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Helpful Resources
BRI (BEST Robotics, Inc) website bestinc.org/Participants/Resources
bestinc.org/Participants/File Manager/2015 Game Files
Password is D1g4it
bestinc.org/Participants/File Manager/Public Resources & Training
Coach Survival Guide
Rocky Mountain BEST website rockymountainbest.org/Teams/Resources
2
Organizing a BEST Team
• Carefully read the rules and the technical data.
• Review the construction materials allowed.
• Designate a key person and assistant for each of the following areas:
– Game Rules
– Robot tasks and strategy
– Joystick and CORTEX Microcontroller
– Batteries and Chargers
– Mechanical/Structural systems
– Materials
– Documentation (Notebook!)
– BEST award components
• Double duty may be necessary.
• Read the rules and technical data again. 3
Organizing a BEST Team
Determine which members of the Teacher / Mentor team can help with which skills
Who understands the Engineering Process
Who can help students create Engineering Notebook
Who has shop skills
Who can help with presentation skills for Marketing Presentation for BEST Award
… etc.
4
Build & Follow a Schedule
5
Follow the Engineering Process
1. Define the Problem Read the Rules Determine All
Requirements Research Similar Designs Inventory Resources
Available
2. Brainstorm Strategy and Design Possibilities
3. Evaluate the Strategies & Design Approaches
4. Analyze Several Alternative Solutions
5. Select Strategy & Preliminary Design Configuration
6. Accomplish Detail Design Build Prototypes if
Necessary
7. Build & Test 8. Modify if Necessary &
Retest 9. Document Process &
Decisions (Don’t wait until end!)
10. Deliver Product
6
Engineering Process
The Engineering Process is an important part of the BEST program
Be sure students understand and follow it!
Be sure the Notebook does a good job of documenting that they followed the process!
The Engineering Process comes in different formats – Use whichever you desire
7
Brainstorming Approaches
Can be used for the Robot as a whole
For parts of the Robot Grabber
Power Train
For attributes Constraints
Goals
Requirements
Functions
For Strategy
For Notebook
For BEST Award components – presentation & booth 8
Brainstorming Approaches
Must live within the design space
Review brainstorming rules before beginning
• See page numbered 43 of Coach Survival Guide
Let the Creativity Flow
Don’t let the team marry the first idea
Beware of “you / we can’t…”
“you / we have to…” 9
Gallery Method
Can be used in small or large groups to develop design alternatives
Each member sketches a design idea
All sketches are posted
Every member can comment on any idea
10
6-3-5 Method One way to begin generating Design Alternatives
6 team members
3 ideas each (described in words or pictures)
5 team members review each design idea
No discussions during the process
Can be modified to N – 3 – (N-1)
11
Decision Matrix
One method to choose between ideas that came from brainstorming See page 44 of Coach Survival Guide for
process
Narrow down to ~5 best ideas
Come up with Factors that will help you make the decision
Create the Matrix and fill in the values
12
Function-Means Tree shows means for achieving primary functions…and the fallout
IGNITE LEAFY MATERIALS
Electrically Heated Wire
Apply heat to leafy
materials
Generate electric current
Wall-outlet-based system
Battery-based system
Control electrical current
Convert chemical energy to electrical current
Store electricity
Convert electricity to heat
Miniature heat pump
Resistive wire
Protect users from post-
usage burns
Focused Sunlight
Laser Flame
Store fuel
Control flame
Ignite fuel
Spark Electrical resistance
Protect electric
current from flame
Generate electric current
Supply fuel for flame
Butane Gasoline
13
Function
Means
Drawings
Refer to page 46 of Coach Survival Guide
Create drawings and record in Engineering Notebooks
For components
For robot
For strategy if helpful
14
Page 15
• Simulink
• easyCv5 for Cortex
• RobotC
• Solidworks, HSMWorks, Solidwize
• Mathematica for Students
Pro
gra
mm
ing
C
AD
/CA
M
Ma
th
BEST Software Licensing Options
Download Instructions
Software Download Instructions are available on the USB memory stick in the Teacher Packet provided at Kickoff registration, in Software folder, filename 2015 Software License Instructions_8.24.15
They can also be found at the following location: 2015 Software License Instructions
The EasyC license is for EasyCV5. The specific key for your team is provided in the Teacher Packet. For questions, contact Linda Scott at [email protected] or 720-250-6896.
16
BEST Award
Refer to page 54-59 of Coach Survival Guide for some ideas
Refer to Score sheets to get an idea of what Judges will be reviewing 2015 Score Sheets
Be sure your teams are aware of all of the subjects in each of the score sheets
Better teams will make sure they cover each of the subjects, and that it is easy for a Judge to be aware of that!
Exhibit team will talk through the items without being quized!
Use same brainstorming, etc. to work on these components as you used for robot design
17
Safety
Keep your team safe – teach them safety rules and make sure they follow them!
Learn some ideas from Coach Survival Guide page beginning page 50-52
Have them pass a safety test in order to get a card allowing them to work with the tools (idea from one of you(!) at TMI)
Be sure they document their safety processes in their Engineering Notebook!
18
Teacher / Mentor Roles
Students will gain the most if THEY do the work!
Teachers and Mentors should provide guidance only Demonstrate Skills
Teach the Engineering Process
Help them with group decision making process
Teachers / Mentors should not Make any of the parts
Design any of the parts
Try to sell your ideas to students
19
Changes from 2014
2015 Demographics Sheet turned in on Practice Day no later than 2pm No longer part of the Project Engineering Notebook
Required in order to compete: Completed Paper copy submitted at Compliance Check
Completed Electronic 2015 Demographic Sheet File emailed to [email protected]
On Kickoff Thumb Drive in the Team Demographics folder:
2015 Demographics sheet in the same folder
OPTIONAL “BEST Team List for Demographics Data Collection” Excel file provided as a teacher tool to collect team data.
20
2015 Team Demographic Sheet
School Information
Team Information
Mentor, Curriculum, STEM Career, Software Information
21
NEW
Changes from 2014 (Cont.)
Project Engineering Notebook MUST be submitted on Practice Day (Same as 2014)
PEN CAN be submitted in PDF format this year Turn in on a USB Drive at Registration for Practice
Day
Hardcopy still accepted; Turn in at Registration on Practice Day
Straw Poll: How many of you think you might deliver PEN in pdf? (one hand up per team, please!)
22
Changes from 2014
New Software Design and Simulation Award
Awarded to the team who is able to describe and articulate their software design process, techniques and experiences in their Project Engineering Notebook
Winning teams are entered into a nationwide drawing for one of three (3) $1000 cash awards
To be announced at the conclusion of all local hub competitions
23
Pay Dirt Game Floor
24
25
Game Demo & Introduction
Task Set 1 – Repair the Mine
Goal: Repair the mine to make it safer.
Fix the air filtration system – move the filter from the Spare Parts Rack on Ground level and place it in the air filtration system in Sublevel 1
Fix the broken pipes in Sublevel 2 – move the replacement pipe from the Spare Parts Rack on Ground level and place it over the broken pipes (this example does NOT score)
26
Game Demo & Introduction
Task Set 2 – Extract Materials from the Mine
Limestone Aggregate is moved from Tunnel 1 to Robot Starting Box
Coal is moved from the Coal Chute Tray in Sublevel 1 to Coal Bin on Ground level. (Rotating the support beam for the Coal Chute Tray is the tiebreaker)
27
Game Demo & Introduction
Task Set 2 – Extract Materials (Cont.)
Magnetite (Iron Ore) from Iron Deposit in Sublevel 1 to Iron Bin on Ground level
Bauxite (Aluminum Ore) from the Aluminum Vein in Sublevel 2 to Aluminum Bin on Ground level
Chalcopyrite (Copper Ore) from the Copper Cart in Sublevel 2 to Copper Bin on Ground level
28
Game Demo & Introduction
Task Set 2 – Extract Materials (Cont.)
Spodumene (Lithium) from Lithium Tower in Sublevel 3 to Lithium Bin on Ground level
Core Samples from Core Sampler in Sublevel 3 to the Spare Parts Rack on Ground level
29
Game Demo & Introduction
New twist… Commodities (Coal, Magnetite, Bauxite,
Chalcopyrite and Spodumene) may have their values changed between Seeding, Semi-final and Final rounds due to Market Shift
If all the teams are gathering mostly the
same ore in a given phase, the value of that ore will drop in the subsequent phase
Team Strategies should take this into account!
30
Game Field & Pieces
• Sublevels 1-3 are UNDERGROUND and only the tunnel doorways are “open”.
• Obviously you can’t move game field pieces or robots through the walls.
31
Game Field & Pieces
32
Game Field & Pieces
33
Game Field & Pieces
34
Game Field & Pieces
35
Game Field & Pieces
Scoring
Task Points each Task Points each
Repairing Air Filtration System: Transport filter from Spare Parts Rack on Ground level to Sublevel 1 & insert filter
ALL Rounds: 100
Repairing Broken Pipes: Transport pipe from Spare Parts Rack on Ground level to Sublevel 2 & attach the pipe
ALL Rounds: 100
Limestone Aggregate: Transport ore from Tunnel 1 to Robot Starting Box
ALL Rounds: 2 Core Samples: Get core sample from rack in Sublevel 3 and transport to Spare Parts Rack on Ground level
ALL Rounds • Small: 50 • Medium: 100 • Large: 150
36
Scoring (Cont.)
Task Points each Task Points each
Coal Get from coal tray in Sublevel 1 and transport to Ground level Coal bin
• Seeding: 5 • Semi Finals: ? • Finals: ?
Magnetite Get from iron deposit in Sublevel 1 and transport to Ground Level Iron bin
• Seeding 7 • Semi Finals: ? • Finals: ?
Chalcopyrite: Get from copper cart in Sublevel 2 and transport to Ground level Copper bin
• Seeding: 15 • Semi Finals: ? • Finals: ?
Bauxite: Get from aluminum vein in Sublevel 2 and transport to Ground level Aluminum bin
• Seeding: 10 • Semi-Finals: ? • Finals: ?
Spodumene: Get from lithium tower in Sublevel 3 and transport to Ground level Lithium bin
• Seeding: 25 • Semi Finals: ? • Finals: ?
37
Teacher / Mentor Tips
Use each of your student’s skills / creative abilities!
HAVE FUN!
GOOD LUCK!
38
Tips from 2014 Coaches
Open Discussion from 2014 Teams
What do you think will help new teachers / mentors
How did you organize?
What worked / What didn’t?
39
Final Words
40
Have your team
Read the Rules
And
Technical Data
And
Q&A again!