2
Learning Autodesk Maya 2013: A Video Introduction Create Stunning 3D Visual Effects Table of Contents Hello! What Is Maya? 03:52 How to Use the Project Files 01:34 Introducing Maya The Nickel Tour: User Interface Layout 14:13 Getting Around in Maya 08:13 Maya Objects and Hierarchy 17:36 Exposing Maya Windows 15:27 Customizing Maya 08:32 Polygonal Modeling Vertices, Edges, and Faces 05:08 Creating Polygon Primitives 08:13 Tool Settings 08:50 Basic Modeling Operations: Dividing Geometry 11:50 Basic Modeling Operations: Extending Geometry 10:15 Modeling with Multiple Objects 09:44 Subdivision Surface Modeling SubD Primitives in Maya 06:47 Improving on Maya's Native SubDs 04:39 Creating Hard Surfaces with SubDs 06:29 SubDs at Render Time 09:54 SubDs in mental ray 07:07 NURBS Modeling Introduction to NURBS 03:36 NURBS Primitives 06:31 NURBS Modeling: Revolve and Loft 06:38 NURBS Modeling: Extrude and Birail 08:16 Basic Maya Shading Intro and Hypershade Shakedown 08:59 Basic Shaders: The Lambert, Phong, and Blinn Shaders 09:11 Basic Shaders: The Anisotropic, Ramp, and Surface Shaders 08:57 Texture Nodes and Bump Maps 09:03 Shading Networks 10:59 Using the Substance Texture 07:36 Introducing UV Mapping 06:54 Working with UVs and UV Snapshots 07:28 Basic Maya Lighting World-Class Training 1 / 2 © copyright 2012 video2brain. All rights reserved. video2brain and the video2brain logo are trademarks registered to video2brain.

Learning Autodesk Maya 2013 a Video Introduction Toc

Embed Size (px)

DESCRIPTION

aDSEAF

Citation preview

Page 1: Learning Autodesk Maya 2013 a Video Introduction Toc

Learning Autodesk Maya 2013: A Video IntroductionCreate Stunning 3D Visual Effects

Table of Contents

Hello!  

What Is Maya?  03:52

How to Use the Project Files  01:34

Introducing Maya  

The Nickel Tour: User Interface Layout  14:13

Getting Around in Maya  08:13

Maya Objects and Hierarchy  17:36

Exposing Maya Windows  15:27

Customizing Maya  08:32

Polygonal Modeling  

Vertices, Edges, and Faces  05:08

Creating Polygon Primitives  08:13

Tool Settings  08:50

Basic Modeling Operations: Dividing Geometry  11:50

Basic Modeling Operations: Extending Geometry  10:15

Modeling with Multiple Objects  09:44

Subdivision Surface Modeling  

SubD Primitives in Maya  06:47

Improving on Maya's Native SubDs  04:39

Creating Hard Surfaces with SubDs  06:29

SubDs at Render Time  09:54

SubDs in mental ray  07:07

NURBS Modeling  

Introduction to NURBS  03:36

NURBS Primitives  06:31

NURBS Modeling: Revolve and Loft  06:38

NURBS Modeling: Extrude and Birail  08:16

Basic Maya Shading  

Intro and Hypershade Shakedown  08:59

Basic Shaders: The Lambert, Phong, and Blinn Shaders  09:11

Basic Shaders: The Anisotropic, Ramp, and Surface Shaders  08:57

Texture Nodes and Bump Maps  09:03

Shading Networks  10:59

Using the Substance Texture  07:36

Introducing UV Mapping  06:54

Working with UVs and UV Snapshots  07:28

Basic Maya Lighting

World-Class Training

1 / 2© copyright 2012 video2brain.

All rights reserved. video2brain and the video2brain logo are trademarks registered to video2brain.

Page 2: Learning Autodesk Maya 2013 a Video Introduction Toc

Basic Maya Lighting  

Three-Point Lighting  09:17

Maya Lights Overview  08:56

Manipulating and Animating Lights  08:15

Rendering Shadows  09:48

Light Linking  05:04

Basic Lighting Effects  09:07

Basic Maya Rendering  

Creating and Manipulating Cameras  12:36

Outputting Renders  13:54

Render Settings: Quality and Motion Blur  09:10

IPR Rendering  03:31

Raytracing: Reflections, Refractions, and Shadows  12:13

Controlling Object Render Stats  02:29

Batch Rendering a Sequence  04:38

Rendering in Layers  08:39

Compositing Render Layers and Creating a Shadow Pass  07:12

Basic Animation  

The Basics of Animating in 3D  02:37

Keyframe Basics  08:25

The Graph Editor  10:55

Creating Skeletons and Constraints  10:51

Using Set Driven Key  06:43

The Connection Editor  04:29

The Expression Editor  07:14

Skin Binding  04:42

Mental Ray Shading and Lighting  

Introducing mental ray  07:29

Mental Ray Area Light and Decay Rates  05:54

The Mia and Car Paint Shaders  09:35

Using the Physical Sun and Sky System  09:49

Indirect Lighting with mental ray  

Important mental ray Render Settings  08:47

Introducing Final Gather  08:46

Controlling Final Gather  05:05

HDRI Fundamentals  04:03

Using an HDRI with mental ray (Part 1)  08:01

Using an HDRI with mental ray (Part 2)  05:27

2 / 2© copyright 2012 video2brain.

All rights reserved. video2brain and the video2brain logo are trademarks registered to video2brain.