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THE TRAINING TRIFECTA Learning Management Systems, Gamification & Library Student Employees Kim Copenhaver, MLS Assistant Professor Reference, Instruction and Access Services Eckerd College St. Petersburg, FL

Learning Management Systems, Gamification & Library Student Employees Kim Copenhaver, MLS Assistant Professor Reference, Instruction and Access Services

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5 Library Faculty, 10 Library Staff, 18 Student Work Scholars

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Page 1: Learning Management Systems, Gamification & Library Student Employees Kim Copenhaver, MLS Assistant Professor Reference, Instruction and Access Services

THE TRAINING TRIFECTA

Learning Management Systems, Gamification &

Library Student Employees

Kim Copenhaver, MLS

Assistant ProfessorReference,

Instruction and Access Services

Eckerd College

St. Petersburg, FL

Page 2: Learning Management Systems, Gamification & Library Student Employees Kim Copenhaver, MLS Assistant Professor Reference, Instruction and Access Services

ECKERD COLLEGE

St. Petersburg, FL

Private

Liberal Arts College

Enrollment = 1,800

Undergraduates

Page 3: Learning Management Systems, Gamification & Library Student Employees Kim Copenhaver, MLS Assistant Professor Reference, Instruction and Access Services

ECKERD COLLEGE LIBRARY5 Library Faculty, 10 Library Staff, 18 Student Work Scholars

Page 4: Learning Management Systems, Gamification & Library Student Employees Kim Copenhaver, MLS Assistant Professor Reference, Instruction and Access Services

PRESENTATION OUTLINE

Existing challenges and desired solutions

Benefits and limitations of using LMS for trainingIncrease staff engagement with gamification

Page 5: Learning Management Systems, Gamification & Library Student Employees Kim Copenhaver, MLS Assistant Professor Reference, Instruction and Access Services

TRAINING CHALLENGESTRAINING

Page 6: Learning Management Systems, Gamification & Library Student Employees Kim Copenhaver, MLS Assistant Professor Reference, Instruction and Access Services

DESIRED SOLUTIONSTRAINING

Page 7: Learning Management Systems, Gamification & Library Student Employees Kim Copenhaver, MLS Assistant Professor Reference, Instruction and Access Services

LEARNING MANAGEMENT SYSTEMSBENEFITS

Page 8: Learning Management Systems, Gamification & Library Student Employees Kim Copenhaver, MLS Assistant Professor Reference, Instruction and Access Services

LEARNING MANAGEMENT SYSTEMSBENEFITS

Page 9: Learning Management Systems, Gamification & Library Student Employees Kim Copenhaver, MLS Assistant Professor Reference, Instruction and Access Services

LEARNING MANAGEMENT SYSTEMSBENEFITS

Page 10: Learning Management Systems, Gamification & Library Student Employees Kim Copenhaver, MLS Assistant Professor Reference, Instruction and Access Services

LEARNING MANAGEMENT SYSTEMS LIMITATIONS

IS THIS FOR A

GRADE?

Page 11: Learning Management Systems, Gamification & Library Student Employees Kim Copenhaver, MLS Assistant Professor Reference, Instruction and Access Services

GAMIFICATION DEFINED GAMIFICATION

Gamification is, quite simply, “the use of game design elements in non-game

contexts”Deterding, S., Dixon, D. & Khaled, R. (2011). Gamification: toward a definition. In The ACM CHI Conference on Human

Factors in Computing Systems 2011 (pp. 12–15).

GOALS OF GAMIFICATION1. Engagement 2. Active Participation 3. Team Building4. Loyalty5. Motivation

Page 12: Learning Management Systems, Gamification & Library Student Employees Kim Copenhaver, MLS Assistant Professor Reference, Instruction and Access Services

GAMIFIED TRAINING OPPORTUNITIES GAMIFICATION

Scenario Based

Training

Team Building Activities

Technology

Proficiency

Assessment

Page 13: Learning Management Systems, Gamification & Library Student Employees Kim Copenhaver, MLS Assistant Professor Reference, Instruction and Access Services

TEAM BUILDING GAMIFICATION

Discussion Boards

Page 15: Learning Management Systems, Gamification & Library Student Employees Kim Copenhaver, MLS Assistant Professor Reference, Instruction and Access Services

TECHNOLOGY PROFICIENCY GAMIFICATION

Page 17: Learning Management Systems, Gamification & Library Student Employees Kim Copenhaver, MLS Assistant Professor Reference, Instruction and Access Services

BADGES & CERTIFICATES GAMIFICATION

Page 18: Learning Management Systems, Gamification & Library Student Employees Kim Copenhaver, MLS Assistant Professor Reference, Instruction and Access Services

KEY

POINTS

Page 19: Learning Management Systems, Gamification & Library Student Employees Kim Copenhaver, MLS Assistant Professor Reference, Instruction and Access Services

CONTACT INFORMATION

Kim Copenhaver, [email protected]

Kim Copenhaver, MLS

Assistant ProfessorReference,

Instruction and Access Services

Eckerd College

St. Petersburg, FL