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Java Programming, 2EIntroductory Concepts
and Techniques
Chapter 2Creating a Java
Application and Applet
2Chapter 2: Creating a Java Application and Applet
Objectives
• Write a simple Java application
• Use TextPad
• Understand the different types and uses of comments
• Use proper naming conventions for classes and files
3Chapter 2: Creating a Java Application and Applet
Objectives
• Identify the parts of a class header and method header
• Code output
• Use the println() method
• Compile a Java program
4Chapter 2: Creating a Java Application and Applet
Objectives
• Understand the common types of errors
• Run a Java Program
• Edit Java source code to insert escape characters and a system date
• Print source code
5Chapter 2: Creating a Java Application and Applet
Objectives
• Differentiate between an application and an applet
• Create an applet from Java source code
• Write code to display a graphic, text, color, and the date in an applet
• Create an HTML host document
• Run a Java applet
6Chapter 2: Creating a Java Application and Applet
Introduction
• Users enter data and instructions into a computer and receive feedback from the computer through a user interface
• Programmers can create many types of user interfaces in Java
• We will create a program with two types of user interfaces– Console application
• Command line interface
– Applet• Graphical user interface displayed in a browser
7Chapter 2: Creating a Java Application and Applet
The Welcome to My Day Program
• This program will display a splash screen– A splash screen is a screen that is displayed
before the main program starts
• The screen will contain a welcome message, user’s name, and system date – The console application will display text only– The applet will contain text, color, and a
graphic
8Chapter 2: Creating a Java Application and Applet
9Chapter 2: Creating a Java Application and Applet
Program Develpment
10Chapter 2: Creating a Java Application and Applet
Analysis and Design
• Verify that the requirements are specific enough
• Design the user interface using a storyboard
• Design the program logic using a flowchart and event diagram
11Chapter 2: Creating a Java Application and Applet
12Chapter 2: Creating a Java Application and Applet
13Chapter 2: Creating a Java Application and Applet
14Chapter 2: Creating a Java Application and Applet
Using TextPad
• TextPad has several window areas– Coding window – Selector window– Clip Library window
• TextPad can display line numbers– Helpful for finding compiler errors
• TextPad has color-coding capabilities– Save a document before entering code to
enable Java related color-coding
15Chapter 2: Creating a Java Application and Applet
Coding the Program -Comments as Documentation • Purpose of comments
– Provides clear description when reviewing code– Helps programmer think clearly when coding
• Placement of comments– Use a comment header to identify a file and its
purpose– Place a comment at the beginning of code for each
event and method– Place comments near portions of code that need
clarification
16Chapter 2: Creating a Java Application and Applet
Coding the Program -Comments as Documentation
17Chapter 2: Creating a Java Application and Applet
Coding the Program - The Class Header • Identify how the code can be accessed with an
access modifier– public indicates that the code can be accessed by all
objects in the program and can be extended for a subclass
• Specify a unique name for the class– The class name at the beginning of the program must
match the file name exactly– Java is case-sensitive – By convention, uppercase letters are used for class
names and to distinguish words in class names
18Chapter 2: Creating a Java Application and Applet
Coding the Program - The Class Header
• Use braces {} after the class header to enclose the class body
19Chapter 2: Creating a Java Application and Applet
Coding the Program -The Method Header • The method header contains modifiers, return value,
method name, and parameters along with their data type• Every stand-alone Java application must contain a
main() method, which is the starting point during execution
20Chapter 2: Creating a Java Application and Applet
Coding the Program -The Method Header
21Chapter 2: Creating a Java Application and Applet
Coding the Program -The Method Header • Modifiers set properties for a method
– public allows other programs to invoke this method– static means this method is unique and can be
invoked with creating an instance
• Parameters are pieces of data received by the method to help the method perform its operation– Identifiers are used to name the variable sent to the
method
• Return type is the data type of the data returned by the method– If no data is returned, the keyword void is used
22Chapter 2: Creating a Java Application and Applet
Coding Output
• Call the System.out.println() method in the SDK to display output to the monitor– System is the class– out is the object representing the output device– println() is the method
23Chapter 2: Creating a Java Application and Applet
Coding Output
• When calling a method, arguments are placed in parentheses– String literals are placed in quotation marks– Numeric literals and variables do not need quotation
marks
• Period delimiters separate the class, object, and method
• Semicolons must be placed after every statement except headers and braces
• Braces {} enclose the body of a method
24Chapter 2: Creating a Java Application and Applet
Testing the Solution
• Compile the source code– javac.exe command
• In TextPad, use the Compile Java command• At the command prompt, type javac filename.java
– A new bytecode file for each class is created with a .class extension
• If the compiler detects errors, fix the errors and compile again
• If the compilation was successful, run the program
25Chapter 2: Creating a Java Application and Applet
Debugging the Solution
• System Errors– System command is not set properly– Software is installed incorrectly– Location of stored files is not accessible
• Syntax Errors– One or more violations of the syntax rules of Java
• Semantic Errors– The code meaning is unrecognizable to the compiler
• Logic and Run-Time Errors– Unexpected conditions during execution of a program
26Chapter 2: Creating a Java Application and Applet
Debugging the Solution
27Chapter 2: Creating a Java Application and Applet
Running the Application
• After compilation is successful, run the program to test for logic and run-time errors
• Use the Run Java Application command in TextPad– TextPad automatically finds the class file with the
same name
• Use the java command from the command prompt – Syntax: java classname (no extension)
28Chapter 2: Creating a Java Application and Applet
Editing the Source Code
29Chapter 2: Creating a Java Application and Applet
Import Packages
• Use the import statement to access classes in the SDK– The java.lang package is automatically
imported– Place the import statement before the class
header– Use an asterisk (*) after the package name
and period delimiter to import all necessary classes in the package
30Chapter 2: Creating a Java Application and Applet
31Chapter 2: Creating a Java Application and Applet
Call a System Date Constructor
• Use the Date class in the java.util package to access the system date
• Store the Date in an object variable• Declare the object variable by calling the Date
constructor– The constructor is a method denoted by the new
keyword followed by the object type and parentheses– Declaration syntax:
objectType variableName = new objectType();
32Chapter 2: Creating a Java Application and Applet
Format Output Using Escape Characters• Use escape characters inside String arguments
to move the output of data
33Chapter 2: Creating a Java Application and Applet
Editing the source code - cont.
• Recompile and run the application– The bytecode should be updated after any
changes to the source code
• Print a hard copy of the source code– The final step of the program development
cycle is to document the solution
• Quit TextPad by clicking on the Close button
34Chapter 2: Creating a Java Application and Applet
Moving to the Web
• Characteristics of an applet – Applets run within a browser/viewer and are usually
delivered to the client machine via the Web– Applets cannot use system resources or files on the
client machine
• Convert the application into an applet– Import two packages– Change the class name and extend the Applet class– Include a paint method to draw text and display color
and a graphic
35Chapter 2: Creating a Java Application and Applet
Import Applet Packages
• Applet package (java.applet.*)– Allows applets to inherit attributes and
methods
• AWT package (java.awt.*)– Provides access to color, draw methods, and
GUI elements
36Chapter 2: Creating a Java Application and Applet
37Chapter 2: Creating a Java Application and Applet
Change the Class Name and Extend the Applet Class• Change the class name and file name to
create a new applet file
• Edit the comment header in the applet file
• Add “extends Applet” in the class header to inherit from the superclass, Applet– Provides the init() method to load the applet in
the browser window
38Chapter 2: Creating a Java Application and Applet
The paint() Method
• Accepts a Graphics object as a parameter
• The Graphics object is commonly referred to by the variable name g– The variable g is created and initialized in the
init() method– The variable g is a reference variable, or a
specific instance of an object
• The return type is void
39Chapter 2: Creating a Java Application and Applet
The drawString() Method
• Displays text in the applet window
• Accepts three arguments– The String data
• If the data is not a String object, convert it to a String object using the toString() method
– The horizontal and vertical coordinates of the String
• The coordinates are measured in pixels
• Called by the Graphics object, g
40Chapter 2: Creating a Java Application and Applet
Draw an Image
• Declare an Image object• Use the getImage() method to load the image
– The getImage() method calls the getDocumentBase() method to pull the image from the current folder
• Use the drawImage() method to set the coordinates of the image
41Chapter 2: Creating a Java Application and Applet
Set the Background Color
• Use the setBackground() method to change the background color of the applet window– The setBackground() method does not need to be
called from a reference variable
42Chapter 2: Creating a Java Application and Applet
Creating an HTML Host Document• A host program, such as a Web page executes
the applet
43Chapter 2: Creating a Java Application and Applet
Creating an HTML Host Document• The Web page contains HTML tags to
define a section or format– A tag consists of a start tag, denoted by <>
and an end tag, denoted by </>
• The tag, <APPLET>…</APPLET>, informs the browser of the applet– The applet tag encloses the name of the
bytecode applet file and the width and height of the applet window
44Chapter 2: Creating a Java Application and Applet
Running an Applet
• An applet is run by opening the HTML host document
• In TextPad, use the Run Java Applet command• At the command prompt, type appletviewer
followed by the name of the host document• Use Applet Viewer to test the applet
– Ignores irrelevant HTML code– Uses less memory than a browser– Does not have to be Java-enabled
45Chapter 2: Creating a Java Application and Applet
Chapter Summary
• Use TextPad to write, compile, and run code• Learn the basic form of an application and an
applet • Insert comments as documentation• Code Class and Method headers• Create a console application
– Use the println() method– Format output using escape characters– Import the java.util package– Call a Date constructor
46Chapter 2: Creating a Java Application and Applet
Chapter Summary
• Compile a Java program• Debug a Java program
– Differentiate between types of errors
• Execute a Java program• Edit the application to create an applet
– Import applet packages– Extend the Applet class– Use the paint(), drawString(), and getImage methods
• Create a HTML Host Document
Java Programming, 2EIntroductory Concepts
and Techniques
Chapter 2 Complete