Love, Crime & Revenge

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    LOVE, CRIME & REVENGE

    IN CYBERSPACE

    Ctrl+Alt+Del

    Project V 2011/2012

    By Dana Strenkov, 08072582, ES3-3D

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    Definitions

    Cyberspace: The electronic medium of computer networks, in which onlinecommunication takes place.

    Love: 1. A deep, tender, ineffable feeling of affection and solicitude

    toward a person, such as that arising from kinship, recognition of

    attractive qualities, or a sense of underlying oneness. 2. A feeling of intense desire and attraction toward a person with

    whom one is disposed to make a pair; the emotion of sex andromance.

    Crime: An act committed or omitted in violation of a law forbidding or

    commanding it and for which punishment is imposed uponconviction.

    Revenge: 1. The act of taking vengeance for injuries or wrongs; retaliation. 2. Something done in vengeance; a retaliatory measure.

    2Love, Crime & Revenge in Cyberspace

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    Cyberspace Brief History

    First creation during the Cold War betweenthe U.S. and Russia.

    Communication between the computers formilitary use.

    The system of connection:

    Past

    Present

    Cyberspace term created by William Gibson.

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    Cyberspace Four Key Names

    1. Vannevar Bush memex automatedlibrary sytem

    2. Norbert Wiener field ofCybernetics3. Marshall McLuhan idea ofglobal village

    4. NSF (National Foundation Science Network)

    popularity of the web

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    Reality Love vs. Cyberlove

    Reality:

    Your partner is real;

    Living together; Real frequent meetings;

    Intimate relationships;

    Physical contact.

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    Reality Love vs. Cyberlove

    Cyberspace: Comfortable; Pseudo-anonymity; Identity experimentation;

    Usually, online illusion over when met inperson.

    Prof. Turkles two phases of Internetrelationships:

    1. Internet players feel the excitement of arapidly deepening relationship and thesense that time itself is speeding up.

    2. Players commonly try to take thingsfrom the virtual to the real and areusually disappointed.

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    Reality Love vs. Cyberlove

    Statistics:

    1/3 of Internet users attend dating sites;

    In 1997 = 6% attending the dating sites; In 2009 = 30% attending the dating sites;

    The most common users group of man andwomen aged between 40-69 years;

    Nationalitydifferences in online dating; The most social nation online are Brazilians;

    The most flirty are Spanish women.

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    Reality Love vs. Cyberlove

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    Reality Love vs. Cyberlove -

    FAIL The phenomena ofFacebook

    divorce:

    According to Divorce-online.co.uk, aweb site based in Great Britain thatprovides help and resources forpeople thinking about divorce:

    Of 5,000 divorce cases recently filedin the US, close to 1,000 of them(about 20%) mentioned Facebook asone of the reasons for the divorce;

    Facebook is mentioned in 1 of every 5

    divorces filed through the web site.Love, Crime & Revenge in Cyberspace 9

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    Cybercrime - Definition

    Like traditional crime, cybercrime can take many shapes and canoccur nearly anytime or anyplace. Criminals committingcybercrime use a number of methods, depending on their skill-set and their goal. This should not be surprising: cybercrime is,after all, simply 'crime' with some sort of 'computer' or 'cyber'

    aspect. Other names for cybercrime:

    E-crime; Electronic crime.

    Facts: Cybercrime has surpassed illegal drug trafficking as a criminal

    moneymaker. Every 3 seconds an identity is stolen. Without security, your unprotected PC can become infected within four

    minutes of connecting to the internet.

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    Cybercrime U.S. Department

    of Justice

    Three categories:

    1. Computer as a target.2. Computer as a weapon.

    3. Computer as an accessory.

    Hacker tools.

    Hackers age.

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    Cybercrime - Types

    1. Spam

    2. Fraud

    3. Obscene/offensive content4. Harassment

    5. Drug trafficking

    6. Cyber terrorism

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    Love, Crime & Revenge in Cyberspace 15

    BEWARE OF CELEBRITIES!

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    Celebrity faces attract many people and cybercriminals know about it - clicking on links promisingsexy pictures or videos of a celebrity comes with a

    nearly one-in-10 chance of contracting a bad case ofspyware, adware, phishing scams or other malware.

    Top 10 most dangerous celebrities:1. Heidi Klum

    2. Cameron Diaz3. Piers Morgan

    4. Jessica Biel

    5. Katherine Heigl

    6. Mila Kunis

    7. Anna Paquin

    8. Adriana Lima

    9. Scarlett Johansson

    10. Brad Pitt

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    Revenge

    The Japanese case of virtual killing (2008): A 43-year-old player in a virtual-world game became so angry

    about her sudden and unexpected divorce from her onlinehusband that she logged on with his password and killed hisdigital persona.

    "`I was suddenly divorced, without a word of warning. That mademe so angry,"' the official quoted her as telling investigators.

    The woman, a piano teacher, had not plotted any revenge in thereal world.

    She has not yet been formally charged. If convicted, she couldface up to five years in prison or a fine up to $5,000.

    The woman used login information she got from the 33-year-oldoffice worker when their characters were happily married to killthe character. The man complained to police when he discoveredthat his online avatar was dead.

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    Conclusion

    Life within cyberspace is a very unique thing.

    It really is a life aside from your real world life.

    With very few exceptions, there isn't anything you can't

    do on-line.You can meet people, make friends, make enemies,listen to music, send cards, join a society, purchasewhatever, get the news or the weather, get medicaladvice, find out what is on TV, if you even watch it

    anymore, keep a journal, view artwork and get allthe information on things you didn't even knowexisted.

    You can even have a cyber marriage performed and if itdoesn't work...a cyber divorce too.

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