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Learning From Student Projects Mark Grabe

Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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Copyright © Houghton Mifflin Company. All rights reserved.9-3 Knowledge Of Design n Knowledge as design consistent with constructivist perspective n Knowledge as information - learning as transmission n Knowledge as design - knowledge adapted to a purpose u Does learner have an idea how knowledge might be used?

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Page 1: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

Learning From Student Projects

Mark Grabe

Page 2: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

Copyright © Houghton Mifflin Company. All rights reserved.

9-2

Using Design As A Unifying Theme

Knowledge as design Design projects Designing a project as a way to

facilitate the design of personal knowledge.

Page 3: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

Copyright © Houghton Mifflin Company. All rights reserved.

9-3

Knowledge Of Design Knowledge as design consistent

with constructivist perspective Knowledge as information -

learning as transmission Knowledge as design - knowledge

adapted to a purpose Does learner have an idea how

knowledge might be used?

Page 4: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

Copyright © Houghton Mifflin Company. All rights reserved.

9-4

Design Of Hypermedia Student authored hypermedia

represents one type of design project.

Page 5: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-5

Hypermedia Design Principles

Content organization Graphic design Text presentation User interface

Page 6: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-6

Content Organization How will user experience content?

Sequence Control

Page 7: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-7

Organization - Sequential Linear organization of elements of

information User moves forward or backward

Page 8: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-8

Organization - Hierarchical Categories and subcategories Follow branches up or down

Page 9: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-9

Organization - Web Complex organization of links User typically can follow multiple

links

Page 10: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-10

Graphic Design Appearance and arrangement of

screen elements

Page 11: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-11

Screen Layout Place and group objects to assist

the user

A grid is one way to maintain consistency

Page 12: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-12

Grid

Page 13: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-13

Grid With Information

Page 14: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-14

Buttons Locate near edge unless impact

object appearing within the display

Group buttons serving similar functions together

Page 15: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-15

Text Do not abandon grid because text is

presented Position segments of text for easier

viewing Avoid lengthy segments of solid text if

possible

Use multiple fonts and styles sparingly Be aware that the fonts available may

vary across computers

Page 16: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-16

Interface and Navigation Allow user to interact with

information What information is available What actions are possible

Page 17: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-17

Interface - Menus and Maps

Menu - list of topics

Map - list of topics and main links among components

Page 18: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-18

Interface - Buttons Offer actions to user

Author establishes options User decides when actions are

taken

Establish clear expectations Descriptive words Standard icons

Page 19: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-19

Cooperative Design Teams Cooperative learning - students work

together to help each other learn

Principles Team rewards - recognition for team

accomplishment Individual accountability - team success

based on individual accomplishments

Page 20: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-20

Cooperative Methods Techniques of greatest relevance

Task specialization - individual students have unique roles in accomplishing group task

Group investigation - group project resulting in summary report

Page 21: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-21

Hypercomposition Design Model

Adaptation of writing process approach (Lehrer) Planning Transforming and Translating Evaluating and Revising

Page 22: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-22

Design - Planning The design group

Defines major topics of interest Work out how group will function Establish possible format for

presentation

Page 23: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-23

Design - Transforming and Translating

Collect or create information Generate knowledge

Organize, summarize, and interpret

Generate publication

Page 24: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-24

Design - Evaluation and Revision

Test software for problems Evaluate quality of communication Make adjustments as needed

Page 25: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-25

Helping Students Design Knowledge

Perkins -- few opportunities to engage in works of mind Mostly “learn what practitioners

say rather than doing what practitioners do”

Page 26: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-26

Apprenticeship

Teacher functions to introduce learner to the scholarship of an area Model first and then coach

Page 27: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-27

Student Web Projects

Consider a “minimalist” approach Learn essentials and use

repeatedly

Page 28: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-28

Web Page Components Multimedia elements (text,

graphics, sounds, etc.) HTML - hypertext markup

language tags Links to other pages

Page 29: Learning From Student Projects Mark Grabe. Copyright © Houghton Mifflin Company. All rights reserved.9-2 Using Design As A Unifying Theme n Knowledge

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9-29

Methods for Constructing Web Pages

Specialized authoring software General products such as Adobe GoLive,

Macromedia Dreamweaver Word processing program

Save As … HTML Authoring software for students

SiteCentral, MediaBlender, Ezedia