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    Space Hulk Kill Team Mission Generator

    Feel free to create your own Kill Team missions based on these advanced Space Hulk modifications.

    Below, you'll find a few guidelines that will help you generate these missions. Don't feel compelled tofollow these ideas precisely just use them as a launching point for your gaming fun.

    Maps & Terrain

    Though the old board maps from Space Hulk are fun, you don't have to stick with them. Just imagine arusted out, Tyranid infested space ship and go from there. You'll want a lot of terrain to create closeconfines. Create several avenues to the objective, but make sure none of them make a bee line there.Offer many areas for Genestealer entry so the Tyranid player has plenty of options. Just keep in mindhow far the Terminators have to move to get to the objective area too far and the Genestealers will beable to pick them off at leisure, too close and the Tyranids won't have a chance. If you want to make amodular board, check out this page of the article.

    Based on the penalties from the Kill Team rules, a standard Terminator Squad breaks one immutablelaw and gives the brute player a lot of extra points to spend on a boss. However, the regular SpaceHulk game didn't have any bosses in the regular missions, so it didn't make sense for the Tyranids tohave one in the two missions in this article. Instead, we make up for that by adding even moreGenestealers to the missions! Check out the chart below to see how we translated the standardTermagant brute squads into Genestealers.

    We needed the Genestealers rather than Termagants (the normal Tyranid brutes) to make this more likeSpace Hulk plus, the Termagants wouldn't have much of a chance against Terminator armour. With alittle math, we figured out the equivalent number of Genestealers. If you want to play games with two KillTeams, just double the number of brute squads from the chart above. If you just want to play a regulargame of Kill Team between Terminators and Genestealers, then all you need is the chart above.

    Bringing in the Space Hulk blips left us with another problem: how do you translate Kill Team brute

    Forces

    This aspect is the tricky part. In the Kill Team rules, on average,the brutes get 202 points to spend on squads to the Kill Team's160. That ratio reflects the fact that the Kill Team is alwaysoutnumbered during its dangerous missions. With the SpaceHulk modifications in this article, the Terminator Kill Team iseven more outnumbered.

    Terminator Kill Team RosterKill

    TeamCost

    # of GenestealerBrute Squads

    1 Terminator Sergeant with storm bolter and power weapon, 4 Terminators with stormbolters and power fists 200 7

    1 Terminator Sergeant with storm bolter and power weapon, 1 Terminator with heavy flamerand power fist, and 3 Terminators with storm bolters and power fists 210 7

    1 Terminator Sergeant with storm bolter and power weapon, 1 Terminator with heavy flamerand power fist, 1 Terminator with assault cannon and power fist (breaks a second immutable

    law), and 2 Terminators with storm bolters and power fists230 8

    Getting Started

    with Warhammer40,000

    Warhammer40,000 MiniaturesCatalog

    Gaming-Space Hulk- Adeptus Mech.Banners- 40K Hazards- Fourth Ed.Comments- Flyers

    Painting andModeling

    -Basic Modeling-Creature Feature

    Terrain-Defensive Terrain- Comm Bunker-Top 10 SceneryTips-Basic Texturing-$75 Scenery

    Page 1 of 3Games Workshop - Warhammer 40,000

    6/11/2008http://www.games-workshop.com.au/games/40k/gaming/spacehulk/missiongen.htm

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    squads into an initial number of blips along with a blip generation rate per turn? Check out the chartbelow.

    We didn't want to dilute the actual number of brute squads that make it onto the board, but since theblips "regenerate," we didn't want to go too crazy, either. In general, we tried to make sure that all thebrute squads got on the board by Turn 6. You will likely have to play your mission a few times beforeyou get the blip rates set correctly.

    Objectives

    The objective really makes or breaks your mission.

    Does the Kill Team have to hold a room for a certainnumber of turns? Do the Terminators have to fighttheir way across the board to torch a room with theirheavy flamer or activate some system on the SpaceHulk? Does the Kill Team have to recover an itemand carry it out of death's grasp? Does it have to killa certain number of Genestealers? The sky's thelimit! Much like the blip rates above, there's no reallyway to know how an objective will affect yourmission's gameplay until you get in there and try itout.

    Kill Team Specialized Kits and Bosses

    Since we made these Space Hulk modifications under the Kill Team system, you can add in elements

    from Kill Team to make your games even more off-the-wall. Want to give the Genestealers acid minebooby traps as a Specialized Kit? Want to give the Terminators a prototype Auspex that lets them forceone blip per turn to convert? Hammer out a points cost and go for it. Want to add a Brood Lord or aLictor as the Genestealer's Boss? With all the immutable and mutable laws broken by the Terminator KillTeam, the Tyranid player easily has enough points to spend on a Boss like these two. A Carnifex mightbe a little over the line, but if you give the Terminators something to offset the difference and find a wayto fit a Carnifex on the board, it just might work.

    Golden Rule

    The golden rule from the Kill Team section in the 40K rulebook still applies: you and your opponent needto cooperate to have fun constructing missions like these. We strongly recommend that you trade placesand play the mission from both sides. Keep tweaking the mission design until you're both satisfied change the map layout, the blip rates, and the objectives until you find the right balance. You'll likelyhave fun along the way, and in the end, you'll have a mission that you're proud to share with your othergaming buddies.

    GenestealerBrute Squads

    Blips atStart

    Blips Addedper Turn

    Blips in Tyranid Pile

    7 2 13 "false alarm" blips, 5 "one-squad" blips,

    1 "two-squad" blip

    8 3 13 "false alarm" blips, 6 "one-squad" blips,

    1"two-squad" blip14 4 2

    6 "false alarm" blips, 10 "one-squad" blips,2 "two-squad" blip

    16 5 26 "false alarm" blips, 12 "one-squad" blips,

    2 "two-squad" blip

    Page 2 of 3Games Workshop - Warhammer 40,000

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    Back: Mission 2 Exterminate Back to Introduction

    SIMPLE KILL TEAM

    Intro Simple Mods

    SPACE HULK TERRAIN

    Intro Room 1 Room 2 Corridor 1 Corridor 2 Gallery

    ADVANCED SPACE HULK KILL TEAM

    Advanced Mods Map Reading Tiles Mission 1 Mission 2 Mission Generator

    Armies of the Warhammer 40,000 UniverseBlack Templars Dark Angels Orks

    Catachans Dark Eldar Space MarinesChapter Approved Eldar Tau

    Chaos Space Marines Imperial Guard TyranidsDaemonhunters Necrons Witch Hunters

    Page 3 of 3Games Workshop - Warhammer 40,000

    6/11/2008http://www games-workshop com au/games/40k/gaming/spacehulk/missiongen htm