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Lesson 5: Horseracing
Lesson 5: Horseracing
Class simulations Part A
Lesson goal:
To determine how gaming venues and betting agencies make money from players.
Through activities, simulations and discussions, you will learn that gaming venues
and betting agencies:
• design products to make profits from players
• make money because there are more losses and less winnings over the
long term.
Through Part A of this lesson we are going to do
the following:
Tune in – background information
Class simulations Part A:
• Sweep with no betting agency – use Melbourne Cup spreadsheet
• Sweep with a betting agency – use Melbourne Cup spreadsheet
We will require the following worksheets:
• Student worksheet 16 The sweep
• Student worksheet 17 The sweep
• Student worksheet 18 The sweep
Sweep with no betting agency – class simulation
24 students
24 ‘prizes’ to be used for bets
No betting agency
Determine the prize distribution for first, second, third and last
(All 24 ‘prizes’ are to be distributed)
Sweep with no betting agency – screenshot of Melbourne
Cup spreadsheet
Sweep with a betting agency – class simulation
24 students
24 ‘prizes’ to be used for bets
A betting agency
Only 12 ‘prizes’ to be distributed
Determine the prize distribution for first, second, third and last
(The betting agency keeps the other 12 ‘prizes’)
Sweep with a betting agency – screenshot of Melbourne
Cup spreadsheet
Worksheet
Worksheet
Worksheet
Key message
The amount paid back to the players is less when a betting agency is involved.
Review your understanding:
1. Explain how a sweep works in your own words.
2. How is a sweep different when a betting agency is involved, from when one is not?
3. Do you agree with the ‘key message’ statement above? Explain your answer.
4. What example would you use to explain the meaning of this statement to
someone else?
Lesson 5: A Day At The Races
Class simulations Part B
Lesson goal:
To determine who wins from betting at the races.
Through activities, simulations and discussions, you will learn that:
• horseracing betting agencies design their products to maximise their profits at the
expense of players
• the higher the potential payout, the lower the chances of winning.
Through Part B of this lesson we are going to do
the following:
Tune in – background information
Class simulations Part B:
• Using a die with equal payouts
• Using the ‘Day at the races’ spreadsheet with equal payouts
• Using the ‘Day at the races’ spreadsheet with unequal payouts
We will require the following worksheets
• Student record sheet: A day at the races
• Student worksheet 19 A day at the races
• Student worksheet 20 A day at the races
• Student worksheet 21 A day at the races
Simulation 1
Using a die with
equal payouts
Simulation 2
Using the
‘A day at the races’
spreadsheet with
equal payouts
Screenshot of ‘A day at the races’ spreadsheet with
equal payouts
Simulation 2
Using the
‘A day at the races’
spreadsheet with
unequal payouts
Screenshot of ‘A day at the races’ spreadsheet with
unequal payouts
Worksheet
Worksheet
Worksheet
Key messages• The only party that is guaranteed to make money at the races is the bookmaker,
at the expense of players.
• Higher payouts are matched with lower probabilities of winning.
Review your understanding:
1. Do you agree with the key messages above? Explain your answers.
2. A player is paid $15 by a bookmaker. The likely amount of money the bookmaker
collected from the other players was:
A. less than $15
B. exactly $15
C. more than $15?
3. Explain one other thing you learnt in this lesson.