Upload
ngotuong
View
221
Download
0
Embed Size (px)
Citation preview
AC MAGIC
MAGIC
D +
D +
Abilities
PROF EXP
PROF EXP
PROF EXP
PROF EXP
PROF EXP
PROF EXP
PROF EXP
PROF EXP
PROF EXP
PR0F EXP
PROF EXP
PROF EXP
PROF EXP
PROF EXP
PROF EXP
PROF EXP
PROF EXP
Acrobatics (DEX)
Animal Handling (WIS)
Arcana (INT)
Athletics (STR)
Deception (CHA)
History (INT)
Insight (WIS)
Intimidation (CHA)
Investigation (INT)
Medicine (WIS)
Nature (INT)
Perception (WIS)
Performance (CHA)
Persuasion (CHA)
Religion (INT)
Sleight of Hand (DEX)
Stealth (DEX)
Survival (WIS)PROF EXP
STRSTRENGTH
DEXDEXTERITY
CONCONSTITUTION
IINTELLIGENCE
NT
WISWISDOM
CHACHARISMA
ABILITY MODIFIER SAVING THROW
LEVEL
Player:
Age:Weight: Size:
Name:Class and Levels: Background: Race:Height:Hair: Faith:
Eyes:
Gender:
Skills
SAV
ING
TH
RO
WS
PROF.BONUS
ProficiencyBonus
Combat
AC
+
+
ARMOR
BONUS
MAGIC
+
+
SHIELD
BONUS
DEXTERITY
MOD
MISC
MOD 1
+MISC MOD 2
2 +
STEALTH
DISADV.+
HIT POINTS
HP
SKILLS TOOL PROFICIENCIES
Passive Perception
HIT
D +
LEVEL DIE CON
CURRENT MAX HP
TEMP.
WOUNDS
Initiative +
DEX MISC.
PROF. WEAPON TO HIT DAMAGE RANGE / PROPERTIES
SPEC.ATT.
DAMAGE TYPE
SPEC.ATT.
AMMUNITION
Attacks
Defense Health
ATTACKSPER ACTION
Bonus Actions ReactionsMAXIMUM OF 1 BONUS ACTION PER TURN. MAXIMUM OF 1 REACTION PER TURN.
ReReRe
Combat ActionsDASH: You gain your Speed as an extra movement this turn.DISENGAGE: Your movement doesn’t provoke Opportunity Attacks for the rest of the turn.DODGE: Disadvantage on Attack Rolls against you and Advantage on DEX Saving Throws.HELP: Ally has Advantage on the next Ability Check or Attack Roll it makes vs. a creature within 5’ of you. READY: You choose an action you will take in response to a trigger, using your Reaction.HIDE / SEARCH: You hide yourself or search for something.USE AN OBJECT: You interact with an object (you can interact with an object once per turn for free).
Limited FeaturesMAX. USAGES
Ability save DC = 8+ +
USEDFEATURE
MODIFIER
VISION
SPEED
SPEED
ENCUMBERED
RESISTANCE
HALF DAMAGERECOVER HALF OF YOUR MAXIMUM
HIT DICE AFTER A LONG REST.
PROFIENCYBONUS
MEDIUM ARMOR (MAX = 2)
HEAVY ARMOR (MOD = 0)
USED
DEATH SAVING THROWS
I
III
II
I
III
II
DC10
DICE
MAX. FEATURE
INSPIRATION SAVING THROW ADVANTAGES / DISADVANTAGES
RECO- VERY USAGES USED
RECO- VERY
Alignment:Skin:
Features
Racial Traits
Class Features
Experience
Background Feature
Feats
FEAT:
BackgroundPERSONALITY TRAIT
IDEAL
BOND
FLAW
Equipment
0300900
2.7006.500
Lev 1Lev 2Lev 3Lev 4Lev 5
14.00023.00034.00048.00064.000
Lev 6Lev 7Lev 8Lev 9Lev 10
85.000100.000120.000140.000165.000
Lev 11Lev 12Lev 13Lev 14Lev 15
195.000225.000265.000305.000355.000
Lev 16Lev 17Lev 18Lev 19Lev 20
TOTAL EXPERIENCE
ADVENTURING GEAR # WHT. ADVENTURING GEAR
ENCUMBERED
DISADVANTAGE WITH:
CHECKS, ATTACKS, SAVES
THAT USE STR, DEX, CON-10 FT. SPEED
Armor: Light Medium Heavy Shields Lig M He Shi
Weapons: Simple Martial Other:
LigLigLigLig
Si Ma
avyavy
O
Languages
©JAVIER AUMENTE - [email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
FEAT:
FEAT:
FEAT:
FEAT:
ATTUNED MAGICAL ITEMS (MAX 3)
TOTAL WEIGHT
PLATINUM
PIECES
1 PP = 10 GP
GOLDPIECES
1 GP = 10 SP
ELECTRUM
PIECES
1 EP = 5 SP
SILVERPIECES
1 SP = 10 CP
COPPERPIECES
LIFESTYLE:
DAILY PRICE:
GEMS AND OTHER VALUABLES:
# WHT.
Spells
1 SPELL LEVEL
SPELL SLOTS
2 3 4 5 6 7 8 9
USED
SUBTOTAL SUBTOTAL
HEAVILY ENCUMBERED PUSH/DRAG/LIFT
SPEED = 5 FT. -20 FT. SPEED ADVENTURING GEAR