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LECTURE 7: PARALLEL ARCHITECTURES Abridged version of Patterson & Hennessy (2013):Ch.6

LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

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Page 1: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

LECTURE 7:PARALLEL ARCHITECTURES

Abridged version of

Patterson & Hennessy (2013):Ch.6

Page 2: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Introduction

Goal: connecting multiple computersto get higher performance

Multiprocessors

Scalability, availability, power efficiency

Task-level (process-level) parallelism

High throughput for independent jobs

Parallel processing program

Single program run on multiple processors

Multicore microprocessors

Chips with multiple processors (cores)

§6

.1 In

trod

uctio

n

Chapter 6 — Parallel Processors from Client to Cloud — 2

Page 3: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Hardware and Software

Hardware

Serial: e.g., Pentium 4

Parallel: e.g., quad-core Xeon e5345

Software

Sequential: e.g., matrix multiplication

Concurrent: e.g., operating system

Sequential/concurrent software can run on serial/parallel hardware

Challenge: making effective use of parallel hardware

Chapter 6 — Parallel Processors from Client to Cloud — 3

Page 4: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Parallel Programming

Parallel software is the problem

Need to get significant performance

improvement

Otherwise, just use a faster uniprocessor,

since it’s easier!

Difficulties

Partitioning

Coordination

Communications overhead

§6

.2 T

he

Diffic

ulty

of C

rea

ting

Pa

ralle

l Pro

ce

ssin

g P

rog

ram

s

Chapter 6 — Parallel Processors from Client to Cloud — 4

Page 5: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Amdahl’s Law

Sequential part can limit speedup

Example: 100 processors, 90× speedup?

Tnew = Tparallelizable/100 + Tsequential

Solving: Fparallelizable = 0.999

Need sequential part to be 0.1% of original

time

90/100F)F(1

1Speedup

ableparallelizableparalleliz

Chapter 6 — Parallel Processors from Client to Cloud — 5

Page 6: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Scaling Example

Workload: sum of 10 scalars, and 10 × 10 matrix sum Speed up from 10 to 100 processors

Single processor: Time = (10 + 100) × tadd

10 processors Time = 10 × tadd + 100/10 × tadd = 20 × tadd

Speedup = 110/20 = 5.5 (55% of potential)

100 processors Time = 10 × tadd + 100/100 × tadd = 11 × tadd

Speedup = 110/11 = 10 (10% of potential)

Assumes load can be balanced across processors

Chapter 6 — Parallel Processors from Client to Cloud — 6

Page 7: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Scaling Example (cont)

What if matrix size is 100 × 100?

Single processor: Time = (10 + 10000) × tadd

10 processors

Time = 10 × tadd + 10000/10 × tadd = 1010 × tadd

Speedup = 10010/1010 = 9.9 (99% of potential)

100 processors

Time = 10 × tadd + 10000/100 × tadd = 110 × tadd

Speedup = 10010/110 = 91 (91% of potential)

Assuming load balanced

Chapter 6 — Parallel Processors from Client to Cloud — 7

Page 8: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Strong vs Weak Scaling

Strong scaling: problem size fixed

As in example

Weak scaling: problem size proportional to

number of processors

10 processors, 10 × 10 matrix

Time = 20 × tadd

100 processors, 32 × 32 matrix

Time = 10 × tadd + 1000/100 × tadd = 20 × tadd

Constant performance in this example

Chapter 6 — Parallel Processors from Client to Cloud — 8

Page 9: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Instruction and Data Streams

An alternate classification

Data Streams

Single Multiple

Instruction

Streams

Single SISD:

Intel Pentium 4

SIMD: SSE

instructions of x86

Multiple MISD:

No examples today

MIMD:

Intel Xeon e5345

SPMD: Single Program Multiple Data

A parallel program on a MIMD computer

Conditional code for different processors

Chapter 6 — Parallel Processors from Client to Cloud — 9

§6.3

SIS

D, M

IMD

, SIM

D, S

PM

D, a

nd

Vecto

r

Page 10: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Example: DAXPY (Y = a × X + Y)

Conventional MIPS code

l.d $f0,a($sp) ;load scalar aaddiu r4,$s0,#512 ;upper bound of what to load

loop: l.d $f2,0($s0) ;load x(i)mul.d $f2,$f2,$f0 ;a × x(i)l.d $f4,0($s1) ;load y(i)add.d $f4,$f4,$f2 ;a × x(i) + y(i)s.d $f4,0($s1) ;store into y(i)addiu $s0,$s0,#8 ;increment index to xaddiu $s1,$s1,#8 ;increment index to ysubu $t0,r4,$s0 ;compute boundbne $t0,$zero,loop ;check if done

Vector MIPS code

l.d $f0,a($sp) ;load scalar alv $v1,0($s0) ;load vector xmulvs.d $v2,$v1,$f0 ;vector-scalar multiplylv $v3,0($s1) ;load vector yaddv.d $v4,$v2,$v3 ;add y to productsv $v4,0($s1) ;store the result

Chapter 6 — Parallel Processors from Client to Cloud — 10

Page 11: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Vector Processors

Highly pipelined function units

Stream data from/to vector registers to units

Data collected from memory into registers

Results stored from registers to memory

Example: Vector extension to MIPS

32 × 64-element registers (64-bit elements)

Vector instructions

lv, sv: load/store vector

addv.d: add vectors of double

addvs.d: add scalar to each element of vector of double

Significantly reduces instruction-fetch bandwidth

Chapter 6 — Parallel Processors from Client to Cloud — 11

Page 12: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Vector vs. Scalar

Vector architectures and compilers

Simplify data-parallel programming

Explicit statement of absence of loop-carried dependences Reduced checking in hardware

Regular access patterns benefit from interleaved and burst memory

Avoid control hazards by avoiding loops

More general than ad-hoc media extensions (such as MMX, SSE)

Better match with compiler technology

Chapter 6 — Parallel Processors from Client to Cloud — 12

Page 13: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

SIMD

Operate elementwise on vectors of data

E.g., MMX and SSE instructions in x86 Multiple data elements in 128-bit wide registers

All processors execute the same instruction at the same time

Each with different data address, etc.

Simplifies synchronization

Reduced instruction control hardware

Works best for highly data-parallel applications

Chapter 6 — Parallel Processors from Client to Cloud — 13

Page 14: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Vector vs. Multimedia Extensions

Vector instructions have a variable vector width,

multimedia extensions have a fixed width

Vector instructions support strided access,

multimedia extensions do not

Vector units can be combination of pipelined and

arrayed functional units:

Chapter 6 — Parallel Processors from Client to Cloud — 14

Page 15: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Multithreading

Performing multiple threads of execution in parallel Replicate registers, PC, etc.

Fast switching between threads

Fine-grain multithreading Switch threads after each cycle

Interleave instruction execution

If one thread stalls, others are executed

Coarse-grain multithreading Only switch on long stall (e.g., L2-cache miss)

Simplifies hardware, but doesn’t hide short stalls (eg, data hazards)

§6

.4 H

ard

wa

re M

ultith

rea

din

g

Chapter 6 — Parallel Processors from Client to Cloud — 15

Page 16: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Simultaneous Multithreading

In multiple-issue dynamically scheduled processor

Schedule instructions from multiple threads

Instructions from independent threads execute when function units are available

Within threads, dependencies handled by scheduling and register renaming

Example: Intel Pentium-4 HT

Two threads: duplicated registers, shared function units and caches

Chapter 6 — Parallel Processors from Client to Cloud — 16

Page 17: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Multithreading Example

Chapter 6 — Parallel Processors from Client to Cloud — 17

Page 18: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Future of Multithreading

Will it survive? In what form?

Power considerations simplified

microarchitectures

Simpler forms of multithreading

Tolerating cache-miss latency

Thread switch may be most effective

Multiple simple cores might share

resources more effectively

Chapter 6 — Parallel Processors from Client to Cloud — 18

Page 19: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Shared Memory

SMP: shared memory multiprocessor

Hardware provides single physical

address space for all processors

Synchronize shared variables using locks

Memory access time

UMA (uniform) vs. NUMA (nonuniform)

Chapter 6 — Parallel Processors from Client to Cloud — 19

§6.5

Mu

lticore

and O

ther S

hare

d M

em

ory

Multip

rocessors

Page 20: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Example: Sum Reduction

Sum 100,000 numbers on 100 processor UMA Each processor has ID: 0 ≤ Pn ≤ 99

Partition 1000 numbers per processor

Initial summation on each processor

sum[Pn] = 0;for (i = 1000*Pn;

i < 1000*(Pn+1); i = i + 1)sum[Pn] = sum[Pn] + A[i];

Now need to add these partial sums Reduction: divide and conquer

Half the processors add pairs, then quarter, …

Need to synchronize between reduction steps

Chapter 6 — Parallel Processors from Client to Cloud — 20

Page 21: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Example: Sum Reduction

half = 100;

repeat

synch();

if (half%2 != 0 && Pn == 0)

sum[0] = sum[0] + sum[half-1];

/* Conditional sum needed when half is odd;

Processor0 gets missing element */

half = half/2; /* dividing line on who sums */

if (Pn < half) sum[Pn] = sum[Pn] + sum[Pn+half];

until (half == 1);

Chapter 6 — Parallel Processors from Client to Cloud — 21

Page 22: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

History of GPUs

Early video cards

Frame buffer memory with address generation for

video output

3D graphics processing

Originally high-end computers (e.g., SGI)

Moore’s Law lower cost, higher density

3D graphics cards for PCs and game consoles

Graphics Processing Units

Processors oriented to 3D graphics tasks

Vertex/pixel processing, shading, texture mapping,

rasterization

§6.6

Intro

du

ctio

n to

Gra

ph

ics P

roce

ssin

g U

nits

Chapter 6 — Parallel Processors from Client to Cloud — 22

Page 23: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Graphics in the System

Chapter 6 — Parallel Processors from Client to Cloud — 23

Page 24: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

GPU Architectures

Processing is highly data-parallel GPUs are highly multithreaded

Use thread switching to hide memory latency Less reliance on multi-level caches

Graphics memory is wide and high-bandwidth

Trend toward general purpose GPUs Heterogeneous CPU/GPU systems

CPU for sequential code, GPU for parallel code

Programming languages/APIs DirectX, OpenGL

C for Graphics (Cg), High Level Shader Language (HLSL)

Compute Unified Device Architecture (CUDA)

Chapter 6 — Parallel Processors from Client to Cloud — 24

Page 25: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Example: NVIDIA Tesla

Streaming

multiprocessor

8 × Streaming

processors

Chapter 6 — Parallel Processors from Client to Cloud — 25

Page 26: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Example: NVIDIA Tesla

Streaming Processors

Single-precision FP and integer units

Each SP is fine-grained multithreaded

Warp: group of 32 threads

Executed in parallel,SIMD style 8 SPs

× 4 clock cycles

Hardware contextsfor 24 warps Registers, PCs, …

Chapter 6 — Parallel Processors from Client to Cloud — 26

Page 27: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Classifying GPUs

Don’t fit nicely into SIMD/MIMD model

Conditional execution in a thread allows an illusion of MIMD But with performance degredation

Need to write general purpose code with care

Static: Discovered

at Compile Time

Dynamic: Discovered

at Runtime

Instruction-Level

Parallelism

VLIW Superscalar

Data-Level

Parallelism

SIMD or Vector Tesla Multiprocessor

Chapter 6 — Parallel Processors from Client to Cloud — 27

Page 28: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

GPU Memory Structures

Chapter 6 — Parallel Processors from Client to Cloud — 28

Page 29: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Putting GPUs into Perspective

Chapter 6 — Parallel Processors from Client to Cloud — 29

Feature Multicore with SIMD GPU

SIMD processors 4 to 8 8 to 16

SIMD lanes/processor 2 to 4 8 to 16

Multithreading hardware support for

SIMD threads

2 to 4 16 to 32

Typical ratio of single precision to

double-precision performance

2:1 2:1

Largest cache size 8 MB 0.75 MB

Size of memory address 64-bit 64-bit

Size of main memory 8 GB to 256 GB 4 GB to 6 GB

Memory protection at level of page Yes Yes

Demand paging Yes No

Integrated scalar processor/SIMD

processor

Yes No

Cache coherent Yes No

Page 30: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Guide to GPU Terms

Chapter 6 — Parallel Processors from Client to Cloud — 30

Page 31: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Message Passing

Each processor has private physical address space

Hardware sends/receives messages between processors

§6.7

Clu

ste

rs, W

SC

, and O

ther M

essage

-Passin

g M

Ps

Chapter 6 — Parallel Processors from Client to Cloud — 31

Page 32: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Loosely Coupled Clusters

Network of independent computers

Each has private memory and OS

Connected using I/O system

E.g., Ethernet/switch, Internet

Suitable for applications with independent tasks

Web servers, databases, simulations, …

High availability, scalable, affordable

Problems

Administration cost (prefer virtual machines)

Low interconnect bandwidth

c.f. processor/memory bandwidth on an SMP

Chapter 6 — Parallel Processors from Client to Cloud — 32

Page 33: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Sum Reduction (Again)

Sum 100,000 on 100 processors

First distribute 100 numbers to each

The do partial sums

sum = 0;for (i = 0; i<1000; i = i + 1)sum = sum + AN[i];

Reduction

Half the processors send, other half receive

and add

The quarter send, quarter receive and add, …

Chapter 6 — Parallel Processors from Client to Cloud — 33

Page 34: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Sum Reduction (Again)

Given send() and receive() operations

limit = 100; half = 100;/* 100 processors */repeathalf = (half+1)/2; /* send vs. receive

dividing line */if (Pn >= half && Pn < limit)send(Pn - half, sum);

if (Pn < (limit/2))sum = sum + receive();

limit = half; /* upper limit of senders */until (half == 1); /* exit with final sum */

Send/receive also provide synchronization

Assumes send/receive take similar time to addition

Chapter 6 — Parallel Processors from Client to Cloud — 34

Page 35: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Grid Computing

Separate computers interconnected by

long-haul networks

E.g., Internet connections

Work units farmed out, results sent back

Can make use of idle time on PCs

E.g., SETI@home, World Community Grid

Chapter 6 — Parallel Processors from Client to Cloud — 35

Page 36: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Interconnection Networks

Network topologies

Arrangements of processors, switches, and links

§6.8

Intro

du

ctio

n to

Mu

ltipro

ce

sso

r Ne

two

rk T

op

olo

gie

s

Bus Ring

2D Mesh

N-cube (N = 3)

Fully connected

Chapter 6 — Parallel Processors from Client to Cloud — 36

Page 37: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Multistage Networks

Chapter 6 — Parallel Processors from Client to Cloud — 37

Page 38: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Network Characteristics

Performance

Latency per message (unloaded network)

Throughput Link bandwidth

Total network bandwidth

Bisection bandwidth

Congestion delays (depending on traffic)

Cost

Power

Routability in silicon

Chapter 6 — Parallel Processors from Client to Cloud — 38

Page 39: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Parallel Benchmarks

Linpack: matrix linear algebra

SPECrate: parallel run of SPEC CPU programs Job-level parallelism

SPLASH: Stanford Parallel Applications for Shared Memory Mix of kernels and applications, strong scaling

NAS (NASA Advanced Supercomputing) suite computational fluid dynamics kernels

PARSEC (Princeton Application Repository for Shared Memory Computers) suite Multithreaded applications using Pthreads and

OpenMP

§6

.10

Multip

rocessor B

enchm

ark

s a

nd P

erfo

rmance M

odels

Chapter 6 — Parallel Processors from Client to Cloud — 39

Page 40: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Code or Applications?

Traditional benchmarks

Fixed code and data sets

Parallel programming is evolving

Should algorithms, programming languages, and tools be part of the system?

Compare systems, provided they implement a given application

E.g., Linpack, Berkeley Design Patterns

Would foster innovation in approaches to parallelism

Chapter 6 — Parallel Processors from Client to Cloud — 40

Page 41: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Modeling Performance

Assume performance metric of interest is achievable GFLOPs/sec

Measured using computational kernels from Berkeley Design Patterns

Arithmetic intensity of a kernel

FLOPs per byte of memory accessed

For a given computer, determine

Peak GFLOPS (from data sheet)

Peak memory bytes/sec (using Stream benchmark)

Chapter 6 — Parallel Processors from Client to Cloud — 41

Page 42: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Roofline Diagram

Attainable GPLOPs/sec

= Max ( Peak Memory BW × Arithmetic Intensity, Peak FP Performance )

Chapter 6 — Parallel Processors from Client to Cloud — 42

Page 43: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Comparing Systems

Example: Opteron X2 vs. Opteron X4

2-core vs. 4-core, 2× FP performance/core, 2.2GHz

vs. 2.3GHz

Same memory system

To get higher performance

on X4 than X2

Need high arithmetic intensity

Or working set must fit in X4’s

2MB L-3 cache

Chapter 6 — Parallel Processors from Client to Cloud — 43

Page 44: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Optimizing Performance

Optimize FP performance

Balance adds & multiplies

Improve superscalar ILP and use of SIMD instructions

Optimize memory usage

Software prefetch Avoid load stalls

Memory affinity Avoid non-local data

accesses

Chapter 6 — Parallel Processors from Client to Cloud — 44

Page 45: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Optimizing Performance

Choice of optimization depends on

arithmetic intensity of code

Arithmetic intensity is

not always fixed

May scale with

problem size

Caching reduces

memory accesses

Increases arithmetic

intensity

Chapter 6 — Parallel Processors from Client to Cloud — 45

Page 46: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

i7-960 vs. NVIDIA Tesla 280/480§

6.1

1 R

eal S

tuff: B

enchm

ark

ing a

nd R

ooflin

es i7

vs. T

esla

Chapter 6 — Parallel Processors from Client to Cloud — 46

Page 47: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Rooflines

Chapter 6 — Parallel Processors from Client to Cloud — 47

Page 48: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Benchmarks

Chapter 6 — Parallel Processors from Client to Cloud — 48

Page 49: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Performance Summary

Chapter 6 — Parallel Processors from Client to Cloud — 49

GPU (480) has 4.4 X the memory bandwidth

Benefits memory bound kernels

GPU has 13.1 X the single precision throughout, 2.5 X

the double precision throughput

Benefits FP compute bound kernels

CPU cache prevents some kernels from becoming

memory bound when they otherwise would on GPU

GPUs offer scatter-gather, which assists with kernels

with strided data

Lack of synchronization and memory consistency

support on GPU limits performance for some kernels

Page 50: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Multi-threading DGEMM

Chapter 6 — Parallel Processors from Client to Cloud — 50

§6

.12

Goin

g F

aste

r: Multip

le P

rocessors

and

Matrix

Multip

ly

Use OpenMP:

void dgemm (int n, double* A, double* B, double* C)

{

#pragma omp parallel for

for ( int sj = 0; sj < n; sj += BLOCKSIZE )

for ( int si = 0; si < n; si += BLOCKSIZE )

for ( int sk = 0; sk < n; sk += BLOCKSIZE )

do_block(n, si, sj, sk, A, B, C);

}

Page 51: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Multithreaded DGEMM

Chapter 6 — Parallel Processors from Client to Cloud — 51

Page 52: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Multithreaded DGEMM

Chapter 6 — Parallel Processors from Client to Cloud — 52

Page 53: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Fallacies

Amdahl’s Law doesn’t apply to parallel

computers

Since we can achieve linear speedup

But only on applications with weak scaling

Peak performance tracks observed

performance

Marketers like this approach!

But compare Xeon with others in example

Need to be aware of bottlenecks

§6.1

3 F

alla

cie

s a

nd

Pitfa

lls

Chapter 6 — Parallel Processors from Client to Cloud — 53

Page 54: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Pitfalls

Not developing the software to take

account of a multiprocessor architecture

Example: using a single lock for a shared

composite resource

Serializes accesses, even if they could be done in

parallel

Use finer-granularity locking

Chapter 6 — Parallel Processors from Client to Cloud — 54

Page 55: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Concluding Remarks

Goal: higher performance by using multiple

processors

Difficulties

Developing parallel software

Devising appropriate architectures

SaaS importance is growing and clusters are a

good match

Performance per dollar and performance per

Joule drive both mobile and WSC

§6

.14

Co

nclu

din

g R

em

ark

s

Chapter 6 — Parallel Processors from Client to Cloud — 55

Page 56: LECTURE 7 - FKE memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code

Concluding Remarks (con’t)

SIMD and vector

operations match

multimedia applications

and are easy to

program

Chapter 6 — Parallel Processors from Client to Cloud — 56