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Selected works and projects Interactive art | Environmental art | Jewelry design | Graphic Design | Photography | Package Design Liisa Tervinen 2002-2008

Liisa Tervinen Selected works and projects - Teliapersonal.inet.fi/koti/tervinen/Koru/portfolio2008netti.pdf · Selected works and projects Interactive art ... TAO-sayings and video

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Selected works and projectsInteractive art | Environmental art | Jewelry design | Graphic Design | Photography | Package Design

Liisa Tervinen

2002-2008

Selected works and projectsLiisa Tervinen

Picture: Wrapped 2003

4 -5 Call - Cause & Eff ect

Rovaniemi

6 - 7 Winter Games With Mary

8 - 9 Aurora Borealis

10 - 15 Screen Labyrinth

16 - 17 Wrapped

18 - 19 Collaboration with the Finnish

Rheumatism Association

20 - 21 Apple Chips

22 - 23 Giza

24 - 25 Green Papaya Brochure

26 - 27 Book Design

28 - 31 Puzzle Pictures

32 - 35 Wedding Portraits

36 - 49 Jewelry Design

Call - Cause & Eff ect RovaniemiInteractve Art - Spring 2006

Project:

Mobile operated multiplayer interactive movie /

game

Organising institution:

Department of Media, University of Lapland

Teachers:

Chris Hales, Tomi Knuutila, Teijo Pelllinen

Cause &Eff ect is Chris Hales’ and Teijo Pellinens in-

teractive cinema workshop and event that has been

organised in several countries and institutions.

Th e Rovaniemi 2006 workshop had students from

various countries and backgrounds. We made small

interactive movies in groups that were played at the

Cause & Eff ect event at the end of the course with

live audience.

“Call” is a mobile operated multiplayer game where

players call a normal phonenumber with their mob-

ilephones to interact with the game. Th e game view

is devided into two neighbouring apartments and

the goal of the game is to switch on all the noise-

making equipment at the apartment on the left and

by doing that the neighbour at the apartment on the

right reacts diff erently depending on the noise level.

Th e game was put together with Macromedia

Director.

4 - 5

Winter Games with MaryInteractive Art - Spring 2006

Project:

Interactive game for multiple players with voicelevel

recognition

Organising institution:

Department of Media, University of Lapland

Teachers:

Jari Mikkola

Winter Games with Mary is a game experiment I

made together with a fellow student Miia Heikki.

We wanted to use real videomaterial and to fi nd out

how interaction works with voicelevel recognition.

Game needed good planning beforehand so we

were able to shoot all the needed scenes at the same

time with equal lighting conditions.

Th e game has two parts. In the fi rst part players

have to shout loud enough that Mary gets up to

the hill with her sledge. In the second part Mary

starts to go down the hill with her sledge and the

players have to shout at the right moment so that

Mary wont hit the obstacles there are on her way

down. Th e game was put together with Macromedia

Director.

6 - 7

LO - Aurora BorealisInteractive Art - Spring 2007

Project:

Interactive installation

Organising institution:

Department of Media, University of Lapland

Teachers:

Haraldur Karlsson, Tomi Knuutila, Teijo Pellinen,

Bettina Schülke

LO was an interactive installation I made with

Susannah Mira and Etienne de France at the Aurora

Borealis workshop in Rovanie mi 2007. At the 2-

week workshop we fi rst spent a week in Pyhätunturi

up north in the Lapland learning about interactive

media and aurora borealis. On the second week we

designed installations in Rovaniemi. Th e aim of the

workshop was to experiment with interaction and

to design an installation.

We designed and placed LO to the end of an cor-

ridor at the University of Lapland. When audience

entered the space a videocamera tracked the move-

ment and changed the sound and visual material of

Aurora Borealis that was projected to the walls.

Th e installation was made with Pure Data.

8 - 9

Screen LabyrinthIAN (Interactive Narrative Studies)

Interactive Art - Spring 2008

Project:

Interactive Event,

www.youtube.com/user/screenlabyrinth

www.ladog.nl/labyrinth/

Organising institution:

Media Lab, University of Art & Design Helsinki

Teachers:

Chris Hales, Elina Latva, Pipsa Asiala

My role:

Part of the Family zone team, stopmotion anima-

tion, script writing, photography, video fi lming and

editing, stage design

Description of the project in general:

Screen Labyrinth was a 9-week intensive workshop

where a group of 8 students designed a consept,

created the content and run through an interactive

event at 28th of February 2008. Th e event had 85

visitors.

Th e Labyrinth was a trip to unknown which the

audience took in groups of 7 persons. Th e content

was designed for individual experience which was

gained by giving each audience member an indi-

vidual path to follow. All the content at the laby-

rinth was made with fi rst person perspective which

enabled the audience memebers to feel they were

the protagonists of the story.

Th e script was about an unhappy and violent

familylife, where the protagonist is a child that has

been abused. Th e idea of the story was to put the

audience into situation that’s maybe unfamiliar for

them. Most people hear stories about domestic vio-

lence but do not experience it themselves.

Th e Screen Labyrinth had 5 zones:

Check-in was the area where audience members

checked themselves in to the computers and got

colorcoded tickets. Th e style of the zone was made

to look like an airport.

Trailer zone was a continuity for the check-in and

contained an introduction movie reminding the

airline style safety videos played at the airplanes.

Th e video gave instructions about the labyrinth and

the tickets.

Family zone was a real homelike room with fur-

niture, screens and audiovisual content. At fi rst

audience watched a movie about you running away

from home. Aft er that they followed the colorcoded

paths to each furniture to listen or to watch memo-

ries that remained in the furnitures. Aft er visiting

several furnitures the audience members where

asked to make an individual choise of 3 doors to

exit the room. Th e doors had labels: Fear, No Love

and Hate.

By choosing one of the doors the audience member

moved into the mazelike City zone where they fi rst

watched a video that gave an ending for the memo-

ries at the Family zone. Aft er that they received

SMS with instructions where to move next. Th e

maze had several computers with 3 diff erent kind of

TAO-sayings and video content which the audi-

ence members where able to see if they found the

right computer. Aft er some time the audience were

guided to a computer where you could see a face of

a woman who was screaming everybody to come

closer. She guided audience to the next zone.

Th e next and fi nal zone was the Punch bag zone,

where audience members had to fi ght for their lives

by punching the punch bags that hung from the

seiling. Th e amount of punching triggered either a

happy or a bad ending to all the happenings that the

audience experienced at the labyrinth. Th e endings

were made with music and projections for 3 diff er-

ent screens. Finally the audience were guided out

and given a gift bag with a postcard from the Fam-

ily zone, a real lottery ticket, an apple, a red thread,

a teabag with a TAO-saying and a mint candy.

10 - 11

Screen Labyrinth IAN (Interactive Narrative Studies)

Closet animation

Duration: 2 min

Animation: Liisa Tervinen

Setup: Liisa Tervinen and David Szauder

Closet animation was part of the Familyzone and

one of the eight furnitures. It was projected to a

white canvas that was the back wall of an empty

closet. Th e animation had a lovable imaginary crea-

ture who asked the audience member “How do you

feel?” and the audience was able to answer by draw-

ing or writing to the papers on the fl oor. At the end

of the animation the creature off ered hot chocholate

as a comfort to the suff erings you experienced at

the Family zone.

By the end of the one day event there were 80 draw-

ings or writings at the closet.

Th e animation can be found at

www.youtube.com/user/screenlabyrinth

Bedtime story - Little Red Ridinghood

Duration: 2:30 min

Script: Liisa Tervinen

Audio recordings: Antti Mäki, Niek Kok

Actress: Cindy Kohtala

Bed was also one of the 8 furnitures but included

only audio content. Th e audience members laid

down to the bed and listened to the story from the

headphones. Th e story was a distorted version of

the original Little Red Ridinghood: in this version

she was bad and deserved to be killed.

Th e bedtime story can be found at

www.youtube.com/user/screenlabyrinth

12 - 13

Screen Labyrinth IAN (Interactive Narrative Studies)

14 - 15

WrappedEnvironmental Art - Spring 2003

Project:

Environmental Art

Organising institution:

Lahden yhteiskoulu upper secondary school

Teacher:

Pirjo Marjomäki

Wrapped was a package art project where I and

Milla Nummikoski made experiments with three

diff erent size ‘objects’.

Th e project was part of an evironmental art course.

We got inspired by the Christo Javacheff s huge

packaging works such as ‘Le Pont Neuf Wrapped’

in Paris 1984, but we started with little objects:

phones. Aft er that we moved into bigger plans and

wrapped a real car, MGA -59, with pink paper and

a real boy Eerik -93 with aluminium foil. Both were

unwrapped aft er the photoshoot.

16 - 17

Collaboration with the Finnish

Rheumatism AssociationGraphic Design - Spring 2008

Project:

Graphic Design / Teaching Jewelry Design

Customer:

Reumaliitto (Finnish Rheuma Assosiation)

I met people from the Finnish Rheumatism Asso-

ciation at a craft fair in Helsinki where I was selling

my jewelry and we desided to start co-operation as

they needed help in organising handicraft work-

shops for people who have rheumatism. Th e work-

shops will be held during the summer and autumn

2008 and they needed a brochure to advertise the

event.

My job is to teach at the jewelry workshop, design

the brochure and the logo for the whole workshop

campaing and to start developing their children and

youth website during the summer 2008.

18 - 19

Apple chipsPackage Design - Summer 2006

Project:

Package Design

Organising institution:

Advertising Agency Huvila

I had a one month internship at the Advertising

agency Huvila in summer 2006. I, together with a

co- worker Annina Kaivola, designed a package for

a new product that was coming to the shops in the

next 6 months.

Th e product was dryed apple chips and the import-

er wanted a fresh and healthy look for the package.

We used real pictures of red apples and green apple

tree leaves and a lot of white color to create the de-

sired look. For diff erent fl avors: vanilla, cinnamon,

caramel and lemon, we used accent colors such as

blue, orange, brown and yellow, the natural fl avor

was green.

Th e product has gained popularity among consum-

ers and at the moment there are natural, vanilla and

cinnamon available in the shops in Finland.

20 - 21

GizaProduct Design / Art Diploma

Winter 2003 - 2004

Project:

Product Design / Art Diploma

Organising Institution:

Lahden yhteiskoulu upper secondary school

Teacher:

Helene Kuokka

Giza was my Art diploma work in winter 2003

- 2004. Th e idea was to create an ornament that

comes from the history and to use it as an element

in product design. I used the pyramids of Giza to

develop a pattern for a series of kitchenware: plates,

cups, table cloth etc.

Th e form of the three pyramids is classical yet new

when multiplying it as diff erent kind of patterns.

Design of the dish: Arabia, Finland

22 - 23

Green Papaya

BrochureGraphic Design - Winter 2008

Project:

Graphic Design

Customer:

Green Papaya, www.greenpapaya.fi

Green Papaya is a small craft shop in Helsinki

owned by Miia Kauppila, a textile and fashion de-

signer.

She designs products from recycled textiles and im-

ports glass beads from Indonesia. She has recently

started making products also for resale and she

needed a brochure for marketing them to the other

butiques.

I took pictures of her colorful products and contin-

ued her shops look in the design of the brochure.

Th e brochures were sent to 30 butiques in Finland.

24 - 25

Book DesignGraphic Design - Autumn 2006

Project:

Graphic Design

Organising Institution:

Royal Academy of Arts, Th e Hague,

Netherlands

Teachers:

Cobbenhagen and Hendriksen

Part of a typography excercise in the Royal Acad-

emy of Arts, Th e Hague, was to design typography

work out of what’s good or bad in the Academy

(which is called KABK in Dutch). Th e works of all

the graphic design students were collected as a one

book “+/- KABK”.

My design was 6 pages and it’s called Spot the wire-

less internet. I made the wireless internet visible

in the Academy by sticker art and the typographic

design in the book was a manual how to spot them.

It contained also plain ticker paper page for the

readers to create their own sticker art.

Design of the book cover: Matthew Adeney.

26 - 27

Puzzle picturesPhotography - Spring 2002

Project:

Photography

Organising Institution:

Lahden yhteiskoulu upper

secondary school

Teacher:

Pirjo Marjomäki

28 - 29

Puzzle picturesPhotography Spring 2002

Puzzle pictures contains a serie of 3 black & white

pictures and some experimental color pictures that

are made of multiple photographs.

Th e aim of the project was to experiment with the

form of photograph and the object.

With black & white technique the form is clearer

and the surfaces and textures are captured better.

I chose to make portraits with the black & white

technique as the human body in it’s complexity is

always interesting object.

Th e color pictures are landscape of Monte Carlo

and two closeups from rosegardens in Helsingborg,

Sweden.

30 - 31

Wedding portraitsPhotography 2006 - 2008

Project:

Wedding portrait photos

Customer:

Multiple

Wedding day is the most important day for a young

couple. Th ey plan it for a long time, but when the

day comes, it passes too fast. Memorizing it all by

photos is important. Beautiful prides in their white

dresses are like prinsesses for the one day - and a

perfect target to photograph.

In Finland most of the people get married in the

summer, as the nature is all green an beautiful.

Color pictures suits the Finnish summer weddings

the best.

32 - 33

34 - 35

Jewelry DesignSpring 2007 -

In May 2007 I founded my own company Design-

huone (Design room) for jewelry design which had

been my hobby for couple of years already.

Nowadays making jewelry is a subjob I do to fund

my Audiovisual Mediaculture studies. But I also try

to educate my self in the fi eld of Jewelry design at

the open university and folk high school courses.

Jewelry making is refreshing contrast to the work

and studies with the computer.

I run the business on my own from designing to

selling and marketing. Customer service, selling at

fairs and networking with other handicraft art-

ists have become familiar to me. I also run jewelry

workshops where I teach people to design and to

make jewelry and to use their imagination.

More information about Designhuone can be found

at www.designhuone.net.

36 - 37

Jewelry Design

When selling my jewelry I try to use only genuine

materials that don’t loose their value during time

and that are familiar to the customer.

In my design I mix lively colors to create combina-

tions that suit the clothing fashion of the season.

38 - 39

Each piece of my jewelry is unique and hand made

in Finland. Th e materials come from the USA and

China.

Best in designing jewelry is to see a happy customer

who fi ts to the jewelry I have designed. It works

the otherway round too as I make lots of custom

designs on request.

Jewelry Design

40 - 41

Jewelry DesignSpring 2007 -

reJewel ring is made of an old silver spoon.Jewelry Design

reJewel - recycled fashion

reJewels are jewelry produced with only or mainly

with recycled materials such as old silver spoons.

At the moment reJewel product family contains ear-

rings, necklaces and rings. Finding good material is

sometimes diffi cult, I don’t want to use too old and

valuable spoons as they are beautiful objects as they

are.

Th e reJewels have been a great success and more

products are under development.

42 - 43

reJewel necklaces with freshwater pearls.Jewelry Design

44 - 45

My newest experiments have been with silver ring

design, semiprecious stones and freshwater pearls.

Learning classical goldsmith techniques have given

me new opportunities to design and manufacture

more unique and creative jewelry.

Jewelry Design

46 - 47

reJewel necklaces with freshwater pearls.Jewelry Design

48 - 49

ContactLiisa Tervinen

+358 - (0)40 - 770 5826

[email protected]

www.designhuone.net