned

    off, you can control the lead blocker for

    as long as you like, but you must hit the

    switch player button to take control of the

    ball carrier.

    Blocking Slowdown (off by default).

    With this turned on, the game slows down

    momentarily when the user-controlled

    lead blocker engages a defender and

    triggers a block. With this turned off, the

    game speed does not change even if you

    connect on a crushing block.

    Switch Slowdown (on by default). With

    this turned on, the game slows down

    momentarily when you switch from the

    lead blocker back to the ball carrier. With

    this turned off you instantly switch to theball carrier with no slowdown at all.

    Blocking View (Zoomed In is on by

    default). With this setting on Zoom In, the

    game camera is zoomed in closer to the

    lead blocker (closer to a first-person view).

    With it set to Normal, the game camera

    is in the default camera view when lead

    blocking.

    Here are the Blocking Control settings we

    personally prefer:

    Auto Switch Back off

    Blocking Slowdown off

    Switch Slowdown off

    Blocking View normal

    We like these settings the best because

    they dont interfere with the gameplay

    much. If Blocking View is zoomed in, it

    harder to keep an eye on the ball carrie

    Sometimes we didnt see where the ba

    carrier was going, because he was off

    the screen.

    Blocking Control Settings

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    After the ball is snapped, we control

    the fullback and look to make the key

    block to spring the ball carrier. The free

    safety is closing in on our ball carrier,

    so we decide he needs to be blocked.

    We throw a block on the free safety and

    he is knocked to the ground.

    Once on the field, you have the option to

    choose any player on the field to block

    with outside of the quarterback and run-

    ning back. Tap the cycle blockers button

    on your controller to switch players. You

    can also hold the button down and move

    the Left Thumbstick or D-pad up/down or

    left/right to move through players. In the

    screen shot we selected the left guard.

    In the second screen shot, we decide to

    cycle through until we select the fullback.

    At this point we can either switch to the

    ball carrier or we can continue to stay

    in control of the blocker by pressing

    nothing. We choose to stay in control of

    the blocker and throw another block on

    a linebacker. This allows the CPU-con-

    trolled ball carrier to find daylight outside.

    Lead Blocking Control Tips

    If you want to take control of the

    ball carrier and pretend you are

    going to block with him before the

    snap, you can. As soon as the ball is

    snapped, you switch from blocker to

    ball carrier automatically.

    If you decide to call a pass play,

    you can still take control of a player

    to block with before the snap. This

    is a good way to bluff your opponent

    into thinking run. As soon as the ball

    is snapped, you are automatically

    switched to the quarterback.

    Taking control of pulling offensive

    linemen seems to be more beneficial

    than taking control of the offensive

    linemen who do not pull. When we

    take control of offensive linemen who

    dont pull, we normally end up block-

    ing the defender lined up across

    from us. We might as well just let the

    CPU-controlled offensive linemen do

    that and instead take control of the

    fullback to lead him through the hole

    unless you want to Turn Block Left

    or Right.

    Dont get yourself out of position to

    get the block. If you feel like you are

    losing control of the blocker, switch

    to the ball carrier and let the CPU

    take control of the blocker.

    On the other hand, if you see the

    CPU-controlled ball carrier not going

    through the correct hole, switch off

    the blocker quickly and take control

    of the ball carrier to get him to go

    through the open hole.

    You cannot switch back and forth

    between the blocker and ball carrier

    more than once. Once you switch to

    the ball carrier, all run blocking con-

    trols are turned off and run controls

    are turned on.

    Use the sprint button to get the

    blocker out in front quicker. This

    works best with a pulling offensive

    linemen or fullback who is lead

    blocking to the outside.

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    Being able to take control of the blocker is good and all, but what about being able to throw different types

    blocks? There are several ways to throw blocks in Madden NFL 07while in control of the blocker.

    Type of Block Description

    Impact Block The blocker delivers a devastatingblock that normally lays the defender

    out on the turf.Move the Right Thumbstick up

    Cut Block The blocker goes for the knees tochop the defender down.Move the Right Thumbstick down

    Turn Block Left

    Turns the blocker left.Press the White button on Xbox

    Turn Block Right

    Turns the blocker right.Press the Black button on Xbox

    Hold

    Holds the defender or pulls him

    down to the ground. Be careful not

    to overuse this button or youll get

    flagged for a penalty.Pull the Left Trigger

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    The Truck Stick was introduced in

    Madden NFL 06. This allowed the

    user-controlled ball carrier to run

    over defenders by moving the Right

    Thumbstick up. For big, powerful

    running backs such as Jamal Lewis, thiswas great because it enabled him to

    knock over smaller defenders. However,

    for smaller running backs such as

    Warrick Dunn, the Truck Stick was not

    that much of a factor. They didnt have

    the strength or break tackle ratings to

    effectively use it.

    EA SPORTS has decided to make the

    stick work for both types of backs.

    Instead of the Truck Stick, its now called

    the Highlight Stick.

    If the running back is a big bruising type,he runs the defenders over as in Madden

    NFL 06. If the running back is smaller, he

    looks to work around the defender.

    There are 20 different animations for

    the big running backs and 20 different

    animations for smaller running backs.

    Chances are you will see several

    different types of Highlight Stick

    animations when playing Madden NFL

    07. This helps to keep the running game

    looking fresh.

    What follows are two examples of how theHighlight Stick can be effective depending

    on what type of running back is used:

    Example A: Chiefs running backLarry Johnson is about to be tackled

    at the line of scrimmage by the

    Bengals defender. By moving the Right

    Thumbstick up, Johnson lowers his

    shoulders and knocks the defender outof the way. Instead of being tackled for

    no gain, Johnson picks up another 4

    yards before being brought down. EA

    SPORTS wanted to make the game

    fun when picking up even a few yards.

    Thanks to the Highlight Stick, they have

    succeeded.Example B: Steelers runningback Willie Parker is lightning fast

    and is great at making tacklers miss

    in the open the field. In the screen

    shot, the Broncos defender is closingin on Parker. Last year, he would have

    been tackled for a loss, but thanks to the

    Highlight Stick, he can use his elusiveness

    to turn a loss into positive yardage.

    Some backs, such as Shaun Alex-ander and LaDainian Tomlinson can

    perform both big and small running

    animations. These types of backs

    are most effective because they

    can do all the moves to avoid being

    brought down.

    TIP!

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    break tackle rating of the ball carrier, h

    has a better chance to make the tackl

    even if both users are pressing at the

    same rate.

    In the screen shots, we are in control o

    Bengals running back Rudi Johnson.

    The Browns defender is closing in. As

    we are about to be tackled, we start

    rapidly tapping the sprint button. We

    break the tackle and continue down th

    field.

    Another new

    weapon that was

    added to Madden NFL 07

    is the ability for the user to break

    tackles. By rapidly pressing thesprint button while the ball carrier

    is being tackled, you can get free of

    the defender and get more yardage.

    Obviously a ball carrier with a high

    break tackle rating has a better chance

    of busting loose than a ball carrier with

    a lesser rating. Eight different types of

    random animation can occur while the

    ball carrier is trying to get out of the

    defenders grasp.

    Before you get too excited about this

    feature, keep in mind that the user-con-

    trolled defender has a similar ability.

    By rapidly tapping down on the tackle

    button, the defender can bring downthe ball carrier in a hurry.

    Ratings also come into play. For ex-

    ample, if the ball carriers break tackle

    rating is higher than the defenders

    tackle rating, then the ball carrier has a

    better chance to break the tackle even

    if both users are button pressing at the

    same speed. Conversely, if the tackle

    rating of the defender is higher than the

    With Run to Daylight being the big newgameplay feature in Madden NFL 07, we

    thought we would take a look at the games

    top-five HB/FB combinations. We came up

    with the list by looking at yardage totals

    and player ratings.

    When ranking the fullbacks, we did not

    base them on overall rating. Instead we

    looked at run blocking and awareness.

    These two key attributes determine how

    good a fullback is at blocking.

    The top five HB/FB combinations are as

    follow:

    1. San DiegoChargers

    Over the last three seasons Tomlinson

    and Neal have been the best HB/FB

    combination in the league. During that

    three-year span, Neal has opened

    holes for Tomlinson to the tune of 4,315

    yards and 48 touchdowns. Neal is

    unquestionably the best blocking full-

    back in the game and Tomlinson is one

    HB: LaDainian Tomlinson

    FB: Lorenzo Neal

    of the top three running backs. Whenyou put them together in the same

    backfield, defenses have a hard time

    defending the Charger rushing attack

    2. SeattleSeahawks

    HB: Shaun Alexander

    FB: Mack Strong

    You could argue that the backfield

    combination of halfback Shaun Alexan

    der and fullback Mack Strong is a bet

    ter tandem than Tomlinson and Neal.

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    Offensive Trick Plays Part 1

    In Super Bowl XL Pittsburgh ran a wide receiver reverse to former speedy Steelers receiver Antwaan Randle El, but he had

    no intention of running the ball. Instead Randle El pulled up and threw a 43-yard touchdown strike to Hines Ward, who was

    left wide open deep down the field. This trick play gave the Steelers a 21-10 and the momentum they needed to eventually

    win the Super Bowl. In Madden NFL 07, there are several different types of trick plays that you can call to keep the defense

    on its toes. Just dont get too carried away, after all they are not designed to be base plays. Here we take a look at three

    of our favorite trick plays in the game. You will find all three of them in the Pittsburgh Steelers playbook.

    One of the oldest trick plays in the book is the Flea Flicker.The quarterback hands off the ball the halfback. He then

    acts as if he is going to run a HB Dive. Just as he gets to

    the line of scrimmage, the halfback tosses the ball back to

    the quarterback. If the safeties bite, thinking run, one or tworeceivers deep should be open for a big play. We look for

    the Hines Ward running a wheel route deep down the left

    sideline. Ward makes the catch for a 25 yard pick up.

    I Form-Twin WR Flea Flicker

    That argument has plenty of evidence

    to back it up. Over the last seven

    seasons, Alexander has rushed for

    more than 7,817 yards and 89 touch-

    downs. Strong does an excellent job at

    delivering bone-crushing blocks to give

    Alexander daylight to pick up yardage.

    3. New YorkGiants

    HB: Tiki Barber

    FB: Jim Finn

    Tiki Barber has been terrorizing de-

    fenses since he came into the league

    in 1997. However, over the last three

    seasons his totals have taken a dra-

    matic rise because of underrated full-

    back Jim Finn. He does not get many

    touches, nor is talked about as being

    one of the best blocking fullbacks in

    the game. With that said, Finn paved

    the way for Barbers career-high 1,860yards and 5.2 yard average.

    4. CincinnatiBengals

    HB: Rudi Johnson

    FB: Jeremi Johnson

    This next HB/FB combination does

    not get talked about much, but when

    you look at the stats, you can see why

    we rank them number four on our list.Fullback Jeremi Johnson does his

    work unnoticed. If you look at Rudi

    Johnsons rushing numbers over the

    last three seasons, his rushing average

    and rushing totals have gone up yearly.

    One of the key reasons for that is that

    Jeremi Johnson has been opening

    plenty of holes for Rudi Johnson to rush

    through.

    5. BuffaloBills

    HB: Willis McGahee

    FB: Daimon Shelton

    The Bills offense as a whole has not

    been that productive lately, but the

    rushing game is not to blame. Halfback

    Willis McGahee and fullback Daimon

    Shelton have been a strong combina-tion over the last two seasons. McGa-

    hee has rushed for 2,375 yards and

    18 touchdowns. A large part of that

    yardage and touchdown total has been

    because Shelton has been leading Mc-

    Gahee through 8- and 9-man fronts.

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    Several new moves and animations have been added this year to improve the running game. With

    all of these new moves and animations, this years Madden NFL Footballrunning game is the strongest

    the series has ever seen. By throwing in the new Highlight Stick, formations, plays, and packages that can

    be used, you shouldnt find it too hard to establish a solid rushing attack in 07.

    Before we get to some of the different types of run plays that are in the game, we need to get you up to speed on the new

    and old game controls. Jukes, stiff arms, Sprint, cover up, and dive buttons are important controls to learn if you want your

    rushing attack to succeed.

    If your ball carrier is having a problem coughing up the ball

    whenever he is hit, learn to use the cover up button. Chances

    are if the ball carrier covers up the ball, it will not be stripped

    or knocked out of his hands. Another advantage of using

    the cover up button is he lowers his shoulders and often

    knocks defenders over. Its not as effective as the Highlight

    Stick when it comes to breaking tackles, but its safer to use

    because the ball carrier tends to keep the rock off the turf.

    Cover Up

    An old school MaddenNFL Footballrunning move is the dive.

    Whenever you need to pick up that extra yard for a first down

    or to get across the goal line, the dive button is the one to

    use. Use when the quarterback is about to be tackled, too.

    Tap the dive button, and instead of taking a vicious hit from

    the defender, the quarterback slides to the ground. Or do thisif the receiver has the ball and you dont want him to get hurt.

    Dive In Madden NFL 05, it seemed like every top player was us-ing the juke move to dominate the opposition online and in

    the MaddenChallenge. In Madden NFL 06, the juke movewas not nearly as effective because it was toned down. In

    Madden NFL 07, the juke move is back with a vengeance

    because of the sheer number of animations that can be

    pulled off. For example by pressing left and right quickly on

    the Right Thumbstick, the ball carrier performs a devastatin

    Double Move that leaves defenders grasping at air.

    The back juke is back in Madden NFL 07. This juke move

    was not used as much as some of the other jukes, but if you

    do it at the right time, defenders will miss-time their tackle.

    This especially holds true when a player is in control of the

    defender and hits the hit stick or tackle button.

    Another juke animation move we have seen is the ability toslash through the open holes inside. In previous versions of

    Madden NFL Football, using the juke move inside tackles

    did not always provide positive results. Often the ball carrie

    would get stuck behind offensive linemen and could not

    pick up yardage. Thanks to the ability to slash through the

    line of scrimmage by pressing softly left or right on the Righ

    Thumbstick, you now can slash the ball carrier between of-

    fensive linemen to pick up positive yardage with ease.

    Juke Move

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    Spin Move

    Overusing the Sprint button applies to allpositions. Its just more prevalent with the

    running backs, because they tend to get the

    ball the most.

    TIP!

    The Sprint button is by far the

    most-used rushing control.

    Whether you are running

    outside to escape defenders

    or running the ball inside to get

    through the hole quickly, you

    can bet that Sprint is being

    used. The key to using the

    Sprint button is knowing the

    proper time to use it. For example, if you are running some

    type of counter play to the outside, dont use the Sprint but-

    ton too early or you risk overlapping your pulling guard.

    If you do, it defeats the whole purpose of the guard pulling

    outside to be your lead blocker. Another factor to consider

    when using the Sprint button is maneuverability. Whenever

    the Sprint is held down, you lose some ability to move your

    ball carrier. It may not seem significant, but when you are

    trying to make a quick cut, that lack of maneuverability can

    mean the difference between picking up a few yards or tak-

    ing the rock to the house for a score.

    One last consideration is fatigue. The more the Sprint button

    is used, the quicker the ball carrier gets tired. If you have a

    running back with a high stamina rating, this may not be a

    big deal. But if your running back has a low stamina rating

    and his backup is not very good, it can have a negative ef-

    fect on the running games.

    Sprint

    The spin move has always been one of the most efficient run-

    ning moves in Madden NFL Footballto pick up yardage. By

    learning when to use it, you can turn what looks to be a short

    gain into something that makes the evening sports newscast.

    This year you can perform two different types of spin moves.

    Tap down on the spin button for a quick spin move. The ball

    carrier spins quickly around and often put the defender(s)

    out of position to make the tackle. The drawback of using

    the quick spin is if the defender is not fooled, he can make

    the tackle. The power spin (press and hold the spin button)

    takes the ball carrier longer to spin around, but he has a bet-

    ter chance of breaking the tackle even if the defender is in

    position to make the tackle. Learn when to use each type of

    spin move and you will be racking up yardage with the best

    of them.

    The stiff arm has been in the

    MaddenNFL Footballseries

    for long time. For all of you

    old school veterans who have

    played it before the juke and

    spin move were added to the

    game, you know the stiff arm

    was used the most outside ofthe Sprint. Ball carriers with

    high break tackle ratings benefit the most from a well-timed

    stiff arm. If its performed correctly, the ball carrier puts his

    non-football-carrying hand out and shoves the would-be

    tackler to the turf. To throw a stiff arm, press left or right on

    the stiff arm buttons.

    Stiff Arm

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    Outside of the HB Slam, the HB Blast is probably the second-

    most-used running play from the I-Form-Normal in the game.

    The play is designed for the halfback to follow the fullback

    through the hole between the left guard and left tackle. We

    like to take control of the fullback before the snap and lead

    the halfback through. If any defender gets in our way, we

    plow him over. In the first screen, we control the fullback,

    while the CPU controls the halfback. In the second screenshot, we make a key block on the middle linebacker, which

    springs the halfback through the line of scrimmage for a big

    gain.

    I-Form-Normal HB Blast

    This play works best against player controlled defenders wh

    like to cheat when we are in control of the fullback before

    and after the snap. We use the fullback as a decoy to fool

    the user controlled defender. If you look at the play diagram

    youll notice the fullback blocks to the outside on the left sid

    of the offensive line. A player may think we are running som

    type of counter play and follow us out. The Titans won in

    Indianapolis, 19-16. He takes himself right out of position to

    make the tackle on the ball carrier because the play design

    has the halfback running the ball between the center and

    right guard.

    Strong-Normal Split Belly

    One of the biggest improvements that EA SPORTS wanted to achieve in Madden NFL 07was the ability to the run ball insidwith success. With all the new running enhancements that have been added, they have achieved that goal.

    Being able pound the rock inside is a must for success in Madden NFL 07. You may not have much success with it in the earlistages of the game, but if you stick with it, by the end of the game the defense will wear down. You will start to notice your runnin

    back picking up more chunks of yardage. Nothing is more satisfying in football than knowing you have the defense back on its heebecause it has no way of stopping the pound inside.

    In this section, we take a look some of our favorite inside plays from the Chargers playbook.

    The Singleback-Flex Base is a pretty cool formation to call

    plays from. It is very flexible with its personnel sets and mo-

    tion. A good inside run play from the Singleback-Flex Base

    is the HB Dive. This play has the halfback looking to run

    between the center and right guard without a lead blocker.

    However, if we want to have a lead blocker for the halfback,we can motion the fullback to the right. He now lines up in the

    backfield to be the lead blocker. Once the ball is snapped,

    we look to follow the fullback through the hole. We use the

    highlight stick to slide through the line of scrimmage and

    find open daylight to pick up positive yardage.

    Singleback-Flex Base HB DiveThere are a fair number of run plays where the fullback gets

    the handoff instead of the halfback. Almost all of these plays

    have the fullback running inside for tough yardage. A fullbac

    running play we like from the Chargers playbook is the Split

    Backs-3WR FB Blast. This play forces the defense to take a

    defender out of the box to cover the slot receiver. If the de-

    fense comes out in some type of 4-3 defense, the left outsidlinebacker will have to move to cover the slot. With him out

    of the box, there is one less defender we have to deal with.

    Another benefit of having the left outside linebacker out of

    the box is that the design of the play has the fullback runnin

    between the right guard and right tackle. Thats where the le

    outside linebacker would line up if there wasnt a receiver in

    the slot. Once the ball is snapped, look to bust through the

    hole. If you can get past the defensive linemen, there will be

    plenty of room to run the fullback for a nice chunk of yardag

    Split Backs-3WR FB Blast

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    The Full House-Normal Wide HB Sweep is a highly effective

    run play to call to get the halfback outside. What makes this

    outside run play so successful is the blocks thrown by the

    right guard and fullback. Another key block is the receiver

    lined up outside on the right. He must be able to hold the

    cornerback across from him for the play to have any success.

    In the first screen shot, notice the receiver outside makes

    the block on the left cornerback. The right guard is pulling

    outside and looking to block the defender who first gets into

    his area. In the second screen shot, the right guard makes a

    block on a linebacker. This allows us to bust our halfback into

    the open field for big pickup on the ground.

    Full House-Normal Wide HB Sweep

    Many of the top players at the MaddenChallenge found this

    outside run play a solid bet to call when needing to pick up

    yardage in clutch situations. The center crack blocks to the

    right and looks to seal off the middle linebacker. The right

    guard pulls to right side of the field and paves the way for our

    halfback. We sometimes take control of the right guard before

    the snap to make sure we get to any defender who comes in

    the area of the CPU-controlled halfback. Once we make the

    block, we switch to the halfback. With the receivers all acting

    as if they are running pass routes deep down the field, wenormally find only one defender left to deal with. Thats when

    the highlight stick comes in handy.

    Singleback-Normal Slot HB Slant 18

    Having a fast running back who can get to the outer perimeter quickly is the key ingredient to having a successful outside run-ning attack. It also requires some stick skill and knowledge on how to set up blocks with your blockers. If you dont have speed,stick, and knowledge, it becomes a serious challenge to establish an outside running game on the higher difficulty levels. In thissection we give you some tips and plays that will hopefully improve your perimeter run game.

    During the 2006 season, misdirection plays saw a huge im-

    provement in how the run blocking sets up. It seemed like ev-

    ery other play was some type of misdirection run play online.

    In previous years that just wasnt the case. Because offensive

    linemen did not block correctly, these types of run plays were

    a non-factor in most players offensive playbooks. In Madden

    NFL 07, the blocking is better than ever, making misdirectionrun plays a great choice when running the ball.

    The run blocking on draws and delays has been improved

    over the last two seasons. The offensive line will sell the pass

    to the defense and defenders will abandon their run pursuit

    to come after the quarterback. Just as the defenders close in

    on the quarterback, he hands the ball off to a running back

    that squirts up the middle for a nice gain. In this section, we

    take a look at a few of our favorite misdirection and draw

    plays.

    Misdirection and Draw Plays

    I-Form-Twin TE FB FK HB Toss

    This play could have been in the outside run section, but

    we decided to stick it in the misdirection section instead.

    This play has been successful the last couple of seasons,

    especially against man coverage. Often the defenders

    will bite on the fake to the fullback, freeing the halfback

    to take a toss from the quarterback going to the oppo-

    site direction. With the defenders going in the wrong

    direction, there is plenty of room for the halfback to

    find running room.

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    Offensive Trick Plays Part 2

    This play has the same concept as the one the Steel-

    ers ran in Super Bowl XL. This play has Steelers receiv-

    ers Hines Ward and Cedrick Wilson lined up on the left

    side. Ward is running a deep crossing route. Wilson is

    the receiver who will be throwing the ball. Once the ball

    is snapped, the quarterback hands the ball off to the

    halfback, and then he pitches the ball to Wilson running

    the reverse. If the safeties think run, they will come up to

    pursue Wilson. This is when its time to look for Ward deep

    down the field for a big play. Ward makes the catch and

    goes in for six points.

    I Form-Twin WR Reverse Pass

    This is a pretty effective trick play provided that the re-

    ceiver running the reverse has the speed to get outside

    and the play is called against the right defense. The quar-

    terback tosses the ball to the running back going to the

    right side. Hines Ward then takes the handoff as the run-

    ning back looks to run to the left side. The quarterback

    and the split end will be out in front to block for Ward.

    Singleback-Trips Bunch WR Reverse

    Running to the outside on the weak side often works bet-ter than running to the outside on the strong side because

    the defense tends to cheat to the side of the tight end. The

    Weak I-Normal Toss Weak is one of the weak side run plays

    we found that does a great job of picking up yardage on the

    ground. When running this play, we like to take control of the

    fullback and block the right outside linebacker or free safety

    If the right outside linebacker is blocked, we then look to

    block the free safety. This springs the halfback into the open

    field where we take control of him and go in for the score.

    Weak I-Normal Toss Weak

    This is a good draw play to run in third down passing situa-

    tions when the defense is thinking the offense is about to air

    out. The quarterback drops back in the gun as if he is going

    to pass, but as the defense closes in on the quarterback,

    he hands off to the halfback. Dont hit the Sprint right away.

    Instead allow the blocking to develop and then look for the

    best hole to run through. Once the halfback gets to the line

    scrimmage, hit the gas. Expect 4-6 yards if you call it agains

    the right defense.

    Shotgun-4WR HB Mid Draw

    This counter play works best against man coverage becaus

    two tight ends line up opposite the play call. The defense

    usually cheats its defenders toward the two tight ends, leav

    ing the backside running lanes wide open for the taking. We

    like to take control of the pulling right guard before the snap

    Once the ball is snapped, we use the Sprint button to get hi

    quickly out in front of the running back. The receiver lined

    up on the left draws his man deep down the field, leaving

    only the free safety for us to deal with. We can pancake the

    smaller defender, and the running back has plenty of open

    field real estate ahead of him.

    Singleback-Big Twin TE Counter Weak

    18

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