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m-learning: The Cutting EdgeEricsson Education, Dun Laoghaire
22 November 2002
From e-learning to m-learning
Desmond Keegan
Distance Education International
Ireland
Leonardo da Vinci project
• Ericsson Education, Dublin
• NKI, Bekkestua, Norway, one of europe’s leading e-learning providers
• The German Open University, the FernUniversität in Hagen
• Distance Education International, an Irish distance education research and development institution
• Università degli Studi Roma III, Italy’s leading university distance education provider
Mobile learning
Mobile learning means the provision of education and training courses on wireless devices: PDAs (Personal Digital Assistants), palmtops and mobile telephones
Figure 1. A generally accepted presentation of an LMS or MLE (managed learningenvironment)
Wired virtual learning environment of today
Wireless learning environment of to-morrow
Mobile learning
• PDAs (Personal Digital Assistants)
• Palmtops
• Handhelds
• Mobile phones
• WAP phones
• Smartphones
Urgency of development of mobile learning
• The telecommunications industry is in need of revenue generating applications. Mobile learning is the application for learning and training.
• European leadership in distance education did not transfer to e-learning. In e-learning Europe was left behind.
Literature of mobile learning
• www.google.com
• The Mobile Learning Forum:www.pjb.co.uk/m-learning
• Eclipse: www.e-learningcentre.co.uk/eclipse/resources/mlearning.htm
Mobile telephony for training
• From e-learning to m-learning (Leonardo da Vinci) Ericsson, Ireland €400.000
• mLearning: Communications technologies for young adults learning and skills development (IST) LSDA, UK €4.500.000
• Mobilearn (IST) Giunti Ricerca, Genoa, Italy €7.500.000
Make optimal use of:
• Portability (learning anytime/anywhere)
• Location (eg real-time video of workplace)
• Wearability (expert in your pocket)
• Networked communication (coached collaborative learning)
• Personalisation (photo, audio, SMS)
• Blended learning (+classroom, e-learning)
Increase
• Speed
• Bandwidth
• Memory
• Ease of use
• Durability
• Input/output quality
Decrease:
• Size
• Weight
• Power demands
• Maintenance
• Price
Design educationally sound learning that is:
• Interactive
• Authentic
• Collaborative
• User-centered
• Media rich
And finally:
Achieve certification for mobile learning courses