Items Final for use will Fallout Tabletop

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Items for use with fallout tabletop game from guns to armor and knives to swords Get your caps good and ready!

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ITEMS LIST FOR FALLOUT: A POST NUCLEAR ROLE-PLAYING GAME.(Note that this is not the ENTIRE collection of items you may find in the game. It is, however, the items you will be allowed to start with. You may also start with various misc. items.)

1. WeaponsPage 1: GunsPage 9: Gun ModsPage 10: ExplosivesPage 14: Melee WeaponsPage 18: Unarmed Bonus Damage WeaponsPage 19: Energy Weapons ApparelPage 21: ClothingPage 23: Light ArmorPage 23: Medium ArmorPage 24: Heavy ArmorAidPage 24: Alcohol, DrinksPage 25: Chems, Non-consumable Items, FoodMisc.Page 26AmmoPage 27

Weapons_______________________________________________________________

Guns:

______________________________________________________________________________________________Pistols______________________________________________________________________________________________Name: .32 Snub Nose Revolver

One Handed

Ammunition: .32 Caliber

Damage: 9

Weight: 2

Max Attacks per turn: 3

Clip Size: 5

Value: 110 Caps

Bonus: Concealable as a holdout weapon at 50 sneak or more______________________________________________________________________________________________Name: 10mm pistol

One Handed

Ammunition: 10mm

Damage: 12

Weight: 3

Max Attacks per turn: 3

Clip Size: 12

Value: 225 Caps

______________________________________________________________________________________________

Name: Chinese Pistol

One Handed

Ammunition: 10mm

Damage: 7

Weight: 2

Max Attacks per turn: 3

Clip Size: 10

Value: 190 Caps

Bonus: Concealable as a holdout weapon at 70 sneak or more______________________________________________________________________________________________Name: .357 Magnum revolver

One Handed

Ammunition: .357 Magnum

Damage: 27

Weight: 2

Max Attacks per turn: 3

Clip Size: 6

Value: 260 Caps______________________________________________________________________________________________Name: .44 Magnum revolver

One Handed

Ammunition: .44 magnum

Damage: 37

Weight: 4

Max Attacks per turn: 3

Clip Size: 6

Value: 340______________________________________________________________________________________________

______________________________________________________________________________________________

Name: Police Pistol

One Handed

Ammunition: .357 magnum

Damage: 17

Weight: 2

Max Attacks per turn: 3

Clip Size: 6

Value: 234

Bonus: Concealable as a holdout weapon at 50 sneak or more______________________________________________________________________________________________Name: .45 Auto pistol

One Handed

Ammunition: .45 auto

Damage: 27

Weight: 2

Max Attacks per turn: 3

Clip Size: 7

Value: 270______________________________________________________________________________________________Rifles______________________________________________________________________________________________Name: Anti-materiel rifle

Two Handed

Ammunition: .50 MG

Damage: 100

Weight: 20

Max Attacks per turn: 1

Clip Size: 8

Value: 900

Scoped by default______________________________________________________________________________________________Name: Assault rifle

Two Handed

Ammunition: 5.56mm

Damage: 8

Weight: 20

Max Attacks per turn: 8

Clip Size: 24

Value: 300

Penalty: Not suited for long-range combat like most rifles are______________________________________________________________________________________________Name: Red Ryder BB Gun

Two Handed

Ammunition: BB

Damage: 4

Weight: 2

Max Attacks per turn: 1

Clip Size: 100

Value: 36______________________________________________________________________________________________Name: Chinese assault rifle

Two Handed

Ammunition: 5.56mm

Damage: 11

Weight: 7

Max Attacks per turn: 6

Clip Size: 24

Value: 500

Penalty: Not suited for long-range combat like most rifles are______________________________________________________________________________________________Name: Hunting Rifle

Two Handed

Ammunition: .32 Caliber

Damage: 30

Weight: 6

Max Attacks per turn: 1

Clip Size: 5

Value: 150 ______________________________________________________________________________________________Name: Lever-Action rifle

Two Handed

Ammunition: 10mm

Damage: 35

Weight: 8

Max Attacks per turn: 2

Clip size: 10

Value: 200

Penalty: Not suited for long-range combat like most rifles are ______________________________________________________________________________________________Name: Sniper Rifle

Two Handed

Ammunition: .308 Caliber

Damage: 60

Weight: 10

Max Attacks per turn: 1

Clip Size: 5

Value: 300

Scoped by default ______________________________________________________________________________________________Shotguns______________________________________________________________________________________________Name: Combat Shotgun

Two Handed

Ammunition: 12 ga

Damage: 25

Weight: 7

Max Attacks per turn: 3

Clip Size: 12

Value: 200

For every space beyond 4 spaces away, add -3 to the hit chance ______________________________________________________________________________________________Name: Double-barrel shotgun

Two Handed

Ammunition: 12 ga

Damage: 40

Weight: 6

Max Attacks per turn: 2

Clip Size: 2

Value: 175

For every space beyond 4 spaces away, add -3 to the hit chance ______________________________________________________________________________________________Name: Sawed-off shotgun

One Handed

Ammunition: 12 ga

Damage: 30

Weight: 4

Max Attacks per turn: 2

Clip Size: 2

Value: 190

For every space beyond 4 spaces away, add -3 to the hit chance

Bonus: Concealable as a holdout weapon at 70 sneak or more______________________________________________________________________________________________Submachine Guns______________________________________________________________________________________________Name: 10mm SMG

Two Handed/One handed at -4 accuracy

Ammunition: 10mm

Damage: 7

Weight: 5

Max attacks per turn: 10

Clip Size: 30

Value: 330

For every space beyond 5 spaces away, add -3 to the hit chance

Bonus: Concealable as a holdout weapon at 85 sneak or more ______________________________________________________________________________________________Name: .45 Auto SMG

Two Handed

Ammunition: .45 Auto

Damage: 14

Weight: 11

Max attacks per turn: 6

Clip Size: 30

Value: 420

For every space beyond 7 spaces away, add -3 to the hit chance

______________________________________________________________________________________________Heavy Weapons______________________________________________________________________________________________Name: Minigun

Two handed (-5 penalty to hit for each 1 strength below 4 the user has)

Ammunition: 5mm

Damage: 10

Weight: 18

Max attacks per turn: 30

Clip Size: 240

Value: 1000

Spray: If someone is behind or adjacent a victim of a Minigun bullet, the adjacent person/person behind them takes the damage as well. Spray doesnt work on those over 10 feet behind a victim.______________________________________________________________________________________________Name: Flamer

Two Handed

Ammunition: Flamer Fuel (Uses 3 Flamer Fuel each attack)

Damage: 42 (Spray, Flamer: Fires in a maximum of 3x3 space area, which means it can attack up to 9 people in its radius, but very close ranged. The same attack qualifies for EVERY attack made that turn to hit the other 2-9 people)

Weight: 15

Max attacks per turn: 1 (Potential 9, if in range)

Clip Size: 60

Value: 500

______________________________________________________________________________________________Gun Mods______________________________________________________________________________________________

Revolver Long Barrel - +3 Damage - Value: 150

Revolver Speed Loader - -1 to normal actions required to reload - Value: 50

Revolver scope - Value: 150

Revolver Light Frame -1 Weight - Value: 150

Pistol Silencer - Reduces Weapon Noise - Value: 20

Pistol Extended Mags - +4 to clip size - Value: 30

Pistol laser sight - +1 to hit - Value: 150

Anti-Material Rifle Carbon Fiber parts - -7 Weight - Value: 150

Anti-Material Rifle Suppressor - -10 Damage, Reduces Weapon Noise - Value: 50

Assault Weapon/SMG Extended Magazines - +6 clip size - Value: 150

Assault Weapon/SMG light bolt - +1 attacks per turn - Value: 150

Hunting Rifle extended mag - +5 clip size - Value: 30

Hunting Rifle Scope - Value: 150

Sniper Rifle Carbon Fiber parts - -5 Weight - Value: 150

Sniper Rifle Suppressor - -10 Damage, Reduces Weapon Noise - Value: 50

BB gun Titanium Spring - +4 damage - Value: 25

______________________________________________________________________________________________Explosives:

______________________________________________________________________________________________

Name: Frag Mine

Damage: 115

Required Explosives to set: 25

Required Explosives to disarm: 40

Weight: 1

Value: 50

______________________________________________________________________________________________

Name: Pulse mine

Damage: 10

+200 damage to robots

Required Explosives to set: 50

Required Explosives to disarm: 80

Weight: 1

Value: 80

______________________________________________________________________________________________

Name: Frag Grenade

One Handed

Damage: 101

Weight: 1

Value: 50

______________________________________________________________________________________________

Name: Pulse Grenade

One Handed

Damage: 5

+200 Damage to robots

Weight: 1

Value: 80 ______________________________________________________________________________________________Name: Fat Man

Two Handed

Ammunition: Mini Nuke

Damage: 300, +50-300 Radiation

Weight: 30

Max Attacks per turn: 1

Clip Size: 1

Value: 1000 ______________________________________________________________________________________________Name: Missile Launcher

Two Handed

Ammunition: Missile

Damage: 150

Weight: 20

Max Attacks per turn: 1

Clip Size: 1

Value: 500 ______________________________________________________________________________________________Name: Grenade Launcher

Two Handed

Ammunition: Any Grenades

Damage: The Grenades Damage +10

Weight: 20

Max Attacks per turn: 1

Clip Size: 1

Value: 215

Bonus: Adds perception bonus/penalty to the attack instead of just explosives. ______________________________________________________________________________________________Name: C-4 Plastic Explosive

Damage: 250

Weight: 1

Value: 150

Required Explosives to set: 20

Required Explosives to disarm: 50

Needs Detonator______________________________________________________________________________________________Name: A-Series Bomb Collar

Damage: 100 x 5 (Instant point blank shot)

Weight: -

Value: 400

Required Explosives to set: 40

Required Explosives to disarm: 50

Needs Detonator

Worn. Intended for use on enemy to force them to take certain actions.______________________________________________________________________________________________Name: B-Series Bomb Collar

Damage: 50 x 5 (Instant point blank shot)

Weight: -

Value: 300

Required Explosives to set: 20

Required Explosives to disarm: 30

Needs Detonator

Worn. Intended for use on enemy to force them to take certain actions.______________________________________________________________________________________________Name: C-Series Bomb Collar

Damage: 20 x5 (Instant point blank shot)

Weight: -

Value: 300

Required Explosives to set: 10

Required Explosives to disarm: 20

Needs Detonator

Worn. Intended for use on enemy to force them to take certain actions.______________________________________________________________________________________________Name: M.A.O.E. Nuclear Bunker Buster

Damage: 100,000 + 500 Radiation

Weight: 5

Value: 1000

Required Explosives to create: 85

Fired from: Missile Launcher

The MAOE Nuclear Bunker Buster is a missile that can be crafted with the explosives skill. It has the power to destroy a base with a single hit. It must be crafted with the components from 10 mini nukes and 10 Missiles.

______________________________________________________________________________________________

______________________________________________________________________________________________Melee Weapons:

______________________________________________________________________________________________Name: Axe

Two Handed/One handed at -2 accuracy

Damage: 20

Weight: 6

Max attacks per turn: 1

Value: 30______________________________________________________________________________________________Name: Chinese officers sword

Two Handed/One handed at -2 accuracy

Damage: 20

Weight: 3

Max attacks per turn: 1

Value: 75 ______________________________________________________________________________________________Name: Combat Knife

One handed

Damage: 7

Weight: 1

Max attacks per turn: 3

Value: 50

Bonus: Concealable as a holdout weapon at 30 sneak or more______________________________________________________________________________________________Name: Kitchen Knife

One handed

Damage: 4

Weight: 1

Max attacks per turn: 3

Value: 20

Bonus: Concealable as a holdout weapon at 30 sneak or more______________________________________________________________________________________________Name: Ripper

One handed

Damage: 30

Weight: 6

Max attacks per turn: 2

Value: 100______________________________________________________________________________________________Name: Katana

Two handed

Damage: 40

Weight: 3

Max attacks per turn: 2

Value: 2000

______________________________________________________________________________________________Name: Shovel

Two handed

Damage: 12

Weight: 3

Max attacks per turn: 1

Value: 30

______________________________________________________________________________________________Name: Switchblade

One Handed

Damage: 5

Weight: 1

Max attacks per turn: 3

Value: 35

Bonus: It takes no action to draw or sheath a switchblade- not even an opportune action can interrupt the drawing of a switchblade.______________________________________________________________________________________________

Name: Baseball Bat/ 9 Iron

Two handed

Damage: 9

Weight: 3

Max attacks per turn: 2

Value: 55

______________________________________________________________________________________________Name: Lead pipe

One handed

Damage: 9

Weight: 2

Max attacks per turn: 2

Value: 75______________________________________________________________________________________________Name: Nail Board

Two handed

Damage: 8

Weight: 4

Max attacks per turn: 2

Value: 30

______________________________________________________________________________________________Name: Police Baton

One handed

Damage: 4

Weight: 2

Max attacks per turn: 3

Value: 50______________________________________________________________________________________________Name: Pool Cue

Two handed

Damage: 4

Weight: 1

Max attacks per turn: 2

Value: 15______________________________________________________________________________________________Name: Rolling Pin

One handed

Damage: 3

Weight: 1

Max attacks per turn: 2

Value: 10______________________________________________________________________________________________Name: Sledgehammer

Two handed

Damage: 20

Weight: 12

Max attacks per turn: 2

Value: 130______________________________________________________________________________________________

Name: Super Sledge

Two handed

Damage: 32

Weight: 20

Max attacks per turn: 2

Value: 180______________________________________________________________________________________________Name: Tire Iron

One handed

Damage: 6

Weight: 3

Max attacks per turn: 2

Value: 40______________________________________________________________________________________________Unarmed Bonus Damage Weapons:

______________________________________________________________________________________________Name: Brass Knuckles

Extra Unarmed Damage: 6

Weight: 1

Value: 20

Max attacks per turn: 2. (One attack for each fist) ______________________________________________________________________________________________Name: Power Fists

Extra Unarmed Damage: 20

Weight: 6

Value: 100

Max attacks per turn: 2 (One attack for each fist)

Extra effect: Will often knock the enemy back, and/or prone. ______________________________________________________________________________________________

Name: Spiked Knuckles

Extra Unarmed Damage: 9

Weight: 1

Value: 25

Max attacks per turn: 2. (One attack for each fist) ______________________________________________________________________________________________Name: Boxing Gloves

Extra Unarmed Damage: -1

Weight: 2

Value: 50

Max attacks per turn: 2. (One attack for each fist)

Bonus: Deals nonlethal damage______________________________________________________________________________________________Energy Weapons

______________________________________________________________________________________________Name: Laser Pistol

One Handed

Ammunition: SEC (Small Energy Cell) (NOTE: ONLY 1 SEC IS NEEDED TO COMPLETELY FILL THE CLIP)

Damage: 12

Weight: 3

Max Attacks per turn: 3

Clip Size: 30 (30 Shots until a new Small Energy cell is needed)

Value: 150______________________________________________________________________________________________Recharger Pistol

One Handed

Ammunition: Microfusion Breeder (Included) (Recharges 1 per full turn)

Damage: 10

Weight: 7

Max Attacks per turn: 3

Clip Size: 20

Value:450______________________________________________________________________________________________

Name: Plasma Pistol

One Handed

Ammunition: SEC (Small Energy Cell) (NOTE: ONLY 1 SEC IS NEEDED TO COMPLETELY FILL THE CLIP)

Damage: 25

Weight: 3

Max Attacks per turn: 3

Clip Size: 16 (16 Shots until a new Small Energy cell is needed)

Value: 360______________________________________________________________________________________________

Name: Plasma Rifle

Two Handed

Ammunition: MFC (Microfusion Cell) (NOTE: ONLY 1 MFC IS NEEDED TO COMPLETELY FILL THE CLIP)

Damage: 36

Weight: 3

Max Attacks per turn: 2

Clip Size: 12 (12 Shots until a new Small Energy cell is needed)

Value: 360

______________________________________________________________________________________________Name: Gauss rifle

Two Handed

Ammunition: MFC (Microfusion Cell) (NOTE: ONLY 1 MFC IS NEEDED TO COMPLETELY FILL THE CLIP)

Damage: 100

Weight: 12

Max Attacks per turn: 1

Clip Size: 1 (1 Shot until a new Microfusion cell is needed)

Value: 700______________________________________________________________________________________________Name: Laser rifle

Two Handed

Ammunition: MFC (Microfusion Cell) (NOTE: ONLY 1 MFC IS NEEDED TO COMPLETELY FILL THE CLIP)

Damage: 23

Weight: 8

Max Attacks per turn: 2

Clip Size: 24 (24 Shots until a new Microfusion cell is needed)

Value: 200______________________________________________________________________________________________

Name: Gatling Laser

Two handed

Ammunition: Electron Charge Pack (NOTE: ONLY 1 ECP IS NEEDED TO COMPLETELY FILL THE CLIP)

Damage: 15

Weight: 18

Max attacks per turn: 30

Clip Size: 240 (240 Shots until new ECP is needed)

Value: 1000

Spray: If someone is behind or adjacent a victim of a Gatling Laser bullet, the adjacent person/person behind them takes the damage as well. Spray doesnt work on those over 10 feet behind a victim.

-5 penalty to hit for each 1 Intelligence below 4 the user has______________________________________________________________________________________________

______________________________________________________________________________________________

Apparel_______________________________________________________________

_______________________________________________________________________________CLOTHING

Brahmin-skin outfit Weight: 2 Value: 6 Effect: Agility +1, Endurance +1

Caravaneer Outfit Weight: 2 Value: 30 Effect: DR +8

Civilian Engineer Jumpsuit Weight: 1 Value: 5 Effect: Repair +10

Aviator Sunglasses Weight: - Value: 6 Effect: Intimidate +1, Pilot +5

Dirty black Gamblers Suit Weight: 1 Value:40 Effect: +1 Luck

Dirty black Pre-war hat Weight: 1 Value: 20 Effect: Luck +1

Dirty Pre-war Businesswear Weight: 2 Value: 8 Effect: Agility +1

Dirty Pre-war Casualwear Weight: 2 Value: 8 Effect: Agility +1

Dirty Pre-war Parkstroller outfit Weight: 2 Value: 8 Effect: Agility +1

Dirty Pre-war Relaxedwear Weight: 2 Value: 8 Effect: Agility +1

Dirty Pre-war spring outfit Weight: 2 Value: 8 Effect: Agility +1

Doctors Coat Weight: 2 Value: 70 Effect: Medicine +10 Lab Technician Outift Weight: 2 Value: 70 Effect: Science +10

Handyman Jumpsuit Weight: 1 Value: 60 Effect: Repair +15

Leather Jacket & Black pants with Leather Gloves Weight:2 Value: 50 Effect: Charisma +1, Intimidate +1

Leopard Skinned Nightwear Weight: 1 Value: 20 Effect: Luck +1

Prostitute Outfit Weight: 2 Value: 30 Effect: Charisma +1

Roving trader outfit Weight: 2 Value: 5 Effect: +15 Speech when bartering

Roving Trader Hat Weight: 1 Value: 2 Effect: +1 Charisma

Mad Scientists Coat Weight: 2 Value: 100 Effect: +20 Science, -1 Charisma

Pilots Jumpsuit Weight: 2 Value: 20 Effect: +10 Pilot

Top Hat Weight: 1 Value: 50 Effect: +1 Luck

Pre-War business hat Weight: 1 Value: 15 Effect: Perception +1

Biker Goggles Weight: 1 Value: 3 Effect: +10 Pilot

Slave Rags Weight: 1 Value: 6

Eyeglasses Weight: 1 Value: 20

Sunglasses Value: 5 Effect: Intimidate +1

Baseball Cap Weight: 1 Value: 5 Effect: +1 Perception

Bandana Weight: - Value: 6

Aviators Helmet & Goggles Weight: 1 Value: 8 Effect: +10 Pilot

Trenchcoat Weight: 3 Value: 40 Effect: Deception +10, Sense Motive +10

Vault Jumpsuit Weight: 1 Value: 45 Effect: Melee Weapons +5, Speech +5

Wasteland Doctor Fatigues Weight: 2 Value: 100 Effect: Medicine +15

Wasteland Settler Outfit Weight: 2 Value: 2 Effect: Agility +1, Endurance +1

_______________________________________________________________________________LIGHT ARMOR

Armored Vault Jumpsuit Weight: 15 Value: 70 Effect: DR +8

Vault Security Armor Weight: 15 Value: 70 Effect: DR +12

Vault Security Helmet Weight: 3 Value: 10 Effect: DR +3

Assassin Suit Weight: 20 Value: 500 Effect: Sneak +20, DR +14

Leather Armor Weight:15 Value: 160 Effect: DR +6

Leather Armor, Reinforced Weight: 15 Value: 210 Effect: DR +10

Raider badlands armor Weight: 15 Value: 40 Effect: DR 4, Intimidate +1, Endurance +1

Raider blastmaster armor Weight: 15 Value: 40 Effect: DR 4, Intimidate +1, Explosives +10

Welders Mask Weight: 3 Value: 20 Effect: DR +1

Raider painspike armor Weight: 15 Value: 40 Effect: DR +4, Intimidate +2

Raider sadist armor Weight: 15 Value: 50 Effect: DR +4, Intimidate +3

Radiation Suit Weight: 5 Value: 150 Effect: DR +2, 50% Radiation Resistance

Duster Weight: 3 Value: 70 Effect: DR +1, Charisma +1, Guns +10, Intimidate +1

Mercenary Adventurer Outfit Weight: 8 Value: 40 Effect: DR +1, Speech +10, Perception +1

Mercenary Charmer Outfit Weight: 8 Value: 40 Effect: DR +1, Speech +10, Deception +10, Charisma +1

Mercenary Cruiser Outfit Weight: 8 Value: 40 Effect: DR +1, Guns +10, Pilot +10

Mercenary Grunt Outfit Weight: 8 Value: 40 Effect: DR +1, Melee Weapons +10, Strength +1, Endurance +1

Mercenary Veteran Outfit Weight: 8 Value: 120 Effect: DR +4, Intimidate +1, Perception +1, Guns +10, Explosives +10_______________________________________________________________________________MEDIUM ARMOR

Metal armor Weight: 15 Value: 200 Effect: DR +12

Metal Armor Motorcycle Helmet Weight: 3 Value: 100 Effect: DR +5

Metal armor, reinforced Weight: 16 Value: 240 Effect: DR +14

Combat Armor Weight: 25 Value: 390 Effect: DR +15

Combat Armor, Reinforced Weight: 26 Value: 420 Effect: DR +17

Recon Armor Weight: 20 Value: 430 Effect: DR +18

Chinese Stealth Armor Weight: 30 Value: 1000 Effect: DR 8, Sneak +60_______________________________________________________________________________HEAVY ARMOR

T-45d Power Armor & Helmet Weight: 45 Value: 900 Effect: DR +27, +2 Strength, -2 Agility, uses 1 SEC per hour

T-51b Power Armor & Helmet Weight: 40 Value: 1000 Effect: DR + 31, +3 Strength, -1 Agility, Human-waste-to-water filtration system, unconsciousness response program, 50% Radiation Resistance, air conditioning system, underwater rebreather, uses 1 Microfusion Pack per century

T-61e Power Armor & Helmet Weight: 70 Value: 1,200, Effect: DR +36, +4 Strength, -3 Agility, Human-waste-to-water filtration system, unconsciousness response program, 100% Radiation Resistance, air conditioning system, underwater rebreather, auto-stimpack injector at 20 Health or less, uses 1 Microfusion Pack per hour.

______________________________________________________________________________________________

Aid______________________________________________________________________________

Alcohol

(Stacks together for effects related to drunkenness- At 0 Endurance, you must roll against passing out. At 3 Endurance or less after drinking alcohol, you must roll against vomiting.)

5% chance for Alcohol Addiction

Beer Weight: 1 Value: 10 Effect: +1 Charisma, -1 Intelligence, +1 Strength, -1 EnduranceScotch Weight: 1 Value: 10 Effect: +1 Charisma, -1 Intelligence, +2 Strength, -2 EnduranceVodka Weight: 1 Value: 10 Effect: +1 Charisma, -2 Intelligence, +2 Strength, -2 Endurance Whiskey Weight: 1 Value: 10 Effect: +1 Charisma, -1 Intelligence, +3 Strength, -1 EnduranceWine Weight: 1 Value: 10 Effect: +3 Charisma, -1 Intelligence, +1 Agility, -1 Endurance

______________________________________________________________________________________________

Drinks

Atomic Nuka-Cola Weight:1 Value: 100 Effect: +20 Radiation, Sleep is reset, Dehydration is reset, +1 normal actions per turn for 4 minutes. (40 Turns)

Dirty Water Weight: 1 Value: 10 Effect: +6 Radiation, cures Dehydration

Nuka-Cola Weight: 1 Value: 20 Effect: +2 Radiation, +5 Health, cures Dehydration a small bit, cures sleep a lot. 15% Chance for Nuka-Cola addiction

Nuka-Cola Quantum Weight: 1 Value: 100 Effect: +6 Radiation, All needs are reset, +2 Movement speed

Purified Water Weight: 1 Value: 50 Effect: cures Dehydration

______________________________________________________________________________________________

Chems

Berry Mentats Value: 20 Effect: +5 Intelligence for 2 Minutes (20 Turns) (20% Chance for Mentats addiction)

Buffout Value: 20 Effect: +10 Health, +10 Endurance, +2 Strength for a minute (10 turns) (35% Chance for Buffout addiction)

Grape Mentats Value: 20 Effect: +5 Charisma for 2 minutes (20 Turns) (20% Chance for Mentats addiction)

Jet (Drug) Value: 20 Effect: -5 Endurance, +5 Agility, -3 Intelligence, +3 Strength (45% Chance for Jet addiction)

Med-x Value: 20 Effect: +10 DR for 2 minutes (20 turns) (20% Chance for Med-x addiction)

Mentats Value: 40 Effect: +5 Intelligence, +5 Perception for 2 Minutes (20 turns) (30% Chance for Mentats addiction)

Orange Mentats Value: 20 Effect: +5 Perception for 2 Minutes (20 Turns) (20% Chance for Mentats addiction)

Psycho (Drug) Value: 20 Effect: +20 damage with melee and unarmed, +2 to hit with ranged weapons (35% Chance for Psycho addiction)Radaway Value: 20 Effect: -150 Radiation

Rad-x Value: 20 Effect: 50% Radiation Resistance for 4 minutes (40 turns)

Steady (Combat Drug) Value: 20 Effect: +4 to ranged weapon accuracy. Also adds +8 to the perception check needed to snipe enemies for 4 minutes (40 turns) (40% chance for Steady addiction)

Stimpack Value:40 Effect: +Medicine skill of user in health

Super Stimpack Value: 100 Effect: +Medicine skill of user in health x2

Ultrajet Value: 70 Effect: +10 Agility, -3 Intelligence for 6 minutes (60 turns) (90% chance for Ultrajet addiction)

______________________________________________________________________________________________

Non-Consumable Items

Doctors Bag Value: 50 Effect: Heals Crippled limbs and health by Medicine x4. Must succeed medicine check to use.

Stealth Boy Value: 100 +100 Sneak for 2 minutes (20 turns)

______________________________________________________________________________________________Food (All weighs 1)

BlamCo Mac & Cheese Value: 5 Effect: +3 Radiation, cures hunger

Brahmin Steak Value: 6 Effect: +3 Radiation, cures a lot of hunger

Bubblegum Value: 1 Effect: Nothing

Cheesy Poofs Value: 10 Effect: Cures a lot of hunger

Cram Value: 5 Effect:+3 Radiation, Cures hunger

Crunchy Mutfruit Value: 5 Effect:+3 Radiation, Cures hunger

Crispy Squirrel Bits Value: 5 Effect:+3 Radiation, Cures a lot of hunger

Dandy Boy Apples Value: 5 Effect: +5 Radiation, Cures hunger

Dog Meat Value: 5 Effect:+3 Radiation, Cures a lot of hunger

Fancy Lad Snack Cakes Value: 5 Effect: +3 Radiation, Cures hunger

Fresh Apple Value: 10 Effect: Cures hunger

Fresh Carrot Value: 10 Effect: Cures hunger

Fresh Pear Value: 10 Effect: Cure hunger

Vault Ration Value: 10 Effect: Cure hunger

Fresh Potato Value: 10 Effect: Cures a lot of hunger Gum Drops Value: 1 Effect: +1 Radiation, +1 Health

Human Flesh Value: 1 Effect: +10 Radiation, +25 health, cures a lot of hunger, -1 Karma

Iguana Bits Value: 5 Effect:+3 Radiation, Cures hunger

InstaMash Value: 5 Effect:+3 Radiation, Cures a lot of hunger

Junk Food Value: 5 Effect:+3 Radiation, Cures hunger

Mutfruit Value: 5 Effect:+3 Radiation, Cures hunger

Noodles Value: 5 Effect:+3 Radiation, Cures a lot of hunger

Pork n beans Value: 5 Effect:+3 Radiation, Cures a lot of hunger

Potato Chips Value: 5 Effect:+3 Cures hunger

Salisbury Steak Value: 10 Effect: +3 Radiation, Cures a lot of hunger

Squirrel on a stick Value: 5 Effect:+3 Radiation, Cures a lot of hunger

Squirrel Stew Value: 5 Effect:+3 Radiation, Cures a lot of hunger

Sugar Bombs Cereal Value: 25 Effect:+3 Radiation, Cures hunger, resets sleep

YumYum Deviled Eggs Value: 5 Effect:+3 Radiation, Cures hunger

______________________________________________________________________________________________

Misc. Items related to Character Creation

Bobby Pin Value: 10 Effect: Allows lockpicking

Toolbox Value: 50 Weight: 1 Effect: Allows you to use the repair skill away from a workbench at a -1 penalty

Rope Value: 10 Effect: +2 to Climb Checks if used

Portable Chemistry Set Value: 100 Weight: 5 Effect: Allows creation of drugs & chems away from a lab

______________________________________________________________________________________________

Ammunition Types:

BB Value: 1 cap per 20 bbs

12 ga Value: 1

5mm Value: 1

5.56mm Value: 1

10mm Value: 1

.308 Sniper Rifle Rounds Value: 2

.32 Caliber Value: 1

.357 Magnum Value: 1

.44 Magnum Value: 2

.45 Auto Value: 1

.50 MG Anti-Material Rifle Rounds Value: 4

Electron Charge Pack Weight: 1 Value: 25

Microfusion Cell Value: 5

Small Energy Cell Value: 2

Mini nuke Weight: 5 Value: 250

Missile Weight: 5 Value: 50

Flamer Fuel Weight: 2 Value: 2