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Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business Karen Fritch, Instructional Design Technologist

Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

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Page 1: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

Jumping into the Deep End: Using Immersive Simulations to Promote

Critical Thinking

Lynn Grinnell, Sustainability Management Professor, College of Business

Karen Fritch, Instructional Design Technologist

Page 2: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

Agenda• Theoretical Background

– Issues with realistic online practice– Simulations

• Curriculum– Sustainable Business Strategies– Sustainable Budget Management: Triple Bottom Line

• Second Life– Tour: Shopping/business center, warehouse,

presentations

– Student reactions

• Critical thinking

Page 3: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

Issues with realistic online practice

• Teamwork– Challenges

• Practice

Page 4: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

Theoretical Background: Simulations

• Educational aspects– Drama increases

attention

– Retention fostered by practice

– Active learning

– Scaffolded practice increases transfer

• Engagement elements– Thematic

– Balanced challenge

– Relevant linkages to reality

– Choices of action

– Direct manipulation

– Feedback

– Affect

Page 5: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

Overall Project

• Two course-project

– MAN 4781 Sustainable Business Strategies • Plan a sustainable business

– MAN 4783 Sustainable Budget Management• Budget and develop measures for same business

Take both in one semester

– Weekly assignments• Balance of traditional and sustainable tools

• Individual submissions and team submissions

– Synchronous meetings in WebEx and Second Life

Page 6: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

1st course:Developing Sustainable Businesses

• Green team

– Team of people passionate/interested in this

business and sustainability

• Review of sustainable business planning – Vision and mission

– Organizational structure and HR

– Internal and external environmental scans

– Marketing/communication/training plans

– Products/services

– Processes

– Strategic and sustainability planning

Page 7: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

2nd Course:Implementing Sustainable Businesses

• Budgeting– Income statement

– Cash flow statement

– Break-even analysis

– Risk Management

– Life Cycle Cost

– Willingness-to-pay

– Cost-benefit analysis

• Design– Purchasing decisions

– Store/business Layout

– Eco-map

• Reporting

Page 8: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

Simulation in Second Life ™

• Purpose – Increased fidelity of simulation experience

– Better team experience

– Skills in cutting-edge technology

– Provide evidence for portfolio/resume

Page 9: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

Second Life

• 1st course:

Navigate in Second Life 

• 2nd course:

“Build" business in Eco-Village

Page 10: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

Second Life Activities for 1st course

First half Set up account

Create avatar

Second half Training

Presentation to community

Page 11: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

Second Life Activities in 2nd course

• Design business layout

• Buy fixtures, equipment

• Furnish business

• Presentation to the community

• Tour of the business

Page 12: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

Business Plan Implementation in 2nd Life

Timeline Activities in 2nd Life

Week 1 Set up synchronous meeting times

Week 2 Tour business location/discuss budget

Week 3 Design layout (not in 2nd Life)

Week 4 Tour warehouse/discuss budget

Week 5 Furnish business/create sign

Week 6 Create notes for green products/services

Week 7 Work on presentation and tour

Week 8 Community meetings and business tours

Page 13: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

Tours and Training in 2nd Life

Students new to 2nd LifeWeek 1: Wednesday and Thursday at 9:00 pm

All students (times/dates to be published)

Week 2: Loading presentations

Week 4: Tours of Warehouse/Training on moving items

O Meet in 2nd Life at the entrance to Eco-Village

Page 14: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

THE SECOND LIFE EXPERIENCEKaren Fritch

To join Second Life, go to http://secondlife.com/ - Joining is free

To get to Eco-Village:http://slurl.com/secondlife/MCCAVLC%20Island/63/149/25

Page 15: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

Instruction in Second Life

• Process for instructional development– Coordination with SME– Tutorials– Demonstrations

• Tour: – Shopping/business center– Warehouse– Presentations

• Money

Page 16: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

STUDENT REACTIONS

Page 17: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

Critical Thinking

CRITICAL THINKING is the active and systematic process of

• Communication • Analysis • Synthesis • Problem-solving • Evaluation • Reflection

both individually and in community to

• Foster understanding • Support sound decision-making and • Guide action

Page 18: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

Enhancing Critical Thinking through Virtual Worlds

• Team interaction

• Communicating through 3-D graphics

• Visualizing plans– Analyzing– Synthesizing– Solving problems– Evaluating

• Creating community

Page 19: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

Lessons Learned

• Learning curve• Technology requirements• Support

Page 20: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

HOW CAN YOU DO THIS?

Page 21: Jumping into the Deep End: Using Immersive Simulations to Promote Critical Thinking Lynn Grinnell, Sustainability Management Professor, College of Business

References

• Quinn, C. (2005). Engaging learning: Designing e-learning simulation games. San Francisco, CA: Pfeiffer.

• Aldrich, C. (2009). Learning online with games, simulations, and virtual worlds: Strategies for online instruction. San Francisco, CA: Jossey-Bass.

• Aldrich, C. (2005). Learning by doing: A comprehensive guide to simulations, computer games, and pedagogy in e-Learning and other educational experiences. San Francisco, CA: Pfeiffer.

• Haskell, R. (2001). Transfer of learning: Cognition, instruction, and reasoning. San Diego, CA: Academic Press