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Light: Geometric Optics Introduction – 23-1, 23-4, 23-5, 24-10

Light: Geometric Optics

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Light: Geometric Optics. Introduction – 23-1, 23-4, 23-5, 24-10. Light. Electromagnetic Spectrum. Light. Light is the Part of the EM spectrum that stimulates the retina of the human eye ROY G BIV. Ray Model of Light. Light travels in straight line in vacuum or uniform media - PowerPoint PPT Presentation

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Page 1: Light: Geometric Optics

Light: Geometric Optics

Introduction – 23-1, 23-4, 23-5, 24-10

Page 2: Light: Geometric Optics

Light Electromagnetic Spectrum

Page 3: Light: Geometric Optics

Light Light is the Part of the EM spectrum

that stimulates the retina of the human eye

ROY G BIV

Page 4: Light: Geometric Optics

Ray Model of Light Light travels in straight line in

vacuum or uniform media Ray model assumes straight line

travel for light Ray Optics – ray diagrams to study

travel of light; ignores wave nature of light

Page 5: Light: Geometric Optics

Speed of Light Before 1700, thought to be

instantaneous Galileo worked on speed of light

Couldn’t believe that it was that fast! Ole Roemer – first to determine light

traveled with measureable speed A.A. Michelson – measured light

between two mountaintops in California2.997996 x 108 +/- .00004 x 108 m/s

1960’s Lasers found to measure speed of light better than atomic clocks v = λf = c

Page 6: Light: Geometric Optics

Sources of Light luminous--body emits light illuminated--body reflects light incandescent--glows HOT; luminous;

W wire is heated by electricity and glows inside a light bulb

luminous flux, P--rate at which light is emitted from a sourceLumen – lm – unit of flux

illuminance, E--lm/m2 or lux, lx

Page 7: Light: Geometric Optics

Illumination 100W light bulb – 1750 lm

If 1m sphere: 1750 lm / (4π(1)2) = 1750/4π lx

If 2m sphere: 1750 lm / (4π(2)2) = 1750/16π lx

Candela cd – measures luminous intensity1750/4π lx = 139 cd

Page 8: Light: Geometric Optics

Illumination To increase illumination

increase flux of alternate sourcedecrease distance between source and

surface

Illuminance = E = P/4πd2

perpendicular line between source and surface

point sources

Page 9: Light: Geometric Optics

Light and Matter Transparent – light through;

transmitted Translucent — light sort of through;

transmits and diffuses light Opaque – light not through; absorbs

reflects all light; no transmission

Page 10: Light: Geometric Optics

Color Models

Additive - RGB Subtractive CMY

Page 11: Light: Geometric Optics

Polarizers

Page 12: Light: Geometric Optics

Dual Polarizers