8
King Henry School KS4 Creative iMedia R087 Knowledge Organiser LO1: Software & Peripherals You must be able to identify a wide range of hardware, software and peripherals required to create and view multimedia. Peripheral Devices A peripheral device is something that can be added to a computer/laptop that has a specific purpose. Its purpose will be to add additional functionality or to aid a computer system with a specific task. Peripheral devices are typically hardware systems that are considered to be auxiliary (provides help or support) to a system, for examples, a multimedia computer. Peripheral devices can be input devices, output devices or a combination of output and input devices known as hybrid devices. Multi function devices are examples of hybrid peripheral devices. They are not just printers because they are also have scanners built into them. A scanner is used to create a digital image of a document or photograph which can be then edited in multimedia software. Many will be able to produce photographic quality prints. A peripheral device is essentially any device that can be unplugged from a computer system, such as; mice, cameras, speakers, video cameras, microphones or keyboards. These provide a specific purpose, they are generally easy to upgrade as technology improves. For example, external hard drives are becoming faster and are increasing in storage capacity. Examples of Audio Software Audacity: Free audio editing software. Ideal for creating podcasts. Adobe Audition: Professional Audio editing for studio broadcast quality music and voice. Spotify: Streaming audio playback software. iTunes: Audio file online purchase and playback software Examples of Video Software Adobe Premiere Pro: Industry standard professional video editing used for broadcast quality programmes and movies. Final Cut Pro: Apple Mac professional video editing software. iMovie: Apples consumer video editing software that is available iPhone, iPad and Mac Blender: A free multiplatform video editing software for 3D animation and modelling. Examples of Image Software Adobe Photoshop: Leading software for editing and creation of bitmap images. Adobe Lightroom: Leading software for developing digital photographs. Capture One: Professional photographer image capture and editing of large digital photographs. Adobe Illustrator: Leading software for editing and creation of vector images. Note: There are many other examples of multimedia software used for a variety of purposes, whether animation, editing, creation or viewing.

King Henry School KS4 Creative iMediaR087 Knowledge

  • Upload
    others

  • View
    1

  • Download
    0

Embed Size (px)

Citation preview

Page 1: King Henry School KS4 Creative iMediaR087 Knowledge

King Henry School KS4 Creative iMedia R087 Knowledge Organiser

LO1: Software & PeripheralsYou must be able to identify a wide range of hardware, software and peripherals required to create and view multimedia.

Peripheral DevicesA peripheral device is something that can be added toa computer/laptop that has a specific purpose. Itspurpose will be to add additional functionality or toaid a computer system with a specific task.

Peripheral devices are typically hardware systems thatare considered to be auxiliary (provides help orsupport) to a system, for examples, a multimediacomputer.

Peripheral devices can be input devices, output devicesor a combination of output and input devices known ashybrid devices.

Multi function devices are examples of hybrid peripheral devices. They are not just printers because they are also have scanners built into them. A scanner is used to create a digital image of a document or photograph which can be then edited in multimedia software. Many will be able to produce photographic quality prints.

A peripheral device is essentially any device that can be unplugged from a computer system, such as; mice, cameras, speakers, video cameras, microphones or keyboards. These provide a specific purpose, they are generally easy to upgrade as technology improves. For example, external hard drives are becoming faster and are increasing in storage capacity.

Examples of Audio Software

Audacity: Free audio editing software. Ideal for creating podcasts.

Adobe Audition: Professional Audio editing for studio broadcast quality music and voice.

Spotify: Streaming audio playback software.

iTunes: Audio file online purchase and playback software

Examples of Video Software

Adobe Premiere Pro: Industry standard professional video editing used for broadcast quality programmes and movies.Final Cut Pro: Apple Mac professional video editing software.

iMovie: Apples consumer video editing software that is available iPhone, iPad and Mac

Blender: A free multiplatform video editing software for 3D animation and modelling.

Examples of Image Software

Adobe Photoshop: Leading software for editing and creation of bitmap images.

Adobe Lightroom: Leading software for developing digital photographs.

Capture One: Professional photographer image capture and editing of large digital photographs.

Adobe Illustrator: Leading software for editing and creation of vector images.

Note: There are many other examples of multimedia software used for a variety of purposes, whether animation, editing, creation or viewing.

Page 2: King Henry School KS4 Creative iMediaR087 Knowledge

King Henry School KS4 Creative iMedia R087 Knowledge Organiser

LO1: HardwareYou must be able to identify a wide range of hardware, software and peripherals required to create and view multimedia.

High speed (clock speed) and multiple core CPUs will reduce the time taken

to edit and produce multimedia products.

Monitors are required to reproduce the multimedia. Photographic monitors are able to reproduce most of the colours accurately

Video cards use high speed GPUs and fast memory to do the maths needed to

create high resolution, high colour depth images in fractions of a second.

SSD drives are the latest technology for storing computer files and

software. They use computer chips that are faster at reading and writing data that conventional HDDs which

use magnetic spinning disks.

High quality sound cards are needed for professional audio recording and

playback. They will have several inputs for instruments, microphones and

outputs for monitors.

Touchpads are specialist input devices that are used predominantly for photo editing. They use a pen to select and mark-up edits. They are more flexible than mice and sense

how hard the pen is pushed.

Page 3: King Henry School KS4 Creative iMediaR087 Knowledge

King Henry School KS4 Creative iMedia R087 Knowledge Organiser

LO1: Bandwidth and speedYou must be able to demonstrate a thorough understanding of connection, bandwidth and data transfer speeds

Computer networks will send data using 1s and 0s, which are called bits. So one bit is either a 0 or a 1.

The communication speed of a computer network is determined by how many bits can be sent in one second (bits/s).

1 thousand bits per second = 1 kilobits/s = 1kb/s1 million bits per second = 1 Megabits/s = 1Mb/s1 billion bits per second = 1 Gigabits/s = 1Gb/s

A bandwidth of 10 Mb/s maximum 10 million bits in one second

A larger bandwidth of 100 Mb/s maximum 100 million bits in one second10 Mb/s 100 Mb/s

Bandwidth

Example: sending a high resolution tiff file that is 100 Mbits in size:

size/speed = time

100/10 = 10 seconds

Example: sending a high resolution tiff file that is 100 Mbits in size:

size/speed = time

100/100 = 1 second

•The bandwidth of a computer network is the maximum theoretical communication speed in bits/s. •Increasing a network bandwidth increases data transfer speed (see above).•There are many limitations which make data transfer speeds slower, resulting in longer time to send media.•The actual data transfer speed is always slower than the bandwidth because the network needs to share the connection with other information.•Bad quality connections, such as a weak Wi-Fi signal or a weak mobile phone connection, older network equipment, will also make the data transfer speed slower.•Compressing video and audio files produces smaller files, so reduces the time to transfer a file.

Page 4: King Henry School KS4 Creative iMediaR087 Knowledge

King Henry School KS4 Creative iMedia R087 Knowledge Organiser

LO2: Work PlansYou must be able to produce a work interpretation from a client brief, and then create a plan which fully meets the client requirements

Work Plan

Work Plan Content

Items to consider

Tasks List all activities in chronological order would be expected to complete the project. Such as, adding slide transitions, creating a script, hiring equipment.

Activates Consider all activities that are needed to complete the tasks. Such as, setting up the studio, researching the internet, taking additional photos, creating photoshop images or logos.

Resources What additional equipment is needed and what additional costs might this introduce? Maybe you don’t have the right lens for a video camera or DSLR. Do you need to involve more people? If so, how any and when?

Workflow What order do things need to be done? Producing the plans (Gantt Chart) before starting the project. Capturing images before editing. Do you need a storyboard or visualisation diagram first? What time is needed to do this?

Timescales When does the project need to be finished and how much time does this give you for each task. Which tasks can cause others to be delayed too much?

A Gantt chart is a visual representation of a project plan schedule. It graphically shows the duration of each task in the order that they have to be completed. It gives a clear representation of the time needed to complete each stage and will show if the project can be completed on time. It can also allocate work to different people or groups.

Gantt Chart

Other considerationsContingency planning - You must consider planning for the unexpected; do

you need more time, more cost, what if there are unexpected delays? Schedule (definition): A plan of tasks with associated time for each task.

Page 5: King Henry School KS4 Creative iMediaR087 Knowledge

King Henry School KS4 Creative iMedia R087 Knowledge Organiser

LO2: Complex PlanningYou must be able to demonstrate complex planning techniques to show what the product will look like.

1. Research 2. Plan 3. Create 4. Review

Þ Refer to client specification

Þ Target Audience

Þ Identify existing solutions.

Þ Is the project achievable

Þ Target audience

Þ Technology needed to complete the project

Þ Layout

Þ Colours

Þ Fonts

Þ Media

Þ Content

Þ User needs

Þ House Style

Þ Charts

Þ Equipment

Þ Assets

Þ Templates

Þ Images

Þ Logos

Þ Text

Þ Media

Þ Hyperlinks

Þ Forms

Þ Testing plan

Þ Quality

Þ Testing

Þ Fix errors

Þ Obtain feedback

Þ Check fit for purpose

Þ Improvement

Þ Meets client

requirements

Þ Use target audience and client feedback Using the planning techniques should enable you to be

able to produce a visualisation diagram or storyboard ofthe multimedia product that is in your client brief. Itshould represent the full consideration of the client brief.Visualisation diagrams and

storyboards are always produced prior to creating the

multimedia project. They assist in the development of the

project ensuring that all the clients requirements have been fulfilled before the expressive

task of creating the media begins.

Storyboards and visualisation diagrams are never edited once

the multimedia product has been completed, so some

differences are expected to be seen.

Required Evidence Examples of evidence

Written and presentation files

• Electronic files/evidence

• Written report/presentation

Client requirements

• Written report, presentation, audio commentary

Planning Documents

• Work plan, asset table, visualisation diagram and test plan

Finished product • An interactive multimedia product.

Review • Written report, presentation or recording.

Page 6: King Henry School KS4 Creative iMediaR087 Knowledge

King Henry School KS4 Creative iMedia R087 Knowledge Organiser

LO2: LegislationYou must be able to demonstrate a through understanding of legislation in relation to multimedia assets and products.

Copyright Protection Copyright Infringement

• Copyright protection starts as soon as a work is created.• Once your copyright has expired, anyone can use or copy your

work.• The length of copyright depends on the type of work.

Type of Work How long Copyright Lasts

Written, dramatic, musical and artistic work 70 years from when it’s first published

Films 70 years after the death of the director, screenplay author and composer

Broadcasts 50 years from when it’s first broadcast

Layout of published editions of written, dramatic or musical works 25 years from when it’s first published

Copyright is infringed when any of the following acts are done without permission, whether directly or indirectly and whether the whole or a substantial part of a work is used:

• copying the work in any way• issuing copies of the work to the public• renting or lending copies of the work to the public• performing, showing or playing the work in public• broadcasting the work or other communication to the public by

electronic transmission• making an adaptation of the work.

• Conviction in the magistrates' court the maximum term of incarceration in the UK for copyright infringement is 6 months and/or a fine of up to £50,000.

• Conviction in the Crown Court the maximum term of incarceration in the UK for copyright infringement is 10 years and/or an "unlimited" fine.

Icon Right Description

Attribution(BY)

You may copy, distribute, display and perform the work and make derivative works and remixes based on it only if they give the author or licensor the credits (attribution).

Share-alike (SA) You may distribute derivative works only if it is not modified.

Non-commercial (NC)

You may copy, distribute, display, and perform the work and make derivative works and remixes based on it only for non-commercial purposes.

No Derivative Works (ND)

Your may copy, distribute, display and perform only verbatim copies of the work, not derivative works and remixes based on it.

Page 7: King Henry School KS4 Creative iMediaR087 Knowledge

King Henry School KS4 Creative iMedia R087 Knowledge Organiser

LO3: Creating Interactive MediaYou must be able to consistently prepare and use appropriately use assets for interactive multimedia .

• Your multimedia product must combine a wide range of different assets.• Your multimedia product must also have a clear and easily understandable

navigation system to create an interactive multimedia product.• All the multimedia interactivity must work as intended, so it should be fully tested.

Action buttons are button shapes that can be added to a presentation and set to link(hyperlink) to another slide, play a sound, or perform a similar action.

When someone clicks or move the mouse over the button, the selected action willoccur. Action buttons can do many of the same things as hyperlinks. They are easy-to-understand style makes them especially useful for self-running presentations.

You can insert action buttons on one slide at a time, or you can insert an action buttonthat will show up on every slide. The second option can be useful if you want everyslide to link back to a specific slide, like the title page or table of contents.The appearance of action buttons can be selected to meet the design requirements ofthe project.

Examples of slides which use interactive buttons to enable the user to navigate the presentation

Page 8: King Henry School KS4 Creative iMediaR087 Knowledge

King Henry School KS4 Creative iMedia R087 Knowledge Organiser

Be able to critically review your multimedia product• Did you demonstrate a high level of skill?• Does the product look attractive?

Know the requirements of the client brief• How did you meet the requirements? • What software did you use and why?• What techniques have you used?• Where did your assets come from (sources

table)?• What legal issues have you considered?

Understand how to identify problems faced• How have you tested the product? • What changes were needed during the project?• Is the product fit for purpose? • How does the product meet the needs of the

target audience?• How did you identify the target Audience?• How did you cope with any unexpected issues? • How did you overcome any problems you

encountered?

Format and layout• Why have you used your chosen design style? • How does the house style meet the client

requirements? • Were there any constraints from the client

requirements to meet the design?• What works well in the design? How can you

improve it? • What does not work well in the design?

Be able to demonstrate appropriate use of assets• Why are your assets suitable for the project? • What process did you use to select the

assets? • Did you create any assets yourself? • What methods did you use to create assets?

Hand drawn, software or photography

LO4: Review your workYou must produce a review of the interactive multimedia product which demonstrates what worked and what did not