Jalan Va Loss

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    210C H A P T E R 4 | N e w M o n s t e r s

    BECAUSE STEEL DRAGONS RESPECT humans achieve-ments, adaptability, and ambition, they protecthumans and impel them to rise against tyranny. he

    interests of the steel dragon Jalanvaloss, however,reflect less lofty ideals. schemer, trickster, andmanipulator, she lives for upheaval and unpredict-ability, endeavoring to keep her city dynamic.

    In human form, Jalanvaloss usually appears as aslim female human with long, straight, black hair andsteel-gray eyes. With the trademark catlike grace of steeldragons, she wears the latest fashions, entertains guestsat her homes, and attends parties of the citys elite.

    Jalanvaloss alters her appearance to assume anyof a dozen identities. he takes her dragon shape theleast often of all her forms.

    In her dragon form, Jalanvaloss is long and sleek,with glossy scales, spines that fall straight like hair,and delicate whiskers. Her large, intelligent silvereyes accent her expressive face.

    Jalanvaloss Level 18 Solo Controllerdult steel dragonarge natural magical beast (dragon, shapechanger) XP 10,000

    Initiative +13 Senses Perception +19; darkvision

    HP 692; Bloodied 346; see also bloodied breath

    AC 31; Fortitude 29, Reflex27,Will 31; see also illusory double

    Resist 20 orce

    Saving Throws +5

    Speed 8, fly 10 (hover), overland flight 12; see also dimension step

    Action Points 2

    mArcane Claw (standard; at-will)each 2; +23 vs. C; 2d8 + 7 damage, and Jalanvaloss slides the

    target 2 squares.

    m Bite (standard; at-will) Forceeach 2; +23 vs. C; 2d8 + 7 damage plus 1d8 orce damage.

    M Double Attack(standard; at-will)Jalanvaloss makes two arcane clawattacks.

    M Burst of Force (immediate reaction, when an enemy moves intoan adjacent square; at-will)Force, Teleportation

    Close burst 1; +22 vs. Fortitude; 2d8 + 7 damage, and the target

    is knocked prone. Efect: Jalanvaloss teleports 4 squares.

    C Breath Weapon (standard; recharge) ForceClose blast 5; +21 vs. Fortitude; 4d6 + 8 orce damage, and the

    target is dazed (save ends). Miss: Hal damage.

    CBloodied Breath (ree, when irst bloodied; encounter)Breath weapon recharges, and Jalanvaloss uses it.

    CFrightful Presence (standard; encounter)FearClose burst 10; targets enemies; +22 vs. Will; the target is

    stunned until the end o Jalanvalosss next turn. Aterefec t: he

    target takes a 2 penalty to at tack rolls (save ends).

    ASteel Sting(standard; at-will)Forcerea burst 1 within 20; +22 vs. eflex; 2d6 + 5 orce damage.

    AScattergloom (standard; encounter)Necrotic, ZoneJalanvaloss makes three area burst attacks, and the burst s

    cant overlap: area burst 1 within 20; +22 vs. Fortitude; 2d6

    + 5 necrotic damage. he burst becomes a zone o draining

    darkness until the end o Jalanvalosss next turn. ny creature

    except Jalanvaloss that start s its turn within the zone takes 5

    necrotic damage. he zone blocks line o sight or all creatures,

    and any creature entirely within the zone is blinded until it

    leaves the zone. Jalanvaloss is immune to the efects o the

    zone. Sustain Minor: he efect persists.Change Shape (minor; at-will)Polymorph

    Jalanvaloss alters her orm to appear as a unique human (see

    Change hape, MM2 216).

    Dimension Step (move; encounter)Teleportation

    Jalanvaloss teleports 10 squares.

    Illusory Double (minor; encounter) Illusion, Teleportation

    Jalanvaloss becomes invisible and teleports 4 squares. In the

    space she let, an illusory double appears and moves 8 squares.

    he double vanishes and Jalanvaloss becomes vi sible at the end

    o Jalanvalosss next turn.

    Alignment Unaligned Languages Common, Draconic

    Skills rcana +19, Blu +22, Diplomacy +22, History +19, Insight

    +19, treet wise +22

    Str24 (+16) Dex18 (+13) Wis 20 (+14)

    Con 21 (+14) Int 20 (+14) Cha 26 (+17)

    Equipment fine clothing, wand, ritual book

    Jalanvaloss LoreHistory or Streetwise DC 13: ne of the best-

    known nobles in the city (Waterdeep, harn, oranother city of your choosing), ady Jalanvaloss isa powerful merchant. he commands a mercan-tile empire that has holdings throughout the city.Having come to prominence years ago, she retainsher youthful beauty, which leads to speculation abouther longevity. umors say that dark powers havetouched her or that she is something other than sheseems. Her vast fortune has saved the city, sponsoredadventurers, recovered relics, and raised the citys

    prominence.History or Streetwise DC 20:ccording to

    legend, a steel dragon protects the city from enemiesinside and without; however, no one has seen thedragon since a great calamity (the pellplague, theMourning, or some other catastrophe) beset the land.t that time, the dragon, called the Wyrm of Manypells, defended her community from unchecked

    JALANVALOSSJALANVALOSS

    JALANVALOSS AND

    THE FORGOTTEN REALMS

    Jalanvaloss originates rom the city o Waterdeep in theFORGOTTEN EALMS setting. Fickle but not malicious, shemanipulates merchants and adventurers in her eorts to

    expand her power and holdings.In the years leading up to the pellplague, Jalanvalosss

    wealth and control over Waterdeep expanded, but thedisaster dashed her economic ortunes along with the

    ortunes o other nobles and merchants. o make mattersworse, she lost considerable arcane power to the blue ire.In the past century, she has spent her dwindling ortunein rebuilding what she lost.

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    J

    ALANVALOSS

    211C H A P T E R 4 | N e w M o n s t e r s

    WILLIAMOCONNOR

    magic and destruction; however, tales paint thedragon as an avaricious busybody, noted more formanipulation and trickery than for noble deeds.

    History or Streetwise DC 25:he legends arecorrect: the fabled Wyrm of Many pells is adyJalanvaloss. he has lived here for two centuries,using guile and magic to amass a fortune from realestate, business ventures, and sponsored expeditions.ther citizens suspect a hidden identity, but onlythose close to her know the truth. he defends thecity from attack, but protecting her investments is asimportant to her as safeguarding its citizens.

    Jalanvaloss gained the moniker Wyrm of Manypells because of her training with the mortalarchmage ythtalies. he wizard raised her from ahatchling and taught her the rudiments of magic soshe could serve as his guardian and steed.

    fter ythtaliess exceptionally long life, theyoung steel dragon traveled to a place abundant withhumans, the creatures she knew best. he assumedthe identity of a human traveler and forged connec-

    tions in every echelon of society, favoring adventuringtypes because they reminded her of her deceasedmaster. he gathered her hoard in the form of realestate and investment enterprises.

    History or Streetwise DC 30: Jalanvaloss doesnot have a traditional lair. omfortable as a human,she owns houses throughout the city and beyond,including residences for her other personas. If she isdiscovered, she can remain in the city in such a resi-dence and cut her losses.

    s greedy as a red dragon, Jalanvaloss justifies herbehavior on the grounds that she grants everyone theopportunity for success. he dreams of founding akingdom where she will rule as queen, so her people

    might live without fear; however, she likes her currentarrangements and does little to disrupt her lifestyle.

    Jalanvalosss TacticsJalanvaloss is a schemer, not a warrior. When shemust fight, she chooses the time and place.

    he opens combat by using change shape andsmashing enemies with her breath weapon. If mostfoes avoid becoming dazed, she spends an actionpoint to usefrightful presence . therwise, she spendsan action point to use scattergloom. While waitingfor her breath weapon to recharge, she uses dimension

    step to gain an advantageous position and hits herenemies with steel sting. When near defeat, she usesillusory double to create a distraction and slip awayundetected.

    Encounter Groups

    Jalanvaloss has connections throughout her city andcalls on assistance from a variety of adventuringgroups that owe her favors. o protect her lairs, shekeeps battle guardians in top fighting form.

    Level 20 Encounter (XP 14,800) 3 battle guardians (level 17 controller,MM 149) Jalanvaloss (level 18 solo skirmisher)

    JALANVALOSSS ENEMIESnly when enemies threaten to ruin Jalanvalosss wayo liewhen she reaches the brink o collapsedoes shetake dragon orm and attack directly. Characters mightincur such ire by acting on behal o a third party that hasa grudge against Jalanvaloss, by provoking Jalanvaloss asa side eect o a quest , or by trying to topple the dragon

    rom her position.

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