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Literacy App Evaluation Tool for Teachers:
Phonemic Awareness and Phonics Apps Rubric (PAPER)
Dr. Peggy S. Lisenbee
Assistant Professor of Early Childhood Development and Education
Department of Family Sciences
Texas Woman’s University
Denton, TX
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Abstract
It is challenging for teachers to select phonemic awareness and phonics applications (apps) for
students’ literacy skill practice in a classroom. Teachers often choose apps in a “one size fits all”
manner when selecting apps due, in part, to time constraints and the large number of literacy
apps available. A rubric, Phonemic Awareness and Phonics Evaluation Rubric (PAPER), was
created to align with best practices in app design and pedagogy to assist with evaluation and
selection of literacy apps. Second-grade teachers, preservice teachers, and university faculty
evaluated 20 literacy apps using PAPER to determine the effectiveness of PAPER to identify
literacy apps. Teachers and faculty found PAPER to be an evaluation tool assisting them in
identifying effective literacy apps efficiently.
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Classroom Literacy Skill Practice Using Phonemic Awareness and Phonics Apps
Technology changes the way literacy can be taught since students can use tablets in
classrooms to access software applications, or “apps," to independently practice literacy skills.
These apps offer interaction and engagement with technology in appealing methods using mobile
devices to extend learning in a classroom. In fact, few technologies have shown the potential to
motivate, engage or interact with students during the teaching and learning process as much as
apps created for use on tablets (Hutchison, Beschorner & Schmidt-Crawford, 2012; Karchmer-
Klein & Harlow Shinas, 2012; Neumann & Neumann, 2014; Ritchie, 2014; Shuler, Levine, &
Ree, 2012; Thoermer & Williams, 2012; Yokata & Teale, 2014). Tablets are highly interactive
and as such can motivate some students to practice literacy skills beyond small group instruction
in a classroom. Changes in technology in education and society in the 21st Century have been
vast. The implications for teachers regarding literacy have changed from “if” technology can
offer practice on literacy skills to “how” effective apps can be selected for literacy skill practice
in a classroom.
Technology Changes Practice
The prevalence of using tablets for educational activities is strong even though tablets
have only been available since 2010. The iPad was unveiled in January 2010 boasting “most of
the capabilities of a desktop or laptop computer, but with the additional unique affordances, such
as a multi-touch screen….” (p. 15), making the iPad distinctive from other technological devices
at that time (Hutchison et al., 2012). By April 2011, over 15 million iPads were sold, and the
iTunes App Store offered over 65,000 apps specifically designed for use on the iPad (Ritchie,
2014). Comparatively, by January 2015, apps designed for use on the iPad were 725,000 out of
the 1.4 million apps available through the iTunes App Store (Monaghan, 2015). Over 10% of all
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apps downloaded from the iTunes App Store were from the Education category which is second
only to the number of app downloads in the Games category (Statista, 2015; Walker, 2011).
IPads and their apps are but one option among several choices for tablets. There has been
an exponential proliferation of literacy apps and models of tablets since 2010. Tablet use in the
classroom has the potential to emerge as the foremost tool used in teaching and learning (Cahill
& McGill-Franzen, 2013; Hutchison et al., 2012; Karchmer-Klein & Harlow-Shinas, 2012;
Mallette & Barone, 2014; Neumann & Neumann, 2014; Shuler, Levin & Ree, 2012; Smith,
2012; Thoermer & Williams, 2012; Yokota & Teale, 2014). Cell phones have caught up with
the mobility of the tablet and its computing capabilities but tablets continue to be the prominent
mobile device used in education due to the multitude of apps specifically designed for student
use (Hutchison et al., 2012; Pressman & Pietrzyk, 2014; Smith, 2012).
Students interact using the unique capabilities of a tablet’s touch screen by pinching,
stretching and double tapping as they practice literacy skills in apps (Hutchison et al., 2012;
Neumann & Neumann, 2014). Quality apps scaffold students’ literacy skills by independently
completing literacy activities offering immediate and corrective feedback to improve their
understanding of literacy skills. Skill and drill literacy apps don't provide feedback to correct
mistakes which might promote possible errors in reading skills. It is important to select quality
literacy apps with practice on specific phonological skills, clearly defined goals, and options for
differentiation so effective literacy instruction can be offered to students on a tablet (Cavanaugh,
2007; Karchmer-Klein & Harlow Shinas, 2012; Thoermer & Williams, 2012).
The Secretary’s Conference on Educational Technology (2000) supports the notion that
curricular integration with technology increases personal motivational outcomes and student
achievement as well as prepares students for the 21st Century (McComb, 2000). Although the
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National Reading Panel Report (2000) is over a decade old, it still provides the basis for best
practices in literacy instruction. The National Reading Panel (2000) reported technology “can be
used to deliver a variety of types of reading instruction successfully” (p. 6-9). Apps targeting
vocabulary, comprehension, decoding, and word meanings are considered best reading
instructional practices even if practiced in a digital learning environment using a tablet
(Anderson, Grant & Speck, 2008; Roskos & Neuman, 2014). In 2009, the International Reading
Association’s (IRA, now ILA) position statement specified for teachers to remain abreast of
“best practices for using technology in instruction to enhance students’ literacy learning” (p. 4).
The International Society of Technology in Education (ISTE) Standards for Educators (2017)
provide a framework for effectively using digital tools in classrooms as a way to remain
connected to an increasingly technological society. To prepare students with 21st Century skills,
the Internet, personal and motivational outcomes, challenging educational standards, and high
achievement need to align with best practices in pedagogy. Together, both IRA and ISTE
support teachers selecting and evaluating a variety of technological tools to enrich the pedagogy
in their classrooms.
Selecting Literacy Apps to Use in the Classroom
The ever-increasing number of literacy apps for tablets seem to present enumerable ways
for teachers to extend literacy skill practice in the classroom (Pressman & Pietrzyk, 2014). Yet,
how do teachers evaluate quality, educational apps? What criteria, beyond focusing on best
practices for literacy instruction, assist in selecting apps? Quality apps need to align with
pedagogical best practices and app design elements to focus on creating an effective app for
learning. Neumann & Neumann (2014) recommended nine app design elements for evaluating
literacy apps, which also support pedagogy:
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1. App is clearly aligned with developmentally appropriate curriculum targeting literacy
skills at appropriate intervals.
2. App uses interactivity to engage the senses.
3. App uses background knowledge to scaffold students as they work through the app.
4. App provides opportunities to problem solve, use higher order questioning and supports
creativity.
5. App uses print and meaning-making to support students constructing knowledge of
contexts when reading.
6. App clearly explains tasks to complete.
7. App offers peer collaboration opportunities.
8. App offers feedback immediately so students don’t proceed with incorrect information
and can revisit content to confirm, clarify and construct accurate knowledge.
9. App utilizes scaffolding to encourage student-centered interaction instead of rote
memorization of answers.
Neumann & Neumann’s (2014) nine design elements embrace Smith’s research. Smith (2012)
stated that tablets and literacy apps offer the potential for sustaining student interest when apps
were comprised of several factors, namely, developmentally appropriate content, fun activities,
incentives, clearly defined goals, and abbreviated wait times. Both Neumann & Neumann’s
(2014) and Smith's (2012) research are clearly combined with best pedagogical practices offering
a framework to utilize in creating a literacy apps rubric to select and evaluate literacy apps.
Research supports the need to develop a literacy apps rubric focused on identifying specific
phonological skills offered for practice in apps so students could be assigned a phonemic
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awareness or phonics app appropriate for their independent practice (Darrow, 2011; Neumann &
Neumann, 2014; Roskos & Neuman, 2014; Schuler et al., 2012; Van Daal, 2009).
Phonemic Awareness & Phonics Evaluation Rubric (PAPER)
The Phonemic Awareness & Phonics Evaluation Rubric (PAPER) was developed as a
tool for identifying and evaluating specific literacy skills available for students’ independent
practice in literacy apps. A checklist of literacy skills was created by merging the Phonics
Developmental Continuum from the Literacy First Framework (n.d.) with Fountas & Pinnell’s
Word Study Continuum (2003). This merged checklist of phonemic awareness and phonics
skills is provided in Figure 1. The checklist offers teachers an opportunity to identify isolated
phonemic awareness and phonics literacy skill(s) available for independent practice in each app
by using PAPER to evaluate the effectiveness of each literacy app.
Figure 1. Checklist of Literacy Skills
PAPER was aligned with Neumann & Neumann's best practices in pedagogical and app
design features to form six criteria evaluated in PAPER. The alignment of PAPER's six criteria
and Neumann & Neumann's research is illustrated in Table 1. In viewing Table 1, it is clear that
the six criteria are aligned with pedagogy, app design, and best practices in literacy.
Table 1. Alignment of Criteria Evaluated in PAPER
The six criteria created for PAPER are: Literacy Skills, Engaging, Immediate Feedback,
Flexibility & Adaptations, Independence with Technology and Remained Focused on Literacy.
The definitions for each of the six criteria in PAPER are provided below:
1. Literacy Skills—Phonemic awareness and phonics skills offered for practice in apps are
specific literacy skills. Isolated literacy skills evaluated for PAPER are defined as one or
two literacy skills available for practice in an app. Apps which provided practice on three
or more literacy skills are evaluated by PAPER as offering a range of literacy skills for
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practice in an app. The phonemic awareness and phonics skills listed in the checklist are
typical prerequisites for becoming a fluent reader.
2. Engaging—Literacy skills practiced in apps in an authentic manner are more engaging to
students than skill and drill practice based on the context of the learning environment in
each app. Tasks completed in the app are appropriate for learning and keep students
absorbed in practicing the literacy skills in each app.
3. Immediate Feedback—Feedback provided within each app is specific enough for
students to confirm their understanding of literacy skill(s). Feedback offers a chance for
students to try to correct any mistake in their knowledge of the literacy skill(s) before
students are allowed to move on in the app.
4. Flexibility and Adaptations—Students interact within each app by making their own
choices to discover and practice literacy skills. The option for teachers to alter settings
within apps offers a way to customize and adapt to individual students’ needs and offers
ways to work with peers.
5. Independence with Technology—Students can launch and navigate through each app in
an independent manner without needing teacher assistance or experience frustration.
6. Remained Focused on Literacy—Students are able to remain focused on practicing
literacy skill(s) without having to avoid ads/links forcing them to consider upgrading to a
complete version of the game. Hopefully, free literacy apps were identified and
evaluated to offer to students for independent literacy skill practice.
Teachers are, inherently, constrained by time which ends up being a double edged sword as
teachers attempt to embrace using technology, such as tablets, in their classrooms. Time
constraints overwhelm many teachers causing them to choose a specific number of apps for all
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students to use when practicing literacy skills on a tablet even if these apps might be above or
below students’ literacy skill levels. PAPER provides an evaluation tool for teachers to identify
phonemic awareness and phonics skills practiced in each app and select a variety of appropriate
apps to use in their classroom.
Table 2. Phonemic Awareness & Phonics Evaluation Rubric (PAPER)
PAPER was created with the end goal in mind of easily sharing scores from PAPER with
other teachers across the hall, across town, and ultimately, across the globe through an Excel
spreadsheet maintained online. The author created a website listing PAPER, the definitions of
the six criteria, and a current list of literacy apps evaluated using PAPER for teachers to utilize in
their classrooms, https://plisenbee.wixsite.com/website. Teachers are encouraged to assist in the
evaluation of literacy apps by submitting additional literacy app evaluations to the author to
update the list online. Through concerted efforts evaluating apps using PAPER, teachers are able
to select a wider variety of appropriate literacy apps focused on specific, isolated literacy skills.
Since apps proliferate so quickly, the online listing of literacy apps evaluated by PAPER
includes the date, an image of the app icon, and the current cost of each app. The creation of
PAPER offers a tool to efficiently and effectively identify, evaluate, and collaborate with
teachers world-wide on current effective literacy apps.
Analysis of Phonemic Awareness and Phonics Apps
My research was conducted using a systematic content analysis of literacy apps available
in the iTunes App Store by searching the Education category using the terms, “Phonics” and
“Phonemic Awareness.” A second systematic content analysis of each of the identified apps was
completed by sorting for “Free” apps. After playing the identified apps, it was found that some
free apps were only free for a “trial period” before being required to upgrade with an in-app
purchase. “Free” apps offering in-app purchases after a trial period were included in the content
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analysis. Research in the iTunes App Store continued until ten free literacy apps marketed to
practice phonemic awareness skills and ten free literacy apps marketed to practice phonics skills
were identified. A screenshot of the 20 literacy app icons is illustrated in Figure 2.
Figure 2. App Icons of Phonemic Awareness and Phonics Apps Analyzed
Content Analysis
Twenty literacy apps were evaluated using the four-point Likert scale embedded in
PAPER, offering a range of rubric scores from 6-24. PAPER scores of 24-22 were determined to
be exemplary literacy apps, scores of 21-20 were associated with excellent literacy apps, scores
of 19-17 were considered adequate literacy apps, scores of 16-12 were determined to need
improvement, and scores of 11-6 were associated with literacy apps that were not effective.
These ratings were calculated using the PAPER score closest to each of these typical grading
percentages: 90% (exemplary), 80% (excellent), 70% (adequate), 60% (needs improvement),
and 50% (not effective).
Two phonemic awareness apps, Reading Magic 1 and Professor Phonics, earned
exemplary scores of 23 and 22, respectively. There was only one phonics app evaluated as
exemplary which was Sky Fish with a score of 24. Two phonemic awareness apps, LITERACY
and Rhyming Bee, were evaluated as excellent literacy apps while one phonics app, Build A
Word Express, was rated as an excellent literacy app. Apps evaluated as exemplary and
excellent scored highest on PAPER criteria focused more significantly on app design features
and pedagogical tenets such as Literacy, Engaging, Immediate Feedback, and Independence with
Technology.
Table 3. PAPER Scores of Phonological Skills Identified in Apps
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Four phonemic awareness apps were evaluated as adequate using PAPER with scores
ranging from 19-17, ABC Magic 6, Phonics Island, Hear 2 Read Lite, and Fun Rhyming. Three
phonics apps, Reading Magic 2, ABC Genius, and Little Speller, had adequate scores ranging
between 19-17 as evaluated by PAPER. Only two phonemic awareness apps were evaluated as
needing improvement with PAPER scores of 16 and 14, ABC Magic and Letter Sounds,
respectively. Five phonics apps earning scores between 14-16 by PAPER and were evaluated as
needing improvement were Phonics Vowels, Tic Tac Toe, Phonics Genius, Phonics Awareness,
and Literacy!.
Table 4 provides a visual display of the similarities and differences in scores for
phonemic awareness and phonics apps evaluated by PAPER. Phonics apps were evaluated as
having consistently lower scores overall even though one phonics app achieved a perfect score of
24 from PAPER. Phonemic awareness apps had consistently higher scores from PAPER.
Analyzing data from both Tables 3 and 4 seems to suggest that phonemic awareness apps
focused on isolated literacy skills while phonics apps focused on offering practice on a range of
literacy skills. Also, further analysis of Tables 3 and 4 found that 40% of the phonemic
awareness apps scored as excellent or higher while only 20% of phonics apps scored as excellent
or above.
Table 4. Analysis of PAPER Ratings of Literacy Apps
Students’ Analysis
Kindergarten to 2nd Grade students were offered iPads to use with 20 literacy apps
uploaded for their use on the iPads. After leaving the iPads in the classrooms for one month, the
students were interviewed about their favorite literacy apps. The favorite phonemic awareness
apps shared by students were Professor Phonics, Hear 2 Read Lite, ABC Magic 6, Phonics
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Island, LITERACY, Reading Magic 1, and Rhyming Bee. The favorite phonics apps shared by
students were Phonics Genius, Sky Fish, Tic Tac Toe, and Little Speller.
Three phonemic awareness apps, Professor Phonics, LITERACY, and Rhyming Bee
were rated as exemplary by PAPER and was deemed as a favorite of students. Only one phonics
app, Sky Fish, was a favorite of students and evaluated by PAPER as exemplary. Some of the
detailed comments made by students were "I can make the train move," "It's fun," "It has
stickers," "You get to change his clothes," and "We get to choose our own character." Student
comments about their favorite apps seemed to be based off of the interactive and engaging
features embedded in the app design and identified in PAPER criteria (Engaging, Immediate
Feedback, and Independence with Technology). Six of the 11 favorite apps had in-app purchases
which seems to imply that students were able to enjoy and disregard the links to ads while
utilizing an app.
Teachers’ Analysis
Kindergarten to 2nd Grade teacher comments obtained after letting students use tablets for
independent literacy practice in their classrooms ranged from holding a different perspective of
technology integration to having an appreciation of technology support. Some of the comments
were, “I learned how valuable technology can be!,” “…I realized how important it is to take
advantage of technology in my own classroom to allow students more choices....,” “I think the
rubric looks really good,” and “…it will be a useful tool moving forward." Teachers shared their
pleasure in observing students focused on practicing literacy skills while having fun and
learning. Teachers seemed appreciative of students using literacy apps and comments about
planning to use PAPER to select and evaluate more apps suggest that a collaborative list of apps
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evaluated by PAPER would be helpful and beneficial for teachers integrating technology into
their classrooms.
PAPER Analysis
The Independence with Technology criteria scored the highest in all phonemic
awareness and phonics apps evaluated by PAPER. Students need to feel confident navigating on
tablets, but more importantly, students need to be able to launch and navigate through an app
without frustration as they try to practice literacy skills.
For all phonemic awareness and phonics apps evaluated by PAPER, the one criteria
which scored the lowest in all literacy apps was Flexibility and Adaptations. It would be ideal
for students to make individual choices as they construct their understanding of a literacy skill or
for teachers to make adaptations for individual students. Yet, it was not included in most literacy
apps assessed for this research.
Overall, the six criterion evaluated using PAPER seemed to be appropriate for assessing
quality literacy apps. Literacy Skills, Engaging, Immediate Feedback, Flexibility and
Adaptations, Independence with Technology, and Remained Focused on Literacy Skills support
the use of PAPER as an evaluation tool since all criteria are considered pedagogical and app
design best practices.
Literacy Skills Analysis
Analysis of isolated literacy skills in phonemic awareness and phonics apps revealed that
most literacy apps assessed in this research focused on offering on a range of literacy skills
instead of offering practice on isolated literacy skills. Practicing a variety of literacy skills
provides direct and indirect practice for students on multiple literacy skills while independently
using literacy apps on a tablet.
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However, teachers need to be able to select apps with isolated literacy skill(s) when
possible so students can practice specific literacy skill(s). Research by Anderson et al. (2008),
states “It is important to select electronic programs that focus on one or two types of phoneme
manipulation at a time. Young children are confused if they are exposed to more…” (p. 63).
The analysis provided in Table 3 reveals phonemic awareness apps offered isolated literacy skill
practice four out of 20 times while phonics apps focused on isolated literacy skills only one time
Also, Table 3 reveals that 13 out of 20 literacy apps had in-app purchases included in the
apps. The literacy apps with in-app purchases are visually depicted in Table 3 with this symbol,
*. Further analysis of literacy skills offered for practice in all 20 apps evaluated by PAPER
provided additional insights shared in Table 5. Table 5 offers a visual display of horizontally
stacked bar graphs detailing the range of literacy skills offered for practice in the phonemic
awareness and phonics apps evaluated by PAPER.
Table 5. Analysis of Literacy Skills Offered For Practice in 20 Literacy Apps
Two literacy skills, letter recognition and consonants, was targeted for practice in 90% of
the apps analyzed by PAPER. Short vowels was the only other literacy skill commonly practiced
in 50% of the phonemic awareness apps and 90% of the phonics apps evaluated by PAPER.
These literacy skills are listed by Fountas & Pinnell (2003) and Literacy First (n.d.) as beginning
phonological skills so it seems that PAPER identified apps with appropriate literacy skill practice
to master beginning literacy skills.
Literacy skills analyzed as being offered for practice more than 50% of the time in apps
assessed using PAPER focused on these six phonological skills: letter recognition, consonants,
short vowels, long vowels, CVC patterns, and onset & rime. These literacy skills represent
common phonological skills typically projected for mastery in kindergarten and first grade
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(Fountas & Pinnell, 2003; Literacy First, n.d.) suggesting that PAPER identified literacy skills
appropriate for beginning readers.
In contrast, literacy skills analyzed 15-45% of the apps evaluated by PAPER were
phonics skills mastered typically by the end of 1st grade or the beginning of 2nd grade. These
phonics skills include digraphs, blends, diphthongs, and r & l-controlled vowels which assist
students in becoming proficient readers by the end of 3rd grade (Fountas & Pinnell, 2003;
Literacy First, n.d.).
Although opportunities to practice higher level phonics skills in apps are valued, it seems
this research found that free phonemic awareness and phonics apps appear to be on Kindergarten
and first-grade level phonemic awareness and phonics skills. Searching for literacy apps using
the term “Phonics” seems to select apps with a range of literacy skills while searching for apps
using the term "Phonemic Awareness" identifies apps more often with isolated literacy skills for
practice. Generally, it seemed that these two terms were effective in searching the iTunes App
Store for literacy apps to use on tablets in a classroom to support students’ practice of literacy
skills.
Implications for Teachers
Teachers’ embrace of the rapidly changing educational focus to integrate technology in
classrooms is a way to incorporate digital literacies into their pedagogy. Karchmer-Klein &
Harlow Shinas (2012), stated, “…teachers must recognize the new literacy demands of the 21st
Century and, most important, must transform their programs to meet these demands with timely
literacy instruction” (p. 289). Teachers’ ability to efficiently and effectively integrate technology
ensures students become proficient in skills and practices needed for the 21st Century. Research
on tablets suggests high-quality apps can improve literacy skills and use of PAPER might assist
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in identifying effective literacy apps for students’ independent practice in classrooms
(Hutchinson et al., 2012; Neumann & Neumann, 2014; Shuler et al., 2012).
Tablets are still in their infancy for use in educational settings, but “apps are rapidly
emerging as a new medium for providing educational content to children nationwide, both in
terms of their availability and popularity” (Schuler et al., 2012, p. 26). Students’ practice of
computer skills on tablets daily will ensure that their lack of computer skills did not impede their
ability to successfully navigate on a tablet. Even though most teachers don't have enough tablets
in their classrooms for 1:1 use by students, teachers can use document cameras connected to
interactive whiteboards to display the tablet screen so small groups of students can practice
literacy skills collaboratively. Using document cameras as a visual display offers teachers or
students a chance to model how to navigate on tablets and in apps before using students use
mobile devices independently in classrooms. Frustration is a dynamic deterrent to students
learning how to read so it is vital to make sure that technology does not cause additional
frustrations for students practicing literacy skills on tablets.
The cost of apps can be another challenge for teachers in selecting a variety of apps for
use in their classrooms. In 2012, the average price of children’s apps ranged from $0.99 to $1.99
(Schuler et al., 2012, p. 16). Literacy apps with embedded ads encouraging in-app purchases and
links taking students to unknown sites outside of the app on the Internet are a challenge causing
difficulty integrating apps in a classroom (Schuler et al., 2012; Yokota & Teale, 2014).
However, teachers need the option of identifying quality free apps, even free for a trial period, by
using PAPER to evaluate their effectiveness.
Lastly, teachers’ duplication of effort and time needs to be minimized so teachers can
integrate technology into classroom instruction and identify a wider variety of literacy apps for
17
use in a classroom more efficiently. Using PAPER as an evaluation tool, teachers can
synergistically evaluate apps describing specific literacy skills practiced in apps by submitting
the information to the author’s online website (https://plisenbee.wixsite.com/website).
Evaluating apps and disseminating a list of quality apps focused on isolated literacy skills not
only strengthens support for students using tablets in a classroom but can be powerful in
strengthening students mastery of literacy skills as well.
These implications suggest additional research is needed on the use of PAPER due to the
needs of 21st Century learners, the influx of using tables in classrooms, the need to identify
quality literacy apps for use in classrooms and as a means to support teachers. PAPER provides
a framework focusing on app design, literacy skills, and pedagogy supporting 21st Century
learners and teachers interested in integrating technology into their classrooms. PAPER provides
the ability to assess literacy apps beyond just using cost and marketing information provided on
the iTunes App Store. PAPER offers teachers around the world an opportunity to collaborate as
they identify and evaluate quality literacy apps.
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Figure 1. Checklist of Phonological Skills listed for evaluation in PAPER
PHONEMIC AWARENESS SKILLS:
Rhyming
Letter Recognition
Concept of Words
Phoneme Isolation
Phoneme Identity
Phoneme Categorization
Phoneme Blending
Phoneme Segmentation
Phoneme Deletion
PHONICS SKILLS:
Consonants
Vowels—Short
Vowels--Long
CVC Patterns
Onset & Rime
CVCe Patterns
Consonant Digraphs-Beginning
Consonant Digraphs-Ending
Consonant Blends-Beginning
Consonant Blends-Ending
Vowel Digraphs-Long
Vowel Diphthongs
R & L Controlled Vowels
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Figure 2. App Icons of Phonemic Awareness and Phonics Apps Analyzed
Phonemic Awareness Apps Analyzed, Education Category, Apple iTunes Store
Phonics Apps Analyzed, Education Category, Apple iTunes Store
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Table 5. Analysis of Literacy Skills Offered For Practice in 20 Literacy Apps
0 2 4 6 8 10 12 14 16 18
Rhyming
Letter Recognition
Concept of Words
Phoneme Manipulation
Consonants
Vowels-short
Vowels-long
CVC Patterns
Onset & Rime
CVCe Patterns
Consonant Digraphs-Beginning
Consonant Digraphs-Ending
Consonant Blends-Beginning
Consonant Blends-Ending
Vowel Digraphs-Long
Vowel Diphthongs
R & L Controlled Vowels
Number of Literacy Apps Analyzed
Phonemic Awareness Apps Phonics Apps