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BERKELEY INSTITUTE OF DESIGN BD Localized Iterative Design for Language Learning in Underdeveloped Regions: The PACE Framework Matthew Kam Divya Ramachandran Varun Devanathan John Canny Berkeley Institute of Design & Computer Science Division University of California, Berkeley Anuj Tewari Dhirubhai Ambani Institute of Information & Communication Technology (India) CHI 2007 San Jose, CA

Localized Iterative Design for Language Learning in Underdeveloped Regions: The PACE Framework

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Localized Iterative Design for Language Learning in Underdeveloped Regions: The PACE Framework. Matthew Kam Divya Ramachandran Varun Devanathan John Canny Berkeley Institute of Design & Computer Science Division University of California, Berkeley Anuj Tewari Dhirubhai Ambani Institute of - PowerPoint PPT Presentation

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Page 1: Localized Iterative Design for Language Learning in Underdeveloped Regions: The PACE Framework

BERKELEY INSTITUTE OF DESIGN

BDLocalized Iterative

Design for Language Learning in

Underdeveloped Regions:

The PACE Framework

Matthew KamDivya RamachandranVarun DevanathanJohn CannyBerkeley Institute of Design &Computer Science DivisionUniversity of California,

Berkeley

Anuj TewariDhirubhai Ambani Institute ofInformation & CommunicationTechnology (India)

CHI 2007San Jose, CA

Page 2: Localized Iterative Design for Language Learning in Underdeveloped Regions: The PACE Framework

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Relevance of English as a Second Language (ESL) in India

• English is a global language: 1.2 to 1.5 billion people in >170 countries (Crystal 1997)

• ESL is taught in almost all schools in India

• Mastery of English is the “single most influential factor that determines access to … important avenues of economic and social advancement” (Kishwar 2005)

• 90% of indigenous web content in India is in English

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

“World Language” Fluency

• Low-income populations in Africa, Asia and Latin America desire to improve command of an appropriate “world language” (Clegg, Ogange & Rodseth 2003; Faust & Nagar 2001; Kapadia 2005)

• Widely spoken language, e.g. English, Mandarin, Spanish, etc.

• Regional dialect is not necessarily native language for low-income groups

• “World language” fluency opens the door to further education, “New Economy” jobs, higher incomes, social prestige, etc.

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Schools Fail at “World Languages”

• Schools in developing countries have limited impact

• For example, in India:

• Rural ESL teachers communicated with us through interpreters

• 43% to 61% of school-going-age children do not attend school regularly (Azim Premji Foundation 2004)

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Our Envisioned Solution

• Mobile games that target learning anytime, anywhere

• Make ESL learning resources more accessible

• Make learning process more enjoyable

• Run on cellphones, the fastest growing technology platform in the developing world

• Target local language learning needs

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Case for e-Learning Games

• Enhance motivation and learning (Jenkins 2005)

• Incorporate good learning principles (Gee 2003)

• Prior randomized experiment (Banerjee et al. 2005)

• 2 years, >10,000 urban slums students in India

• Played math computer games twice per week

• Significant gains in math test scores

Page 7: Localized Iterative Design for Language Learning in Underdeveloped Regions: The PACE Framework

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Central Question

How can we promote reuse when localizing language learning software applications with communities in the developing world?

Recurrent challenges:

• Limited time for iterative design in the field

• Wide disparity in age, etc. for each literacy level

• Limited exposure to high technology

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Related Work: Localization

• Adapting software for a local context involves two steps

1. Internationalization

2. Localization

• Previous work have mostly focused on the user-interface, not content (e.g. Marcus and Gould 2000, Smith et al. 2004, Yeo 2001)

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Design Pattern

• “Template” solution to previous problem

• For ESL learning task, a design pattern is the steps that learner engages in to develop language skills

• Benefits:

• Represent solutions to frequent problems in skeletal form

• Encourages reuse, avoids reinventing the wheel

Page 10: Localized Iterative Design for Language Learning in Underdeveloped Regions: The PACE Framework

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Example Learning Activity (from: Rosetta Stone)

• Word-picture matching activity

• Targets vocabulary building and listening comprehension

• Teaches four words

• Highlights each picture as its word is played aloud

• Then tests learner

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Example Pattern

Pattern name: Oral Word Semantics Association

Focus: vocabulary building, listening comprehension

Solution (Suppose X=4, i.e. teach 4 words per round):

Repeat step 1 for X times:1. Says a word and displays its meaning pictorially

Repeat steps 2-3 for X times:2. Displays one of the X words from step 13. Give learner at least X pictures to choose from, and feedback on whether or not his choice was correct

Page 12: Localized Iterative Design for Language Learning in Underdeveloped Regions: The PACE Framework

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Related Work: Design Patterns• Patterns have not been used in instructional

design for language learning nor software localization

• Have been used in

• Urban planning and architecture (Alexander 1977)

• Software engineering (Gamma et al. 1995 aka “Gang of 4”)

• Interaction design (Borchers 2001)

• Website design (Van Duyne et al. 2002)

• Computer science education (Bergin)

Page 13: Localized Iterative Design for Language Learning in Underdeveloped Regions: The PACE Framework

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

PACE Framework

• The four components of PACE framework

• Pattern

• Activity

• Curriculum

• Exercise

• Pattern Activity Curriculum Exercise

• Modular design and reuse

• Localize only those parts that need changing

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Early Lessons (Spring 2006)• Worked on over 30 ESL learning games

• Introduced patterns after finishing initial designs

• Initial lessons• Use patterns as a “generative” design tool,

not in “formulaic” manner• Facilitate iteration on user-interfaces and

curriculum by keeping them separatePattern ? ? Exercise on cellphone

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

On to Round 2! (Summer 2006)

• Distilled >50 patterns

• Shortlisted 11 patterns for language beginners

• Letter-sound correspondences (reading and writing skills)

• Word-meaning associations (listening and reading skills)

• Pronunciation (speaking skills)

• Syllable segmentation (reading skills)

• Consulted ESL teacher with teaching experience in rural Central America on these patterns

PACE: Pattern Activity Curriculum Exercise

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Sample of Commercial Packages• Reviewed >35 language learning

applications from commercial market

• Sample was selected based on proxy indicators

• Professional customer base

• Excellent ratings from previous purchasers on e-commerce, home schooling, etc. websites

• Selected for balance between listening, reading, speaking and writing skills

PACE: Pattern Activity Curriculum Exercise

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Approach to Extracting Patterns

• Theory

• First language acquisition for children (Bruner 1983)

• Second language acquisition for children & adults (Bialystok & Hakuta 1994, Krashen 2003)

• Reading acquisition (Snowling & Hulme 2005)

• Practice

• ESL teaching methods (Krashen & Terrell 1983, Larsen-Freeman 2000)

PACE: Pattern Activity Curriculum Exercise

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Learning Activities

• The computer-mediated activity and its user-interface

• Concrete instantiation of an (abstract) design pattern

• Designed 9 learning activities based on the 11 shortlisted patterns

• Design goals

• Learnability

• Fun and engagement (Malone 1980)

PACE: Pattern Activity Curriculum Exercise

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Curriculum

• Syllabus that learner is supposed to learn

• Alphabet and context-specific vocabulary

• Scenarios for school, nature, traveling & shopping

• Numbers, dates and time

• Images from clipart libraries were edited for cultural appropriateness

• Audio voiceovers recorded with Indian accent

PACE: Pattern Activity Curriculum Exercise

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Exercises

• Exercise = Activity + Curriculum • Implemented 6 learning activities to be

piloted in Uttar Pradesh, India in late Summer 2006

GraphemeGraphemecorrespondence

Syllablesegmentati

on

GraphemePhonemecorrespondence

SemanticWordcorrespondence

PACE: Pattern Activity Curriculum Exercise

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Summary: Our PACE Process• Localized highly-rated commercial language

learning packages for an underserved community

• Pattern Activity Curriculum Exercise

Pattern name: Oral Word Semantics Association

Focus: vocabulary building, listening comprehension

Solution (Suppose X=4, i.e. teach 4 words per round):Repeat step 1 for X times:1. Says a word and displays its meaning pictorially

Repeat steps 2-3 for X times:2. Displays one of the X words from step 13. Give learner at least X pictures to choose from, and

feedback on whether or not his choice was correct

“Stop”

“Conductor”

word-picturematching oncellphones

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Iterative Design in the Field• India: afternoon school for urban slums girls

• Kindergarten and 1st grade students (14 girls)

• ESL baseline: some knowledge of alphabet

• Played 6 exercises over 3 days

• 6th grade students (11 girls)

• ESL baseline: simple sight vocabulary and basic conversational greetings

• Played 12 exercises over 5 days

• No prior cellphone experience

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Benefits: Multiple Age Groups

•Reused the same curriculum for younger learners

Cluster of English alphabet (e.g.

vowels) ?

• Learning activity for kindergarten children

• Learning activity for older children

• Learning activity for adults

“A”, “E”, “I”, “O”, “U”

One curriculum for many activities

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Benefits: Comprehensive Suite

•Reuse the same curriculum for multiple learning needs, after extensive iteration

Vocabulary for travel-related words

• Learning activity for spelling

• Learning activity for listening comprehension

• Learning activity for pronunciation practice

One curriculum for many activities

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Benefits: Learnability

•Reused the same learning activity for multiple curricula, to promote learnability

• Vocabulary for travel-related words

• Vocabulary for shopping-related words

• Vocabulary for other functional categories

Learning activity for word-picture association

One activity for many curricula

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Positive Outcomes: Learning• PACE permitted rapid iterative design in the

field

• User acceptance issues ironed out in time

• Kindergarten and 1st grade students

• Most completed 2 or 3 exercises, out of 3

• 6th grade students

• Post-test vocabulary gains (p < 0.001, effect size = 1.16, n = 11)

• Transfer to story-writing domain

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Conclusion

• Design patterns

• Capture best practices (internationalization)

• Facilitate adaptation to local contexts (localization)

• Yield positive learning outcomes

• PACE framework facilitates

• Rapid iterative design in the field

• Flexibility for differences in age groups and learner levels

• Reuse, learnability and scalability

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This material is based upon work supported by the National Science Foundation under Grant No. 0326582.

Acknowledgement

• Local community partners (India) • Urvashi Sahni, Pratim Basu, Siddharth Bhagwani

• Colleagues• Ruth Alexander, Asya Grigorieva, Dimas

Guardado, Jeffrey Heer, Kristopher Hom, Maksim Lirov, Aaron McKee, Anand Raghavan, Priyanka Reddy, Aretha Samuel, Monish Subherwal, Susan Woolley

• Anonymous reviewers and Associate Chairs• National Science Foundation (Grant No. 0326582)• Microsoft Research (Digital Inclusion award)• Intel Undergraduate Research Program