Judgment and decision making Chris Snijders, ETH, April 28-29

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Judgment and decision making Chris Snijders, ETH, April 28-29. 1. Two boxes (2x720 gr) of Belgium Godiva chocolates. 27, 40, 70, 70, 10. 2. This book on architecture. 0, 0, 25, 60, 30. 3. A wireless keyboard. 20, 0 , 90, 150, 10. 4. A used 4 Gb Ipod Nano, in excellent condition. - PowerPoint PPT Presentation

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  • Judgment and decision making

    Chris Snijders,ETH, April 28-29

  • 1. Two boxes (2x720 gr) of Belgium Godiva chocolates27, 40, 70, 70, 10

  • 2. This book on architecture0, 0, 25, 60, 30

  • 3. A wireless keyboard20, 0, 90, 150, 10

  • 4. A used 4 Gb Ipod Nano, in excellent condition70, 80, 50, 200, 80

  • 5. A remote controlled toy helicopter120, 25, 60, 30, 10

  • 6. A bottle of red Italian Brunello wine5, 40, 35, 30, 15

  • GAME THEORYI know some of you have some knowledge about this already, but any course in decision making would not be complete without it.

  • We model life, and start with the game of pokerJohn von Neumann (1903-1957)

    Hungarian

    Gttingen (with Hilbert), Berlin,Hamburg, Princeton. The mathematical foundations ofquantum mechanics (1932)

    Theory of Games and EconomicBehavior (1944)

    "Stored program concept"

    "Mutually assured destruction"and "Second strike capability"(Cold War)-extravert-extraordinary genius

  • Life Poker SimplePokerPlayer X and Y receive a random number [0,1] Ante: one unit

    Player X first decides whether or not to bet a given amount, B

    If X bets, then Y decides to fold or notIf Y folds X wins one unitIf Y calls compare: highest number wins B+1

    If X does not bet, then cards compared and highest wins 1

  • SimplePoker (von Neumann variation)Highest wins 1FoldBet BX wins 1XYFoldCallHighest wins B

  • Optimal strategy in von Neumann's SimplePokerPlayer X's optimal strategy is of the form:"Bet" if (number < a) or (number > b) for some 0
  • So this game theory thing might work ...Chris Ferguson (1963 - ...)UCLA, Computer Science (mother doctoral degree in math, father teaches game theory at UCLA)Became acquainted with the work on poker by von Neumann and others, and extended it to real-life poker

    Beat TJ Cloutier in 2000 using (largely) a mathematical strategyHas won many major tournaments sinceNow has his own poker-site(Full Tilt Poker)

    Chris "Jesus" Ferguson

  • Game theory: Some historyStarted with Von Neumann and Morgenstern (1944: Theory of games and economic behavior)1950: John Nash (equilibrium concept). Nobel prize for his work 1994, with Harsanyi and Selten.

  • THE basic example: PRISONER'S DILEMMArowcolumn(0,-9) = row gets 0, column gets -9Assumptionsimultaneous choiceComplete informationSingle shot game

  • Prisoner's Dilemma: positive numbersrowcolumn(30,0) = row gets 30, column gets 0

  • What will people do in this simple game?

    Assumptions:Players have selfish goals ...... and try to achieve those goals in a consistent (=rational) manner

    Under these circumstances, the prediction is that rational egoists will choose for defection.

    Why would that be?

  • Some game theortic lingoA game as you saw it, is a game in "normal form" (as opposed to "extensive form")

    A strategy is a rule that prescribes how an actor will behave in all possible situations that can arise in a game.

    A strategy is dominant for actor i if this strategy delivers more than his other strategies, irrespective of what other players choose

    A combination of strategies is a Nash-equilibrium (or just: equilibrium) if given the strategy choices of others no actor has an incentive to deviate his or her strategy unilaterally

  • How this works out in the Prisoner's Dilemma

    Strategy = cooperation or defection

    Defection is a dominant strategy, because whatever strategy the other party chooses, defection has a higher payoff.

    And: the strategy combination:(defection, defection) is in equilibrium. Neither of the two players has an incentive to deviate if the other stays put. NOTE: they have an incentive to deviate both, but this does not count.

  • Game Theory's prediction(s)People will end up in strategy combinations that are in equilibrium (and will tend to use dominant strategies)

    Whenever there is just a single equilibrium, then that is the game-theoretic prediction.

    Whenever there are more, then still unclear which of these it is going to be

  • The Prisoner's Dilemma paradox

    Rational egoists end up in (defection, defection). This is a Pareto-inferior result.

    Games where individually rational behavior leads to an outcome that is collectively irrational are called social dilemmas.

    Hence: the Prisoner's Dilemma is a social dilemma.

  • GAME THEORY: example gamesrowcolumnchicken game: it can be beneficial to restrict your optionsNote: use arrows

  • The assurance gamerowcolumnTwo equilibria in pure strategies, one is Pareto-optimal, one is not. In all likelihood people will choose the one that is Pareto-optimal.

  • The battle of the sexesmanwomanIn coordination issues, game theory is not that useful

  • Tennis: mixed strategiesPlayer 1Player 2NB1 A so-called "zero-sum" game.NB2 Equilibria?

  • The Nash existence theorem (Nash, 1950)In a game with n players, and each players with a finite number of strategies, you will find at least one equilibrium, possibly in mixed strategies.

    A mixed strategy is a probability distribution over the different strategies.

    For instance (prev. slide): serve to forehand in 40% of the cases, to backhand in 60% of the cases.

    NB The number of equilibria is always odd (2n+1)!

  • Tennis example: mixed strategiesYou find out:Behavior of the one serving is dependent on payoffs of the one receiving!

    Look at the one receiving the service.

    When anticipating backhand: 40 p + 20 (1-p) = 20 + 20 pWhen anticipating forehand:10 p + 60 (1-p) = 60 - 50 p

    In equilibrium, these two have to be equal (THINK!) In equilibrium :p = 4/7 = 0,57 . Similarly, you can calculate q in equilibrium.

    Anticipate backhandqAnticipate forehand1-qTo backhand p 60 , 40 90 , 10To forehand1-p80 , 20 40 , 60

  • You saw different forms before: Trust GameIn extensive form. Example: Trust GameTrustNo TrustHonor trustAbuse Trust (10, 10) (0, 80) (40, 40)12

  • Other (representations of) games: auctionsUsing text and formulas:Second-price auctions or Vickrey auctions

    There are n bidders in an auction who each bid once, in secret (closed), to the seller. The one with the highest bid gets the object, but pays only the second highest bid.

    Show that just bidding what the product is worth to you is a Nash-equilibrium.

    Note: that bidding is closed, and not outloud, makes a big difference.

    What is the problem with "standard" auctions, where you pay the price you bid (if you win)?

  • Collective goods: n-person PDsThe issue is that the costs are personal, but the benefits accrue to everybody Free riders behavior

    Real life examplesEnvironmentally friendly behavior (vs not) - Over-fishing, global warming, etc- Tax evasionArms raceCleaning joint property (such as a kitchen)Cooperation between firms (patents, firms)

    QuestionHow can be solve these kinds of free-rider problems?

  • "Solutions" to the single-shot PD

    Three types of solutions:

    - sanctions- norms- repetition

    The point is not that these are huge insights, but that they can be shown to help in the PD context

  • Solution 1: normsA "mental bonus" shifts the equilibrium away from mutual defection.

  • Solution 2: repetition

    The evolution of cooperation (1984)

    THEORETICALLYThe finitely repeated gameThe infinitely repeated game

    THROUGH COMPUTER SIMULATIONSTit-for-tat: "I will be nice as long as you are"

  • Repetition can work: The Trench warfare

  • Miscellaneous interesting stuff

  • What the following examples have in common (perhaps)Challenge your intuitions; let choices speak Check what people do, and you can infer their preferences. This might show what you thought all along, but that need not be

    Experiment: it's a starting science To affect behavior "standard judgment and decision making knowledge" is not readily available. You need some experimenting to see what works.

    It's subtle. Small things might affect what people actually do.

  • JDM relations: let your choices speakThe art of internet-dating

    [Hortacsu, Hitsh & Ariely] looked at internet dating of 30,000 American users.

    It seems the creme-de-la-creme is out there!- earn more money than average- are taller than average- 70% has above average looks- 28% of women are blond (way above average)Add a photo!A low-income, poorly educated, unhappily employed, not-very-attractive, slightly overweight, and balding man with photo gets as much email as a rich and handsome guy who did not post a photo.

  • JDM: relations (2) The art of internet-dating: boy-girl differences

    Men do better when they state they want a relationship, women do better when they state they dont.Richer men get more replies. For women there is an increase first but a decrease later. Having a college degree helps.

    Women date: policemen, firemen, lawyers, financial executives, but not laborers, actors, students.Men date: students, artists, musicians, but not secretaries, military/policewomen.

    Men: being short is a disadvantage, so is red or curly hair, or baldness.Women: be blond! Blond hair has about the same value as a college degree.

  • JDM: blackjack

    The only game played against the house in a casino in which you can have a positive expectation is blackjack.

    Some standard strategies (estimated)

    typical casino player-2.0% to -15.0%never bust-6.0%mimic the dealer-5.7%basic strategy-0.5%basic strategy+ -0.0%card counting+1.5% to +2.5%

    Ed Thorp Beat the dealer (1962)

  • JDM: blackjack (2)BLACKJACK BASIC STRATEGY

  • JDM: blackjack (3)

    Why making a living out of black-jack is unlikely

    Gain: 1.5%

    You play about 100 hands per hour (if you're lucky)With a betting spread of 1 20 units, you bet about 400 units per hourWith an edge of 1.5%, you win 6 unit per hourFor a 120$ per hour wage, you need units of 20$For this, you need a bankroll that can take frequent hits of 4,000$.If you have that, you need not play Black Jack all day

  • JDM: Lying

    Its written all over your face.

    People tend to think that they can tell when somebodys lying.

    Typically, we cant (average success rate: 55%). It seems that a really small percentage of people is really good at it (around 70%).

    Try http://www.sciencenews.org/articles/20040731/bob8.asp

    In other areas, reading a persons face has been successfully applied.See the research by Gottman about marriage success.

  • JDM: crime rates [how policy can affect criminal behavior, indirectly]Four reasons why crime rates went down in the 1990s in the US, and six reasons that sound ok but are actually not related.

    NOThe strong economyDemographyBetter policing strategies (Giuliani-New York)Gun control lawsCarrying concealed weapons lawsIncreased use of capital punishment

    YESIncrease in the number of police officersRising prison populationReceding crack epidemicLegalizing abortion

    [Levitt, S. (2004) Understanding Why Crime Fell in the 1990s: Four Factors that Explain the Decline and Six that Do Not. Journal of economic perspectives, 18,1: 163-190.]

  • iNcentivesUnderstand mappingsDefaultsGive feedbackExpect errorStructure complex choice("a little push")

  • Subtle things matter in JDM(cf. Thaler & Sunstein, 2008)

  • Applying JDM implies experimenting

    "Prince de Lignac" beats the marketeers1980: 0,5 - 2 miljard HFL

  • DIY KyotoVisibility, Feedback,Awareness

  • Example nudges$$

  • You get what you pay for, or not?Drag the circle in the box as many times as possible

    1: 5$ (5 minutes)1592: 0.50$1013: Do us a favor and participate 168

  • You get what you pay for, or not?Drag the circle in the box as many times as possible

    1: Chocolates (worth 5$)1692: Snickers bar (worth 0.5$)1623: Do us a favor and participate 168

  • You get what you pay for, or not?Drag the circle in the box as many times as possible

    1: A 5 dollar chocolate box ?2: A 50 cents Snickers bar 101

  • The same goes for parents (source: Ariely)

  • Priming your suspect Rearrange:aggressive make other to and it is rude to disrespectful gestures drivers

    Or:future can gentle beneficial people who are and kind expect a

    Ask people to hand over their results

    [you get 5 vs 9 minutes] (source: Ariely)

  • Priming your suspect (2) Rearrange:embrace life like outgoing youngsters fast to move and sporty

    Or:Florida pension change slow senior citizens in slowly their plans

    Measure the time they take to cross the hallway[the red group is much slower!] (source: Ariely)

  • Priming (3)Students do a task where cheating is possible (such as grade their own tests)

    Three before conditions:ControlStudents wrote down 10 books they had readStudents wrote down the 10 commandments

  • The Veladone studyPatients are administered electro-shocks. They rate their pain level on a slider.Patients were given Veladone (pain-killer, costs about $2.50 per dose).Patients got same level electro-shocks again.

    Pain decreased for almost all participants

    However: only half of the participants experienced a decrease in pain when the drug was only 10 cents!(source: Ariely)

  • The assignmentEmail your assignment no later than

    May 23

    to [email protected]

    See the online instructions for what the assignment should be.

    Stay in touch if anything is unclear.(6 perfect, 5 good, 4 pass, 3: don't)