Ludic Lift Design Refinement Presentation

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    Team

    Bashkim Isai Lisa Underhill Dean Jullie Felicity Lupo Matt Lewis

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    Intended Experience

    To raise awareness of the health implicationsassociated with short elevator journeys.

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    Audience

    Teaching staff

    Building residents

    Building administration staff Students

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    Ludic Lift

    Two Lifts

    Each lift has its own

    Persona

    Dating Couple

    Engagement Changes

    with Floors Travelled

    Lifts communicate with

    each other through

    passengers

    Voice-overs describe

    the level of Engagement

    with the Lifts

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    Neenish Mirror

    Collective Output

    Visualises Lift Usage

    Concave and Convex

    Visual Appearance

    through a Digital Mirror

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    Iterative Development Lifecycle

    Boehm (1988)

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    Location Selection

    University of

    Queensland

    General Purpose South

    Lat: -27.500016(ish)

    Long: +153.015121(ish)

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    Implementation

    Ludic Lift

    Arduino Duemilanove

    RFID Reader/Tag

    Light Dependant Resistor

    Wave Shield

    XBee Communication

    Neenish Mirror

    Streaming Video Camera

    Screen (LCD)

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    ZiZi The Affectionate Couch

    Developed in Canberra

    by Stephen Barrass

    Anthropomorphising of

    a Ottoman Couch

    Animal Emotional

    Response to Physical

    Interaction

    Pouts for Attention

    Growls when Stroked

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    Feral Robotic Dogs

    Developed in United

    States by Natalie

    Jeremijenko (NYU)

    Animal emotionalresponse to

    Environmental

    Surroundings

    Dies when Radioactive

    Material Present

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    V.A.N.C.E.

    Developed in United

    States by Aaron

    Uhrmacher (NYU)

    Voice Activated NumberCounting Elevator

    High-Fidelity Proof of

    Concept

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    Interactive Elevator

    Describes the Emotional

    State of people in a

    Building through an

    Elevator Collaborative

    Information Input

    Interfaces through

    Twitter

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    Play Quartz Composer

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    Neenish Mirror

    Collective Representation of the Community

    Fun Factor

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    Quartz Composer

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    Output Variation

    Irresponsible Lift Engagement Responsible Lift Engagement

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    Acoustics

    Using sound to give the lift a Human persona

    Interaction between passenger and lift

    Interaction Between the two lifts

    Representation of the Collective Activity

    Levels of the Building

    Using sound to trigger an emotional response

    Fun Factor

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    Usage Research

    Informal Survey of Lift

    Usage

    Count number of Floors

    Travelled

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    Play Flash File

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    Voiceovers

    Lifts interacting with

    Passenger

    Lifts Interacting with Each

    Other

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    Current Considerations

    Organisational

    Permission for Space

    Equipment hasnt Arrived

    Consideration of disabled

    bodies using the lift

    Technical

    RFID Reader (ID-20) not

    Functional at Distance

    Arduino has only 5 analoginputs and 13 digital pins

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    Gantt Chart