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ENT142 ENGINEERING DYNAMICS Programme: B.Eng.(Hons) (Mechatronic Eng.) School of Mechatronic Engineering Universiti Malaysia Perlis UniMAP

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  • ENT142 ENGINEERING DYNAMICS

    Programme: B.Eng.(Hons) (Mechatronic Eng.)

    School of Mechatronic Engineering

    Universiti Malaysia Perlis

    UniMAP

  • Course Description

    Unit Name: ENT142 Engineering Dynamics.

    Lecturer: Dr. Khairul Salleh Basaruddin

    Contact Hours: 3 hours or 4 hours/week.

    Tuition Pattern: 3 hours lecture or 2 hours lecture + 2 hours tutorial.

    Credits: 3 credits

    Pre-Requisites : None

  • Course Outcomes

    CO1:

    Ability to analyze problems related to rectilinear kinematics, law of motions, and also concepts mechanics and vector mechanics.

    CO2:

    Ability to evaluate problems related to kinematics of particle, involving force and acceleration, work and energy, and also impulse and momentum.

    CO3:

    Ability to evaluate problems related to planar kinetics or a rigid body, involving force and acceleration, work and energy, and also impulse and momentum.

  • Syllabus Chapter 1. Kinematics of a Particle 1.1 Introduction. 1.2 Rectilinear Kinematics: Continuous Motion. 1.3 Rectilinear Kinematics: Erratic Motion 1.4 General Curvilinear Motion 1.5 Curvilinear Motion: Rectangular Component 1.6 Motion of a Projectile 1.7 Curvilinear Motion: Normal and Tangential Components Chapter 2. Kinetics of a Particle: Force and Acceleration 2.1 Newtons Law of Motion 2.2 The Equation of Motion 2.3 Equations of Motion for a System of Particles 2.4 Equations of Motion: Rectangular Coordinates 2.5 Equation of Motion: Normal and Tangential Coordinates

  • Chapter 3. Kinetics of a Particle: Work and Energy

    3.1 The Work of a Force

    3.2 Principle of Work and Energy

    3.3 Principle of Work and Energy for a System of Particles

    3.4 Power and Efficiency

    3.5 Conservative Forces and Potential Energy

    3.6 Conservation of Energy.

    Chapter 4. Kinetics of a Particle: Impulse and Momentum

    4.1 Principle of Linear Impulse and Momentum

    4.2 Principle of Linear and Momentum for a System of Particles

    4.3 Conservation of Linear Momentum for a System of Particles

    4.4 Impact

  • Chapter 5. Planar Kinematics of a Rigid Body

    5.1 Rigid-Body Motion

    5.2 Translation

    5.3 Rotation About a Fixed Axis

    5.4 Relative-Motion Analysis: Velocity

    5.5 Relative-Motion Analysis: Acceleration

    Chapter 6. Planer Kinetics of a Rigid Body: Force and Acceleration

    6.1 Moment of Inertia

    6.2 Planar Kinetic Equations of Motion

    6.3 Equation of Motion: Translation

  • Chapter 7. Planar Kinetics of a Rigid Body: Work and Energy 7.1 Kinetic Energy 7.2 The Work of a Force 7.3 The Work of Couple 7.4 Principle of Work and Energy 7.5 Conservation of Energy Chapter 8. Planar Kinetics of a Rigid Body: Impulse and Momentum 8.1 Linear and Angular Momentum 8.2 Principle of Impulse and Momentum 8.3 Conservation of Momentum

  • Required Textbook :

    R. C. Hibbler, Engineering Mechanics: Dynamics, Latest Ed., Prentice Hall, 2010.

    Recommended Books:

    J. L. Meriam and L. Glenn Kraige, Engineering Mechanics: Dynamics, 2001, John Willey & Sons, Inc.

    F. P. Beer, E. R. Johnston and W. E. Clausen, Vector Mechanics for Engineers: Dynamics, 2004, Mc Graw Hill.

  • An Overview of Mechanics

    Statics: the study

    of bodies in

    equilibrium

    Dynamics:

    1. Kinematics concerned

    with the geometric aspects of

    motion

    2. Kinetics - concerned with

    the forces causing the motion

    Mechanics: the study of how bodies

    react to forces acting on them

  • CHAPTER 1

    KINEMATICS OF A PARTICLE

  • 1.1 Introduction & 1.2 Rectilinear Kinetics: Continuous

    Motion

    Todays Objectives:

    Students will be able to find

    the kinematic quantities

    (position, displacement,

    velocity, and acceleration) of

    a particle traveling along a

    straight path.

    In-Class Activities:

    Applications

    Relations between s(t), v(t),

    and a(t) for general

    rectilinear motion

    Relations between s(t), v(t),

    and a(t) when acceleration is

    constant

  • APPLICATIONS

    The motion of large objects,

    such as rockets, airplanes, or

    cars, can often be analyzed

    as if they were particles.

    Why?

    If we measure the altitude

    of this rocket as a function

    of time, how can we

    determine its velocity and

    acceleration?

  • APPLICATIONS (continued)

    A train travels along a straight length of track.

    Can we treat the train as a particle?

    If the train accelerates at a constant rate, how can we

    determine its position and velocity at some instant?

  • POSITION AND DISPLACEMENT

    A particle travels along a straight-line path

    defined by the coordinate axis s.

    The position of the particle at any instant,

    relative to the origin, O, is defined by the

    position vector r, or the scalar s. Scalar s

    can be positive or negative. Typical units

    for r and s are meters (m) or feet (ft).

    The displacement of the particle is

    defined as its change in position.

    Vector form: r = r - r Scalar form: s = s - s

    The total distance traveled by the particle, sT, is a positive scalar

    that represents the total length of the path over which the particle

    travels.

  • VELOCITY

    Velocity is a measure of the rate of change in the position of a particle.

    It is a vector quantity (it has both magnitude and direction). The

    magnitude of the velocity is called speed, with units of m/s or ft/s.

    The average velocity of a particle during a

    time interval t is

    vavg = s/t

    The instantaneous velocity is the time-derivative of position.

    v = ds/dt

    Speed is the magnitude of velocity: v = ds/dt

    Average speed is the total distance traveled divided by elapsed time:

    (vsp)avg = sT/ t

  • ACCELERATION

    Acceleration is the rate of change in the velocity of a particle. It is a

    vector quantity. Typical units are m/s2 or ft/s2.

    The instantaneous acceleration is the time

    derivative of velocity.

    Vector form: a = dv/dt

    Scalar form: a = dv/dt = d2s/dt2

    Acceleration can be positive (speed

    increasing) or negative (speed decreasing).

    As the book indicates, the derivative equations for velocity and

    acceleration can be manipulated to get

    a ds = v dv

  • SUMMARY OF KINEMATIC RELATIONS:

    RECTILINEAR MOTION

    Differentiate position to get velocity and acceleration.

    v = ds/dt ; a = dv/dt or a = v dv/ds

    Integrate acceleration for velocity and position.

    Note that so and vo represent the initial position and

    velocity of the particle at t = 0.

    Velocity:

    = t

    o

    v

    v o

    dt a dv = s

    s

    v

    v o o

    ds a dv v or = t

    o

    s

    s o

    dt v ds

    Position:

  • CONSTANT ACCELERATION

    The three kinematic equations can be integrated for the special case

    when acceleration is constant (a = ac) to obtain very useful equations.

    A common example of constant acceleration is gravity; i.e., a body

    freely falling toward earth. In this case, ac = g = 9.81 m/s2 = 32.2

    ft/s2 downward. These equations are:

    t a v v c o + = yields = t

    o

    c

    v

    v

    dt a dv o

    2 c o o

    s

    t (1/2)a t v s s + + = yields = t

    o s

    dt v ds o

    ) s - (s 2a ) (v v o c 2

    o 2 + = yields =

    s

    s

    c

    v

    v o o

    ds a dv v

  • EXAMPLE

    Plan: Establish the positive coordinate s in the direction the

    motorcycle is traveling. Since the acceleration is given

    as a function of time, integrate it once to calculate the

    velocity and again to calculate the position.

    Given: A motorcyclist travels along a straight road at a speed

    of 27 m/s. When the brakes are applied, the

    motorcycle decelerates at a rate of -6t m/s2.

    Find: The distance the motorcycle travels before it stops.

  • EXAMPLE (continued)

    Solution:

    2) We can now determine the amount of time required for

    the motorcycle to stop (v = 0). Use vo = 27 m/s.

    0 = -3t2 + 27 => t = 3 s

    1) Integrate acceleration to determine the velocity.

    a = dv / dt => dv = a dt =>

    => v vo = -3t2 => v = -3t2 + vo

    - = t

    o

    v

    v

    dt t dv o

    ) 6 (

    3) Now calculate the distance traveled in 3s by integrating the

    velocity using so = 0:

    v = ds / dt => ds = v dt =>

    => s so = -t3 + vot

    => s 0 = (3)3 + (27)(3) => s = 54 m

    + - = t

    o

    o

    s

    s

    dt v t ds o

    ) 3 ( 2

  • 1.3 Rectilinear Kinematics: Erratic Motion

    Todays Objectives:

    Students will be able to

    determine position, velocity,

    and acceleration of a particle

    using graphs.

    In-Class Activities:

    Applications

    s-t, v-t, a-t, v-s, and a-s

    diagrams

  • APPLICATION

    In many experiments, a

    velocity versus position (v-s)

    profile is obtained.

    If we have a v-s graph for

    the rocket sled, can we

    determine its acceleration at

    position s = 300 meters ?

    How?

  • GRAPHING

    Graphing provides a good way to handle complex

    motions that would be difficult to describe with

    formulas. Graphs also provide a visual description of

    motion and reinforce the calculus concepts of

    differentiation and integration as used in dynamics.

    The approach builds on the facts that slope and

    differentiation are linked and that integration can be

    thought of as finding the area under a curve.

  • S-T GRAPH

    Plots of position vs. time can be

    used to find velocity vs. time

    curves. Finding the slope of the

    line tangent to the motion curve at

    any point is the velocity at that

    point (or v = ds/dt).

    Therefore, the v-t graph can be

    constructed by finding the slope at

    various points along the s-t graph.

  • V-T GRAPH

    Plots of velocity vs. time can be used to

    find acceleration vs. time curves.

    Finding the slope of the line tangent to

    the velocity curve at any point is the

    acceleration at that point (or a = dv/dt).

    Therefore, the a-t graph can be

    constructed by finding the slope at

    various points along the v-t graph.

    Also, the distance moved

    (displacement) of the particle is the

    area under the v-t graph during time t.

  • A-T GRAPH

    Given the a-t curve, the change

    in velocity (v) during a time

    period is the area under the a-t

    curve.

    So we can construct a v-t graph

    from an a-t graph if we know the

    initial velocity of the particle.

  • A-S GRAPH

    This equation can be solved for v1, allowing you to solve for

    the velocity at a point. By doing this repeatedly, you can

    create a plot of velocity versus distance.

    A more complex case is presented by

    the a-s graph. The area under the

    acceleration versus position curve

    represents the change in velocity

    (recall a ds = v dv ).

    a-s graph

    (v1 vo) = = area under the s2

    s1 a ds

  • V-S GRAPH

    Another complex case is presented

    by the v-s graph. By reading the

    velocity v at a point on the curve

    and multiplying it by the slope of

    the curve (dv/ds) at this same point,

    we can obtain the acceleration at

    that point.

    a = v (dv/ds)

    Thus, we can obtain a plot of a vs. s

    from the v-s curve.

  • EXAMPLE

    Given: v-t graph for a train moving between two stations

    Find: a-t graph and s-t graph over this time interval

    Think about your plan of attack for the problem!

  • EXAMPLE (continued)

    Solution: For the first 30 seconds the slope is constant

    and is equal to:

    a0-30 = dv/dt = 40/30 = 4/3 ft/s2

    4

    -4 3

    3

    a(ft/s2)

    t(s)

    Similarly, a30-90 = 0 and a90-120 = -4/3 ft/s2

  • EXAMPLE (continued)

    The area under the v-t graph

    represents displacement.

    s0-30 = (40)(30) = 600 ft

    s30-90 = (60)(40) = 2400 ft

    s90-120 = (40)(30) = 600 ft 600

    3000

    3600

    30 90 120

    t(s)

    s(ft)

  • 1.4 General Curvilinear Motion & 1.5 Curvilinear Motion:

    Rectangular Components

    Todays Objectives:

    Students will be able to:

    a) Describe the motion of a

    particle traveling along

    a curved path.

    b) Relate kinematic

    quantities in terms of

    the rectangular

    components of the

    vectors.

    In-Class Activities:

    Applications

    General curvilinear motion

    Rectangular components of

    kinematic vectors

  • APPLICATIONS

    The path of motion of each plane in

    this formation can be tracked with

    radar and their x, y, and z coordinates

    (relative to a point on earth) recorded

    as a function of time.

    How can we determine the velocity

    or acceleration of each plane at any

    instant?

    Should they be the same for each

    aircraft?

  • APPLICATIONS (continued)

    A roller coaster car travels down

    a fixed, helical path at a constant

    speed.

    How can we determine its

    position or acceleration at any

    instant?

    If you are designing the track, why is it important to be

    able to predict the acceleration of the car?

  • POSITION AND DISPLACEMENT

    A particle moving along a curved path undergoes curvilinear motion.

    Since the motion is often three-dimensional, vectors are used to

    describe the motion.

    A particle moves along a curve

    defined by the path function, s.

    The position of the particle at any instant is designated by the vector

    r = r(t). Both the magnitude and direction of r may vary with time.

    If the particle moves a distance s along the

    curve during time interval t, the

    displacement is determined by vector

    subtraction: r = r - r

  • VELOCITY

    Velocity represents the rate of change in the position of a

    particle.

    The average velocity of the particle

    during the time increment t is

    vavg = r/t .

    The instantaneous velocity is the

    time-derivative of position

    v = dr/dt .

    The velocity vector, v, is always

    tangent to the path of motion.

    The magnitude of v is called the speed. Since the arc length s

    approaches the magnitude of r as t0, the speed can be

    obtained by differentiating the path function (v = ds/dt). Note

    that this is not a vector!

  • ACCELERATION

    Acceleration represents the rate of change in the

    velocity of a particle.

    If a particles velocity changes from v to v over a

    time increment t, the average acceleration during

    that increment is:

    aavg = v/t = (v - v)/t

    The instantaneous acceleration is the time-

    derivative of velocity:

    a = dv/dt = d2r/dt2

    A plot of the locus of points defined by the arrowhead

    of the velocity vector is called a hodograph. The

    acceleration vector is tangent to the hodograph, but

    not, in general, tangent to the path function.

  • RECTANGULAR COMPONENTS: POSITION

    It is often convenient to describe the motion of a particle in

    terms of its x, y, z or rectangular components, relative to a fixed

    frame of reference.

    The position of the particle can be

    defined at any instant by the

    position vector

    r = x i + y j + z k .

    The x, y, z components may all be

    functions of time, i.e.,

    x = x(t), y = y(t), and z = z(t) .

    The magnitude of the position vector is: r = (x2 + y2 + z2)0.5

    The direction of r is defined by the unit vector: ur = (1/r)r

  • RECTANGULAR COMPONENTS: VELOCITY

    The magnitude of the velocity

    vector is

    v = [(vx)2 + (vy)

    2 + (vz)2]0.5

    The direction of v is tangent

    to the path of motion.

    Since the unit vectors i, j, k are constant in magnitude and

    direction, this equation reduces to v = vxi + vyj + vzk

    where vx = = dx/dt, vy = = dy/dt, vz = = dz/dt x y z

    The velocity vector is the time derivative of the position vector:

    v = dr/dt = d(xi)/dt + d(yj)/dt + d(zk)/dt

  • RECTANGULAR COMPONENTS: ACCELERATION

    The direction of a is usually

    not tangent to the path of the

    particle.

    The acceleration vector is the time derivative of the

    velocity vector (second derivative of the position vector):

    a = dv/dt = d2r/dt2 = axi + ayj + azk

    where ax = = = dvx /dt, ay = = = dvy /dt,

    az = = = dvz /dt

    vx x vy y

    vz z

    The magnitude of the acceleration vector is

    a = [(ax)2 + (ay)

    2 + (az)2 ]0.5

  • EXAMPLE

    Given: The motion of two particles (A and B) is described by

    the position vectors

    rA = [3t i + 9t(2 t) j] m

    rB = [3(t2 2t +2) i + 3(t 2) j] m

    Find: The point at which the particles collide and their

    speeds just before the collision.

    Plan: 1) The particles will collide when their position

    vectors are equal, or rA = rB .

    2) Their speeds can be determined by differentiating

    the position vectors.

  • EXAMPLE (continued)

    1) The point of collision requires that rA = rB, so xA =

    xB and yA = yB .

    Solution:

    x-components: 3t = 3(t2 2t + 2)

    Simplifying: t2 3t + 2 = 0

    Solving: t = {3 [32 4(1)(2)]0.5}/2(1)

    => t = 2 or 1 s

    y-components: 9t(2 t) = 3(t 2)

    Simplifying: 3t2 5t 2 = 0

    Solving: t = {5 [52 4(3)(2)]0.5}/2(3)

    => t = 2 or 1/3 s

    So, the particles collide when t = 2 s. Substituting this

    value into rA or rB yields

    xA = xB = 6 m and yA = yB = 0

  • EXAMPLE (continued)

    2) Differentiate rA and rB to get the velocity vectors.

    Speed is the magnitude of the velocity vector.

    vA = (32 + 182) 0.5 = 18.2 m/s

    vB = (62 + 32) 0.5 = 6.71 m/s

    vA = drA/dt = = [3i + (18 18t)j] m/s

    At t = 2 s: vA = [3i 18j] m/s

    j yA i xA . +

    vB = drB/dt = xBi + yBj = [(6t 6)i + 3j] m/s

    At t = 2 s: vB = [6i + 3j] m/s

    . .

  • 1.6 MOTION OF A PROJECTILE

    Todays Objectives:

    Students will be able to

    analyze the free-flight motion of

    a projectile.

    In-Class Activities:

    Check homework, if any

    Applications

    Kinematic equations for

    projectile motion

  • APPLICATIONS

    A kicker should know at what angle, q, and initial velocity, vo, he

    must kick the ball to make a field goal.

    For a given kick strength, at what angle should the ball be

    kicked to get the maximum distance?

  • APPLICATIONS (continued)

    A fireman wishes to know the maximum height on the wall he can

    project water from the hose. At what angle, q, should he hold the

    hose?

  • CONCEPT OF PROJECTILE MOTION

    Projectile motion can be treated as two rectilinear motions, one in

    the horizontal direction experiencing zero acceleration and the other

    in the vertical direction experiencing constant acceleration (i.e.,

    gravity). For illustration, consider the two balls on the

    left. The red ball falls from rest, whereas the

    yellow ball is given a horizontal velocity. Each

    picture in this sequence is taken after the same

    time interval. Notice both balls are subjected to

    the same downward acceleration since they

    remain at the same elevation at any instant.

    Also, note that the horizontal distance between

    successive photos of the yellow ball is constant

    since the velocity in the horizontal direction is

    constant.

  • KINEMATIC EQUATIONS: HORIZONTAL MOTION

    Since ax = 0, the velocity in the horizontal direction remains

    constant (vx = vox) and the position in the x direction can be

    determined by:

    x = xo + (vox)(t)

    Why is ax equal to zero (assuming movement through the air)?

  • KINEMATIC EQUATIONS: VERTICAL MOTION

    Since the positive y-axis is directed upward, ay = -g. Application of

    the constant acceleration equations yields:

    vy = voy g(t)

    y = yo + (voy)(t) g(t)2

    vy2 = voy

    2 2g(y yo)

    For any given problem, only two of these three

    equations can be used. Why?

  • Example 1

    Given: vo and

    Find: The equation that defines

    y as a function of x.

    Plan: Eliminate time from the

    kinematic equations.

    Solution: Using vx = vo cos and vy = vo sin

    We can write: x = (vo cos )t or

    y = (vo sin )t g(t)2

    t = x

    vo cos

    y = (vo sin ) x g x

    vo cos 2 vo cos

    2

    ( ) ( ) ( ) By substituting for t:

  • 1.7 CURVILINEAR MOTION:

    NORMAL AND TANGENTIAL COMPONENTS

    Todays Objectives:

    Students will be able to

    determine the normal and

    tangential components of

    velocity and acceleration of a

    particle traveling along a

    curved path.

    In-Class Activities:

    Applications

    Normal and tangential

    components of velocity

    and acceleration

    Special cases of motion

  • APPLICATIONS

    Cars traveling along a clover-leaf

    interchange experience an

    acceleration due to a change in

    speed as well as due to a change in

    direction of the velocity.

    If the cars speed is increasing at a

    known rate as it travels along a

    curve, how can we determine the

    magnitude and direction of its total

    acceleration?

    Why would you care about the total acceleration of the car?

  • APPLICATIONS (continued)

    A motorcycle travels up a

    hill for which the path can

    be approximated by a

    function y = f(x).

    If the motorcycle starts from rest and increases its speed at a

    constant rate, how can we determine its velocity and

    acceleration at the top of the hill?

    How would you analyze the motorcycle's flight at the top of

    the hill?

  • NORMAL AND TANGENTIAL COMPONENTS

    When a particle moves along a curved path, it is sometimes convenient

    to describe its motion using coordinates other than Cartesian. When the

    path of motion is known, normal (n) and tangential (t) coordinates are

    often used.

    In the n-t coordinate system, the

    origin is located on the particle

    (the origin moves with the

    particle).

    The t-axis is tangent to the path (curve) at the instant considered,

    positive in the direction of the particles motion.

    The n-axis is perpendicular to the t-axis with the positive direction

    toward the center of curvature of the curve.

  • NORMAL AND TANGENTIAL COMPONENTS (continued)

    The positive n and t directions are

    defined by the unit vectors un and ut,

    respectively.

    The center of curvature, O, always

    lies on the concave side of the curve.

    The radius of curvature, r, is defined

    as the perpendicular distance from

    the curve to the center of curvature at

    that point.

    The position of the particle at any instant is defined by the

    distance, s, along the curve from a fixed reference point.

  • VELOCITY IN THE n-t COORDINATE SYSTEM

    The velocity vector is always

    tangent to the path of motion

    (t-direction).

    The magnitude is determined by taking the time derivative of

    the path function, s(t).

    v = vut where v = s = ds/dt .

    Here v defines the magnitude of the velocity (speed) and

    ut defines the direction of the velocity vector.

  • ACCELERATION IN THE n-t COORDINATE SYSTEM

    Acceleration is the time rate of change of velocity:

    a = dv/dt = d(vut)/dt = vut + vut . .

    Here v represents the change in

    the magnitude of velocity and ut

    represents the rate of change in

    the direction of ut.

    .

    .

    . a = vut + (v

    2/r)un = atut + anun.

    After mathematical manipulation,

    the acceleration vector can be

    expressed as:

  • ACCELERATION IN THE n-t COORDINATE SYSTEM

    (continued)

    There are two components to the

    acceleration vector:

    a = at ut + an un

    The normal or centripetal component is always directed

    toward the center of curvature of the curve. an = v2/r

    The tangential component is tangent to the curve and in the

    direction of increasing or decreasing velocity.

    at = v or at ds = v dv .

    The magnitude of the acceleration vector is

    a = [(at)2 + (an)

    2]0.5

  • SPECIAL CASES OF MOTION

    There are some special cases of motion to consider.

    2) The particle moves along a curve at constant speed.

    at = v = 0 => a = an = v2/r

    .

    The normal component represents the time rate of change

    in the direction of the velocity.

    1) The particle moves along a straight line.

    r => an = v2/r = 0 => a = at = v

    .

    The tangential component represents the time rate of

    change in the magnitude of the velocity.

  • SPECIAL CASES OF MOTION (continued)

    3) The tangential component of acceleration is constant, at = (at)c.

    In this case,

    s = so + vot + (1/2)(at)ct2

    v = vo + (at)ct

    v2 = (vo)2 + 2(at)c(s so)

    As before, so and vo are the initial position and velocity of the

    particle at t = 0. How are these equations related to projectile

    motion equations? Why?

    4) The particle moves along a path expressed as y = f(x).

    The radius of curvature, r, at any point on the path can be

    calculated from

    r = ________________ ]3/2 (dy/dx)2 1 [ +

    2 d2y/dx

  • THREE-DIMENSIONAL MOTION

    If a particle moves along a space

    curve, the n and t axes are defined as

    before. At any point, the t-axis is

    tangent to the path and the n-axis

    points toward the center of curvature.

    The plane containing the n and t axes

    is called the osculating plane.

    A third axis can be defined, called the binomial axis, b. The

    binomial unit vector, ub, is directed perpendicular to the osculating

    plane, and its sense is defined by the cross product ub = ut x un.

    There is no motion, thus no velocity or acceleration, in the

    binomial direction.

  • EXAMPLE PROBLEM

    Given: Starting from rest, a motorboat

    travels around a circular path of

    r = 50 m at a speed that

    increases with time,

    v = (0.2 t2) m/s.

    Find: The magnitudes of the boats

    velocity and acceleration at

    the instant t = 3 s.

    Plan: The boat starts from rest (v = 0 when t = 0).

    1) Calculate the velocity at t = 3s using v(t).

    2) Calculate the tangential and normal components of

    acceleration and then the magnitude of the

    acceleration vector.