14

Click here to load reader

Lost in teddy

Embed Size (px)

Citation preview

Page 1: Lost in teddy

Lost in Teddy

Page 2: Lost in teddy

Overview

• To design an adventure game in first person perspective of a character walking through a dream-like maze and collecting gold ‘token’ bears. The bears are ‘portals’ into different realities and time-scapes which are represented by the different levels.

Page 3: Lost in teddy

The player enters the maze on the screen with the objective of finding the golden bear

Page 4: Lost in teddy

The player has to reach the golden bear before the topiary bears catch the player.

The topiary bears wander around the maze hunting the player.

Page 5: Lost in teddy

The real toy teddy bear must be scanned in order to show the bear on the screen when prompted.

Page 6: Lost in teddy

• As you can see, the bear should show up on the screen if it’s there.

• If it’s not, a message will pop up and they have to scan somewhere else.

• The scan will use up ‘energy’ on a meter, which will refill periodically as the player walks in the maze.

• The scan will cause the player to lose honey and the scent makes them more susceptible to attack by the lumbering bears

Page 7: Lost in teddy

• If a bear does show up, and it’s a Wooden bear like the one shown, the maze will be altered.

Page 8: Lost in teddy

The outside of the maze would be shown in an aerial view, appearing to change in its structure. Paths would close up and others open.

Page 9: Lost in teddy

Should the player scan in the right spot of the maze, the golden bear will show, and they can advance to the next level.

Page 10: Lost in teddy

After which the player would be transported to a different time and an alternative world represented by another level.

In this instance, the cloud level.

Page 11: Lost in teddy

• If the player is caught by one of the topiary bears, the game’s over.

• If the player reaches the top level and finds the final golden bear, they can scan it- it takes them to a website and they can receive a prize.

Page 12: Lost in teddy

• In development, I have considered multiple levels including fire, buildings, cityscape and ice mazes.

• Another level of complexity will involve more players being in the maze in the same game but different time frames. The other online players would appear as ghosts in the maze coming and going through the fabric of the maze.

Page 13: Lost in teddy

• ScanEx

• Unity

• 3DstudioMax

• Sony Vegas

• VPT

Page 14: Lost in teddy

Jungian Influence – Persona 4