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SIDNEY CITY SCHOOLS SHS Library News SEPTEMBER 2014 VOLUME III, ISSUE 1 SPECIAL POINTS OF INTEREST: Hot Stuff and other things! plickers Goo.gl URL shortener WUFOO Kahoot Augmented Reality Educa- tional Apps Create Multi- media History Presentations with Digital Artifacts Classroom is available to anyone with Google Apps for Education, a free suite of pro- ductivity tools including Gmail, Drive and Docs. Classroom is designed to help teachers create and collect assignments paperlessly, in- cluding time-saving features like the ability to automatically make a copy of a Google Document for each student. It also creates Drive folders for each assignment and for each student to help keep everyone organized. Students can keep track of what’s due on the Assignments page and begin working with just a click. Teachers can quickly see who has or hasn't completed the work, and provide direct, real-time feedback and grades right in Classroom. Benefits of Classroom Easy to set up Teachers can add students directly or share a code with their class to join. It takes just minutes to set up. Saves time The simple, paperless assignment workflow allows teachers to create, review, and grade assignments quickly, all in one place. Improves organization Students can see all of their assignments on an assignments page, and all class materials are automatically filed into folders in Google Drive. Enhances communication Class- room allows teachers to send an- nouncements and start class dis- cussions instantly. Students can share resources with each other or provide answers to questions on the stream. Google Classroom

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S I D N E Y C I T Y

S C H O O L S

SHS Library News

S E P T E M B E R 2 0 1 4 V O L U M E I I I , I S S U E 1

S P E C I A L

P O I N T S O F

I N T E R E S T :

Hot Stuff and

other things!

plickers

Goo.gl URL

shortener

WUFOO

Kahoot

Augmented

Reality Educa-

tional Apps

Create Multi-

media History

Presentations

with Digital

Artifacts

Classroom is available to anyone with Google Apps for Education, a free suite of pro-

ductivity tools including Gmail, Drive and Docs.

Classroom is designed to help teachers create and collect assignments paperlessly, in-

cluding time-saving features like the ability to automatically make a copy of a Google

Document for each student. It also creates Drive folders for each assignment and for each

student to help keep everyone organized.

Students can keep track of what’s due on the Assignments page and begin working with

just a click. Teachers can quickly see who has or hasn't completed the work, and provide

direct, real-time feedback and grades right in Classroom.

Benefits of Classroom

Easy to set up Teachers can add students directly or share a code with their class to join.

It takes just minutes to set up.

Saves time The simple, paperless assignment workflow allows teachers to create, review,

and grade assignments quickly, all in one place.

Improves organization Students

can see all of their assignments on

an assignments page, and all class

materials are automatically filed

into folders in Google Drive.

Enhances communication Class-

room allows teachers to send an-

nouncements and start class dis-

cussions instantly. Students can

share resources with each other or

provide answers to questions on

the stream.

Google Classroom

P A G E 2

Kahoot!

Hot Stuff: and other things!

Plickers lets you poll your

class for free, without the need

for student devices. Just give

each student a card (a “paper

clicker”), and use your iPhone

to scan them to do instant

checks-for-understanding, exit

tickets, and impromptu polls.

Best of all, your data is auto-

matically saved, student-by-

student, at plickers.com.

Goo.gl—is a URL short-

ening service from Google. Shortening URLs makes it easier and quicker for students to access the websites you want them to visit.

Kahoot is a free game-based classroom response system. Teachers can create quizzes, discussions or surveys using any device that has a web browser...including a computer, laptop, Chromebook, smart phone, iPod, iPad, ect.

How Is It Different From Other Student Response Systems?

S H S L I B R A R Y N E W S

“ To the World

you may just be a

teacher but to

your students you

are a HERO!”

-Unknown

Wufoo is a web application

that helps anybody build

amazing online forms.

When you design a form

with Wufoo, it automatically

builds the database, backend

and scripts needed to make

collecting and understanding

your data easy, fast and fun.

Augmented Reality in Education

P A G E 3 V O L U M E I I I , I S S U E 1

Augmented Reality is a technology that superimposes a

computer-generated image on a user’s view of the real world,

thus providing a composite view. Imagine living in the magi-

cal world of Harry Potter, where the school hallways are

lined with paintings that are alive and interactive. Now imag-

ine creating an atmosphere like that for your students. Aug-

mented Reality (AR) allows educators and students to do just

that: unlock or create layers of digital information on top of

the physical world that can be viewed through an Android or

iOS device.

Augmented Reality Educational Apps

The Getty Museum—offers a neat way to view art through augmented reality. The Getty is not actu-

ally an app. You can visit The Getty website and print off PDF codes and display it in front of a web-

cam or iOS devices to view 3D displays of artwork.

Elements 4D— Part educational story and part game, the Elements 4D app offers a new, fun

way to experience augmented reality and learn about real-life chemistry.

Anatomy 4D—Through this free app and a simple printed image, Anatomy 4D transports students,

teachers, medical professionals, and anyone who wants to learn about the body into an interactive 4D

experience of human anatomy. Visually stunning and completely interactive, Anatomy 4D uses aug-

mented reality and other cutting edge technologies to create the perfect vehicle for 21st century educa-

tion.

Spacecraft 3D—NASA's Spacecraft 3D is an augmented reality (AR) application that lets you learn

about and interact with a variety of spacecraft that are used to explore our solar system, study Earth,

and observe the universe. Using a printed AR Target and the camera on your mobile device, you can

get up close with these robotic explorers, see how they move, and learn about the engineering feats

used to expand our knowledge and understanding of space.

Star & Planet Finder—Star & Planet Finder guides you to see stars, planets, constellations and satel-

lites in the sky. Simply choose a planet from the list, and move your device according to the pointer

display, the pointer represents the planet.

Aurasma—Aurasma is the industry-leading augmented reality app that’s changing the way millions of

people see and interact with the world. In fact, it’s the only mobile app that lets you create and share

your own augmented reality experiences!

For more educational augmented reality apps click here.

Create Multimedia History Presentations

with Digital Artifacts by: Richard Byrne

The National Archives Digital Vault poster and video creation tools allow students to drag and

drop digital artifacts into a poster or video. The National Archives provides images, documents, and

audio in an easy to use editor. When making a poster students can combine multiple images,

change background colors, and create captions to make collages of digital artifacts. See the screen

capture below for a demonstration of poster editing.

Creating a video is just as easy as creating a poster in the Digital Vaults. To create a video simply

drag your selected images on to the editing templates, type image captions, select the duration of

display for each image, and select audio tracks. See the screen capture below for a look at the

video editor.

The Pathways tool in the Digital Vaults can be used to create small quizzes that ask students to

identify the connections between two or more images or documents. To start, drag one image to

you Pathways menu then select a related item to add to your Pathway. Type in a clue for students to

use to help them make the connection. When you share your Pathway with others, they will see

only your first image and your connection clue, they have to find the image that connects. Take a

look at a sample Pathways challenge here.