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Creativity | Technology | Enterprise Creativity | Technology | Enterprise Creativity | Technology | Enterprise www.iadtprojects.com www.iadtprojects.com www.iadtprojects.com Report of the ICT Cluster Creativity | Technology | Enterprise www.iadtprojects.com Context Actions Delivery Policy Creativity | Technology | Enterprise Creativity | Technology | Enterprise www.iadtprojects.com www.iadtprojects.com
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Creativity | Technology | Enterprise
www.iadtprojects.com
Creativity | Technology | Enterprise
www.iadtprojects.com
Creativity | Technology | Enterprise
www.iadtprojects.com
Connected Thinking for Connected Classrooms
Models of Professional Development
Jim DevinePresident, IADT, Ireland
Creativity | Technology | Enterprise
www.iadtprojects.com
“The OECD …strongly pleads for a re-framing of the initial un-met expectations of the potential of technology in education, while recognisingthat technology has contributed to important contextual changes in education”
Report of the ICT Cluster
Creativity | Technology | Enterprise
www.iadtprojects.com
Creativity | Technology | Enterprise
www.iadtprojects.com
Any model must be prepared for disruptive change
What’s new and disruptive today may well be commonplace tomorrow
Context
Policy
Actions
Delivery
Review
Evidence-base
Creativity | Technology | Enterprise
www.iadtprojects.com
Governments and Policy Makers
Students
Parents
Schools:Leaders, Teachers
Initial and in-careerTeacher Training: Communities:
Informal Learning
The Digital World: A Complex Ecosystem
Creativity | Technology | Enterprise
www.iadtprojects.com
It has always been about innovation, but we got sidetracked for a whilein the technology and the language of ICT
Innovation Personality Traits (Wolfe) – remembering how and why we do it
Curiosity
Risk Taking
Critical Thinking
Resilience
Self-control
Interpersonal Skills
Collaborative Skills
Dealing with Ambiguity
Understanding the Risk Appetite of the School/Organisation
Creativity | Technology | Enterprise
www.iadtprojects.com
Towards a goal of Digital Fluency:
Digital Competence for Life and for Work
Technology and Professional,job-specific eSkills
‘Digital’ is all-pervasive
Creativity | Technology | Enterprise
www.iadtprojects.com
Your vantage point determines what you can see(and….what you cannot see!)
Improve
TransformRe-invent
Supplement
Formal Informal
Sustain
Disrupt
(Charles Ledbetter)
Creativity | Technology | Enterprise
www.iadtprojects.com
Creativity | Technology | Enterprise
www.iadtprojects.com
Social and Emotional Conditions of Learningin the Connected Digital World
Re-interpreting Maslow for The connected world
Creativity | Technology | Enterprise
www.iadtprojects.com
Policy Vectors
Infrastructure and Investment Decision-making
Defining DigitalCompetences
EmbeddingDigital Competences In the CurriculumFutures and
Experimentation Teacher Initial Education
Teacher CPD
Leadership
Inclusion
Safety
Content Strategy
Home/School
Embedding Media Literacy
Charter
Build on Existing Initiatives
Creativity | Technology | Enterprise
www.iadtprojects.com
Creativity | Technology | Enterprise
www.iadtprojects.com
Creativity | Technology | Enterprise
www.iadtprojects.com
Creativity | Technology | Enterprise
www.iadtprojects.com
Creativity | Technology | Enterprise
www.iadtprojects.com
Delivery
Thematic approach to the ‘Policy Vectors’
Agile and responsive to the rapid changes that the evidence base brings to our attention
CPD is not just for teachers
Embed concepts and tools of ‘Innovation’ and ‘Risk Management’ in all leadership CPD
Achieve scale and accreditation for CPD and introduce thematic modules within initial teacher training programmes
Acquire digital media expertise through strategic partnerships
Provide CPD on a cascaded basis: develop a core of expert trainers drawn from among the body of teachers/trainers and invest frequently in programmesto keep this group at the cutting edge
Evaluate everything. Contribute to and develop a keen awareness of the evidence base
Creativity | Technology | Enterprise
www.iadtprojects.com
We are now very well-informed about ‘schools’ and we are beginning to understand the home-school nexus
New Millennium Learners
Longitudinal engagement of the ICT Cluster and their recent report
Policy Briefs and Studies undertaken by IPTS
Mature understanding of the Media Literacy and Digital Literacy Agendaand an emerging goal of Digital Fluency
Studies and repositories of ‘good practice’ e.g., www.kslll.net
Well-developed platforms and portals of particular relevance to youngpersons, e.g., Schools e-Twinning, e-Portfolio, EuropPASS
But all of this is still a patchwork that needs to be drawn together more effectively
Creativity | Technology | Enterprise
www.iadtprojects.com
And to Conclude
There is a substantial and growing evidence base in relation to onlinebehaviours in general and to learning behaviours in particular
What has been learned to date in respect of schools ‘ICT’ programmessuggests that it is time to re-frame expectations
We are well-placed to develop policy guidelines and it is timely to do so now
Alignment of purpose and of available resources from top to bottom has to be the goal – policy should lead to credible, cohesive actions
To embed an innovation culture, we must acknowledge and manage risk
Embrace a goal of universal digital fluency
We must be alert to questions of inclusion – the first and now the seconddigital divide