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geoffrey-ferguson
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Local Multiplayer
1 vs 1
Short learning curve
Difficult Mastery
AudienceCompetitive Gamers
Local Multiplayer
Challenges
PrototypingControls: Mouse and KeyboardElastic collisions
Wave blastDamage from speed/mass
Orb splitting
BalanceVariable SoupIntuitive?
Variables List
Ship HP
Energy Orb HP
Base HPOrb BreakpointsShip mass
Energy Orb mass
Bullet MassWave Blast ForceDamage Function
Powerup AmountPowerup RandomOrb break Rand
Ship Friction
Wall BounceInvuln TimerOrb Waves
Orb Wave rampStarting Location
Ship SpeedThrust
Shotgun ReboundWave Blast charge amountOrb Blast charge amount
Max SpeedsCharge release time windowMax Powerup amountEtc, etc, ad nauseum
Future Iterations1 Player Challenge Mode
3+ PlayersA.I.
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