13
Learning grammar can still be fun and engaging: The case of gamifying your grammar lessons! MUELC and MUFY PD Day July 11, 2017 Maureen Joy Saclot

Learning grammar can still be fun and engaging: The case of ......gamify your lessons? What are the game-like-elements to be applied in your lessons? 5 Identifying resources Adapted

  • Upload
    others

  • View
    0

  • Download
    0

Embed Size (px)

Citation preview

Page 1: Learning grammar can still be fun and engaging: The case of ......gamify your lessons? What are the game-like-elements to be applied in your lessons? 5 Identifying resources Adapted

Learning grammar can still be fun

and engaging: The case of gamifying your

grammar lessons!

MUELC and MUFY PD Day

July 11, 2017

Maureen Joy Saclot

Page 2: Learning grammar can still be fun and engaging: The case of ......gamify your lessons? What are the game-like-elements to be applied in your lessons? 5 Identifying resources Adapted

2

Outline

What is gamification?

What is a learning object (LO)?

How did I apply the concepts of gamification and LO in my grammar lessons?

Camtasia

My Moodle account: mylanguageclass.moodlecloud.com

Games and leaderboards

Let’s do the lesson on Noun Phrases (NP) together!

Q & A

Page 3: Learning grammar can still be fun and engaging: The case of ......gamify your lessons? What are the game-like-elements to be applied in your lessons? 5 Identifying resources Adapted

3

Gamification

How do I motivate and engage my students in revising

sentence structures and their components?

Gamification“applying game elements in non-game settings to influence an individual’s behaviour” to complete a task((Huang & Soman, 2013, p. 28)meth/he would not have wanted to do otherwise by giving them a reason to n doing something s/he would not have waned to do otherwise by giving them a reason to

Adapted from “Studying gamification: The effect of rewards and incentives on motivation, ”by Richter, Raban, & Rafaeli , 2015, Gamification in Education and Business.

Page 4: Learning grammar can still be fun and engaging: The case of ......gamify your lessons? What are the game-like-elements to be applied in your lessons? 5 Identifying resources Adapted

4

Applying gamification in your lessons

Adapted from “A practitioner’s guide to gamification of education, by Huang & Soman, 2013. Retrieved from: https://inside.rotman.utoronto.ca/behaviouraleconomicsinaction/files/2013/09/GuideGamificationEducationDec2013.pdf

-Who are the students?-What’s the context (e.g., time, pre-requisite)?

-What are the objectives/goals of the lesson/s?-What do you want your students to accomplish?

-How could your lessons be broken down?-How do you make your objectives achievable?

What are the resources needed to gamify your lessons?

What are the game-like-elements to be applied in your lessons?

Page 5: Learning grammar can still be fun and engaging: The case of ......gamify your lessons? What are the game-like-elements to be applied in your lessons? 5 Identifying resources Adapted

5

Identifying resources

Adapted from “A practitioner’s guide to gamification of education, by Huang & Soman, 2013. Retrieved from: https://inside.rotman.utoronto.ca/behaviouraleconomicsinaction/files/2013/09/GuideGamificationEducationDec2013.pdf

Page 6: Learning grammar can still be fun and engaging: The case of ......gamify your lessons? What are the game-like-elements to be applied in your lessons? 5 Identifying resources Adapted

6

Applying gamification elements

• Interactively compete or cooperate

• Encourage collaboration and engagement

• Compete with themselves

• Recognise self-achievement

Adapted from “A practitioner’s guide to gamification of education, by Huang & Soman, 2013. Retrieved from: https://inside.rotman.utoronto.ca/behaviouraleconomicsinaction/files/2013/09/GuideGamificationEducationDec2013.pdf

Page 7: Learning grammar can still be fun and engaging: The case of ......gamify your lessons? What are the game-like-elements to be applied in your lessons? 5 Identifying resources Adapted

7

Modular instructional materials that are typically digital and delivered

over the internet allowing people to have access to them anytime

and anywhere.

Learning Objects (LO)

Page 8: Learning grammar can still be fun and engaging: The case of ......gamify your lessons? What are the game-like-elements to be applied in your lessons? 5 Identifying resources Adapted

8

Characteristics of an LO

Re-usable : can be used for various purposes and in different contexts

Economical: learning is divided into smaller units that range from 2-15

minutes—optimal attention span

Accessible: can be easily found by a search via metadata

(Wiley, 2000)

Page 9: Learning grammar can still be fun and engaging: The case of ......gamify your lessons? What are the game-like-elements to be applied in your lessons? 5 Identifying resources Adapted

9

Camtasia

https://www.techsmith.com/tutorial-camtasia-9-3-record-edit-share.html

Page 10: Learning grammar can still be fun and engaging: The case of ......gamify your lessons? What are the game-like-elements to be applied in your lessons? 5 Identifying resources Adapted

10

mylanguageclass.moodlecloud.com

Page 11: Learning grammar can still be fun and engaging: The case of ......gamify your lessons? What are the game-like-elements to be applied in your lessons? 5 Identifying resources Adapted

11

Let’s play a game!

Rules of the game:

1. Group according to the assigned colour group: yellow, blue, green, pink, red,

and yellow green,

2. Draw a tree diagram of the phrasal category that will be given to you by the

game master. You will be given only 2 minutes.

3. When time is up, put your pens down and raise your arm with the wristband

showing your group colour. The group says: “Aussie Aussie Aussie, Oi Oi Oi”!

4. Game master will check if the tree diagram is correct.

5. A correct answer gets 50 points.

6. Earned points are recorded on the leaderboard.

Page 12: Learning grammar can still be fun and engaging: The case of ......gamify your lessons? What are the game-like-elements to be applied in your lessons? 5 Identifying resources Adapted

12

ReferencesHuang, W.H., & Soman, D. (2013). A practitioner’s guide to gamification of education (pp.1-29).

Toronto, ON: Rotman School of Management, University of Toronto. Retrieved from

https://inside.rotman.utoronto.ca/behaviouraleconomicsinaction/files/2013/09/GuideGamificat

ionEducationDec2013.pdf

Richter, G., Raban, D.R., & Rafaeli, S. (2015). Studying gamification: The effect of

rewards and incentives on motivation. T. Reiners & L.C. Wood (eds.), Gamification in

Education and Business (pp. 21-46). Switzerland: Springer International Publishing.

doi: 10.1007/978-3-319-10208-5_2

Wiley, D. A. (2000). Connecting learning objects to instructional design theory: A

definition, a metaphor, and a taxonomy. In D. A. Wiley (Ed.), The instructional use of

Learning Objects: Online version. Retrieved October 5, 2015 from

http://reusability.org/read/chapters/wiley.doc

Page 13: Learning grammar can still be fun and engaging: The case of ......gamify your lessons? What are the game-like-elements to be applied in your lessons? 5 Identifying resources Adapted

13

http://designrshub.com