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These are the introductory slides for our games and learning workshop at ISTE 2010
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GAMING ACROSS THE CURRICULUMFinding and evaluating educational games
MARJEE CHMIELNational Geographic Society
@mchmiel
TREVOR OWENSCenter for History and New Media
@tjowens
Young People Play Games
97% of teens ages 12-17 play computer, web, portable, or console games
Lenhart, A., Kahne, J., Middaugh, E., Macgill, A., Evans, C., & Vitak, J. (2008). Teens, Video Games, and Civics, Pew Internet & American
Life Project. Retrieved from http://www.pewinternet.org/Reports/2008/Teens-Video-Games-and-Civics.aspx
50% of teens played games “yesterday.”
Lenhart, A., Kahne, J., Middaugh, E., Macgill, A., Evans, C., & Vitak, J. (2008). Teens, Video Games, and Civics, Pew Internet & American
Life Project. Retrieved from http://www.pewinternet.org/Reports/2008/Teens-Video-Games-and-Civics.aspx
99% of boys and 94% of girls play video games
Lenhart, A., Kahne, J., Middaugh, E., Macgill, A., Evans, C., & Vitak, J. (2008). Teens, video games, and civics, Pew Internet & American
Life Project. Retrieved from http://www.pewinternet.org/Reports/2008/Teens-Video-Games-and-Civics.aspx
What Games Bring To Teaching
Games act as on-going assessments
Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan.
Games are inherently motivating
Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan.
Students work at their own pace
Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan.
Games encourage learning through mistakes
Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan.
Things to look for…
Conceptually Challenging Material
Multiple Entry Points
Personal Goal Setting
Parallel Challenges
How to use games?
Awareness
links to games on your website include in parent newsletter recommend to school library
Optional
assign as homework assign as extra credit recommend to special educators use as transition activity for students
who finish assignments early
Large Group Activity:
Demonstration or full-class game on interactive
Use projector or interactive board
Small group-individual activity
Laptops Computer labs One laptop per student