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Learning grammar can still be fun
and engaging: The case of gamifying your
grammar lessons!
MUELC and MUFY PD Day
July 11, 2017
Maureen Joy Saclot
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Outline
What is gamification?
What is a learning object (LO)?
How did I apply the concepts of gamification and LO in my grammar lessons?
Camtasia
My Moodle account: mylanguageclass.moodlecloud.com
Games and leaderboards
Let’s do the lesson on Noun Phrases (NP) together!
Q & A
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Gamification
How do I motivate and engage my students in revising
sentence structures and their components?
Gamification“applying game elements in non-game settings to influence an individual’s behaviour” to complete a task((Huang & Soman, 2013, p. 28)meth/he would not have wanted to do otherwise by giving them a reason to n doing something s/he would not have waned to do otherwise by giving them a reason to
Adapted from “Studying gamification: The effect of rewards and incentives on motivation, ”by Richter, Raban, & Rafaeli , 2015, Gamification in Education and Business.
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Applying gamification in your lessons
Adapted from “A practitioner’s guide to gamification of education, by Huang & Soman, 2013. Retrieved from: https://inside.rotman.utoronto.ca/behaviouraleconomicsinaction/files/2013/09/GuideGamificationEducationDec2013.pdf
-Who are the students?-What’s the context (e.g., time, pre-requisite)?
-What are the objectives/goals of the lesson/s?-What do you want your students to accomplish?
-How could your lessons be broken down?-How do you make your objectives achievable?
What are the resources needed to gamify your lessons?
What are the game-like-elements to be applied in your lessons?
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Identifying resources
Adapted from “A practitioner’s guide to gamification of education, by Huang & Soman, 2013. Retrieved from: https://inside.rotman.utoronto.ca/behaviouraleconomicsinaction/files/2013/09/GuideGamificationEducationDec2013.pdf
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Applying gamification elements
• Interactively compete or cooperate
• Encourage collaboration and engagement
• Compete with themselves
• Recognise self-achievement
Adapted from “A practitioner’s guide to gamification of education, by Huang & Soman, 2013. Retrieved from: https://inside.rotman.utoronto.ca/behaviouraleconomicsinaction/files/2013/09/GuideGamificationEducationDec2013.pdf
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Modular instructional materials that are typically digital and delivered
over the internet allowing people to have access to them anytime
and anywhere.
Learning Objects (LO)
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Characteristics of an LO
Re-usable : can be used for various purposes and in different contexts
Economical: learning is divided into smaller units that range from 2-15
minutes—optimal attention span
Accessible: can be easily found by a search via metadata
(Wiley, 2000)
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Camtasia
https://www.techsmith.com/tutorial-camtasia-9-3-record-edit-share.html
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mylanguageclass.moodlecloud.com
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Let’s play a game!
Rules of the game:
1. Group according to the assigned colour group: yellow, blue, green, pink, red,
and yellow green,
2. Draw a tree diagram of the phrasal category that will be given to you by the
game master. You will be given only 2 minutes.
3. When time is up, put your pens down and raise your arm with the wristband
showing your group colour. The group says: “Aussie Aussie Aussie, Oi Oi Oi”!
4. Game master will check if the tree diagram is correct.
5. A correct answer gets 50 points.
6. Earned points are recorded on the leaderboard.
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ReferencesHuang, W.H., & Soman, D. (2013). A practitioner’s guide to gamification of education (pp.1-29).
Toronto, ON: Rotman School of Management, University of Toronto. Retrieved from
https://inside.rotman.utoronto.ca/behaviouraleconomicsinaction/files/2013/09/GuideGamificat
ionEducationDec2013.pdf
Richter, G., Raban, D.R., & Rafaeli, S. (2015). Studying gamification: The effect of
rewards and incentives on motivation. T. Reiners & L.C. Wood (eds.), Gamification in
Education and Business (pp. 21-46). Switzerland: Springer International Publishing.
doi: 10.1007/978-3-319-10208-5_2
Wiley, D. A. (2000). Connecting learning objects to instructional design theory: A
definition, a metaphor, and a taxonomy. In D. A. Wiley (Ed.), The instructional use of
Learning Objects: Online version. Retrieved October 5, 2015 from
http://reusability.org/read/chapters/wiley.doc
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http://designrshub.com