Karateka (1984) (Broderbund) _ Free Streaming _ Internet Archive

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    The Internet Archive Software Collection > Historical Software Collection > Karateka (1984) (Broderbund)

    Karateka (1984) (Broderbund) (1984)

    Karateka is a 1984 beat'em up video game by JordanMechner, and was his first game created while attending YaleUniversity. It was originally programmed for the Apple II, andwas later ported to several other home computers and earlygaming consoles. The game was published in North Americaby Brderbund, and in Europe by Ariolasoft.

    The player controls an unnamed protagonist who isattempting to rescue his love interest, the Princess Mariko,from Akuma's castle fortress. The game exhibits acombination of a side-scrolling platform and fighting gameelements. The player uses punches and kicks to defeat

    Akuma and his guards and make his way deeper into thefortress. The game, as with most at the time of development,lacked checkpoints or the ability to save the game, making it

    a challenge to complete in a single sitting.

    Karateka has been well-received, particularly for its realistic animations used for the game's characters. The game wasconsidered a breakthrough success for Mechner, and would eventually result in his development of the Prince of Persiafranchise. A high-definition remake, spearheaded by Mechner, was released as a downloadable title for the Xbox 360,Microsoft Windows, and PlayStation 3, with planned ports for the iOS and Wii U systems.

    Karateka uses gameplay elements found in both side-scrolling 2D platformers and fighting games.

    The player is introduced to the unnamed hero as he ascends a mountain into Akuma's fortress to rescue Princess Mariko.[1] As the player directs the hero into the fortress, various foes appear and attempt to stop him. Once in a fighting stance,the player delivers blows, punches, and kicks at the enemy while dodging the enemy's attacks. The player's health,shown by a bar on the bott om of the screen, diminishes with every hit he takes, though health is recovered slowly by notengaging in combat. Should the player lose all his health, the game is over, requiring the player to start again. Theenemy's health bar is shown on the screen as well once this is drained, the player has defeated him and can progressforward.

    In addition to human enemies, Akuma occasionally sends his trained hawk to attack the player, which can be deflected

    with well-timed punches. There are some environmental hazards that the player can come upon, such as a fallingportcullis or an open cliffside, which end the game immediately if not avoided. Throughout the game, cut scenes areshown, displaying such scenes as Akuma ordering his men to attack the player and Mariko nervously awaiting her fate.

    Eventually, the player will reach and face Akuma in a final conflict. Once Akuma is defeated, the player is able to rescueMariko. Once Mariko is freed, she and the player leave the fortress together.

    This item is part of the collection:Historical Software Collection

    Identifier: Karateka_1984_BroderbundDate: 1984Mediatype:software

    Year: 1984Publicdate: 2013-10-20 03:27:29Addeddate: 2013-10-20 03:27:29Language:English

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    Reviewer:FiendishDisputant - - December 28, 2013Subject: Fear does not exist in this dojo

    Ah...the halcyon days of the A pple IIe came rushing back to me. Good quality 2D game play with smooth motion.Watch out for the damn eagle!

    Reviewer:realisticusername - - November 1, 2013Subject: GoodI first played the shit out of Karateka on an Apple II+ in the mid 2000s. Seeing it featured at archive.org with an in-browser emulator makes me feel at home.

    Reviewer:Tyler - - October 28, 2013Subject:great to see this here!I (like most kids of the 80s) played Karateka on my Apple IIe back in the mid-80's. it was a classic. revisiting it onarchive.org is a great trip back in time. The MESS/JSMESS emulator worked great in my Firefox browser (v24).However, it would have been great to have a short instructions on how to play. Trial and error gave me:

    q - High Puncha - Mid Punchz - Low Punchw - High Kick

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