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Card Title Set Nu m Card Type Sphere Uniqu e Traits t Cost Cos t  Aragorn Cor e 1 Hero Leadership O Dúnedain. Noble. Ranger. 12 Théodred Cor e 2 Hero Leadership O Noble. Rohan. Warrior. 8 Glóin Cor e 3 Hero Leadership O Dwarf. Noble. 9 Gimli Cor e 4 Hero Tactics O Dwarf. Noble. Warrior. 11 Legolas Cor e 5 Hero Tactics O Noble. Silvan. Warrior. 9 Thalin Cor e 6 Hero Tactics O Dwarf. Warrior. 9 Éowyn Cor e 7 Hero Spirit O Noble. Rohan. 9 Eleanor Cor e 8 Hero Spirit O Gondor. Noble. 7 Dúnhere Cor e 9 Hero Spirit O Rohan. Warrior. 8 Denethor Cor e 10 Hero Lore O Gondor. Noble. Steward. 8 Glorfindel Cor e 11 Hero Lore O Noble. Noldor. Warrior. 12 Beravor Cor e 12 Hero Lore O Dúnedain. Ranger. 10 Guard of the Citadel Cor e 13 Ally Leadership Gondor. Warrior. 2 Faramir Cor e 14 Ally Leadership O Gondor. Noble. Ranger. 4 Son of Arnor Cor e 15 Ally Leadership Dúnedain. 3 Snowbourn Scout Cor e 16 Ally Leadership Rohan. Scout. 1 Silverlode Archer Cor e 17 Ally Leadership Archer. Silvan. 3 Longbeard Orc Slayer Cor e 18 Ally Leadership Dwarf. Warrior. 4 Brok Ironfist Cor e 19 Ally Leadership O Dwarf. Warrior. 6 Ever Vigilant Cor e 20 Event Leadership 1 Common Cause Cor e 21 Event Leadership 0 For Gondor! Cor e 22 Event Leadership 2 Sneak Attack Cor e 23 Event Leadership 1 Valiant Sacrifice Cor e 24 Event Leadership 1 Grim Resolve Cor e 25 Event Leadership 5 Steward of Gondor Cor e 26 Attachment Leadership O Gondor. Title 2

Lotr Lcg Card List v1

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Card Title SetNum Card Type Sphere

Unique Traits

tCost

Cost

 AragornCor e 1 Hero Leadership O Dúnedain. Noble. Ranger. 12

ThéodredCor e 2 Hero Leadership O Noble. Rohan. Warrior. 8

Glóin

Cor 

e 3 Hero Leadership O Dwarf. Noble. 9

GimliCor e 4 Hero Tactics O Dwarf. Noble. Warrior. 11

LegolasCor e 5 Hero Tactics O Noble. Silvan. Warrior. 9

ThalinCor e 6 Hero Tactics O Dwarf. Warrior. 9

ÉowynCor e 7 Hero Spirit O Noble. Rohan. 9

Eleanor Cor e 8 Hero Spirit O Gondor. Noble. 7

DúnhereCor e 9 Hero Spirit O Rohan. Warrior. 8

Denethor Cor e 10 Hero Lore O Gondor. Noble. Steward. 8

GlorfindelCor e 11 Hero Lore O Noble. Noldor. Warrior. 12

Beravor Cor e 12 Hero Lore O Dúnedain. Ranger. 10

Guard of the CitadelCor e 13 Ally Leadership Gondor. Warrior. 2

Faramir Cor e 14 Ally Leadership O Gondor. Noble. Ranger. 4

Son of Arnor Cor e 15 Ally Leadership Dúnedain. 3

Snowbourn Scout Cor e 16 Ally Leadership Rohan. Scout. 1

Silverlode Archer Cor e 17 Ally Leadership Archer. Silvan. 3

Longbeard Orc Slayer Cor e 18 Ally Leadership Dwarf. Warrior. 4

Brok IronfistCor e 19 Ally Leadership O Dwarf. Warrior. 6

Ever VigilantCor e 20 Event Leadership 1

Common CauseCor e 21 Event Leadership 0

For Gondor!Cor e 22 Event Leadership 2

Sneak AttackCor e 23 Event Leadership 1

Valiant SacrificeCor e 24 Event Leadership 1

Grim ResolveCor e 25 Event Leadership 5

Steward of Gondor Cor e 26 Attachment Leadership O Gondor. Title 2

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Celebrían's StoneCor e 27 Attachment Leadership O Artifact. Item 2

Veteran AxehandCor e 28 Ally Tactics Dwarf. Warrior. 2

Gondorian SpearmanCor e 29 Ally Tactics Gondor. Warrior. 2

Horseback Archer Cor e 30 Ally Tactics Rohan. Archer. 3

BeornCor e 31 Ally Tactics O Beorning. Warrior. 6

Blade MasteryCor e 32 Event Tactics 1

Rain of ArrowsCor e 33 Event Tactics 1

FeintCor e 34 Event Tactics 1

Quick StrikeCor e 35 Event Tactics 1

Thicket of SpearsCor e 36 Event Tactics 3

Swift StrikeCor e 37 Event Tactics 2

Stand Together Cor e 38 Event Tactics 0

Blade of GondolinCor e 39 Attachment Tactics Item. Weapon. 1

Citadel PlateCor e 40 Attachment Tactics Item. Armor. 4

Dwarven AxeCor e 41 Attachment Tactics Item. Weapon. 2

Horn of Gondor Cor e 42 Attachment Tactics O Item. Artifact. 1

Wandering Took Cor e 43 Ally Spirit Hobbit. 2

Lórien GuideCor e 44 Ally Spirit Silvan. Scout. 3

Northern Tracker Cor e 45 Ally Spirit Dúnedain. Ranger. 4

The Galadhrim's GreetingCor e 46 Event Spirit 3

Strength of WillCor e 47 Event Spirit 0

Hasty StrokeCor e 48 Event Spirit 1

Will of the WestCor e 49 Event Spirit 1

 A Test of WillCor e 50 Event Spirit 1

Stand and FightCor e 51 Event Spirit X

 A Light in the DarkCor e 52 Event Spirit 2

Dwarven TombCor e 53 Event Spirit 1

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Fortune or FateCor e 54 Event Spirit 5

The Favor of the LadyCor e 55 Attachment Spirit Condition. 2

Power in the EarthCor e 56 Attachment Spirit Condition. 1

Unexpected CourageCor e 57 Attachment Spirit Condition. 2

Daughter of the NimrodelCor e 58 Ally Lore Silvan. 3

Erebor HammersmithCor e 59 Ally Lore Dwarf. Craftsman. 2

Henamarth RiversongCor e 60 Ally Lore O Silvan. 1

Miner of the Iron HillsCor e 61 Ally Lore Dwarf. 2

GléowineCor e 62 Ally Lore O Minstral. Rohan. 2

Lore of ImladrisCor e 63 Event Lore 2

Lórien's WealthCor e 64 Event Lore 3

Radagast's CunningCor e 65 Event Lore 1

Secret PathsCor e 66 Event Lore 1

Gandalf's SearchCor e 67 Event Lore X

Beorn's HospitalityCor e 68 Event Lore 5

Forest SnareCor e 69 Attachment Lore Item. Trap. 3

Protector of Lórien Cor e 70 Attachment Lore Title. 1

Dark KnowledgeCor e 71 Attachment Lore Condition. 1

Self PreservationCor e 72 Attachment Lore Skill. 3

Gandalf Cor e 73 Ally Neutral O Istari. 5

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Will Atk Def HP AbilitiesCopies

2 3 2 5 Sentinel 1

1 2 1 4 1

2 2 1 4 12 2 2 5 1

1 3 1 4 Ranged 1

1 2 2 4 1

4 1 1 3 1

1 1 2 3 1

1 2 1 4 1

1 1 3 3 1

3 3 1 5 1

2 2 2 4 1

1 1 0 2 3

2 1 2 3 2

0 2 0 2 2

0 0 1 1 3

1 2 0 1 Ranged 2

0 2 1 3 2

2 2 1 4 1

2

2

2

2

2

1

2

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1

0 2 1 2 3

0 1 1 1 Sentinel 3

0 2 1 2 Ranged 2

1 3 3 6 1

3

2

2

2

2

1

1

2

2

2

1

1 1 1 2 2

1 1 0 2 3

1 2 2 3 2

2

2

2

2

2

3

2

1

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1

2

2

1

1 0 0 1 3

1 1 1 3 2

1 1 0 1 1

0 1 1 2 2

1 0 0 2 2

3

2

2

2

2

1

2

2

1

2

4 4 4 4 4

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Card Text

Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.Response: After Théodred commits to a quest, choose a hero committed to that quest. Add 1 resource to thathero's resource pool.Response: After Glóin suffers damage, add 1 resource to his resource pool for each point of damage he just

suffered.Gimli gets +1 ATK for each damage token on him.Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the currentquest.

While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck. Action: Discard 1 card from your hand to give owyn +1 WILL until the end of the phase. This effect may betriggered by each player once each round.Response: Exhaust Eleanor to cancel the "when revealed" effects of a treachery card just revealed by theencounter deck. Then, discard that card and replace it with the next card from the encounter deck.

Dúnhere can target enemies in the staging area when he attacks alone. When doing so, he gets +1 ATK.

 Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck.

 Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

 Action: Exhaust Beravor to choose a player. That player draws 2 cards.

 Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 WILL until the end of the phase.Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged withanother player. Engage that enemy.

Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.

Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.

Response: After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.

 Action: Choose and ready 1 ally card.

 Action: Exhaust 1 hero you control to choose and ready a different hero. Action: Until the end of the phase, all characters get +1 ATK. All Gondor characters also get +1 DEF until the endof the phase.

 Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.

Response: After an ally card leaves play, that card's controller draws 2 cards.

 Action: Ready all character cards in play. Attach to a hero. Attached hero gains the Gondor trait. Action: Exhaust Steward of Gondor to add 2 resources tothe attached hero's resource pool.

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 Attach to a hero. Restricted. Attached hero gains +2 WILL. If attached hero is Aragorn, he also gains a SPIresource icon.

Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

 Action: Beorn gains +5 ATK until the end of the phase. At the end of the phase in which you trigger this effect,shuffle Beorn back into your deck. (Limit once per round.)

 Action: Choose a character. Until the end of the phase, that character gains +1 ATK and +1 DEF. Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to eachenemy engaged with that player.

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack this phase. Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against anyeligible enemy target.You must use resources from 3 different heroes' pools to pay for this card.. Action: Choose a player. That player'sengaged enemies do not attack this phase.

Response: After a character is declared as a defender, deal 2 damage to the attacking enemy. Action: Choose a player. That player may declare any number of his eligible characters as defenders against eachenemy attacking him this phase.

 Attach to a hero. Restricted. Attached hero gets +1 ATK when attacking an Orc. Response: After attached heroattacks and destroys an enemy, place 1 progress token on the current quest.

 Attach to a hero. Restricted. Attached hero gets +4 Hit Points.

 Attach to a hero. Restricted. Attached hero gains +1 ATK. (+2 ATK instead if attached hero is a Dwarf.)

 Attach to a hero. Restricted. Response: After a character leaves play, add 1 resource to attached hero's pool.

 Action: Reduce your threat by 3 to give control of Wandering Took to another player. Raise that player's threat by 3.

Response: After Lórien Guide commits to a quest, place 1 progress token on the active location.

Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area.

 Action: Reduce 1 player's threat by 6 or reduce each player's threat by 2.

Response: After you travel to a location, exhaust a SPI character to place 2 progress tokens on that location.

Response: Cancel a shadow effect just triggered during combat.

 Action: Choose a player. Shuffle that player's discard pile back into his deck.

Response: Cancel the "when revealed" effects of a card that was just revealed from the encounter deck. Action: Choose an ally with a printed cost of X in any player's discard pile. Put that ally into play under your control(The chosen ally can belong to any sphere of influence.)

 Action: Choose an enemy engaged with a player. Return that enemy to the staging area.

 Action: Return 1 SPI card from your discard pile to your hand.

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 Action: Choose a hero in any player's discard pile. Put that card into play, under its owner's control.

 Attach to a hero. Attached hero gains +1 WILL.

 Attach to a location. Attached location gets -1 THR

 Attach to a hero. Action: Exhaust Unexpected Courage to ready attached hero.

 Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to hishand.

 Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

 Action: Exhaust Gléowine to choose a player. That player draws 1 card.

 Action: Choose a character. Heal all damage from that character.

 Action: Choose a player. That player draws 3 cards.Quest Action: Choose an enemy in the staging area. Until the end of the phase, that enemy does not contribute itsTHRQuest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute itsTHR.

 Action: Look at the top X cards of any player's deck, add 1 of those cards to its owner's hand, and return the rest tothe top of the deck in any order.

 Action: Choose a player. Heal all damage on each hero controlled by that player.

 Attach to an enemy engaged with a player. Attached enemy cannot attack.

 Attach to a hero. Action: Discard a card from your hand to give the attached hero +1 DEF or +1 WILL until the endof the phase. Attach to a hero. Attached hero gets -1 WILL. Response: Exhaust Dark Knowledge to look at 1 shadow card thatwas just dealt to an enemy attacking you.

 Attach to a character. Action: Exhaust Self Preservation to heal 2 points of damage from attached character. At the end of the round, discard Gandalf from play. Response: After Gandalf enters play, (choose 1): draw 3 cards,deal 4 damage to 1 enemy in play, or reduce your threat by 5.

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Card Title Set Num Card Type Encounter Set (icon)

King Spider Cor e 74 Enemy Spiders of Mirkwood (spider)

HummerhornsCor e 75 Enemy Spiders of Mirkwood (spider)

Ungoliant's Spawn

Cor 

e 76 Enemy Spiders of Mirkwood (spider)Great Forest Web

Cor e 77 Location Spiders of Mirkwood (spider)

Mountains of MirkwoodCor e 78 Location Spiders of Mirkwood (spider)

Eyes of the ForestCor e 79 Treachery Spiders of Mirkwood (spider)

Caught in a WebCor e 80 Treachery Spiders of Mirkwood (spider)

Wolf Rider Cor e 81 Enemy Wilderlands (paw)

Hill TrollCor e 82 Enemy Wilderlands (paw)

Goblin Sniper Cor e 83 Enemy Wilderlands (paw)

Marsh Adder Cor e 84 Enemy Wilderlands (paw)

WargsCor e 85 Enemy Wilderlands (paw)

Despair Cor e 86 Treachery Wilderlands (paw)

The Brown LandsCor e 87 Location Wilderlands (paw)

The East BightCor e 88 Location Wilderlands (paw)

Dol Guldur Orcs Cor e 89 Enemy Dol Guldur Orcs (orc head)

Chieftan UfthakCor e 90 Enemy Dol Guldur Orcs (orc head)

Dol Guldur Beastmaster Cor e 91 Enemy Dol Guldur Orcs (orc head)

Driven by ShadowCor e 92 Treachery Dol Guldur Orcs (orc head)

The Necromancer's ReachCor e 93 Treachery Dol Guldur Orcs (orc head)

Necromancer's PassCor e 94 Location Dol Guldur Orcs (orc head)

Enchanted StreamCor e 95 Location Dol Guldur Orcs (orc head)

Forest Spider Cor e 96 Enemy Passage through Mirkwood (tree)

East Bight PatrolCor e 97 Enemy Passage through Mirkwood (tree)

Black Forest BatsCor e 98 Enemy Passage through Mirkwood (tree)

Old Forest RoadCor e 99 Location Passage through Mirkwood (tree)

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Forest GateCor e 100 Location Passage through Mirkwood (tree)

Dungeon Jailor Cor e 101 Enemy Escape from Dol Guldur (tower)

Nazgûl of Dol Guldur Cor e 102 Enemy Escape from Dol Guldur (tower)

Cavern GuardianCor e 103 Enemy Escape from Dol Guldur (tower)

Under the ShadowCor e 104 Treachery Escape from Dol Guldur (tower)

Iron ShacklesCor e 105 Treachery Escape from Dol Guldur (tower)

Endless CavernsCor e 106 Location Escape from Dol Guldur (tower)

Tower GateCor e 107 Location Escape from Dol Guldur (tower)

Gandalf's Map - Escape from Dol Guldur Cor e 108 Objective Escape from Dol Guldur (tower)

Dungeon Torch - Escape from Dol Guldur Cor e 109 Objective Escape from Dol Guldur (tower)

Shadow Key - Escape from Dol Guldur Cor e 110 Objective Escape from Dol Guldur (tower)

Misty Mountain GoblinsCor e 111 Enemy Journey Down the Anduin (river)

Massing at NightCor e 112 Treachery Journey Down the Anduin (river)

Banks of the AnduinCor e 113 Location Journey Down the Anduin (river)

Gladden Fields

Cor 

e 114 Location Journey Down the Anduin (river)

Eastern CrowsCor e 115 Enemy Sauron's Reach (eye)

Evil StormCor e 116 Treachery Sauron's Reach (eye)

Pursued by ShadowCor e 117 Treachery Sauron's Reach (eye)

Treacherous FogCor e 118 Treachery Sauron's Reach (eye)

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Traits Engage Thr Atk Def HPPoints Abilities

Copies

Creature. Spider 20 2 3 1 3 2

Creature. Insect. 40 1 2 0 3 Victory 5 1

Creature. Spider. 32 3 5 2 9 1Forest. 2 2 2

Forest. Mountain. 3 2 3

1

2

Goblin. Orc. 10 1 2 0 2 Surge 1

Troll. 30 1 6 3 9 Victory 4 2

Goblin. Orc. 48 2 2 0 2 2

Creature. 40 3 4 1 7 Victory 3 1

Creature. 20 2 3 1 3 2

2

Wasteland. 5 1 2

Wasteland. 1 6 2

Dol Guldur. Orc. 10 2 2 0 3 3

Dol Guldur. Orc. 35 2 3 3 6 Victory 4 1

Dol Guldur. Orc. 35 2 3 1 5 2

1

3

Stronghold. Dol Guldur. 3 2 2

Forest. 2 2 2

Creature. Spider. 25 2 2 1 4 4

Goblin. Orc. 5 3 3 1 2 1

Creature. 15 1 1 0 2 1

Forest. 1 3 2

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Forest. 2 4 2

Dol Gulgur. Orc. 38 1 2 3 5 2

Nazgûl 40 5 4 3 9 1

Undead. 8 2 2 1 2 Doomed 1 2

2

1

Dungeon. 1 3Doomed1. Surge 2

Dungeon. 2 1 2

Guarded.Restricted. 1

Guarded.Restricted. 1

Guarded.Restricted. 1

Goblin. Orc. 15 2 2 1 3 3

1

Riverland. 1 3 2

Marshland. 3 3 Victory 3 3

Creature. 30 1 1 0 1 Surge 3

3

2

2

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Card Text

When Revealed: Each player must choose and exhaust 1 character he controls.

Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.

When Revealed: Each character currently committed to a quest gets -1 SPI until the end of the phase.Travel: Each player must exhaust 1 hero he controls to travel here.Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here. Response: After Mountains of Mirkwood leave play as an explored location, each player may search the top 5 cards of his deck for 1

When Revealed: Each player discards all event cards in his hand.When Revealed: The player with the highest threat level attaches this card to one of his heroes. (Counts as aCondition attachment with the text: "Attached hero does not ready during the refresh phase unless you pay 2

Excess combat damage dealt by Hill Troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) must be assigned as an increase to your threat.

During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in thestaging area. Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1

Forced: Each time Marsh Adder attacks you, raise your threat by 1.

Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokenson the quest, remove all progress tokens from that quest.)

Forced: After the players travel to The Brown Lands, place 1 progress token on it.

When faced with the option to travel, the players must travel to The East Bight if there is no active location.

When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to thatcharacter.Chieftan Ufthank gets +2 ATK for each resource token on him. Forced: After Chieftan Ufthak attacks, place 1resource token on him.

Forced: After Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.When Revealed: Each enemy and each location currently in the staging area gets +1 THR until the end of thephase. If there are no cards in the staging area, Driven by Shadow gains surge.

When Revealed: Deal 1 damage to each exhausted character.

Travel: The first player must discard 2 cards from his hand at random to travel here.

While Enchanted Stream is the active location, players cannot draw cards.

Forced: After Forest Spider engages a player, it gets +1 ATK until the end of the round.

When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)

Response: After you travel to Old Forest Road, the first player may choose and ready 1 character he controls.

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Response: After you travel to Forest Gate, the first player may draw 2 cards.Forced: If Dungeon Jailor is in the staging area after the players have just quested unsuccessfully, shuffle 1unclaimed objective card from the staging area back into the encounter deck.Forced: When the prisoner is "rescued," move Nazgûl of Dol Guldur into the staging area. Forced: After a shadoweffect dealt to Nazgûl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.

When Revealed: Until the end of the phase, raise the total THR in the stating area by X, where X is the number of players in the game.When Revealed: Attack Iron Shackles to the top of the first player's deck. (Counts as a Condition attachment withthe text: "The next time a player would draw 1 or more cards from the attached deck, discard Iron Shackles

Forced:After travelling to Tower Gate, each player places the top card of his deck, face down in front of him, as if it just engaged him from the staging area. These cards are called "Orc Guard," and act as enemies with: 1 hit point, Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf'sMap to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.)

 Attached hero cannot attack or defend. Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon

Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.)Forced: At the end of each round, raise attached hero's controller's threat by 2.

 Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach ShadowKey to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.) Forced:

 At the end of each round, attached hero suffers 1 damage.

Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.

When Revealed: Reveal X additional cards from the encounter deck. X is the number of players in the game.Forced: If Banks of the Anduin leaves play, return it to the top of the encounter deck instead of placing it in thediscard pile.Forced: When Gladden Fields is the active location, each player must raise his threat by an additional point during

the refresh phase.

Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.

When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher.When Revealed: Each player raises his threat by 1 for each character he controls that is not currently committed toa quest.When Revealed: Each location in the staging area gets +1 THR until the end of the phase. Then, each player witha threat of 35 or higher chooses and discards 1 card from his hand.

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Shadow TextShadow: Defending character must choose and exhaust 1 character he controls. (2 characters instead if this attackis undefended.)Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack isundefended.)Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is

undefended.)

Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.

Shadow: Attacking enemy gets +1 ATK. (+2 ATK instead if this attack is undefended.)

Shadow: Defending character does not count its DEF.

Shadow: Attacking enemy gets +1 ATK. (+3 ATK instead if this attack is undefended.)

Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard allattachments you control.)

Shadow: Defending player must choose and discard 1 attachment he controls.

Shadow: Attacking enemy gets +1 ATK. (If this attack is undefended, also raise your threat by 3.)

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Shadow: Choose and discard 1 attachment you control. Discarded objective cards are returned to the staging area.(If this attack is undefended, discard all attachments you control.)

Shadow: Defending player raises his threat by the number of enemies with which he is engaged.

Shadow: Resolve the "When Revealed" effect of Iron Shackles.

Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)

Shadow: Deal X shadow cards to this attacker. X is the number of players in the game.

Shadow: Attacking enemy gets +1 ATK (+2 ATK instead if defending player's threat is 35 or higher.)

Shadow: Defending player chooses and returns 1 exhausted ally he controls to its owner's hand. If he controls noexhausted allies, raise his threat by 3.

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Card Title SetNum Card Type Scenario Title

Flies and SpidersCor e 119 Quest Passage Through Mirkwood

 A Fork in the RoadCor e 120 Quest Passage Through Mirkwood

 A Chosen Path - "Don't Leave the Path!" Cor e 121 Quest Passage Through Mirkwood

 A Chosen Path - Beorn's PathCor e 122 Quest Passage Through Mirkwood

The Necromancer's Tower Cor e 123 Quest Escape From Dol Guldur  

Through the CavernsCor e 124 Quest Escape From Dol Guldur  

Out of the DungeonsCor e 125 Quest Escape From Dol Guldur  

To the River...Cor e 126 Quest Journey Along the Anduin

 Anduin PassageCor e 127 Quest Journey Along the Anduin

 Ambush on the ShoreCor e 128 Quest Journey Along the Anduin

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SequencePoints

oSymbol

Encounter Information

Copies

1 8 Tree Spider. Orc head. 1

2 2 Tree Spider. Orc head. 1

3 0 Tree Spider. Orc head. 1

3 10 Tree Spider. Orc head. 1

1 9 Tower Spider. Orc head. 1

2 15 Tower Spider. Orc head. 1

3 7 Tower Spider. Orc head. 1

1 8 River Eye. Orc. Paw. 1

2 16 River Eye. Orc. Paw. 1

3 0 River Eye. Orc. Paw. 1

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Card TextSide A: Setup: Search the encounter deck for 1 copy of the Forest Spider and 1 copy of the Old Forest Road, andadd them to the staging area. Then, shuffle the encounter deck.Side A: none.Side B: Forced: When you defeat this stage, proceed to one of the 2 "A Chosen Path" stages, at random.Side A: none.

Side B: When Revealed: Each player must search the encounter deck and discard pile for 1 Spider card of hischoice, and add it to the staging area. The players must find and defeat Ungoliant's Spawn to win the game.Side A: none.Side B: Players cannot defeat this stage when Ungoliant's Spawn is in play. If players defeat this stage, they haveSide A: Setup: Search the encounter deck for the 3 objective cards, and place them in the staging area. Also, placethe Nazgûl of Dol Guldur face up but out of place, alongside the quest deck. Then, shuffle the encounter deck andattach 1 encounter to each objective card.Side B: When Revealed: Randomly select 1 hero card (among all the heroes controlled by the players) and turn itfacedown. That hero is now considered a "prisoner," cannot be used, cannot be damaged, and does not collectresources, until it is "rescued" (as instructed by card effects) later in this quest.Side A: none.Side B: Response: After placing any number of progress tokens on this card, flip the "prisoner" hero card face up,and place 1 damage token on it. This hero has now been "rescued," and may now be used by its controller.

The players, as a group, cannot play more than 1 ally card each round.Players cannot advance to the next stage of this quest unless they have rescued the prisoner and have all 3Side A: none.Side B: Forced: At the beginning of each quest phase, each player places the top card of his deck, face down infront of him, as if it just engaged him from the staging area. These cards are called "Orc Guard," and act asenemies with: 1 hit point, 1 ATK, and 1 DEF.Side A: Setup: Each player reveals 1 card from the top of the encounter deck, and adds it to the staging area.Side B: When Revealed: Search the encounter deck for 1 Hill Troll (if one is not already in play), and place it in thestaging area. Shuffle the encounter deck.Side A: none.Side B: Reveal 1 additional card from the encounter deck each quest phase. Do not make engagement checksSide A: none.

Side B: When Revealed: Reveal 2 encounter cards per player and add them to the staging area.Skip the staging step of the quest phase for the remainder of the game.Once there are no enemies in play, the players have won the game.

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Lord of the Rings – The Card Game – Core Set Card List

Compiled by J.T. Kauffman from the card game by Fantasy Flight Games. All data has been entered directly from th

This document can be downloaded for personal use only - commercial use or hosting on any website other than Boa

 All card text and game mechanics contained within this document are property of Fantasy Flight Games and no infri

For any corrections, additions, input, or other comments, feel free to send a geekmail to user jtkauff on BoardGame

Version 1.0 - 29 April, 2011

Notes:- All data has been entered directly from the cards and has been entered exactly as printed.- Encounter set names are official and taken from the Encounter List on the FFG website.- The encounter set icon names (listed in parentheses) are meant to be a quick visual guide of what the icon actuall- No flavor text will be added as this guide is mainly for deckbuilding and verifying the contents of your set. If you'd li- Traits are simply listed as a single column (instead of having a column for each trait) for simplicity - this is already a- This document was created in OpenOffice Calc and saved as an XLS file. Some columns may need to be resized f 

- Filters are turned off by default because OpenOffice does not support more than one sheet being filtered.- Feedback is appreciated!

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e cards and has been entered exactly as printed.

rdGameGeek.com (and its sister sites) is expressly prohibited.

gement is intended by the author of this document.

eek.com.

looks like. This is used in the Quest page for simplicity and to shorten the length of the line.e to see the flavor text (or the art for that matter) please buy the game.fairly data-packed document with lots of columns and breaking down traits further would make it eve

or your specific spreadsheet program.

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worse.