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Las Vegas XNA Users Group
October 2007 MEETING!
Presented byCharley Jones
A+, MOUS, MCP, MCSA, MCSE, MCDBA, MCAD, MCT, PMP, ITILMCTS: SQL Server 2005, MCITP: SQL Server 2005 Administration
And Codi FaulknerProgrammer in Training!
WELCOME!!!!
Las Vegas XNA Users Group
Announcing the Las Vegas XNA Users Group
LVXUG.ComGame development for PC & Xbox 360.
Meeting 3rd Monday on the Month?
Las Vegas XNA Users Group
Elections!
We don’t need no stink’n elections.
Charley JonesFound, President,
Self Appointed Dictator
Codi FaulknerVice President
Las Vegas XNA Users Group
WE NEED SCHMOOZE!
Waiting on that first delivery of Schmooze from Microsoft! They gave us 100
schmooze points to spend however we like. Anything from Zunes to TShirts.
Sorry, I went with Tshirts, Coffee Mugs, and books on C# Express!
Keep those points coming!Log onto CodeZone.Com
Register for LVXUG
Las Vegas XNA Users Group
TimeLine
8/13/2006Microsoft Announces XNA
8/30/2006XNA Beta 1 Released
11/02/2006XNA Beta 2 Released
Las Vegas XNA Users Group
TimeLine
12/11/2007Microsoft Releases XNA 1.0
4/24/2007Microsoft Release XNA 1.0 Refresh
(Think of that as version 1.1)
8/13/2007Microsoft Announces XNA 2.0 (December?)
Las Vegas XNA Users Group
TimeLine
7/2/2007Garage Games releases Torque X
8/13/2007Microsoft Announces XNA 2.0
Late 2007 Release(December?)
Las Vegas XNA Users Group
TimeLine
To put that in perspective,
About 2 major releases per year.
Major release planned for December.Will truly open doors!
Las Vegas XNA Users Group
Capabilities?
Generate 2d / 3d games for both PC & XBOX
Sound, Controllers, Layers, the works…
All setup is already done for you.Just pick a template and add code!
Las Vegas XNA Users Group
Limitations?
Only works with C# Express
Must have a Creators Club Membership to Deploy to XBOX 360.
To run on 360, must share all code with partner. They must also have a club membership.
No support for XBOX Live!
Las Vegas XNA Users Group
How does XNA Work?
C# Express
XNA GameStudio Express
PC
XBOX 360
VS SP 1
VS SP 1 Vista
Las Vegas XNA Users Group
Where does Torque X – Torque X Builder fit in?
Free download for Creator’s Club Members
Free updates as long as you have a Creator’sClub Membership.
A set of high level library for handling 2d objects.
3d is on the way.
Las Vegas XNA Users Group
How does XNA Work?
C# Express
XNA GameStudio Express
Torque X (TX)Torque X Builder
(TXB)
PC
XBOX 360
VS SP 1
VS SP 1 Vista
Las Vegas XNA Users Group
So, what’s the big deal with TorqueX/Builder?
Torque X generates C# code to build games in XNA. You must still compile, deploy, and
execute using Game Studio Express.
Torque X Builder is really the licensed part. It is GUI allowing you to add objects, properties, and
methods. This data is all saved in XML.
The magic is that Torque X reads “levels” from XML files. You don’t have to hard code objects,
but still have the ability to do so!
Las Vegas XNA Users Group
So, what’s the big deal with TorqueX/Builder?
Could you live without Torque X?
Yes.
Would you want to?
Maybe… It’s got overhead…
Las Vegas XNA Users Group
What’s New with XNA Game Studio (2.0)?
XNA Game Studio 2.0 works in all versions of Visual Studio 2005. This includes Standard and Professional, as well as many other specific editions.
The new and improved interface makes it easier to manage your Xbox 360 console.
Managing and building content is easier and more consistent in XNA Game Studio.
Las Vegas XNA Users Group
What’s New with XNA Game Studio (2.0)?
Includes project templates for content importers and processors.
Can configure how content is processed with the new ability to set parameters on Content Processors.
Las Vegas XNA Users Group
What’s new in the XNA Framework (2.0)?
Create rich multiplayer games over Xbox LIVE using the new networking APIs.
Create Audio more effectively with the new XACT editor!
Host XNA Framework games easily inside a Windows Form.
Las Vegas XNA Users Group
What’s new in the XNA Framework (2.0)?
Use the virtualized GraphicsDevice: no more special code to handle device reset and recreate!
Take advantage of render targets that are more flexible, consistent, and easier to use. Xbox 360 and Windows now support multiple render targets (MRTs) as well.
Easily nest one component inside another thanks to improvements in GameComponent.