Lachria Character Sheet

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    Attack: Charisma vs. AC

    Target: One creatureStandard Action Melee weaponArcane, WeaponAt-Will

    .Your weapon stroke guides your allies , showing them where to

    focus their attacks

    Hit: 1[W] + Charisma modifier damage, and the targettakes a 2 penalty to the defense of your choice until theend of your next turn.

    Level 21: 2[W] + Charisma modifier damage.

    You unleash a string of insults at your foe, weaving them with

    Arcane, Charm, Implement, PsychicStandard Action Ranged 10Target: One creatureAttack: Charisma vs. Will

    Hit: 1d6 + Charisma modifier psychic damage, and thetarget takes a 2 penalty to attack rolls until the end ofyour next turn.

    Level 21: 2d6 + Charisma modifier damage.

    At-Will

    dic magic to send the creature into a blind rage.bar

    Minor Action PersonalEncounter

    You call upon your furious nature to improve your odds ofharming your foe.

    your last turn. If your attack hits and deals damage, addyour Charisma modifier as extra damage.

    Effect: You can channel your fury to gain a +1 power bonus

    You resort to the simple attack you learned when you first pickedup a melee weapon.

    At-WillWeaponStandard Action Melee weapon

    Target: One creatureAttack: Strength vs. ACHit: 1[W] + Strength modifier damage.Increase damage to 2[W] + Strength modifier at 21st level.Special: You can use an unarmed attack as a weapon to

    make a melee basic attack.

    basic attack.

    attack, and wizards can use magic missile as a ranged

    Increase damage to 2[W] + Dexterity modifier at 21st level.

    Attack: Dexterity vs. AC

    Target: One creatureStandard Action Ranged weapon

    WeaponAt-Will

    Special: Weapons with the heavy thrown property (seepage 216) use Strength instead of Dexterity for attack

    Special: Warlocks can use eldritch blast as a ranged basicrolls and damage rolls.

    You resort to the s imple attack you learned when you first pickedup a ranged weapon.

    Ranged Basic Attack

    Melee Basic Attack Basic Attack Bard Attack 1Guiding Strike

    Vicious Mockery

    Tiefling Racial PowerInfernal Wrath

    Hit: 1[W] + Dexterity modifier damage.

    Powers

    Bard Attack 1

    to your next attack roll against an enemy that hit you sinc e

    You never had a heart of your own

    kill joy, bad guy

    big talking, small fry

    youre just an old barrow boy

    Youre just an overgrown schoolboy

    let me tell you riiiiight

    dog with disease,

    youre the king of the sleaze

    Insane! Should be put inside!

    Youre a sewer rat decaying in a cesspool of pride

    Here we stand or here we fall

    History wont care at all

    Make the bed; light the light

    Lady Mercy wont be home tonight

    We dont waste no time at all

    Dont hear the bell but you answer the call

    It comes to you as to us all

    Were just waiting for the hammer to fall

    Oh, evry night, and every day

    A little piece of me is falling away

    But lift your face the Western Way

    Build your muscles as your body decays

    Toe your line and play their game

    Let the anaesthetic cover it all

    Till one day they call your name

    You know its time for the hammer to fall

    Basic Attack

    We gonna tear it up

    Stir it up

    Break it up; baby!

    You gotta tear it up

    Shake it up

    Make it up as you go along

    Tear it up, yeah!Square it up, yeah!

    Wake it up, baby!

    Tear it up

    Stir it up

    Stake it out, and you cant go wroooooong

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    Powers

    Minor Action Personal ArcaneEncounterEffect: You gain a +5 power bonus to the next Diplomacy

    check you make before the end of your next turn.

    ompelling oratory.simplest speech into cYou infuse your words with arcane power, transforming even the

    Level 26: 5d6 + Charisma modifier additional hit points. Level 21: 4d6 + Charisma modifier additional hit points.Level 16: 3d6 + Charisma modifier additional hit points. Level 11: 2d6 + Charisma modifier additional hit points.Level 6: 1d6 + Charisma modifier additional hit points.

    Target: You or one ally in burst (10 at 11th level, 15 at 21st level)Minor Action Close burst 5

    Arcane, HealingEncounter (Special)

    our allys stamina and making wounds seem insignificant.You utter words laden with preternatural inspiration, restoring

    additional hit points equal to your Charisma modifier.You also slide the target 1 square.

    Effect: The target can spend a healing surge and regain

    only once per round. At 16th level, you can use this powerSpecial: You can use this power twice per encounter, but

    three times per encounter, but only once per round.

    Bard FeatureMajestic Word

    Bard Feature

    Encounter Arcane, Charm, ImplementStandard Action Ranged 5Target: One creatureAttack: Charisma vs. Will

    allies can make a melee basic attack against the target as

    Virtue of Cunning: The power bonus to the attack roll

    Words of Friendship

    y

    Encounter Arcane, Weapon

    Standard Action Melee weapon

    Target: One creatureAttack: Charisma vs. Reflex

    Virtue of Cunning: The bonus to damage rolls equals 1 +against the target until the end of your next turn.

    Hit: 1[W] + Charisma modifier damage, and each allywithin 5 squares of you gains a +2 bonus to damage rolls

    our allies attacks against the same foe.The mark of your weapon on your targets hide gives strength to

    Bard Attack 3Cunning Ferocity

    your Intelligence modifier. (+4)

    yYou fog your foe s mind, causing it to stumble past your all ies.

    Bard Attack 1Blunder

    target 2 squares. During the slide, you or one of your

    a free action, with a +2 power bonus to the attack roll.

    Hit: 1d6 + Charisma modifier damage, and you slide the

    allies can make a melee basic attack against the target as

    equals 1 + your Intelligence modifier. (+4)

    Yesterday my life was in ruins

    Now today I know what Im doing

    Got a feeling I should be doin all right

    Doin all right

    Where will I be this time tomorrow?Jumping for joy or sinking in sorrow?

    Anyway; I should be doin all right

    Doin all right

    Oooh, you make me live

    Whatever this world can give to me

    Its you, youre all I see

    Oooh, you makin me live now honey

    Oooh, you makin me live

    Youre the best friend

    That Ive ever had

    Ive been with you such a long time

    Youre my sunshine

    And I want you to know

    That my feelings are true

    I really love youYoure my best friend

    Pressure! Pushing down on me

    Pressing down on you, no man ask for

    Under pressure, that burns a building down

    Splits a family in two

    Puts people on streets

    Its the terror of knowing

    What this world is about

    Watching some good friends

    Screaming, let me out!

    Im the hitman!

    Stand aside

    Im the hitman!

    I want your life

    Aint no escaping

    Im the hitman

    Im your prize

    But this hitman

    Can cut you down to size

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    within 5 squares of you gain a +1 power bonus todamage rolls and saving throws. In addition, wheneveryou or an ally reduces an enemy to 0 hit points with anattack, you and any ally within 5 squares of the enemycan shift 1 square as a free action.

    Effect: Until the end of the encounter, you and any allyMiss: Half damage.Hit: 2[W] + Charisma modifier damage.Attack: Charisma vs. AC

    Target: One creatureStandard Action Melee weapon

    Arcane, Charm, Weapon

    ords drive allies forward to attack.wYour voice crescendos as you s ing of victory. Your inspirational

    Powers

    Daily

    Verse of Triumph Bard Attack 1

    .

    DailyStandard Action Ranged 10 ArcaneTarget: One ally

    Your song of protection trips from ally to ally, cloaking each onein a magical shield.

    Effect: The target gains a +2 power bonus to all defensesuntil the end of your next turn.

    Sustain Minor: The effect persists. When you sustain theeffect, you can transfer it to another ally within 10 squaresof you.

    Canon of Avoidance Bard Utility 2

    Ive paid my dues

    Time after time

    Ive done my sentence

    But committed no crime

    and bad mistakes

    Ive made a few

    Ive had my share of sand kicked in my face

    But Ive come through

    We are the champions my friends

    And well keep on fighting till the end

    We are the champions, we are the champions

    No time for losers cause we are the champions

    of the woooooorld

    I was told a million times

    Of all the troubles in my way

    Little better every day

    But if I crossed a million rivers

    And I rode a million miles

    Then Id still be where I started

    Bread and butter for a smile

    Well I sold a million mirrors

    In a shop in Alley Way

    But I never saw my face

    Might he grow a little wiser

    In any window any day

    Now they say your folks are telling you

    Be a super star

    But I tell you just be satisfied

    To stay right where you are

    keep youtself alive!

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    Items

    Equipped Items

    Belt pouchRations, trail

    BackpackBedrollFlint and steel

    Hempen rope, 50 feet2 sunrodsWaterskin

    Weapon: Longsword, Longbow

    Bard Implement: Bozouki

    Ritual BookWand

    ChainmailStandard Adventurer s Kit

    Climber s KitGrappling hookHammer10 pitons

    Power (Daily

    Lvl 2 +1

    Armor: Chain

    Enhancement:AC

    Lvl 12 +3 13,000 gp Lvl 27 +6 1,625,000 gpLvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp

    520 gp Lvl 17 +4 65,000 gp

    Property: When you spend an action point to take an extraaction, you also gain a +2 bonus to all defenses until the

    end of your next turn.

    granted by the armor s property. Instead, an ally within 5

    squares of you uses their second wind as a free action.

    This chainmail fortifies those who take bold action in battle.

    Healing): Free Action. Trigger: You spend

    an action point.Effect: you forgo the bonus to all defenses

    Hero s Armor Level 2+

    Elf hair (taken from Echo)Dragonborn knucklebones (taken from Kharduun)Crossbow (taken from enemy)Silver Fork (taken from tower)Skull fragment

    Armor: Hero s Armor (Level 7)

    Waist: Belt of Sacrifice (Level 7)

    Level 27: +3 item bonus.Level 17: +2 item bonus.bonus to his or her healing surge value.

    Property: Each ally within 5 squares of you gains a +1 itemItem Slot: WaistLvl 17 65,000 gpLvl 7 2,600 gp Lvl 27 1,625,000 gp

    Belt of Sacrifce Level 7+

    This belt of leather allows you to help others heal.

    surges. An ally within 5 squares of you regains one healingHealing): Minor Action. Lose two healingPower (Daily

    surge.

    Stored Items

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    Linguist

    Bardic Knowledge

    Feats

    to its defenses.this one, your familiar gains a

    Any arcane classFAMILIAR [FAMILIAR]

    +1

    Arcane FamiliarPrerequisite: Any arcane classBenefit: You gain a familiar. For each familiar feat

    you have beyond this one, your familiar gains a +1bonus to its defenses.

    Languages: Draconic, Supernal, Deep Speech

    Contant benefit

    active benefits

    Ravens are known for their keen senses and skill in uncovering

    hidden knowledge.sene low-light vision

    speed 2, fly 6 (hover)

    you gain a +4 bonus to Perception checks made to find

    hidden objects.

    and it can converse with other creatures. When it speaks,

    you hear everything it says and hear everything spoken to it.

    you can dictate its answers if you so choose.

    Corwin

    speak, read, and write these languages fluently.Benefit: Choose three languages. You can now

    Special: You can take this feat more than once.

    Each time you select this feat, choose three new lan-guages to learn.

    raven speech : A raven can speak any language you know,

    Benefit: You gain a +2 feat bonus to Arcana, Dun-geoneering, History, Nature, Religion, and Streetwisechecks.

    Raven Familiar

    Prerequisite: Bard

    Prerequisite: Int 13

    Prerequisite: Trained in Arcana or ReligionBenefit: You can master and perform rituals of

    rituals.

    Religion skill is required to understand how to performHeal skill or the Nature skill, the Arcana or the

    your level or lower. Even though some rituals use the

    Ritual Caster

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    speak and write the language.

    and an Arcana check result of 35 or higher allows you toyou to understand it in both forms for the next 24 hours,seen as a piece of writing within the past 24 hours allows

    Using this ritual on a language you have both heard andyou know for the duration.

    write the language in its native script or in any other scripthours and, if your Arcana check result is 35 or higher, to

    of writing allows you to read the language for the next 24Using this ritual on a language you have seen as a piece

    the language fluently for the duration.

    and, if your Arcana check result is 35 or higher, to speakyou to understand it when spoken for the next 24 hours

    Using this ritual on a language you have heard allows24 hours.

    heard or a piece of writing you have seen within the pastWhen beginning the ritual, choose a language you have

    Key Skill: ArcanaMarket Price: 50 gp

    Component Cost: 10 gp

    Duration: 24 hours

    Time: 10 minutes

    Category: ExplorationLevel: 1

    tures before you clarifies into something you understand.As you finish the ritual, the guttural language of the crea-

    Comprehend Language

    forming the ritual.Focus: A musical instrument you play as part of per-

    groups speed as the slowest members speed + 2.

    you and the allies can travel in an hour or a day, treat thether than normal. For the purpose of determining how farheard the whole performance of the ritual can travel far-

    For the rituals duration, you and up to eight allies who

    Prerequisite: Bard

    Duration: 8 hours Key Skill: Arcana (no check)Time: 10 minutes Market Price:

    75 gp

    Category: Exploration plus a focus worth 5 gpLevel: 1 Component Cost: 10 gp,

    off the drudgery of the journey.Your chant lifts your allies steps and helps take their minds

    Travelers Chant

    Rituals

    the circle.a standard action to obscure the inscription and breakdoing so breaks the circle. Unaffected creatures can takecheck result when passing through the boundary, butaffected origin take force damage equal to your Arcanaaffect the boundary in any way. Other creatures of ancircle, affect creatures through the circles boundary, orArcana check result minus 10 cannot pass through the

    An affected creature whose level is lower than yourthe circle (and it must be a circle).The circle requires 1 minute to inscribe per square insideor all. The last option applies a 5 penalty to your check.choose aberrant, elemental, fey, immortal, natural, shadow,origin to enter or pass. When performing the ritual, youthese symbols make it difficult for creatures of a particularwith arcane symbols of protection. If drawn correctly,You inscribe a circle on the ground, a circle emblazoned

    Key Skill: ArcanaMarket Price: 250 gp

    Component Cost: 100 gp

    Duration: Until broken

    Time: 1 hour

    Category: BindingLevel: 5

    not save you for long! it hisses.sparks briefly as the demon tests the boundary. This willThe circle of symbols scratched into the ground glows and

    Magic Circle

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    Rituals

    Nature check result.

    warwing drake is tamed as determined by your Arcana or

    creature. When you successfully perform this ritual, the

    bound inside a magic circle drawn to bind a natural

    To perform this ritual, you require a single warwing drake

    key sill: Arcana or Nature

    Market price: 250 gp

    Component Cost: 100 gp

    duration: Permanent

    time: 1 Hour

    (see text)

    Category:Creation

    leve: 5

    energy.

    tame a warwing drake with a violent burst of psychic

    Like the dragonborn beastmasters of old, you instantly

    ligence, the drake dies.If use of this ritual reduces a warwing drake to 0 Intel-

    language the ritual caster selects.

    the ability to speak, the drake speaks in a broken form of a

    potential riders and masters. If the ritual grants the drake

    designates. Such a drake can be trained to accept other

    is loyal to the ritual caster or someone the ritual caster

    rider and riding gear, and it understands commands. It

    A tame and trained warwing drake is ready to accept a

    Mindshape

    Warwing Drake

    Chck rsul effc on Wawng dak

    7 o low 4 in; aacks all oh caus.

    813 2 in; sll wl.1419 1 in; am an an.

    2025 tam an an.

    26 o hgh tam an an; can spak

    large natura beast (mount, retie) Xp 175

    intatve +6 sene percetion +10

    hp 56; Bloodied 28

    aC 18; fortitude17, reflex 15,Will 16

    immune fear (while flying)

    speed 8, fly 8, overland flight 12; see alsoflyby attack

    m Bite (standard; at-will)

    +9 vs. AC; 1d10 + 4 damage.

    M Claw (standard; at-will)

    +8 vs. AC; 1d6 + 4 damageM flyby attck (standard; at-will)

    claw attacks at any point during that movement. The drake

    doesnt provoke opportunity attacks when moving away

    from a target of either attack.

    fearless flight (while flying and mounted by a friendly rider of

    4th level or higher; no action) Mount

    Attackers cant target the warwing drakes rider when the

    drakes movement provokes opportunity attacks.

    alignment Unaligned languages

    skill Athletics +11

    str 18 (+6) dex 15 (+4) Wis 16 (+5)

    Con 16 (+5) int 6 (+0) Cha 10 (+2)

    The warwing drake flies up to 8 squares and makes two

    Warwing Drake Level 4 Skirmisher

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    Feat

    ures

    encounter power.

    Infernal Wrath: You can use infernal wrath as an

    level.

    Fire Resistance: You have resist fire 5 + one-half your

    against bloodied foes.Bloodhunt: You gain a +1 racial bonus to attack rolls

    Vision: Low-lightSpeed: 6 squaresSize: Medium

    rangedscimitar, short sword, simple ranged, military

    Weapon Proficiencies: Simple melee, longsword,light shield

    Armor Proficiencies: Cloth, leather, hide, chainmail;

    of old.master the power contained in the lore and sagas

    through words and music, st udying long and hard toPower Source: Arcane. You channel magical power

    ments, making controller a natural secondary role.allies. Your spells also include significant control ele-

    Role: Leader. Your spells inspire and invigorate your

    You gain the majestic word power.The arcane power of a bards voice can heal allies.Majestic Word

    you can perform three.lower without expending components; at 21st level,can perform two bard rituals per day of your level orany focus required by the ritual. At 11th level, younents, although you must pay any other costs and useday of your level or lower without expending compo-

    In addition, you can perform one bard ritual perritual.a prerequisite (see Chapter 4) and another 1st-levelhave mastered: one 1st-level ritual that has bard asand it contains two rituals of your choice that youing you to use magical rituals. You own a ritual book,You gain the Ritual Caster feat as a bonus feat, allow-Bardic Training

    Languages: Common, Primordial

    Bard Class Features

    Tiefling Race Features

    produce in the hands of a skilled musician.power they offer, but for the wondrous melodies they

    sure these magic musical instruments not only for thepowers and bard paragon path powers. Bards trea-(see Chapter 3) can be used as implements for bard

    Songblades and some magic musical instrumentswand, you can still use these powers.powers that have the implement keyword. Without adamage rolls of bard powers and bard paragon pathenhancement bonus to the attack rolls and theWhen you wield a magic wand, you can add itsBards use wands to direct and control their spells.

    Implements

    gain the words of friendship power.simplest argument into a compelling oration. YouBards use magic to honey their words and turn theWords of Friendship

    at a time.A character can be affected by only one Song of Restyour Charisma modifier with each healing surge.character regains additional hit points equal tospends healing surges at the end of the rest, thatby your Song of Rest. When an affected characterrest, you and each ally who can hear you are affectedWhen you play an instrument or sing during a short

    Song of Rest

    You gain a +1 bonus to untrained skill checks.Skill Versatility

    more than one class.You can choose class-specific multiclass feats fromMulticlass Versatility

    Virtue of Cunning

    fier, you can slide that ally 1 square as a free action.squares of you equal to 5 + your Intelligence modi-

    enemy attack misses an ally within a number ofVirtue of Cunning: Once per round, when an

    Implements: Wands, Instruments