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The best 3D digital arts magazine that interviews digital artists in depth. Discover unique and inspiring artwork in the science fiction and fantasy genres featured in vibrant galleries. This is a free edition. The full-length premium edition can be found at 3DArtDirect.com/BackIssues
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3D Art
BE INSPIRED BY 3D DIGITAL ART
Discover New Sci-Fi and Fantasy Worlds
DIRECT
Inspiration for 3D digital artists
Insightful interviews
Vibrant galleries and portfolios
Issue 18
June 2012
Premium Edition
3D
ArtD
ire
ct.c
om
Ali Ries
Mirek Drozd
Suzi Amberson
Tribute to Ray
Bradbury
1920-2012
Christian Beyer
2
3D Art
BE INSPIRED BY 3D DIGITAL ART
Discover New Sci-Fi and Fantasy Worlds
Direct
Paul Bussey
Editor
Main cover art : “Orinarri” by Mirek Drozd
Mickey Mills
Assistant Editor
Wolfgang Sigl
Translator
Copyright © 2012 3D Art Direct. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means
electronic, mechanical, photocopying, recording or otherwise without the prior written permission of the publisher.
3DArtDirect.com/backissues
3
Editorial
Tribute to Ray Bradbury, a landmark science fiction and fantasy
author, whose works included ‘The Martian Chronicles’ and
‘Fahrenheit 451’.
0404
CONTENTS
Interview : Suzi Amberson
“I make it a point to view at least 50 to 100 new images a day to
spark my imagination and drive me to improve my skills. It's truly
an incredible experience to watch new artists
on DeviantArt survive and grow. I am happy to
share the knowledge I have gained to help this
0606
Interview: Mirek Drozd
“Most important is the atmosphere of mystery and the
unknown. I, in my imagination, envisage worlds
where the inhabitants have left, creating that
sense of mystery. ”
2626
Interview : Ali Ries
“I still approach each artwork as if I were making it just for me. I
have fun and it is not work. If someone likes it and wants to use
it in a movie or a book cover, then that is a bo-
nus to me. I would have made the art anyway.
“
2222
Interview : Christian Beyer
“In my opinion, Gimp is a fantastic tool for image editing. It
offers all the features included that I need. It is easy to use and
– it's free!”
4848
FULL INTERVIEW IN PREMIUM EDITION
3DArtDirect.com/backissues
FULL INTERVIEW IN PREMIUM EDITION
3DArtDirect.com/backissues
FULL INTERVIEW IN PREMIUM EDITION
3DArtDirect.com/backissues
4
“One minute it was Ohio winter,
with doors closed, windows locked, the panes
blind with frost, icicles fringing every roof, children
skiing on slopes, housewives lumbering like great
black bears in their furs along the icy streets.
And then a long wave of warmth crossed the
small town. A flooding sea of hot air; it seemed as
if someone had left a bakery door open. The heat
pulsed among the cottages and bushes and
children. The icicles dropped, shattering, to melt.
The doors flew open. The windows flew up. The
children worked off their wool clothes. The
housewives shed their bear disguises. The snow
dissolved and showed last summer's ancient
green lawns.
Rocket summer. The words passed among the
people in the open, airing houses. Rocket
summer. The warm desert air changing the frost
patterns on the windows, erasing the art work. The
skis and sleds suddenly useless. The snow, falling
from the cold sky upon the town, turned to a hot
rain before it touched the ground.
Rocket summer. People leaned from their
dripping porches and watched the reddening
sky.
The rocket lay on the launching field, blowing out
pink clouds of fire and oven heat. The rocket
stood in the cold winter morning, making summer
with every breath of its mighty exhausts. The
rocket made climates, and summer lay for a brief
moment upon the land....”
So started the Martian Chronicles, penned by Ray
Bradbury and published in 1950, at a time when Mars
was still wildly thought to harbour life and the age of
atom power was dominating science's highways and
byways.
Ray Bradbury was one of my favourite authors that I
discovered in my teens and he left an enriching poetic
mark on my then limited view of science fiction's
fascinating landscape.
With his death this week, I have to owe a few words to
this wonderful author by a brief review of the Martian
Chronicles. If you’ve read the book, I'm sure you will
come across some worthy scenes in your imagination
that could be rendered as a 3D artwork image.
Now the Martian Chronicles book was also made into an
ambitious TV mini series starring Rock Hudson, which I
thought followed the original storylines very well and
brought further deserved recognition to Ray Bradbury's
work. I say “story lines” since the book is collection of
short stories set in the same timeline, with some of them
linked together.
Now although Ray Bradbury worked with the TV
scriptwriter, he didn't like it and at a press conference just
described the TV adaption as "boring". This negative
publicity caused NBC to delay the airing of the three part
series until January 1980. Despite this, you'll see reviews on
this (for instance on IMDB.com) as being on the whole
positive, despite some of the dodgy special effects!
The stories include Earth sending its first manned probe to
Mars in 1999, but a jealous Martian murders the two
astronauts because his wife has dreams of meeting
them. Members of a second expedition are hypnotized
into believing that they have landed in the childhood
community of the expedition's leader and they are
tricked into thinking they have been reunited with
deceased family and friends, but they are then poisoned
by the Martians.
Col. John Wilder leads a third expedition and learns that
a chicken pox virus brought to Mars by the first two
expeditions has almost eradicated the Martian
population. A member of Wilder's team becomes
obsessed with protecting Mars from humanity’s intrusion
and murders some of the others in Wilder's party, before
Wilder kills him. Colonists then arrive on Mars to settle,
among them priests seeking God. A lone Martian
masquerades as a shape-shifter among some earth
settlers and becomes the figure they most desire as the
settlers fight over possession of this Martian. Meanwhile
Global war on Earth reduces man's native planet to a
radioactive wasteland, serving as a warning to the few
remaining settlers that choose to stay on Mars of how
they should treat their new world.
I liked the activist character of Spender trying to defend
the dying culture and cities of the Martians against man's
un-thoughtful colonisation of mars by modern science
and technological advances (with the rocket
Editorial Tribute to Ray Bradbury, Landmark Fantasy Author
5
symbolizing this portent throughout the book). The more
even-handed character of Captain Wilder, who has
sympathy for Spender's point of view but seems to have
a key role in the Mars expeditions is definitely the hero of
the story. Rock Hudson's Wilder character is used in the TV
mini series as a consistent figure linking together more of
the key short stories than the book does. Wilder is shown
in the memorable last scene of the TV adaption (but the
book doesn’t identify the character as Wilder in the last
chapter) where he shows his family who the Martians
really are:
"The night came down around them, and there
were stars. But Timothy couldn't find Earth. It had
already set. That was something to think about.
A night bird called among the ruins as they
walked. Dad said, "Your mother and I will try to
teach you. Perhaps we'll fail. I hope not. We've
had a good lot to see and learn from. We
planned this trip years ago, before you were born.
Even if there hadn't been a war we would have
come to Mars, I think, to live and form our own
standard of living. It would have been another
century before Mars would have been really
poisoned by the Earth civilization.
Now, of course - "
They reached the canal. It was long and straight
and cool and wet and reflective in the night.
"I've always wanted to see a Martian," said
Michael. "Where are they, Dad? You promised."
"There they are," said Dad, and he shifted Michael
on his shoulder and pointed straight down.
The Martians were there. Timothy began to shiver.
The Martians were there - in the canal - reflected
in the water. Timothy and Michael and Robert and
Mom and Dad.
The Martians stared back up at them for a long,
long silent time from the rippling water...."
Paul Bussey
Editor
Bernie Casey as Spender and Rock Hudson as Col. John Wilder in the TV adaption of the Martian Chronicles
6
3DA: Science Fiction provides huge inspiration for many
digital artists. Our guest today personifies turning
childhood visions into works of art. Like many who
watched the American space program unfold on
network television, Ali Ries has turned her Sci-Fi dreams
into Sci-Fi creation. Welcome to the pages of 3D Art
Direct and thank you for providing such marvelous
images.
AR: Thank you for this great opportunity.
3DA: What was it like for you growing up, watching the
historic adventures of NASA and how do those
memories affect the work you do today?
AR: I was born in Florida, so NASA and Cape Canaveral
was near and dear to my heart. You almost had to be a
Space fan.
When I was in High School the Lunar Landing occurred,
and like most kids my age we followed it in school and
watched it on TV. I didn’t want to move from the TV set
for fear of missing “The Moment” when they finally set
foot on the Moon. This coupled with my already
voracious appetite for all things Sci-Fi served to create
INTERVIEW:
Ali Ries is a 3D digital artist from Salem, Oregon. Com-
ing of age in the NASA era of Gemini and Apollo an-
chored her artist roots in space. Like many children of
the sixties she was mesmerized by Neil Armstrong’s his-
toric first moonwalk, wishing she could be standing be-
side him in the grand adventure.
Her love for Sci-Fi was handed down from her mom.
Their home was always filled with the latest Sci-Fi adven-
tures. When Star Trek premiered on network television
her future was paved with dream of some future in the
world of Sci-Fi and Fantasy art or special effects. She
would later meet the actors and writers of Star Trek at
various fan gatherings.
A career in special effects and the world of science fic-
tion seemed out of reach and Ali became a nurse, but
the dream never died.
With the proliferation of 3D Art software Ali found a way
to express her galactic imagination. With the equivalent
of a mental Hubble platform, Ali began creating astro-
nomical starscapes, nebulae and other space scenes
as real as the night sky.
Today her work is used on book covers, television pro-
jects and other media around the world, including the
recent SyFy network project, BSG: Blood and Chrome.
Her rocket has arrived.
Ali Ries is: Casperium at Deviant Art
ALI RIES
7
an imagination that kept me in Space many years
to come.
3DA: You grew up in a home that embraced
science fiction. Who were your favorite writers and
how do those books impact your artistic style?
AR: Asimov, Bradbury, Sturgeon and Heinlein were
the ones I read the most. These writers gave me the
inspiration to bring my imagination more down to
“earth” and wanting to create alien planets, rocket
ships and aliens. I love creating robots and
cyborgs, for some reason I relate more to them
than I do to the more human elements in the
novels. For that reason I find myself creating scenes
incorporating those same elements more and
more.
3DA: How did you get into 3D art? Were you
always one of those kids doodling in a notebook,
dreaming about your drawings hanging in some
fancy gallery or are you a late bloomer to the art
world?
AR: Oh yes, I doodled a lot. And at the time since I
couldn’t do Space-scapes very well, I turned to a
quasi-abstract form of terrains and aliens. I never
envisioned having my art hanging in Galleries as I
never felt it would ever be good enough. At the
Star Trek conventions I used to see Star Trek artwork
made by artist Keith Birdsong. I was wowed. That
was the first time that I actually made a conscious
decision to one day create Space Art.
Having said that, it took me a lot more years before
I could even get close to beginning the process, so
you could call me a late bloomer in the art world. I
got my first computer in 1997. I spent the first
couple of years using Micrografx Picture Publisher
learning how to make stationery and manipulations
using stocks and other sources. It wasn’t until 1999
that I got a copy of Bryce 3D and learned how to
start making my own art from scratch.
3DA: You started out in 3D art using Bryce. How did
you approach the learning process?
AR: Bryce was a fun process. I started out as most,
making orbs floating over water and small islands. I
look back now and cringe at them, but we all start
someplace. Pushing buttons and seeing what
happens is the way to go. It gets you familiar with
the program and lets you have fun at the same
time. But once I started getting serious I invested in
a good manual, Real World Bryce 4, which was the
Bryce Bible at the time. It is still a good starting point
for new users.
DANTE’S STATION
MOON TRACKERS
STATION’S END
8
At the time there were a few 3D models you could buy
or get for free and those helped. My husband took an
interest in 3D modeling and used Rhino to make ships
and other models for me to use. It was a fun time. A few
years later Daz3D and Renderosity really hit the scene
and getting models became much easier, allowing me
more time to perfect my art.
Now I know that there have been many controversies
over using Bryce and Poser and buying models. That is
not art when you do that. You can have the most
expensive program in the world, but unless you have the
vision to go with it, you won’t create extraordinary art.
I have seen so many artists take those programs and
create awe inspiring art. At the same time I’ve seen
some really lame art made with fantastic models
created by the modeler. It is like those with the talent to
create the models sometimes lack the vision to use them
in a fantastic way, and those of us who do make
incredible art lack the ability for creating the models.
We need each other like two halves of an equation. It
takes both to create unique art.
3DA: You mentioned a couple of software tools that
don’t get much discussion around here – Nik Color Efx
Pro 4 and Diardsoftware’s Universe. What do these
packages bring to your design arsenal?
AR: Diardsoftware’s Universe has been a staple in my art
bag since the very beginning. I use it to create the vast
star backgrounds and to make the beautiful colored
stars that make up my art. I have used it for over a
decade and will continue to use it for as long as my
computer accepts it as a plugin or standalone.
Nik Color Efx Pro 4 I have been using since version one. It
came as a package with some other plugins that I had
bought at the time. Never thinking I would use it, I
INTERVIEW: ALI RIES
REEF NEBULA
9
IS ANYBODY OUT THERE?
MOON TRACKERS LANDING ZONE
Access the FULL INTERVIEW in our
premium edition at
3DArtDirect.com/backissues
CONTINUED...
10
3DA: We are fortunate today to be joined by an
amazing character artist, Suzi Amberson
(Kachinadoll at Deviant Art). Her Poser work sits in
the upper echelon with today’s best 3D artists. Her
diverse gallery displays a wide range of vision and
skill. Welcome to 3D Art Direct. Give us a quick
overview of how you started out in art and
ultimately made the transition to 3D characters.
SA: Thank you! It's such an honor to be a
featured artist in your awesome magazine! I have
always had an active imagination. However, I
never painted or hand drew anything until I
discovered digital art. A whole new world
opened up for me when I discovered I could
actually translate the images in my mind into a 3D
environment and then render them into 2D
images. I feel like I am just scratching the surface
and have a great deal more to learn about my
art. I love to discover and explore new and
interesting techniques and I try to incorporate
them into each new image I create. I am very
passionate about my work and the more I feed
the passion, the hungrier it gets.
3DA: Who are some other artists who have
inspired your work?
SA: Frank Frazetta has always been an inspiration
for me. I remember reading the Conan books
INTERVIEW:
Suzi Amberson currently re-
sides in sunny Phonix, Az. She
worked in the Insurance in-
dustry for 24 years before
discovering a passion for
digital art. Once Suzi real-
ized she was not following
her intended path she took
a huge leap of faith and left the Insurance business to
pursue the passion for creating 3D art.
Suzi is a self-taught artist. She earned her wings starting
out with Poser 6 to creating characters and back-
grounds for images in 2007. Her CG toolbox has expand-
ed over the past few years and now includes Poser Pro
2012, Photoshop CS5 Extended, a Wacom Intuos 4 tab-
let, Marvelous Designer 2, Hexagon and Bryce as her
tools of choice.
She entered her first official art contest in 2009 over on
the Daz3D website. The challenge was to create an im-
age in the spirit of infamous fantasy artist, Frank Frazetta.
The final judging was conducted by Frank Frazetta Jr.
One of her entries took third place and fueled her desire
to pursue 3D art as she sought to add interest and depth
to her spectacular body of work.
http://kachinadoll.deviantart.com/
11
12
mostly to view his awesome imagery. I was so amazed
with his fantasy style paintings, especially how he painted
animals and creatures like his wonderful black panthers.
A great deal of my inspiration came from the great
masters. I took several Art History courses in college to
gain a better appreciation for art and artistic style and
have spent hours viewing their work – Da Vinci in
particular. Not only was he an incredible artist, he was
an inventor and scientist as well. I think that is where my
love for Steampunk and the Victorian and Renaissance
eras started.
3DA: You have a very active fan community on Deviant
Art. Your gallery has garnered over 22,000 comments;
nearly 400 watchers. This seems to be a real testament to
how well your work is received. How has being a part of
the DA family helped you evolve as an artist?
SA: It's funny, but I was quite hesitant at first to join the
Deviant Art community. I did not think my work was
polished enough to join the ranks of the incredibly
talented artists who were members there. I finally
summoned the courage to join and never looked back. I
am so glad I did. It has been the most rewarding
experience ever. The artists come from all over the world
and I have met some incredibly talented artists and
made many dear friends.
The inspiration flows like water at Deviant Art. Everyone is
so friendly and helpful. There is a vast amount of
awesome tutorials and resources available to artists in
every medium. Just the sheer number of brilliant artists is
an inspiration in itself. I make it a point to view at least 50
to 100 new images a day to spark my imagination and
drive me to improve my skills. It's truly an incredible
experience to watch new artists survive and grow. I am
happy to share the knowledge I have gained to help this
process along as well.
3DA: You list your software tools on your DA bio as
Marvelous Designer 2, Hexagon, Photoshop, Poser, and
Bryce. I don’t hear many people discuss Marvelous
Designer but it looks like an almost indispensable
package for the dedicated Poser artist. Tell our readers
what the software does and how you apply it.
SA: I discovered Marvelous Designer 2
www.marvelousdesigner.com a little over a year ago. It
is an incredible 3D Modeling application that is used to
create dynamic clothing for 3D characters. It supports
polyline, free curve and dart drawing so you can actually
create your own clothing patterns, sew them together
and drape the 3D clothing on your character in a real-
time simulation.
It is such an incredible 3D tool and it's so intuitive and
efficient. The end product can be exported out to
several 3D applications such as 3DS Max, Maya,
Softimage, Lightwave, Poser, Daz Studio, Vue and Modo.
The wonderful folks at Marvelous Designer are the best I
have had the privilege to work with. They are extremely
helpful and actually listen to their customers and use this
feedback to continually improve the software. Adding
Marvelous Designer to my CG tool box has enabled me
to actually design, construct and texture my own
clothing models in a fraction of the time it would take to
model the clothing with traditional applications. I don't
know what I would do without it!
3DA: What about Hexagon? Are you doing a lot of your
own modeling with it?
SA: Hexagon is a new addition to my CG toolbox. I
mainly use it to tweak the dynamic clothing models I
create in Marvelous Designer 2 and set up the material
zones and grouping for textures and rigging. I also use it
to add small fine details to my clothing models such as
piping and buttons. I plan to dig deeper into this
wonderful modeling tool and eventually create my own
models and props.
3DA: When you plan a new piece do you have a vision
for it immediately and work towards that vision or do you
find it to be a very fluid process where the image evolves
in the building process and the end process is very
INTERVIEW: SUZI AMBERSON
13
Access the FULL INTERVIEW in our
premium edition at
3DArtDirect.com/backissues
CONTINUED...
14
3DAD: You've been inspired by the work of Salvador Dali,
the Spanish surrealist painter. What do you like about his
artwork in Particular? What are some of your favourite
works of Dali and why?
MD: Salvador Dali said about himself: “I am a genius”. It is
hard to disagree! What do I like most in his work? It is
hyperrealism of the scenes. Colour, which gives each
image a special atmosphere, while the total output is
consistent. Salvador had fun with the laws of physics. The
famous "clocks", for example. Using the brilliant prospects
and deformations of objects. One could go on.
I have a few favourite images. "Christ of St John Of The
Cross". Beautiful perspective, emphasizing the enormity
of the crucified man and the light that comes out of
nowhere. "The Temptation of St Anthony". This includes
fantastic deformation of objects, emphasizing an
enticing vision and the littleness of man. "Windmills". We
are dealing here with something of a fantasy, maybe sf?
Butterfly wings instead of windmills ones. As on the planet
of insects. "Galatea of the Spheres". Dali brilliantly maps
Mirek Drozd was born in Poland and lives
near Warsaw in the small town of Otwock.
A professional optician, he spends his free
time exploring and refining his interests in
digital artwork. Mirek has been inspired
both by the work of Salvador Dali as well
as computer game art found in such titles
as "Myst" and "Riven". “You can find
elements of the atmosphere from those
strange but beautiful worlds in my
pictures", Mirek says. The main program he
uses is Bryce 7 Pro. with the postwork done
in Adobe Photoshop 5. In addition he use
Wings 3D and Blender 2.61.
Some of Mirek's work, along with his
tutorials, can be found in a step-by-step
guide/album "DIGITAL SCI-FI-ART"
published by ILEX (September 2004)
printed in the UK. In March 2004, Mirek was
featured artist showcased in "Science
Fiction Weekly" website and cover artist in
THE BULLETIN OF THE SCIENCE FICTION AND
FANTASY WRITERS OF AMERICA, For several
years, his work can be seen on the cover
of Polish edition of the magazine NEXUS
http://tse60.deviantart.com/#/d4zlmau
http://www.tse60.com/
MIREK DROZD
15
the three-dimensional canvas, applying all the scattered
fragments on the balls. Completely, as if he uses a
computer with a 3D computer program. And finally,
"Autosodomised By His Own Inspiration", Best, autoironical
portrait.
3DAD: Myst and Riven were classic computer games
Introduced That some iconic graphics, with Myst being
released in 1993. 3D Art Direct was fortunate to have
interviewed one of the graphic artists Chuck Carter in
issue 12th What are some of
your favorite scenes from
Myst or Riven That Have
Inspired You Most?
MD: I do not have favourite
scenes. I am inspired by all
the worlds that have been
created in these games.
From all the parts of the saga
Riven is my favourite one. In
2000 I created a work titled
"My Riven". I tried to
reproduce the colors and
atmosphere of these islands.
In 2007, I made "Myst VII",
where for the postwork I
used a wallpaper from the
fourth part of the game-
"Revelation". I think that from
"Riven" I draw a nice sense of
emptiness from this world.
Myst is a bit different,
especially the later parts of
the saga. What captivates
me is the "unknown", which
can be found at almost
every step. It's for example
strange devices that were
created for a purpose, but
you can’t always learn what
that purpose was! Other
elements such as beautiful,
abandoned houses, strange
plants and animals in the
game fascinated me. I try to
include these elements in my
work. Most important is the
atmosphere of mystery and
the unknown. I, in my visions,
visit worlds that have left its
inhabitants. I don’t look for
them. I’m only a visitor.
3DAD: You use Bryce 7 Pro.
Was this your first 3D art application, or did you start with
an Earlier version of Bryce?
“Most
ORINARRI
Access the FULL INTERVIEW in our
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3DArtDirect.com/backissues
CONTINUED...
16
3DA: We are fortunate this issue to interview Christian
Beyer, (kanzler at Renderosity) a very talented 3D digital
artist from Germany. Welcome to 3D Art Direct. Tell us a
bit about how you first started out doing art.
CB: It all started in 1982 with an ATARI 800 XL home
computer. That was my beginning in graphics. Back then
together with a few friends I wrote some first graphic
demos in Basic. Later on I discovered Terragen and Bryce
and wondered about their potential.
After getting started with Terragen freeware I was
hooked!
3DA: The first thing that stands out about your work is the
extraordinary ability to create fascinating alien worlds.
What is your foundation in this kind of vision? Where do
Christian Beyer from Germany started out exploring computer graphics
on an Atari 800 XL home computer. He moved onto exploring the delights of
Bryce and Terragen but now primarily uses Vue to add to his large portfolio of
science fiction themed images.
http://www.cornucopia3d.com/portfolio/cbeyer
CHRISTIAN BEYER BON VOYAGE
17
you go-to for this kind of inspiration?
CB: The nice thing about sci-fi art is, that you can let
your imagination run wild.
I was inspired by many movies and books. But basically,
most of my artworks are not planned, but the ideas
develop as I create them.
3DA: Let’s talk about your tools for a minute. Looking at
your gallery you are primarily a Vue artist, but you’ve also
used Bryce and Terragen quite a bit. There’s even the
occasional Poser character. Talk about how you’ve
progressed as an artist and how you select which tool
you use for any given piece.
CB: Every software has its own advantage, although I
think Vue is a very comprehensive tool. It is only after
creating a 3D model that I decide, which tool is going to
work best with it.
3DA: One package you use that I don’t see a lot is
Truespace. Tell us how you came to use that software
and what it gives you that some of the more mainstream
packages don’t.
CB: I came across Truespace because it is freeware. It
has nearly all the features I need for 3D modelling.
3DA: I also notice you do a lot of your postwork in Gimp,
a rather uncommon tool in a Photoshop world. Being a
Gimp user myself I applaud your choice. What are the
top three compelling reasons for choosing Gimp over
Photoshop?
CB: In my opinion, Gimp is a fantastic tool for image
editing. It offers all the features included that I need. It is
easy to use and – it's free!
3DA: Let’s talk about some of your images. The most
viewed piece at Renderosity is Future Impressions. You do
a real good job of perspective, shadow, and lighting in
“In my opinion, Gimp is a fantastic
tool for image editing. It offers all the
features included that I need. It is
easy to use and – it's free!”
FUTURE IMPRESSIONS
18
this piece. The little splash of blue is a nice touch. What
do you think makes this a viewer favourite?
CB: I think, the complexity and mass of the architectural
structures and the lighting makes the picture interesting.
3DA: The most favourited is the Dystopia Control Room. It
was clever to add bits of your art in the monitor screens.
Tell us how this piece developed.
CB: Dystopia Control Room originated by chance when I
was experimenting with the featured Poser character. I
practically built the control room around the character.
3DA: Another fantastic image is Pleiades Sector VII. It
brings to mind the floating city of Bespin in Star Wars. The
light blue pallet works nicely to give this piece a wide
expanse. The subtle ships placed in the scene give it a
little motion as well. A soft touch seemed to be needed
here to fade the distant components. How did you put
this one together?
CB: In this scene, I've taken the advantage of the Vue
function of using an aerial perspective; a nice feature to
easily get extra depth effect in the picture.
3DA: You get a lot of comments from your Renderosity
fans. The piece with the most comments is A New Age.
With comments like, “Superb,” “Outstanding,” and
“Awesome,” you must feel a real sense of pride in the
way the community embraces your art. How has your
work been impacted by community feedback?
CB: Of course it's nice to get confirmation and support for
your artwork. I would like to express my gratitude. I
appreciate any kind of critique. If it is positive or
sometimes showing what I could have done better.
Especially with my first publications on Renderosity it has
really helped me.
3DA: Why is Vue is your favourite software for making 3D
art?
CB: Vue is so interesting to me as software because it
covers almost all areas, whether I want to create sci-fi
INTERVIEW: Christian Beyer
DYSOTOPIA CONTROL ROOM
19
worlds, landscapes or abstract
pictures. I’m happy to have
achieved very good results with
Vue.
3DA: What is your biggest
challenge as a 3D digital artist?
CB: I always try to come one step
forward and test new things. I’m
hoping some opportunities will
come along to make this great
hobby a full-time occupation.
3DA: How much time do you
spend to finish a typical image like
Metroplex-Harbour District?
CB: It always comes out on how
much time do I need for 3D
modeling. I do not remember
exactly, but I think, this image I
needed about 8 hours.
3DA: Describe for us your hardware
and working environment. What music do you
listen to as you work
or do you like it quiet
when you create?
CB: Currently my
hardware is a 64-bit
Windows PC with 3.4
ghz quad core and
16 GB of memory—
and I prefer a quite
environment for
working.
3DA: What are a few
tips would you have
for someone just
starting out in the 3D
art world?
CB:
Be playful—always try
new things.
Always publish the
images in respective
communities to get
feedback.
INTERVIEW: Christian Beyer
THE OUTSIDE
BRIGHT DAY IN SECTOR 11
20 3D Art Direct : Be Inspired By Digital Art Issue#18
Elven Rain by Kachinadoll