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CATALOGUE LEARNING LANGUAGES THE PLEASANT W AY GAMES LANGUAGE

LEARNING LANGUAGES THE PLEASANT W …stanleypublishing.es/Colecciones/6387/Elt Juegos Eli.pdflinguistic point of view, along with everyone else is able to learn and interact. ELI GAMES

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Page 1: LEARNING LANGUAGES THE PLEASANT W …stanleypublishing.es/Colecciones/6387/Elt Juegos Eli.pdflinguistic point of view, along with everyone else is able to learn and interact. ELI GAMES

CAT

ALO

GU

E

LEARNING LANGUAGES THE PLEASANT WAY

GAMESLANGUAGE

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A2

A2-B1

SUPER BIS page 13WHO’S WHO? page 14JUST THE JOB page 15

QUESTION CHAIN page 17QUESTIONS AND ANSWERS page 18THE BUSY DAY DOMINOES page 19LET’S PARTY! page 20ROUNDTRIP OF BRITAIN AND IRELAND page 21THE GREAT VERB GAME page 22

LEARNING A LANGUAGE

IS LIKE PLAYING A GAME!

A1PICTURE BINGO page 7BIS page 8THE NUMBER GAME page 9TIME FOR DOMINOES page 10VERB BINGO page 11

ELI SrlVia Brecce snc - 60025 Loreto - ItalyTel. +39 071 750701 – Fax + 39 071 977851Email (Italian market): [email protected] (International Market):[email protected]

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THE PLEASURE OF LEARNING A LANGUAGE PLAYINGLearning a language and pleasure go hand-in-hand and to achieve this ELI has beenpublishing didactic material for years whichsatisfies every step of the learning path.This catalogue offers a series of tips forteachers wanting to enrich their own didactic paths in a pleasurable and creativeway, through the use of educational gamesthat enhance language learning.

WHY A FUN WAY OF TEACHING LANGUAGES?To teach a foreign language it is necessary to choose precise methodologies and it is absolutelyessential to keep in mind the characteristics of the students: age, linguistic level, learningstyle.

One must identify the various activities thatcan arouse interest in the students to sendthem willingly and happily into situations ofsimple, but effective communication.

The language teacher must ‘animate’ thecourse not to render it monotonous andrepetitive, and must find a way to capturethe attention of the students by presentingthe same content in different ways.

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4

LANGUAGE DIDACTIC GAMESThis is why ELI has developed didacticgames which stimulate students tocommunicate and to interact. These gameshelp to improve the quality of teachingbecause they present basic grammaticalstructures, develop and enrich the students’known language, highlight the indispensablecommunicative structures of daily life andsupply information concerning the cultureand traditions of Great Britain.

The fun aspect plays an important role in facilitating socialisation and stimulating thestudents to further deepen their knowledgeand even helps with the capacity to reason.

ELI’s didactic games are therefore foundedon the principles of the effective communicative approach whicheliminates the tension that exists whenlearning a new language. They offer thestudents a great sense of freedom becauseplaying causes fears to disappear and ateacher’s corrections are accepted morereadily.The content of the games help create asocial dimension: the playerscommunicate, the atmosphere is morerelaxed and even the most shy of studentsare able to show their talents. Thereforeeven the weakest of students, from alinguistic point of view, along with everyoneelse is able to learn and interact.

ELI GAMES IN CLASSThe biggest advantage of the ELI didacticgames is the fact they can be used in classregardless of the course book beingemployed.They can be used in many different ways:as preparation for a lesson allowing,therefore, a passive use of the structuresand/or of a particular lexical group;as a complementary activity to check vocabulary and structures;as a revision activity; as a game when student attention levelsdrop; as a prize after a particularly difficult lesson.

DIFFICULTY LEVELSELI’s didactic games can be adapted to anytype of student and conforms to levels A1 toB1 of the Common European Frameworkof Reference for Languages.The teacher chooses a game according tothe linguistic competences of the students;just consult the product grids for guidanceon making the best choice.

HOW LONG THE GAME LASTSIt is up to the teacher or groupleader to fix the maximumtime to play the game. If time is limited, thegame can be interruptedbefore the end withoutdisturbing its efficiency, andthe player who has obtainedthe most points or who has gotnearest to the end, wins.

NUMBER OF PLAYERSThe number of players can changeaccording to the situation: the gamescan be played in pairs or in groups,naturally avoiding putting the best players together in the same group.

COMPETITIONS AND TOURNAMENTSMany schools organise linguistic tournaments during language weeksand ELI games lend themselvesto these types of activities. During these tournaments thestudents must, above all, understand the rules of everygame, however easy theymay be, which requires a simple comprehensioncheck. A game is placedon every table and allgroups, in rotation, mustplay and compete. Thegroup members who winthe most points are thewinners of the tournamentand they win the prize.

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5

TEACHING YOURSELFELI’s didactic games are a valuable tool forlanguage classes but can also be used insituations where teaching is done alone at home, like any other educational game.

TEACHER’S BOOKLET AND INSTRUCTIONS In the teacher’s booklet, besides the rules ofthe game, extra activities are suggested thatallow the game to be used in different ways.

QUALITYOther than the educational value and the linguistic touch with which they were created,ELI’s didactic games are of the highestquality with regards to the materials usedand the graphics.

FIVE LANGUAGESCreated by language experts with definiteteaching experience, ELI’s didactic games areavailable in five languages: English, French,German, Spanish and Italian.

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Title Level Material Type of gameLinguistic Objectives

A1A16

Picture Bingo

A1 100 cards32 boardsTeacher’s Booklet

Bingo- to learn basic vocabulary

Bis A1 120 cardsTeacher’s Booklet

Card game- to learn basic vocabulary

The NumberGame

Time forDominoes

A1 100 cards32 boardsTeacher’s Booklet

Bingo- to learn the numbersfrom 1 to 100

A1 48 cardsTeacher’s Booklet

Domino- to facilitate reading of the clock

- to learn the appropriatelanguage for asking andtelling the time

Verb Bingo A1 100 cards32 boardsTeacher’s Booklet

Bingo- to learn basic verbs

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A1

PICTURE BINGO

7English: Picture Bingo 9788881483051

French: Bingo Images9788881483068

German: Bilder-Bingo9788881483075

Spanish: Bingo Ilustrado9788881483082

Italian: Tombola illustrata9788881483099

RULES OF THE GAMEThe game can be played in class as a didactic tool for revisionand consolidation of the language or as a game to play withfriends at the table or it can be played as a memory game.

Picture Bingo can be played in 4 different ways:1 – picture-picture2 – word-word3 – picture-word4 – word-picture

One bingo board is given to the players so that they can seethe words or the pictures. Then one player at a time takesone card and after pronouncing the word correctly, the cardis shown to the others. If the word is presented on the players’ board then the picture or the word on their ownbingo board should be covered.The winner is the player who covers all the words or pictureson their own board first.The teacher’s booklet contains suggestions on how to playthe game in different ways.

MATERIALS• 100 picture cards: each card hasan object belonging to a differinglexis area on one side and the corre-sponding word on the other• 32 boards: each board has 6 pictures on one side and the respective words on the other• A teacher’s booklet

LINGUISTIC OBJECTIVES• To learn basic vocabulary

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BIS

A1

8

RULES OF THE GAMEThe game can be played both at school and at home withfriends.Shuffle the cards and deal them equally amongst the players.Each player removes all the paired cards (word and picture) intheir hand. The other cards are held so as not to show otherplayers. The Joker is removed immediately. The youngestplayer starts by taking one card from the player to his/herright. That player then takes a card from the player to his/herright, and so on. At any time, if a player makes a pair with thecard taken then the pair is placed on the table. The winner isthe first to have no more cards in hand and the loser is theone with the surprise card in hand.The teacher’s booklet contains the instructions of the game.

English: Bis9788885148284

French: Bis9788881480722

German: Bis9788881480739

Spanish: Bis9788881481743

Italian: Bis9788881481750

MATERIALS• 120 cards divided into two packsof 60 cards one of pictures and oneof words• A teacher’s booklet

LINGUISTIC OBJECTIVES• To learn basic vocabulary

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A1

THE NUMBER GAME

9

RULES OF THE GAMEThe game can be played in class as a didactic tool for revisionand consolidation of the language or as a game to play withfriends at the table or it can be played as a memory game.

The Number Game can be played in 4 different ways:1 – number-number2 – word-word3 – number-word4 – word-number

The players are given one board each and placed so thateither the words or digits are face up. Shuffle the numbercards. Then one at a time, the number cards are picked upand read out aloud and then shown to the other players (if necessary). If the number spoken is on a player’s board thenthat number is covered. The player who manages to cover all the numbers on his/herboard first, wins.The teacher’s booklet contains suggestions, tips and activitieson how to play the game in different ways.

MATERIALS• 100 cards, each card has the number in digits on one side and thenumber in words on the other• 32 boards: each board has 6 numbers in digits on one side and 6 numbers in words on the other• A teacher’s booklet

LINGUISTIC OBJECTIVES• To learn the numbers from 1 to 100

English: The Number Game9788881480746

French: Le jeu des nombres9788881480753

German: Das Zahlenspiel9788881480760

Spanish: El juego de los numeros9788881480777

Italian: Il gioco dei numeri9788881480784

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TIME FOR DOMINOES

A1

10

RULES OF THE GAMEThe game can be played either in class or at home.The Starting card (the time of midnight/midday is shown) isplaced on the table. The other cards are shuffled and dealtout evenly amongst the players. The game is played by play-ers in turn placing their cards so that the time shown on acard is the same as the written word on the next. The winneris the player who finishes his/her cards first.Two different paths are possible, according to difficulty.The teacher’s booklet has suggestions on various other waysto play with the cards.

English: Time for Dominoes9788881480791

French: Les dominos des heures9788881480807

German:Das Uhrzeit-Domino9788881480814

Spanish: El dominó de las horas9788881480821

Italian: Il domino delle ore9788881480838

MATERIALS• 48 cards: each card has on one halfthe face of a clock and on the otherhalf a time written in words• A teacher’s booklet

LINGUISTIC OBJECTIVES• To facilitate reading of the clock• To learn the appropriate languagefor asking and telling the time

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A1

VERB BINGO

11

RULES OF THE GAMEThe game can be played in class as a didactic tool for revisionand consolidation of the language or as a game to play withfriends at the table or it can be played as a memory game.

Verb Bingo can be played in 4 different ways:1 – picture-picture2 – verb-verb 3 – picture-verb4 – verb-picture

The players are given one board each and placed so that either the verbs written in words or illustrated are face up.Shuffle the verb cards. Then one at a time, the verb cards arepicked up and read out aloud and then shown to the otherplayers (if necessary). If the verb stated is on a player’s boardthen that verb is covered. The player who manages to cover all the verbs on his/herboard first, wins.The teacher’s booklet contains suggestions on how to playthe game in different ways.

MATERIALS• 100 cards: each card has on oneside an action illustrated and on theother the corresponding verb• 32 boards: each board has 6illustrated verbs on one side and onthe other the respective verb in words• A teacher’s booklet

LINGUISTIC OBJECTIVES• To learn basic verbs

English: Verb Bingo9788853611758

French: Bingo Verbes9788853611765

German: Verben Bingo9788853611772

Spanish: Bingo de los verbos9788853611789

Italian: Tombola dei verbi9788853611796

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Title Level Material Type of gameLinguistic Objectives

A1A212

Super Bis A2 120 cardsTeacher’s Booklet

Card game- to facilitate the learningand reinforcement ofinterrogative forms, oftenses in general andbasic vocabulary

- to practise conversationthrough mini-dialogues

Who’s Who A2 66 cardsTeacher’s Booklet

Card game- to learn vocabulary andstructures related tophysical descriptions ofpeople

Just the Job A2 120 cardsTeacher’s Booklet

Card game- to stimulate memorisationand the capacity of linkingwords, phrases andimages related to jobs

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SUPER BIS

13

A2

RULES OF THE GAMEThe game can be played either at school or at home.The cards are shuffled and dealt evenly amongst the players.Each player puts down the pairs of cards (question and cor-responding answer) and holds the other cards not revealingto the other players. The Joker is discarded immediately. Theyoungest player starts by taking one of the cards from thehand of the player to his/her right. That player then takes acard from the player to his/her right, and so on. Each playerplaces any pairs made on the table after reading the questionand answer out loud. The winner is the first to have no more cards in hand and theloser is the one with the surprise card in hand.The teacher’s booklet contains the instructions of the game.

MATERIALS• 120 cards: divided into two packs:one with the questions and the otherwith the answers• A teacher’s booklet

LINGUISTIC OBJECTIVES• To facilitate the learning and reinforcement of interrogative forms,of tenses in general and basic vocabulary • To practise conversation throughmini-dialogues

English: Super Bis9788885148314

French: Super Bis9788881480968

German: Super Bis9788881480975

Spanish: Super Bis9788881480982

Italian: Super Bis9788881480999

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WHO’S WHO?

A2

14

RULES OF THE GAMEThe game can be played both in class and at home. The packof red cards is spread out on the table face up to be used asreference . Each player picks one card from the green packwithout showing the other players. In turn the players askquestions about the physical aspects of another person’s card.Answers must only be yes and no. The answers obtainedallow the player to guess the secret character on anotherplayer’s card. The winner is the first to guess the mostcharacters correctly.The teacher’s booklet contains further suggestions on how toplay the game.

English: Who’s Who?9788853611703

French: Qui est-ce?9788853611710

German: Wer ist das?9788853611727

Spanish:¿Quién es?9788853611734

Italian: Chi è?9788853611741

MATERIALS• 66 cards divided into two equalpacks distinguishes by differentcolours that represent the 33characters• A teacher’s booklet

LINGUISTIC OBJECTIVES• To learn vocabulary and structuresrelated to physical descriptions ofpeople

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JUST THE JOB

15

A2

RULES OF THE GAMEThe game can be played both in class and at home. The threepacks are shuffled together and each player is dealt 9 cards.The remaining cards are placed, face down, in the middle ofthe table. The aim of this game is to form the highest num-ber of sets of three cards (illustration – name of job – descrip-tion). The player who starts the game picks up one card fromthe stack of cards and places one of his/her own hand on thetable. This card can be picked up by any player, who thenplaces one from his/her hand on the table. The winner is theplayer with the most sets of three cards.The teacher’s booklet contains suggestions and tips on fur-ther ways to play the game.

MATERIALS• 120 cards divided into three packs;the first the illustrated jobs; thesecond the names of jobs in bothfemale and male forms; the thirdsimple phrases that characterisedifferent jobs• A teacher’s booklet

LINGUISTIC OBJECTIVES• To stimulate memorisation and thecapacity of linking words, phrasesand images related to jobs

English: Just the Job9788881480845

French: Le jeu des métiers9788881480852

German: Das Spiel der Berufe9788881480869

Spanish: El juego de los oficios9788881480876

Italian: Il gioco dei mestieri9788881480883

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A2 - B1 132 cardsTeacher’s Booklet

Card game- to facilitate the learning andreinforcement of questionforms, of tenses and of basicvocabulary

- to practise conversationthrough mini-dialogues

- to present some idiomaticexpressions

Roundtrip of Britain and Ireland

A2 - B1 2 dice1 board132 cardsTeacher’s Booklet

Board game- to extend vocabulary- to favour the correct use of

grammatical structures:articles, adjectives, verbs,question and negative forms

- numbers up to 100- to become acquainted with

culture, history, geography ofGreat Britain and Ireland

- to promote the learning ofidiomatic expressions

Questions and Answers

A2 - B1 1 board1 die66 cardsTeacher’s Booklet

Board game- to stimulate the use ofpronouns and adverbs inquestions

- to learn basic vocabulary andlinguistic structures

- to stimulate conversation in English

The Busy Day Dominoes

A2 - B1 48 cards Teacher’s Booklet

Domino- to facilitate the learning,reinforcement and correctuse of frequently usedtenses

- to extend vocabulary

Let’s Party! A2 - B1 48 cards Teacher’s Booklet

Domino- to facilitate the learning,reinforcement and correctuse of frequently usedtenses

- to extend vocabulary

The Great Verb Game

A2 - B1 100 cards3 diceTeacher’s Booklet

Card game- to learn to conjugate regularand irregular verbs

Title Level Material Type of gameLinguistic Objectives

16 A2-B1

Question Chain

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QUESTION CHAIN

17

A2-B1

RULES OF THE GAMEThe game can be played both in class or at home.The game can be played according to the linguistic level ofthe players; it is easy to choose due to the colour and num-ber of the asterisks that appear on the back of the cards:orange for level A2 and blue for level B1.The teacher or group leader chooses on the packs, shufflesthem and deals the cards evenly amongst the players. The youngest player starts the game by reading the questionon his/her card out loud. The other players listen carefullyand the one that has the most corresponding answer, readsthe answer out loud. Then he/she reads the question onhis/her card and another player answers. The game continuesin this manner until the last answer. If the game is playedcorrectly, the player who started the game should finish itby answering the last question.The teacher’s booklet contains the correct sequence of thephrases and suggestions on how to play the game in different ways.

MATERIALS• 132 cards: each card has on thetop half an answer and on the lowerhalf a question• A teacher’s booklet

LINGUISTIC OBJECTIVES• To facilitate the learning andreinforcement of question forms, oftenses and of basic vocabulary • To practise conversation throughmini-dialogues• To present some idiomaticexpressions

English: Question chain9788853604682

French: Questions à la chaîne9788853604699

German: Kettenfragen9788853604729

Spanish: Preguntas encadenadas9788853604712

Italian: Domande a catena9788853604705

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QUESTIONS AND ANSWERS

18

A2-B1

RULES OF THE GAMEThe game can be played in class as a didactic tool for linguisticrevision and consolidation and at home with friends as aboard game.The cards are shuffles and dealt evenly amongst the players.The youngest player starts by rolling the die and dependingon the interrogative shown, formulates a questions to theplayer on his/her left who must guess his card. The player tothe left, after having answered, then throws the die and asksa question to the player on his/her left. When a player, helpedby the board has the clues necessary, tries to guess the card.If the guess is correct, then he/she wins the card and has another turn at asking a question. The player with the mostcards at the end of the game wins. The teacher’s booklet contains suggestions and tips on further ways to use the material.

English: Questions and Answers9788853611659

French: Questions et Réponses9788853611666

German: Fragen und Antworten9788853611673

Spanish: Preguntas y Respuestas9788853611680

Italian: Domande e risposte9788853611697

MATERIALS• 1 board representing a fairground• 1 die - on it the words: who, what,how, where, when, which• 66 cards, each card has an objectfrom the board• A teacher’s booklet

LINGUISTIC OBJECTIVES• To stimulate the use of pronounsand adverbs in questions• To learn basic vocabulary andlinguistic structures • To stimulate conversation in English

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THE BUSY DAY DOMINOES

19

A2-B1

RULES OF GAMEThe game can be played both at school and at home.The teacher can decide to use the game to practise either thepresent, past or future forms depending on the level of theclass.Starting with the beginning card and following the usualdomino rules, the players need to combine the illustrated pic-ture with the description in the written form, conjugating theverb into the required tense (past – present – future) and withthe corresponding person (3rd person singular or plural) pro-gressively reconstruct a day on the life of the family Johnson.The player who correctly inserts all their cards is the winner.The teacher’s booklet contains suggestions for a wide varietyof other ways to use the cards, a list of the verbs in the gameand their relative conjugations.

MATERIALS• 48 cards with on one half anillustration and a phrase (verb in theinfinitive) on the other half• A teacher’s booklet

English: The Busy Day Dominoes9788881483006

French: Les Dominos de la journée9788881483013

German: Das Tagesablauf-Domino9788881483020

Spanish: El dominó de cada día9788881483037

Italian: Il domino della giornata9788881483044

LINGUISTIC OBJECTIVES• To facilitate the learning,reinforcement and correct use offrequently used tenses• To extend vocabulary

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LET’S PARTY!

20

A2-B1

RULES OF GAMEThe game can be played at school or at home.The teacher can adapt the game depending on the level ofthe students choosing to conjugate the verbs in the past,present or future forms.Starting with the beginning card and following the usualdomino rules, the players need to combine the illustrationwith the correct written description conjugating the verb inthe required tense (past-present-future) and with the corre-sponding person (3rd person singular or plural) and progres-sively reconstruct the phases of the party.The player who correctly inserts all his cards wins the game.The teacher’s booklet contains information of the theme of‘parties’, typical recipes, some useful websites and the list ofthe verbs used in the game with the relative conjugations.

MATERIALS• 48 cards with on one half anillustration and a phrase (verb in theinfinitive) on the other half• A teacher’s booklet

LINGUISTIC OBJECTIVES• To facilitate the learning,reinforcement and correct use offrequently used tenses• To extend vocabulary

English: Let’s party!9788853604736

French: Faisons la fête !9788853604743

German: Lasst uns feiern!9788853604774

Spanish: ¡Todos de fiesta!9788853604767

Italian: Festeggiamo!9788853604750

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ROUNDTRIP OF BRITAIN AND IRELAND

21

A2-B1

RULES OF THE GAMEStars on the back of the cards indicate the different levels atwhich the game can be played: level A2 one star; B1 two stars.The teacher or group leader places the material around him including the six packs.The youngest player starts the game by rolling the coloured dieand answering the type indicated by the colour shown on thetop of the die. The question is asked by the teacher or groupleader.If the answer is correct then the player throws the second die (with numbers on it) and moves forward on the board according to the number shown.Then the next player has his/her turn.The winner is the player who reaches the end of the trip (London).The teacher’s booklet contains information on every city mentioned in the game and a list of useful websites for furtherinformation.

MATERIALS• 1 die with different coloured sides• 1 die with numbers• 1 board with a map of Great Britainand Ireland and 100 numberedsquares, some with photographs on them• 132 cards divided into 6 packs eachof a different colour that indicated thetype of question:Yellow: RiddlesBlue: GeographyOrange: Odd one outPurple: Idiomatic ExpressionsRed: History and traditionsGreen: Grammar• A teacher’s booklet

LINGUISTIC OBJECTIVES• To extend vocabulary• To favour the correct use of grammaticalstructures: articles, adjectives, verbs,question and negative forms• Numbers up to 100• To become acquainted with culture,history, geography of Great Britain andIreland• To promote the learning of idiomaticexpressions

English: Roundtrip of Britain and Ireland9788853604637

French: Voyage en France9788853604644

German: Die Rundreise9788853604675

Spanish: Viaje por España9788853604668

Italian: Viaggio in Italia9788853604651

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THE GREAT VERB GAME

22

A2-B1

RULES OF THE GAMEThis game is a useful tool for practising verb conjugation as astrict sense of type and formation of sentence are involved; avery valid didactic instrument.The cards show 100 different verbs in the infinitive. The players choose one card and throw the three dice: thegreen die for personal pronouns, the red for the sentencetypes and the yellow for the tense. With the indicationsshown, the player formulates a sentence. E.g. you + havebreakfast + interrogative + yesterday = Did you have break-fast yesterday?The teacher’s booklet contains suggestions for further ways toplay with the materials and a complete list of the verbs.

MATERIALS• 100 cards of verbs in the infinitive• 1 die indicating the tense: now,always, tomorrow, yesterday,ever/just, if• 1 die of personal pronouns• 1 die of symbols showing sentencetype, e.g. positive, negative,interrogative• A teacher’s booklet

LINGUISTIC OBJECTIVES• To learn to conjugate regular andirregular verbs

English: The Great Verb Game9788881483105

French: Le grand jeu des verbes9788881483112

German: Das große Spiel der Verben9788881483129

Spanish: El Gran Juego de los Verbos9788881483136

Italian: Il grande gioco dei verbi9788881483143

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ELI SrlVia Brecce snc - 60025 Loreto - Italy

Tel. +39 071 750701 – Fax + 39 071 977851Email (Italian market): [email protected]

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