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Key Jargon: Rules, riddle, prop,
media, trigger, editor, location, pickup,
speech
Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project
CREATING A 3D GAME –
COMPLETING YOUR GAME
Key Jargon: Rules, riddle, prop,
media, trigger, editor, location, pickup,
speech
Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project
MAKE YOUR OWN RIDDLE
6mins
Write on a piece of paper:The answer to riddle, eg a prop in your gameWhat it does and what it looks like: adjective and
verbsDraft your riddle into wordsAdd Who/What Am I? at the end
Key Jargon: Rules, riddle, prop,
media, trigger, editor, location, pickup,
speech
Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project
I’m a shiny lump of metalThat locks and turns to close I have teeth I cannot eat with and I’m sure I have no
noseWhat am I?
KeyShiny, cold, locks, turns, teeth, metalWho / what am I?
EXAMPLE
Key Jargon: Rules, riddle, prop,
media, trigger, editor, location, pickup,
speech
Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project
Mission of the game
Wishing the player good luck...you’re gonna need it!
Beware of the ...?
RIDDLE AS A START OF GAME POP UP
Key Jargon: Rules, riddle, prop,
media, trigger, editor, location, pickup,
speech
Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project
COMPLETE THE WORDSEARCH
http://www.teachers-direct.co.uk/resources/wordsearches/ws-print.aspx?puzzle=1218901 http://bit.ly/172uYN9
http://bit.ly/172uYN9
5mins
Key Jargon: Rules, riddle, prop,
media, trigger, editor, location, pickup,
speech
Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project
WORDSEARCH ANSWERS
Key Jargon: Rules, riddle, prop,
media, trigger, editor, location, pickup,
speech
Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project
What is the point
?
SUCCESS CRITERIA/EVALUATION
Key Jargon: Rules, riddle, prop,
media, trigger, editor, location, pickup,
speech
Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project
• All could Add multimedia such as sounds, speech and video to help the player solve the crime.(level 5)
• All should Create a more complex game using spatial triggers, pop-ups and more complex clues
• (level 4)
• All will create a murder mystery game with a
simple clues using object clicked triggers (level 3)
Key Jargon: Rules, riddle, prop,
media, trigger, editor, location, pickup,
speech
Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project
All will: identify any ‘unfinished’ elements in your project
All should: apply success criteria to outstanding items within your project
All could: create more variety of controls, characters, and levels to your project with success criteria in mind
NEW LEARNING GOALS
Key Jargon: Rules, riddle, prop,
media, trigger, editor, location, pickup,
speech
Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project
KEYWORDS
Key Jargon: Rules, riddle, prop,
media, trigger, editor, location, pickup,
speech
Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project
Open Tasksheet:From your ICT folders from last week(Subject Resources\ICT\Year 8\8.5- Creating a 3D game)
Continue creating your murder mystery game
FINISH PLANNING YOUR GAME
10mins
Key Jargon: Rules, riddle, prop,
media, trigger, editor, location, pickup,
speech
Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project
Speech Video Tutorial
MODEL
Key Jargon: Rules, riddle, prop,
media, trigger, editor, location, pickup,
speech
Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project
Use Video Tutorials
ResourcesYear 88.5- Creating a 3D gameVideo Tutorials
Extra Resources
CONTINUE CREATING YOUR GAME
15mins
Key Jargon: Rules, riddle, prop,
media, trigger, editor, location, pickup,
speech
Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project
Creating a room within a room...Maze?
Scale of items and characters
Characters walking in diff erent manners
Change what the characters are wearing to make your own
Add sound eff ects and speech
Game player attributes
MODEL
Key Jargon: Rules, riddle, prop,
media, trigger, editor, location, pickup,
speech
Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project
RED
AMBER
GREEN
HAPPY USING MISSIONMAKER?
Key Jargon: Rules, riddle, prop,
media, trigger, editor, location, pickup,
speech
Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project
Take one thing from your game and show how and what you did to your partner!
PEER ASSESSMENT
Key Jargon: Rules, riddle, prop,
media, trigger, editor, location, pickup,
speech
Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project
All will: identify any ‘unfinished’ elements in your project
All should: apply success criteria to outstanding items within your project
All could: create more variety of controls, characters, and levels to your project with success criteria in mind
REVIEW LEARNING GOALS