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IVAO Simulation ATC and PILOT

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ContentVirtual Sky January 2010

5 Mondial of SimulationReview of the biggest simulation event held in France. This event does not only conclude Flight Sim, but other Sims as well.

4 IVAO Press NewsAll kinds of inportant IVAO news on just one page. Take a look through it to be posted about the most important changes!

7 FSWeekend 2009 Lelystad reportDennis Steinfort, divisional coordinator of this event, gives you a brief impression on how the FSWeekend has been.

8 Commercial Scenery reviewMallorca is one of the mostwonderfull places on earth. Virtual Sky reviews the scenery made by Aerosoft.

10 IVAO ExclusiveInterview with Frans Broekhuijsen, organizer of the FSWeekend event.

15 Commercial Scenery reviewReview of Aerosofts’ Innsbruck.

17 AviosimShort report about Aviosim, a club of en-thousiast based in the Aviodrome, Lelystad.

20 Commercial Sce-nery reviewLast review this issue about Aerosoft Nice Côte d’Azur (LFMN).

24 NL2000 reviewLast Christmas the NL2000 team released a new version of their Photo Realistic Scenery. On page 24 a smal review has been given.

22 FSLanparty 2009 BelgiumKenny Moens, part of the organisation team, gives a report about the biggest Lan-Party of the BeNeLux, FSLanparty Belgium.

30 Buyers GuideOnce in a while you need a new PC, may-be because it’s broken, maybe you would like better performance, 5 pages about do´s and don´ts for a new one.

27 Freeware ZoneThree pages with the most won-derfull freeware stuff to start the new year with.

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Publisher: International Virtual Aviation Organisation

Editor team: Vybhava SrinivasanMarco MeerkerkRaymond van der Ploeg

Layout and Design: IVAO Magazine Team.

Website: www.ivao.aero/publrelat/

General Mail: [email protected]

Logo and cover Design: Robert GottwaldMarco Meerkerk

Cover screenshots by: WikipediaArne Ziemer

Disclaimer: Any information,suggestions or illustrations published inthis magazine are exclusively for usewith computer flight simulation.All views expressed in this magazine arethe views of the respective authors.The publisher does not accept anyresponsibility for those views.

CopyrightNone of the information in thismagazine may be reproduced in anyform without prior permission from the pu-blisher.

Editorial

IVAO Virtual SkyJanuary 2010

Marco MeerkerkIVAO Magazine Team Manager

[email protected]

DDear readers,

Wish you a very Happy New Year.

2009 has been an exciting year for IVAO and flight simulation in ge-neral. There have been some exciting products and also announce-ments of many new players. Our magazine has also grown immen-sely during the last 12 months and we have some exciting plans for 2010. Hopefully during the year we should see the birth of Divisional edition of IVAO Virtual Sky.

As usual this edition of Virtual Sky has some exciting reviews of new add-ons and also story of some of the biggest real world flight simula-tion events around the world, where IVAO participated actively.

Sit back and enjoy this edition of Virtual Sky.

All the best and take care,

Marco MeerkerkMagazine Team ManagerEditor of Virtual Sky

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- IVAO Software Development proudly annouce new version of IvApIVAO Softdev is proud to present you with an all new version of their pilot client IVAP (v1.4.0) for FS9. This new version includes major changes which improve the realistic experience, enhanced realtime weather support like worldwide aloft winds, new traffic interpolation and peer-to-peer traffic en-gine for smooth multiplayer environment.For more information and download, please visit http://www.ivao.aero/softdev to get your free copy.

- IVAO Non-profit organisation open for applications Between January 1th and 15th the NPO is open for new applications. If you would like to be more involved into the IVAO Organisation, keep a sharp lookout on the forums. The criteria will be announced there soon.

- Request for Virtual Sky Editors LettersFor the next year we would like to give the Virtual Sky some more input from our readers. Do you have questions regarding the magazine or any other (virtual) aviation related things, please mail your question(s) to [email protected] and [email protected]. Your questions will be answered in one of the next issue(s).

- Bert Grijmans Honorific AwardBert Grijmans, wel known as the Friendship Triple 5 (TFF555), has left us and started his last flight November 16th. Because of his contribution to IVAO BoG decided to award Bert posthumous with the Honorific Award, the highest award to be given. He will continue to live in our hearts.

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L ike every year, the Mondial of Simu-lation was held in

the November’s end at the Museum of Air and Space at Le Bourget. “From virtual to reality” is the motto of the fourth Mondial of Simulation.

By Maxime Esnau

Nowadays, Le Bourget air-port is open to national and international traffic like the IFR non-scheduled commer-cial flights and private flight, some VFR flights with certain restrictions. The airport has more than fifty five thousand movements for only one hundred and thirty thousand passengers who pass there each year.

The museum was inaugura-ted in 1921 on the proposal of Albert Caquot, in the fifteenth

borough in Paris. It was moved in 1975 to Le Bourget airport following the creation of the airport of Charles-De-Gaulle, releasing of space in warehou-ses. Today, the Museum of Air and Space is the largest aviati-on museum in France and one of the largest in the world. The various aircrafts are exposed in different halls; the largest hall is the "Grande Galerie". The most of fragile aircrafts are kept in a reserve, where there

are more than one hundred and fifty aircrafts. We can observe during the visit, various militaries aircrafts such as the Junkers J 9 (which had been abando-ned at a campaign airport in 1918), La Demoiselle (microlight built by Alberto Santos-Dumont in 1908) and formers commercials aircrafts like the Concorde and the Mercury.

An overview inside the Museum of Air and Space at Le Bourget

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The Mondial of Simulation was happened during three days from 27th November to 29th November. Hundreds of visi-tors were there for this event which brings professionals, associations, passionate and students. presented as Aerosoft, Avionic Online, IVAO... This was also the opportunity to see new products for our simulators like news sceneries and news equip-ment. We had the opportunity to discover all kinds of simulators as simulators of boats, racing cars, emergency vehicles, trains and of course, flight simulators, from a simple computer to a cockpit more realistic as pos-sible. Renaud Emont’s cockpit exposed, was very realistic, and Renaud is a member of the French division. He has been interviewed by France 3, in a local transmission on the televi-sion, live from Le Bourget and during this interview, explaining the proceedings of his flights, he spoke about the IVAO.

In the French division's stand, live from Le Bourget, the airport of Charles de Gaulle was fully staffed and the adjacent FIRs mainly Bordeaux, Brest and Marseille. Persons on lines, was principally French's staffs members and the regular controllers and some flights demonstrations online. Several professional controllers and pilots welcomed visitors to present the functioning of IVAO. Some young, they had the opportunity to try a simulator which belonged to one of our members. It was also a good time because we had met persons that we often listen during every

In conclusion, three days are been very enjoyable for all passionate. Visitors remind us that the simulation now affects all sectors. See you next year for the fifth edition which is already provided !!

evening when they fly or control. Also, divers Virtual Airlines are represented to advertising as Nouvel Horizon, Britair Virtual, AIB Virtual… Finally, more than one hundred community's mem-bers from several divisions were there.

Also other kind of simulators you can find on the ‘Mondial of Simulation’

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Human cloning involves many social, moral, and ethical considerations. It may be useful to experi-ment with goat, pig, deer, rabbit, rat, cat, mule, and horse clones, but the scenario of human clo-ning chills my enthusiasm.

I would like to state my position: no to commercialized human cloning, we have made enough mistakes, and I am personally not ready for such trials of my humanity. That’s why on the FS Weekend I chose to be part of ‘The Team’. Just to try another way to work together and bringing success to an event as big as this one.

This weekend we had the opportunity to do things the other way. As we progressed off course I personally found out organizing an event such as this isn’t as easy as we think. Herewith my com-pliments to our predecessors.

Friday started early, too early for me personally, but as we made some promises I was not going to let this event fail. While working on the project, many of us en-hanced our leadership skills. Especially getting all the staff and members available to participate the weekend was a hell of a job. Therefore we thank you all for long hours spent together, for devotion to our team work, for your generosity in sharing your skills with new and younger members. It was a great plea-sure to work with you.

Saturday and Sunday were amazing. Lots of traffic, lot’s of vi-sitors in the Aviodrome. It ended up to complete our main goal; letting the public experience a little bit of IVAO in the spirit “As Real As It Gets”. Completing this goal is due to the efforts and labour of all present on the stand.

We have started out a new path, this year with an internet connection to show live our wonderful, exciting and social community. I am already curious about next year’s event and the progress we can make after this big and mementos weekend.

I enjoyed it and I know a lot have enjoyed it. Also mistakes were made but in my opinion this is a good thing. Otherwise we would not have learned anything.

And remember human cloning is perverse, abnormal, unhealthy and unnecessary. It is an unjustifiable waste of human and material resources. I am happy that cloning efforts have statistically high failure rates. The more fai-

lures, the less attractive the idea may be to those who want to be Nobel Prize winners. As for me, human cloning is similar to nuclear weapons, dangerous in the hands of potential terrorist clones. Human cloning is a controversial issue that is beco-ming one of the hot debatable subjects.

Next Flightsimulator weekend Lelystad is the 6th and 7th of November 2010!

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Spain is the fourth largest European country after Russia, Ukraine and France. Loca-ted in West Europe, Spain occupies the greater part of the Iberian Peninsula, which it shares with Portugal. Outside the peninsula, the country also includes two archipe-lagos: the Canary Islands, the Balearic Islands and some islands and islets north of Morocco. The Balearic Islands are divided into five islands: Majorca, Ibiza, Menorca, Formentera and Cabrera. Aerosoft decided to represent the island of Majorca with photorealistic ground images.

Mallorca has an area of approximately 3600km², the island has over 800 000 inhabitants. Palma de Mallorca, the main town of the island has the pri-vilege of having a Mediterranean climate with hot summers and mild winters. In addition, two airports are present on the island, the international airport of “Palma-Son San Juan” (LEPA) and the airport of “Son Bonet” (LESB). Due to the popularity and development of tourism on this island, the airport of Palma de Mallorca is one of the most important of Spain. There is still forty years, the airport “Son Bonet” was the official airport, since it is closed to scheduled flights and charters.

The French pilot Lucien Mamet starts the history of Majorcan aviation. The first airplane takes to the skies of Majorca in 1910. Aboard the “Ven-dome”, Salvador Hedilla flies between Barcelona and Palma for the first time. He takes two hours to travel 120 miles. In 1935, the air operator LAPE (Líneas Aéreas Postales Espanolas) starts its activity between Palma, Valencia and Madrid with flights in a triple-engined Fokker VII. The following year, it is the Spanish civil War; the airport is used for military operations. Lufthansa begins flying from Stuttgart-Zaragoza-Palma in association with the airport of “Son Bonet”. On June 15th 1939, Iberia, the famous Spanish airline, officially opens the Barcelona-Palma flight path. “Son Bonet” esta-blishes itself as the main airport of the island. On July 18th of 1960, all air traffic flies into “Palma-Son San Joan”. In 1981 the one hundred millionth passengers is counted and the traffic continues to grow, it becomes necessary to enlarge and im-prove the airport much further. A few years later, a new tower, a new control center arrives, in bonus a second runway opens. In subsequent years, two new terminals will open. Today the terminal B is destroyed to make room for new apron.

Outstanding mesh and textures in the vicinity of Mallorca.

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Aerosoft has represented the entire island with realistic ground textures and a new terrain model (Mesh Terrain) with a definition of 5m/pixel. Tex-tures nights are also very successful, test when you approach the nightfall. The two airports are modelled, all buildings are represented. At the airport “Son Bonet”, sheds are very realistic, we can also see the aerotec (pilots school), the fire station, gas station and a perfect representation of the surrounding buildings the airport. At the airport of “Palma-Son San Juan”, you will see the freight buildings, the fire station and buildings of major Spanish companies, such as Iberia, Spanair, Air

Europa ... On the tarmac, you will see to pass service vehicles such as cars, trucks or bu-ses that carry passengers who join the plane. These vehicles will stop to let you pass when you head out towards the runway. Many ob-jects are represented, many containers made by Iberia, traffic signs for the safety of employ-ees ...

A detailed AFCAD and AFX files for AI traffic are included, make it a lively and highly realistic airport to fly to Palma. Outside of airports, coastlines and elevations of ground have been reproduced in or-der to come closer to reality. Next to the harbor of Palma, you will see the Cathedral of Palma, which is akin to the truth. Away from the main town, you can overfly, Portals Nous, it is here that there are the most beautiful yachts who moored. Ten kilo-meters away, flying over the Puerto de Andratx, you could take some photos of a fishing harbor. At the harbor entrance, you will meet the magnificent villas of several millions euros. Going up north, follow the coast to reach Sóller and then take a heading to Palma along the railway, flying over the valley.

To conclude, this splendid scenery, available for FS2004 and FSX, deserves a place in your library for your simulator as other sceneries of Aerosoft. Allow plenty of even four gigabytes for FSX and only one and half gigabyte for FS2004. Available in downloadformat from the Aerosoft website.

In short:* Developer: Aerosoft* Website: http://www.aerosoft.com* Price: € 25.95 / $ 37,22 USD* System requirements:FSX: Microsoft Flight Simulator X (Acceleration or SP2), Windows XP / Vista. 3.0 Ghz Processor (Duo2Core Intel advised), 2 GB RAM, 3D graphics card with at least 256 MB. Download-Size: 3.8 GB, Installation-Size: 4 GB.FS2004: Microsoft Flight Simulator 2004 (Version 9.1),

Windows XP / Vista. SingleCore 3.0 Ghz Processor (or Duo2Core 2.4 Ghz), 512 MB RAM, 3D graphics card with 256 MB, Download-Size: 260 MB, Installation-Size: 1.5 GB.* Pros:- A heavenly scenery- A complete island with a good resolution* Cons:- ...* Score: 9,5/10

Reviewed by Maxime Esnau(IVAO Staff)

A couple of screenshots are ginving a good expression on how the scenery looks. It’s really a masterpieces of work Aerosoft delivered. A pro for the users which are running FS with an average PC, it has a slight impact on your performance!

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Frans Broekhuijsen is one of the driving forces behind the FSweekend held every year in the Aviodrome in Holland. Frans lives in Amsterdam, and when he is tired of flying behind his computer he takes his computer with him to his club called: Flight Simulator Club Midden Nederland. Every year the FS-weekend is always a huge success, we were wondering who the person be-hind this massive organisation is. Time for another exclusive interviewRaymond: The FSWeekend exists now for 10 years, how did you become involved with the organization of this event?

Frans: The last 25 years that I’ve become active with flight simula-tor I have made many contacts with several FlightSim clubs and other flight simmers in Holland.When the Aviodrome was about to move from Schiphol to Lely-stad they needed a new orga-nizer for the FSweekend. Some flightsim groups did some thin-king and chosen me as organiser

Raymond: Each year the FS-Weekend is visited by more than 2000 visitors, why do you think this event is so successful?

Frans: The FSweekend concept is indeed very successful, and I can give you also one reason

Raymond: Until 2003, there were two annual editions of the FSWeekend, since 2003we have an annual edition. Do you think this was a wise choice?

Frans: Yes that’s correct,

Raymond: If we look in the history we see a growth in commercial companies at the FSWeekend. How important are those companies to add something into the FSweek-end.

Frans: The last few years you

why. The FSweekend is made by flight simmers and for flight simmers; that’s the great suc-cess. Because of this success there is every edition a very good atmosphere by the flight simmers and visitors. Another thing is that the FSweekend is a non-profit event, and there are many ways of flightsim-ming to see. So for everyone there must be something inte-resting to find in our hobby´s that could be home cockpit building, online networks, flightsim groups etc.

some years ago many groups and commercial companies let us know that they were unable to come twice within one year due to time or other opportuni-ties. Because of that we were in a position that we would end up with two smaller FS-weekend editions. Also many visitors didn’t see any reason to join two times, too much reasons to stick with just one big edition every year around November were many clubs and company’s can attend.

“The FS-weekend

is the most unique

event in the world”

By Raymond van der Ploeg

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can see enormous grow and development in flightsimulation hardware and it looks like that flight simmers are willing to buy and use this hardware that can be just a little joystick to a com-plete homebuilt cockpit. Also the self build section of cock-pits or parts attracts every year many exhibitors and visitors to the FSweekend. The combina-tion of software and hardware on the FSweekend makes it the flight simmers more attractive to see what’s on the market.

Raymond: Are you not afraid that these companies will take the precedence, and we will see less hobby groups (online networks, virtual airlines) in the upcoming years?

Frans: Absolute not! All groups, networks or other FlightSim clubs that can give info or want to show demos are more than welcome. All commercial activi-ties are justa supplement , but the FlightSim community is the primary group on the FSweekend.On the last edition we had around 20 commercial compa-nies and 40 flightsim groups or relating clubs. But to remember the FSweekend is not a big lanparty and we don’t want it to become such a party.

Raymond: Since the beginning, the FSWeekend is held in the Aviodrome in Lelystad, the Ne-therlands (formerly Aviodrome in Amsterdam). How important is the Aviodrome to the FS-Weekend organization.

Frans: Because the Aviodrome facilitate the FSweekend, the clubs don’t have any further cost in room hire, power sup-ply, chairs etc. Also the area between the planes is very unique.

Raymond: At the FSWeekend you see many participants with Microsoft Flight simulator, fol-lowing the closure of the ACE studios, there is uncertainty regar-dingflight simulation. Does this affect the future of the FSWeekend? And what do you self think of this new situation?

Frans: I think without a doubt that the most flight simmers will con-tinue to fly the upcoming years with Microsoft Flight simulators (FS2004 and FSX). Also software developers, such as IVAO’s part-ner Aerosoft, are still developing software for FS2004 and FSX. Also the development of X-Plane is still continuing, and perhaps the freeware flight simulator of Free-gear has potential. I’m 100 per-cent convinced that in the future there will also be enough virtual worlds of which flightsimming will be a part.

Raymond: What about when you are not organizing for the FSweekend? You are also IVAO pilot, what are your own expe-riences with flying on the IVAO network?

Frans: Well the last time I didn’t have enough time to be on the IVAO network. But my experience

Raymond: The most visitors do have a great day to visit the FSweekend but howlong does it take to organize the FSWeekend?

Frans: After organizing six editions of the FSweekend there’s a certain routine inorganizing, also the coope-ration with the Aviodrome is very good.About the time it takes, I can tell you the following; usually in June I the first information to the exhibitors and flight groups. After that all the ap-plications will follow together with lots of questions. Half September I’m begin with the overall summary of all clubs and companies. Also to give any exhibitor a nice place in the Aviodrome is a big puzzle itself. In the evening hours of September and October it seems almost like a fulltime job.

on the network is very posi-tive; looking at the network itself I don’t see any big errors anymore. Often I fly together online with some friends, mostly we willcheck if there’s any active ATC somewhere. If it is we will fly in that same area.

“In the eve-ning hours of September

and October it seems al-most like an fulltime job”

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Raymond: How do you see the FSWeekend over 10 years? Are you still one of the organizers? Will it grow even larger than it is today?

Frans: Ai this moment I’m still having fun with organizing, and as long that the FlightSim com-munity is satisfied with my work I will continue this. The FS-weekend is far away the biggest FlightSim event in the world; it won’t be bigger than it is today.

Raymond: This year the flight groups will demonstrate ‘100 years of motor engine flying’. From earlier editions, I cannot recall those themes. Is it the intention todo this also in future editions?

Frans: In the past editions of the FSweekend we already tried to give every edition a dif-ferent theme. In earlier editions it looked like that clubs thought it was a big lanparty; but the clubs are not here for themsel-ves, but for all those visitors.

Raymond: As final question, what do you want to say to the visitors that were indoubt about visiting the 2009 edi-tion and to persuade them to visit in 2010 ?

Frans: I wanted to say to visitors that the FSweekend is the most unique event in theworld that’s made by flight sim-mers for flight simmers. Also for well know people with flight simu-lator experience but also for those who are not into our world. If there are any questions regarding the FSWeekend, please ask us or the clubs and companies. See you all in 2010!

Regards,Frans Broekhuijsen

“The FS-week-

end is far away the biggest flightsim

event in the world”

Bigger is not always better, we prefer quality.

FSweekend: Every year around No vember the theme in the Aviodrome is flightsimula-tor flying. These two days are also know as the FS-weekend. During this weekend you can see several demon-strations and seminars by flightsimgroups. For many years the FS-weekend is visited by thousands of visitors from all over the world. They not only can visit the FSweek-end but also the Aviodrome itself. You even can do a flight by one of the flightsimgroups with help of a ‘virtual’ pilot. For more information you can visit the websites be-low: www.fsweekend.com www.aviodrome.com

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Innsbruck is the capital city of the federal state of Tyrol in western Austria. It is located in the Inn Valley at the junction with the Wipptal (Sill River), which provides access to the Brenner Pass, some 30 kilometers (19 mi) south of Innsbruck. Located in the broad valley between high mountains, the Nordkette (Hafelekar, 2,334 meters (7,657 ft)) in the north, Patscherkofel (2,246 meters (7,369 ft)) and Serles (2,718 meters (8,917 ft)) in the south, it is an internationally renowned winter sports centre, and hos-ted the 1964 and 1976 Winter Olympics. It is to host the 1st Winter Youth Olympics in 2012. The word bruck comes from the German word Brücke meaning “bridge” which leads to “the bridge over the Inn”. In 2007, Innsbruck had a population of 117,916. Tourism is the most important source of income for the city authority, largely because of Innsbruck’s beautiful town centre with its historic buildings, the friendly ambience and the extensive sport facilities both in winter and in summer.

Source: Wikipedia

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Innsbruck Kranebitten Airport (ICAO-Code LOWI, IATA-Code INN) is the largest air-port in Tyrol, western Austria. It is located about 2.5 miles from the centre of Innsbruck, which is connected with a bus line that runs every 15 minutes, and serves regional flights around the alps as well as seasonal flights to other destinations. Especially Russian and British carriers are well known to bring their heavy aircrafts to Innsbruck during winter months in order to bring their pas-senger to the Alps for skiing. Companies like Thomsonfly or Thomas Cook Airlines serve Innsbruck B757 and the Russian carriers so-metimes fly with the IL96 to the airport with the famous approach through the valley in the middle of the alpine mountainous terrain. The airport has a single, 6562ft long runway (08/26) and is at 1906ft AMSL. In 2008 the airport handled 969,474 passengers, which was an increase of 12.8% compared to 2007.

“Approaching Innsbruck” is another great product from Aerosoft. The scenery is very frame friendly, also on a rather low-end

computer such as mine and contains many details, which makes it very enjoyable. Another great advantage are the detailed surroundings of the airport with buildings, railways, stadiums and roads, as well as the highly detailed ground textures, which make the airport very realistic. When you approach runway 26, you will be able to enjoy a de-tailed part of the city, nice runway lightning and a nice done airport. The only thing that could have been better is that not the whole city is detailed. Only some parts around the airport are highly detailed. The transition of the scenery with the default scenery could therefore be better. To conclude, this sce-nery is a must for pilots loving challenging approaches in the middle of the Alps. It can be purchased on the Aerosoft website for 23.95€ and is for fs2004 only. The installa-tion is very easy which makes it possible to enjoy “Approaching Innsbruck” shortly after installation.

In short:* Developer: Aerosoft* Website: http://www.aerosoft.com* Price: € 23,95 / $ 34.33 USD* System requirements:Microsoft Flight Simulator 2004 (Version 9.1), Windows XP / Vista. Pentium 2,6 GHz or faster, 1 GB RAM (2 GB advised), 3D graphics card with at least 256 MB (512 MB advised). Download-Size: 180 MB,installations-Size: 560 MB.* Pros:- High quality ground textures- Framerate friendly- Many details

- Sufficient documentation, such as manual and charts- Easy to install- Cost/performance ratio is high* Cons:- Not the whole city of Innsbruck is included, only parts of it- Transition could be better between the default and Innsbruck scenery- Available for FS2004 only* Score: 8/10

Reviewed by Florens Macario(IVAO Staff)

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W henever you f l y as a P i lo t on IVAO in the d i rect ion o f the Nether lands , there is a rea l poss ib i l i ty that

you wi l l be hear d l i ve in the Av iodrome in Le l ystad , Nether lands . V is i to r s to the Av iodrome can in a rea l l i fe s imulat ion en joy the hobby that we a l l share . As

Av ios im is becoming an o f ten hear d i tem in IVAO, i t i s now t ime to in t roduce Av ios im to you proper l y. . .

Aviosim started its collaboration with IVAO a short time ago. The Netherlands Division has already read all about this collaboration on its national Forum. During FS Weekend, a larger number of IVAO members came along to visit and have a look inside our NLR Flight Simulator.

Unfortunately, too many people do not understand what Aviosim actually is, and how it began. Aviosim is a 100% daughter of the NL-2000 Scenery Design Team (www.nl-2000.com) so well known for its “freeware” scenery of The Netherlands.

Visitor Byron Visser :

“Controlling at the SARP was a great new experi-

ence,It looks very

realistic together with

IVAC”

Some time ago, the NLR simulator was located in the NLR in Amsterdam where they used a simple maquette and a camera to generate a screen in the Flight Si-mulator. When they discovered NL-2000 (that was then a reasonably limited project) they asked us if we could possible be of help to them. They would shortly be receiving some photographs from Discovery Channel and they wanted to make the best possible use of them.

The NL-2000 team, direct by one of its Gurus: Guido van Wijngaarden, took on the project and finally managed to make their new scenery so realistic and compatible with the NLR Simula-tor that it realistically looked as if they were actually taking of from Schiphol Airport. NL-2000 has done similar projects for the Netherlands Association of Air Traffic Controllers who is very happy to use our 3D objects at Schiphol in their Tower Simulator. All these projects brought the NL-2000 team opportunities to visit and experience the Schiphol Tower, Amsterdam ACC/APP, and the several flight simulators of KLM and the NLR. But the best present, and thank you, of all was given to us by the NLR several years ago.

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The NLR Simulator was due for a change and the old one had to go. The big question was how quickly could we, and NL-2000, take over the old simulator, and where could we place it… after a bit of searching around, we landed at the Aviodrome in Lelystad. After much negotiation with the Aviodrome; it was agreed that the NLR Simulator is, and would remain, the property and management of the NL-2000 Team. Our technical members went right to (hard) work, and with the manuals at hand, and much more additional hardware, they brought the Simulator to life again.

When NL-2000 Team became so busy with the new version 3, now version 4 (FSX ver-sion) it became very clear to all that the team of volunteers must be restructured in order to keep the Simulator operational. Under the leadership of Ron van Houten, Tom Souren and Damiën van der Aart, the domain “Aviosim.org” is registered and the volunteer team is expanded. Presently, we have 10 enthusiastic full time volunteers who come regularly, and a number who can not be present so often, but are no less enthusiastic.

Aviosim.org has had a large amount of experience with different networks, and we chose to “go with” IVAO.AERO because it is large, well-structured net-work with many facilities. Avio-sim also offers IVAO members the opportunity to “experience”

Visitor Maarten de

Ridder: “My visits to

Aviosim were great !

The com-bination of controlling

and flying in a real simulator makes a visit

more then worth.”

a day with us. Many of you have already done this and have come along for a second and third time, to experience ATC from behind the SARPII Scope. The SARPII Radar Unit ope-rates with two monitors and large round back projections screen such as were used ear-lier by the LVNL for Approach and Center. Just as the NLR Simulator is, so is the SARPII well outdated, and therefore, replaced by the LVNL. When it was gifted to the Aviodrome, the Aviosim Team immediately took possession of it in order to improve the exhibition and make it more interesting to watch. The “flights” of the Simulator could now be seen, and followed, on the virtual radar by the visitors to the Aviodrome

At this moment of writing, our collaboration is being further extended to working with a large builder of cockpits in the form of sponsoring and the enhancement of the light Simu-lator cockpit with the latest FMC’s, MCDU, NAV/COM, panels, etc. Further at the end of November, the Aviodrome received more equipment from the LNVNL and this hardware will also be included in the present Aviosim project.

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There are also many other plans for the future on the drawing board, such as the realisation of a 360º Tower Simulator. This will allow the visitors to have a realistic outlook over Schiphol Airport where, not the real life traffic, but the virtual traffic of our on-line pilots will be visible to them, with the voices of our virtual ATC-ers being heard.

As you have seen from the above, there is still a lost of work to be done here. We can not accomplish this all alone, and we are therefore looking for more volunteers to assist in making these plans come true. So we need you if you have a couple of free hours every month and would interested in helping.

- Have you a working knowledge of software and hardware- Would you like to fly or assist in the Simulator- Would you like to control from behind the SARPII Screen?

Then visit the Aviosim website and sign up to come along once and see what we are doing; who knows, maybe you will also want to join our team.

On behalf of Aviosim,

Damien van der AartAviosim Project Leader www.aviosim.org

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The airport of Nice Côte d’Azur is the third largest in France, behind the airports of Roissy Charles-De-Gaulle and Orly. Built partially on the Mediterranean Sea, the airport welcomes every years over ten million of passengers. Nice is located at the southeast corner of France. Located between sea and mountains, Nice is the economic capital of the Cote d’Azur, the city boasts important assets like the tourism, the commerce and the administration who hold an important place in economic activity in the city.

The Nice airport found its roots with a pioneer, Captain Ferber. In 1901, he invented a glider with which he will climb to about fifty meters. In April 1910, one hundred thousand spectators gather for the first air show, the airport was still the large fields. It is only in 1928, a transport company began the transport of mails between Nice and Marseille. In 1944, a runway is created in hard, one thousand three hundred and fifty meters are so available. In 1945, Air France launched its first line between Nice and Paris, this flight is operated by a Jun-kers 52. After this success, this company opened several lines such as Nice - Algiers and Nice - Rome. A temporary terminal will be commissioned in 1949, this expansion will generate additional comfort the arrival of other companies like KLM, Swissair or British Airways. In 1976, the capacity of the terminal is increased to four millions passengers, and only in 1983 that this threshold is exceeded. In the same year, the southern runway will be available. The airport is therefore now consists of two parallel runways. In 1996, the first low-cost line is set up to London Lutton destination. Then the work of moving the north runway farther south began in 1997. The aim was twofold: to save space in order to build

parking additional aircrafts (twenty six additional positions have been created) and limit nuisance to local residents. The new track opened the 7 of April in 1999, measuring two thousand seven hundred and thirty meters long and forty five meters wide.

Above: Terminal 1 at LFMN. Nice view at the field and further from the tower. Below: Terminal 2. Amazing details!

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Nowadays, the airport represents around three hundred seventy hectares with two terminals. It has eighteen telescopic gangways more than fifty gates. Thirteen millions passengers pass every year on the airport, which represents twenty-six landings and thirty take-offs per hour. And at the fret terminal, over thirty thousand tonnes of cargo pass each year on the airport.

The airport can be regarded as one approach the most difficult in the world, there are three main ap-proaches for flights to the destination of the airport.The first approach, used 40% of the time, is called Riviera procedure available RWY 04R/04L. It was created to avoid the Cap d’Antibes. The procedure consist to make a circling to land with prescribed track, it is available when weather permits visibility is greater than ten kilometers and a ceiling above 3000ft.The second procedure called Saleya used less fre-quently is under the same principle as the Riviera approach but RWY 22L/22R. It also requires good weather conditions or visibility of eight kilometers and a ceiling 1500ft.The third approach is used when the weather does not allow for a visual approach, is an ILS appro-ach.

Since early September, the scenery of Nice Côte d’Azur X is available at Aerosoft website. With its new design, the scenery is only available for FSX. All ground textures are now realistic (1m/pxl). All airport buildings are represented, as well as sur-rounding objects. The terminal 1, from airside, has 6 jetways, as with Terminal 2 these are not ani-mated. From close up underneath the walkways you can see the gate numbers on the building and some fine detail in all the walkways. The terminal 2 is a futuristic looking hub with darkened glass. If you are in slew mode, you will be able to see and appreciate the inside of this terminal that has been added. Other buildings near the airport have been modelled such as “La Caisse d’Epargne, a major French bank but you can also see the “Novotel”, a large hotel and several major business parks. Na-vigation aids realistic are present for you to easily locate around the airport (ILS, VOR-DME or NDB). All nights effects are excellent for buildings of the city or on the airport. All lighting for runways and taxiways are also realistic. Moreover, all the traffic signs at the airport are there to help you reach the runway or your gate. In addition, high-speed taxi-ways are modelled, allowing planes to leave the runway at speeds above normal. Many vehicles are placed on the airport like Air France buses that will allow your passengers to move to the terminal but also many service vehicles. Also to the South installation, we can find the helicopter area called “Aire Mike” that is also the largest area in Europe for facilities dedicated to civil helicopters.

In conclusion, the scenery is a very good quality and exceptional like all other products offered by Aerosoft. It asks just the same, some resources to computer, but as usual, the scenery deserves its place in your FS library. Available only for FSX, download version only.

In short:* Developer: Aerosoft* Website: http://www.aerosoft.com* Price: € 17.95 / $ 26,08 USD* System requirements:Microsoft Flight Simulator X (Acceleration or SP2), Windows XP(SP2), Windows Vista. Pentium 2 GHz (Duo2Core Intel or equivalent advised). 1 GB RAM (2 GB recommended), 256 MB graphic card (512 MB recommended). Download-Size: 200 MBInstallation-Size: 390 MB.

* Pros:- A wonderful scenery - A perfect companion for Monaco X scenery- Excellent frame rates* Cons:- FS2004 is separately sold, not for free.* Score: 9/10

Reviewed by Maxime Esnau(IVAO Staff)

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In September a lot of people from Belgium and neigh- bouring countries were looking forward to October 3, the day of the annual FS Lan Party of the Belgian division. An event which is already organised for the 8th time and can call itself the ances- tor of similar events in France and other coun-tries.

On Friday, a lot of people of the organisation team, some international guests and mem- bers of the Belgian division joined up to have dinner near Everberg. After some beers and a very good meal, we went to the venue to start the preparation of the event: tables, electricity, network and much more. Like they say: ‘a lot of hands make light work’, it certainly applied to us, I could barely follow giving people the orders of what to do

However... Saturday didn’t start so good: the organisation team was advised to be there at 7:30. Due some unforeseen event I only woke up at 7:30 and still had to drive to Everberg. The con-sequence? People were waiting for the subscriptions. Luckily with the help of Jacques and Bart Embrechts we quickly noted everyone’s name and completed the registrations in a short period.

Pilots are concetrating behind their cockpits while flying somewhere in

South African airpace.

The region which was selected this year was South Africa. The main difference from other years was that started the day with a fly-out instead of assigning everyone to another airport. It seemed that a lot of the participants really enjoyed the fly-out. After the fly-out, Murphy stroke... we started experiencing some massive electricity problems. Luckily the cause was not our system was not correctly setup, but rather a loose wire in the central electricity plug provided by the venue. As a consequence we had a power outage of about one and a half hour. Several people asked us in the end if we could repeat that next year, because they never had so much chats at other editions. Luckily we won’t do that again next year, at least we hope, the owner of the venue already assured us that the electricity problem is now properly repaired.

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Due obvious reasons these problems meant that we had to cancel the IFR challenge this year, similarly we had to start the fly-in a bit sooner, but in the end most people really enjoyed it.

After the closing BBQ, time had come to clean up the place. Again the organisation team was pretty amazed with the number of participants which helped out with cleanup up the place. In an amazingly short period everything was cleaned! We would love to thank all these participants who helped out during the final cleanup.

I personally cannot wait for the 9th edition in 2010, in which we will take comments given by the participants of this year into account.

By Kenny Moens FS Lan Party organisation team

There we also many controllers this year. Looking over the shoulder of

controller Richard Stegeman

A well known member to every years FSlanparty. Pilot John Meinen

as “springbok164”

All screens on black; a massive power interuption caused by a loose wire. Good reason for chatting around

Pho

tos

by R

aym

ond

van

der P

loeg

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For a few months now I am volunteer at Aviosim. Aviosim is a club of people who run the static NLR simulator and the SARP II ATC station in the Avio-drome in Lelystad, the Netherlands. As my volunteership progressed I also got in contact with the people behind Aviosim namely the NL2000 team. This team is known as the creators of the NL2000 scenery.

The team consists of scenery and aircraft designers resi-dent in the Netherlands. Most of them are amateurs and a few are also professional designers. At First, all individual members were designing independently, but got together by Thomas Diederich in 1998 to make up this design

team. Because there was no single scenery package for the Netherlands available for Microsoft Flight Simulator 98 and 2000, the team decided to design its own scenery of the Netherlands as a complete freeware package and to make the scenery widely available to all.

Although there were sceneries available for FS Europe, they didn’t match the quality them as a team liked to see. There was also some great Dutch scenery available for FS5 like the beautiful Rotterdam Scenery, or the great rendition of Amsterdam Schiphol and although this has been an inspiration to achieve this scenery, it’s by now rather outdated in respect of the current state of scenery design for FS2000. Currently version 3 is widely available and shows the magic of this team in providing a gorgeous scenery of the whole Netherlands.

Version 3 however is only compatible with Flight Si-mulator 2004 and not supported on FSX. The team is working hard on version 4 to make the scenery also compatible on this version. With compiling and working on version 4 the base photo’s for the scenery were updated. With quality of newer technology the photorealistic scenery is just amazing. Prior to the release of version 4 (Which is not ready yet) the team also made a new “version 3 Special Edition” package, consisting of the old version 3 but with the new photorealistic layer. As member of Aviosim, I got the chance to partici-pate is a short testing period of this new scenery.

“The freeware version 3 of the scenery looks like Fly Tampa quality, I’m impressed!”, NL2000 user.

After downloading 22GB of torrent, which took a while because the testing team is limited, I am very happy to take this look into the Special Edition. Installing takes a bit, consuming more than 29GB of your hard disk space. This is much, but I must say, it is worth it! The old ver-sion 3 consisted of 5 DVD’s, the new Special Edition is counting 6 DVD’s.

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Review: NL2000* Developer: NL2000 development team* Website: http://www.nl-2000.com* Price: Freeware* System requirements:2.0 GHz processor, 1024MB memory, 128 MB graphics card (DirectX 9), 35GB free hard drive space. Works on Windows XP, Vista and Windows 7 32- and 64-bit, with .NET frame works 1.1 installed. FS2004 ONLY!* Pros:- Textures are from superb quality;- Perfect scenery for VFR flying operations.* Cons:- 22 GB’s is an gigantic amount for a scenery;- Installation duration lasts up to ±3 hours.* Score: 8/10

The scenery surprises me, swiping me of my feet. The de-tails of the Netherlands so sharp I can count the vehicles on the highways, even telling if a vehicle is a truck or car. The shadows casted are amazing. The biggest surprise however are the framerates. With everything to the maxi-mum and locked on 26 fps my systems just doesn’t care about rendering the images! It puts it al the way to 25.9 fps. Only at Amsterdam Schiphol my fps drops back to 19 fps, even this is not bad as we see a lot of AI traffic on the airport.

After visiting a lot of airports my respect for the NL2000 team rises from good to outstanding. These guys deliver an outstanding job which is done purely as hobby and made public as freeware.

For more information about this outstanding scenery visit the website of the NL2000 website. The current version is for Flight Simulator 2004 only, FSX version will be

released soon!

The IVAO Desktop Calendar!

Every month IVAO members can submit a screenshot to the Desktop Calendar system. One submission that fits the

months theme is picked as the ‘screenshot of the month’ and will be eligible for the title of ‘the best screenshot of the year.

Maybe your screenshot will be used for the Virtual Sky cover as well! Upcomming for 2010 is a new sort of contest, keep a sharp look out on

the forum!

More Information:

http://ivao.aero/publrelat/

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Every issue in this section we will hunt down the hottest downloads available in the flight simulationcommunity. We also take this opportunityto salute these freeware developers, who devote their timeand efforts in creating some awesome add-ons,available to us for FREE.

Vybhava Srinivasan

Autogen TreesFS2004 environmentFilenames: fs9tree2.zipAuthors: Scott ArmstrongSource: http://www.avsim.com

High-quality and completely photoreal autogen tree textures for Flight Simulator 2004. Full seasonal sets have also been included

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Enhanced WavesFSX environmentFilenames: waves_266979.zipAuthors: David CottonSource: http://www.avsim.com

Enhanced Waves Scenery for the FSX. The waves are more realistic.

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FSX Explore Environment XFSX environmentFilenames: eex_part1.zip to eex_part7.zipAuthors: Jubert AdrienSource: http://www.flightsim.com

This is a update for FSX which contains textures for runway, taxiways, wave animations and the sky. There are 7 parts which needs to be down-loaded.

Nepal DeluxeFSX sceneryFilenames: nepaldel-1.zipAuthors: Gera Godoy CanovaSource: http://www.flightsim.com

Nepal is the land of Himalayas and present a challengening flight over the huge mountains. This scenery has new afcad files for all airports in Nepal and also includes the missing airports in FSX and some addition lakes, rivers and objects not found on standard FSX.

Norway AirportsFS2004 sceneryFilenames: norap08.zipAuthors: Kjell Arild Bersaas and Arne SundsboSource: http://www.flightsim.com

This scenery package contains 55 airports in Norwayand is also updated upto December 2009. Enjoy the lovey Norway with this freeware scenery

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If you have download tips for the ‘Freeware zone’, feel free to contact the Magazine Team staff anytime or report your find on the IVAO forums.

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NL2000 v3.0 Special EditionFS2004 sceneryFilenames: http://www.nl-2000.com/files/NL2000V3se_in-staller.torrentAuthors: NL2000 TeamSource: http://www.nl-2000.com

Since this scenery has an enormous filesize, this is only downloadable through the P2P torrent protocol. This special edition gives you more shar-per textures as ever before. For more information see page 24/26 of this Virtual Sky issue.

ConcordeFS2004 and FSX aircraftFilenames: concall.zipAuthors: Libardo GuzmanSource: http://www.surclaro.com

The entire concorde collection. Includes models, textures, Passenger views.

Tinmouse Boeing 737FS2004 aircraftFilenames: tinmouse_ii_v1_25.zipAuthors: Richard Probst, Bob Scott, Terry Gaff, Gustavo Rodrigues, Christoffer PetersenSource: http://www.avsim.com

V1.25 of the TinMouse II Boeing 737-200, complete archive. No files from previous versions needed. Fully-functional overhead panel and most aircraft systems simulated in detail, custom flight dynamics, and a com-plete soundset. The panel directly integrates the freeware CIVA Delco INS unit (not required, available separately), Ernie Alston’s ISG FMS gauges and SquawkBox. Optional integration for the Kittyhawk/FFX models, and optional configuration included for the RealityXP WX-500 radar (availa-ble separately). Requires FSSound (included) and registered version of FSUIPC, v3.70 or later. Visit the TinMouse forum here on AVSIM for more information on new version features and support.

Sorry! No preview available...

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Flight Simulation is getting more popular every day. You wouldn’t expect it since it has quiet a dusty image, but more and more people find their interests in this fantastic hobby. I’ve been working as a salesman in a computer hardware store for over 2,5 years now. In this function I advise people on how to fit the perfect hardware together to get the most wonderful and powerful machines.In the past years I did build a lot of PC’s for a lot of different people and prices, with a lot of tech-nologies we had in the past 2,5 years. In this article I would like to give people which are plan-ning to buy a new PC on short notice a push in the right direction.Let me be clear, I’m writing this article based on the hardware and technology which is availa-ble today (I’m speaking of December 17th). By the time you read this article other and better hardware will probably be available, and other components will have better performance. This article in only a guideline. By the way: “Welcome to my world ;-)!”.

CasingBuying a PC it not like buying a bag of sugar, don’t expect to have a complete PC for € 500 / $ 717 USD. Starting with the casing. Be aware of the fact that the hardware these days are getting hot, especially when playing games. A casing also depends on the individuals taste; yeah FlightSim enthusiasts have a small female part as well... Only advise I can give here, don’t go for a silent casing, this means (most of the times) that there is no cooling involved. Get a casing which is supplied with good ventilation and coolers. Ok, it will be a lot noisier but your hardware will like it. A good casing with suf-ficient coolers will cost around €80 / $114,61 USD (power supply not included).

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Power SupplyBuying a power supply must be well considered choice, you have to think about future expansions you might do, for example an extra Graphics Card to let it run in SLI (for NVidia cards) or CrossFire (for ATI cards). A power supply is not something you would change every time you add something to your machine. It’s hard to sum what consumption every component is using, since every CPU (even in the same range) and other hardware is having different consumptions. I tried to sum up the average consumptions, as hereunder based on today’s hardware:

CPU 130 WattMain board 35 WattGraphics Card 250 WattI/O devices 25 Watt per deviceFans and case lights 5-6 Watt per device

Alright, as we know this now, a simple add sum is made. As you could see a standard PC with 1 Hard drive and 1 DVD-ROM and let’s say 3 fans, will use about 480 Watts with intensive use. Don’t skimp on the power supply, but buy a good one like CoolerMaster, Zalmann or Ther-maltake. Last thing... Don’t expect your energy bill will run up like an F-16 with full afterburner, the power will only be used when it’s really necessary, like in game. A good 750 to 800 watt power supply will break your bank account for about €100 / $143,27 USD.

CPU (processor)This component is maybe the most difficult one, becau-se the rest of your new PC depends on this. You have two choices in this, Intel or AMD. Most people choose for Intel, I hear you asking ‘Why’? Every time I get such cus-tomer I ask it why they make this choice, and every time a smile on my face follows the one million dollar ques-tion and no clear answer will follow. Most of the times it’s a feeling you have with such a product like experiences with it in the past. It might be something like Boeing Flyers vs. Airbus pilots... AMD delivers value for money, you will get what you pay for. Intel on the other hand works better with Flight Simulator most of the times. If you would like to go for the ultimate FlightSim computer I would like to advise you to take a look at Intel’s new range of i7 processors. For a budget PC you will have two choices, the i7-920 or the i7-860.

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Latest benchmarks showed me that the i7-860 works better with games, the reason is the so called ‘Turbo Boost’ technology which boosts you dynamic clock on the i7-860 even more than it does on the 920, meaning that the dynamic clock is more effective on this CPU. The i7-860 is a so called Quad-Core CPU which deli-vers you a standard clock of 4 times 2800 Mhz. The 860 will cost you around €240 / $343.84 USD (stock cooler included).

Main boardThe main board... It’s the most important part of your PC, but the range in main boards is too way too wide. A main board which has practically all features which a more expensive one has as well is the MSI P55-GD65. The main board has everything a flight simmer could wish for. Dual Gigabit LAN, perfect ALC889 sound chip and even the chance to over clock your PC without any hitch. The main board is provided with 8 internal SATA ports which give you the chance to provide your PC with, for example, 1 DVD drive and 7 (!) hard disk drives. Next to all these cool features the board is prepared for 2 Graphics Card in both SLI and Crossfire setups (which the P55 chipset supports). Another important thing is the amount of external USB ports, 8 in total! This main board is available in stores for about €135 / $ 193,50 USD.

MemoryDepending on the Operating System you use, or plan-ning to use, we have a dozen of choices here. If you would like to stay this the ‘good old fashion’ 32-bit version of Windows 4 GB’s is more than enough. The maximum physical usable memory is 3,2 GB’s, I hear you thinking: ‘Why not 3 GB’s then’? Well, there are some reasons for that. The P55 chipset, as well as the MSI main board supports dual channel memory, in short this means that two memory dims are working together like it’s one (with other words: ‘More speed’). For dual channel setups it has to be 2 identical dims, since your couldn’t split 3 GB’s into 2 round numbers, the choice for this is quiet easy.

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If you would like to take your PC to the next level and would like to try 64-bit Windows, you generally have the freedom to use up to 192GB’s of memory (Yep, one-hundred-ninety-two GB’s!). For Flight Simulator there is only one rule, the more memory the better, 4 GB’s is enough, 8 would be even better! The maximum capa-city is 16GB’s. Not every brand will work on every main board. If you are planning to buy another one then the MSI, I would like to advise you to do some very serious research or take a look at the Quality Vendor list on the main boards manufacturers website. On the MSI all brand are working, OCZ, Kingston, GeiL (German brand), you name it. Please have a good look at the me-mory speed the main board supports, never buy memory which has a higher clock then the board supports, it sim-ply won’t work or, in the most great situation will be down clocked. OCZ 4GB’s Platinum memory on a clock of 1866 Mhz will work like a charm! These two pieces of gold looking components are available for around €118 / $169,13 USD.

Hard drive / SSDA very cool technology which saw its daylight the past year is the SSD, (fully pronounced as Solid State Disk). This piece of technology will replace the good old hard drive in the near future. A SSD is much faster with loa-ding and writing stuff, since it hasn’t got any rotating parts. You could compare an SSD with Flash Memory like you use in your digital photo camera. For FlightSim this has some serious advantages, for example: Faster loading times of FS itself and FS textures. The big dis-advantage is that is way to expensive for the common human being. A SSD with a serious storage capacity (tal-king about 64GB’s) will cost you around €180 / $258,21 USB. In comparison; a good old fashion hard drive with 1 TB capacity is available for €90 / $129,11 USD. Spea-king of hard drives there are some differences as well. The most stable hard drive brand is Western Digital, Caviar Green series does not only use less power but it’s data transfer rate is even faster than common hard drives. It’s your choice, clear statement huh ;-) ? If you ask for my opinion, go for the hard drive. The SSD’s currently on the market will have some issues, especi-ally with Windows 7. Time will tell if these issues will be solved...

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DVD-DriveThe DVD-ROM or DVD-burner drive is device which is the less important for our setup. You could choose every brand for this, good quality is Samsung or LG for example. Price around €20 / $28,69 USD.

Graphics CardBeside the CPU you have two choices here as well, namely ATI or NVidia. Same story as with the CPU’s, ATI provides you value for money, but NVidia chips will work better with Flight Simulator. The past years I perso-nally had both NVidia and ATI cards, and I have to say the performance of the ATI’s were amazing, only minor thing was that ATI does not seem to provide good Anti Aliasing (smoothing of edges) while Nvidia does. The problem with ATI has something to do with the Drivers, which works alternately good and bad with Flight Si-mulator. NVidia does always provide drivers which are working good with Flight Simulator and any other game. The Anti-Aliasing issue is something you wouldn’t like to deal with if you buy a new PC. An new PC must show everything to its limits, the eye would like something as well. Some of you will think; ‘I have an ATI card now, and everything works fine!’, well simple answer to this: ‘You are probably lucky ;-)!’. If you would like to choose for ATI the 5770 is a great card to buy at this particular moment, the MSRP is around €160 / $229.75. ATI’s competitor Nvidia will provide you the GTX275 which again has less issues, but has a higher price €210 / $301,55 USD.

ConclusionTo conclude, buying a new PC these days will be a big investment, but with the current System Requirements FS9 and FSX will ask, it’s an investment for the upco-ming 4 to 5 years. A PC (casing with components only, no keyboard, mouse or any other peripherals) will cost you around €800 to €850 / $1.148,77 to $1.220,56 USD. It’s a lot of money, and maybe too much for under the Christmas tree, but it’s really worth it.

I hope I gave you a brief impression on what’s on the market and where to look at. If you have any further questions regarding this, feel free to contact me.

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