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Kristine Deray is an academic and design / research consultant. Her research and creative practice is interdisciplinary spanning, design, human computer interaction, human movement and the creative arts. Her research centers on the lived experience of people and how interaction shapes such experience, with an emphasis upon the way communication as a dynamic interactive process, unfolds between people and, between people and technologies. She is particularly engaged with the exploration and the application of novel interactive interfaces based on physical metaphors. An ongoing tenet in her research is the exploration of human movement as a system in action that is capable of constructing a language. Design methods and tools for, human centered and participatory – collaborative design, are areas actively engaged with in her ongoing research and professional activity. Kristine Deray’s doctoral thesis, Human Movement as a Framework for Developing Computational Representations of Interactions, investigated the process of interaction, and how that process is enacted. The conceptual modelling that enables the method for designing representations of interactions follows the elements of human movement. The thesis provides a framework for extracting information about: the interaction process, the dynamics of interactions, how to utilize that information in order to improve the process itself, and, construct from interpretative analysis responses to complex design issues. Specifically the thesis contributed, a methodology for modeling interactions, the InteractionSystem (IS) methodology, based on the analogy between two physical systems; a visual language, Kinetic InterActing (KIA), for expressing information about the interaction process; a methodology for qualitative and quantitative analysis of interactions that introduces an alternative conceptual organization for the space of techniques concerning visual analysis; and, design guidelines for visualisation of information about the interaction process that support flexible, extendable and modular features of the language and assist with replication of the language over different displays , such as, mobile systems.

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Kristine Deray is an academic and design / research consultant. Her research and creative practice is interdisciplinary spanning, design, human computer interaction, human movement and the creative arts. Her research centers on the lived experience of people and how interaction shapes such experience, with an emphasis upon the way communication as a dynamic interactive process, unfolds between people and, between people and technologies. She is particularly engaged with the exploration and the application of novel interactive interfaces based on physical metaphors.  An ongoing tenet in her research is the exploration of human movement as a system in action that is capable of constructing a language.  Design methods and tools for, human centered and participatory –collaborative design, are areas actively engaged with in her ongoing research and professional activity.

Kristine Deray’s doctoral thesis, Human Movement as a Framework for Developing Computational Representations of Interactions, investigated the process of interaction, and how that process is enacted.  The conceptual modelling that enables the method for designing representations of interactions follows the elements of human movement. The thesis provides a framework for extracting information about: the interaction process, the dynamics of interactions, how to utilize that information in order to improve the process itself, and, construct from interpretative analysis responses to complex design issues.  Specifically the thesis contributed, a methodology for modeling interactions, the InteractionSystem (IS) methodology, based on the analogy between two physical systems; a visual language, Kinetic InterActing (KIA), for expressing information about the interaction process; a methodology for qualitative and quantitative analysis of interactions that introduces an alternative conceptual organization for the space of techniques concerning visual analysis; and, design guidelines for visualisation of information about the interaction process that support flexible, extendable and modular features of the language and assist with replication of the language over different  displays , such as, mobile systems.