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Lance Spitzner securingthehuman.sans.org [email protected] @securethehuman

Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game – –

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Page 1: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

Lance [email protected]@securethehuman

Page 2: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

WindowsOS vs. HumanOS

2002 20122004 2006 2008 2010

SecurityCo

ntrols

TrustworthyComputingSoftwareRestrictionPolicies

AutomaticUpdatingMicrosoftSecureDevelopmentLifecycleFirewallEnabledbyDefaultBaselineSecurityAnalyzerDataExecutionProtection(DEP)

MaliciousSoftwareRemovalTool

WindowsDefender

ASDLUserAccountControlBitlockerWindowsServiceHardeningMandatoryIntegrityControl

AppLockerEncryptedFileSystem

MicrosoftSecurityEssentialsEMET

2014

HumanOS

WindowsOS

Page 3: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

Non-existent

Compliance Focused

Promoting Awareness & Behavior Change

Long-Term Sustainment &Culture Change

MetricsFramework

SecurityAwarenessMaturityModel

Page 4: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

Fogg Behavior Model

Page 5: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

Communication

• Most organizations have teams of security experts and know what the human risks are.

• Where we fail is communicating the solution – curse of knowledge.

• Security Communications Officer

Page 6: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

2016 Sec Awareness Report

Page 7: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

Start with WHY• Why does cyber security matter?• Communicate at an emotional level, do not

rationalize• Condense message to core, something

people can easily understand.– Kotter [Leading Change] calls this the Vision– Heath [Made to Stick] call this the Commander’s

Intent.

Page 8: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

How Organization BenefitsInstead of changing your culture, play on your organization’s existing culture

– Industrial Control System (ICS) industries have a very strong safety culture, cyber security contributes to safety

– Healthcare has a strong culture of patient care, cyber security contributes to the wellbeing of patients

– Where does your employees’ pride come from?

Page 9: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

How Individual Benefits• Keep message positive, focus on how

security enables (addresses blocker issue)• Your awareness topics are same for both

and work, focus on personal benefit– Far more likely to listen– Security becomes part of their DNA, same

behaviors at home and work

Page 10: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

Organizational Culture• How do we communicate this new vision?• Start with defining your culture

– Conservative vs. outgoing– Different definitions of offensive – Generational differences– Localization

• You may have multiple cultures

Page 11: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

Outgoing• Examples include marketing firms,

technology companies, universities, and hospitality

• Outgoing cultures prefer– Using the latest technology such as social media

or mobile devices– Watching content as opposed to reading content– Fun / entertaining material

Page 12: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

Conservative• Examples include financials, insurance,

defense industry or law firms• Conservative cultures prefer

– Content that is subdued and professional– Prefer to read content as opposed to watching

content– May prefer to work directly with people

• A conservative culture can be an advantage, easier to stand out

Page 13: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

Push vs. Pull• Push: Sending information to people• Pull: People get information on their own

– People too busy for scheduled events– Peoples’ e-mail boxes are overwhelmed– Communications departments are limiting what

you can push out– Competing with other training communications

Page 14: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

Computer Based Training

Page 15: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

Newsletters• Monthly or quarterly

newsletter• Keep it short, non-

technical, and easy to read, include contact information

• Track downloads• Be prepared for it to go

home / go viral

Page 16: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –
Page 17: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

Security Blog

• Simple, interactive way to reach people on their own schedule

• Update your blog 1-3 times a week with engaging content

• Titles are everything• Engaging content that is not too long or too

short

Page 18: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

Promotional Items

DoNotWriteYourPasswordOnThis

Page 19: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

Mascots / Tag Lines

Idon’t like ithere!There isnothing toeat!

Ilike ithere!There is lots ofinformation to satify my stomach!

Page 20: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

Self-Education (Pull Method)Create a central security portal for employees

– Links to trusted tools – Downloads for materials and presentations– Security Blog or news updates– Online form for submitting questions or incidents– Scan my computer– Glosassary of terms or FAQ– Examples / results of phishing assessments– Training or internally created videos– Update site regularly so people want to return

Page 21: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

Ambassador Program• Instead of training coming from the top

down, the training comes from peers• Security team trains volunteers to become

ambassadors, provides ambassadors with resources, then ‘embeds’ them throughout the organization

• Have ambassadors help create your materials

Page 22: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

Ambassador Keys to Success• Motivation

– Recognize ambassadors for their work (e-mail their boss / HR, letter from CEO, team shirts)

– Chance to build their network throughout org– Chance to develop new skills / make a difference

• Ability– Train ambassadors– Provide resources such as a portal, dedicated

maillist, premade FAQs, and presentations– Budget

Page 23: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

Gamification• The concept of turning learning into a game

– www.khanacademy.org– www.codeacademy.org

• Recognize people for secure behaviors through levels, badges or progression maps so people can visualize their progress

• Not for everyone

Page 24: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

Salesforce

Page 25: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

Leveraging Leadership• Ensure your leaders understand the

important role they play• Often leaders believe in your security mission,

but do not know how to demonstrate that. Give them examples of key behaviors to show or things to say to employees

• Reach them through their assistants

Page 26: Lance Spitzner - sans.org · PDF filemaillist, premade FAQs, and presentations – Budget. Gamification • The concept of turning learning into a game –   –

SummaryCommunication is where most awareness programs fail. The key to making it stick is focus on how people benefit and hit them with multiple methods.

securingthehuman.sans.org/events