Iowa Wesleyan College - Installing an Explosive Shotgunun Run Game

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Installing an Explosive Shotgun Run Game

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  • Installation of The Shotgun OffenseBy James VintOffensive CoordinatorIowa Wesleyan [email protected] an Explosive Run GameCOPYWRIGHT 2005 James Vint. This power point is copyrighted and is protected from unauthorized reproduction by the copyright laws of the United States. Unauthorized use or reproduction without the expressed, written consent of James Vint is strictly prohibited.

  • Installing the Gun Offense1. The Mesh and Reading the 5 in the Gun OffenseMechanics of the Read GameRunning The Jet SeriesThe Quarterback Run Game

  • Keys To Being SuccessfulTrain Your Kids In The Off-Season

    If They Cant Consistently Stop A Play, Keep Running It

    Dont Over Coach Or Over Analyze

    Be Prepared and Prepare Your Kids

  • Myths of the GunThe Gun Is A Pass Only Offense:Similar to the Run-and-Shoot in the 80s, people perceive the gun as pass firstThe Gun Is A Finesse OffenseYou can run a power offense from the gun!The Snap Is Too Easy To FumbleHow many snaps have you fumbled from under center? How many of those did you lose? Gun-1 mishandled snap every 201 plays: 1 Lost. Under Center-1 mishandled snap every 119 plays: 6 LostYour line must be in a 2 point stance in the GunYou can operate from a 3 point stance.You cant block the box if you spread the field.

  • Advantages of The GunDefenses Have To Account For the QB As A RunnerEvery Play Can Become An Option PlayQB Has Easier Pre And Post Snap ReadsQB Already Has Depth In The Pass GameOffense Can Read Rather Than Block A Defender In The Run GameQB Works Downhill As Opposed To Uphill From Under CYou get your athletes the football in open spaceBasketball on grass, with fast break potential

  • Comparing The Gun To Being Under CenterThe defense loads the box!

  • Comparing Gun To Being Under CenterIn the spread gun, we open up the box.

  • Statistically SpeakingWe have averaged 6.2 yards a rush from the gun over 4 yearsIS Zone from the gun: 6.7 yards w/ the TB and 7.9 w/ the QBIS Zone under Center: 5.1 yards w/ the TB and no direct QB runFrom the gun we average 7.1 yards per play. Under Center: 6.3 and 5.3 per rush

  • The Gun is VersatileYou can run the gun from virtually any offenseYou can be either pass dominated or run dominated from the gunNearly every personnel package can be tailored to the gunYou can use the gun as a change-up or as a full-time offense

  • Comparing The Gun To Under CenterDef Accounts For 4 WR and 1 BackDefense Does Not Have To Defend The QB As A RunnerDefense Can Defend The Box With 6 VS 6TMSWERETCCFTMSWERETCCFDefense Must Account For The QB AS The Second BackDefense Must Account For Four WideoutsIf D Account For 4 Wides, They Are Left With 6 To Defend 7 In The Box

  • Comparing The Gun To Under CenterDef Accounts For 3 WR and 2 BacksDefense Does Not Have To Defend The QB As A RunnerDefense Can Defend The Box With 8 MenTMSWERETCCFTMSWERETCCFDefense Must Account For The QB AS The Third BackDefense Must Account For Three ReceiversThe Defense Must Defend Three Backs With Six or Seven PlayersTo Get 8 in the box, D must play man

  • Why Your QB Will Love The Gun!He has a wider peripheral field of vision for pre-snap reads.Every time he meshes with a back he will be moving downhill.Your QB will not trip over the centers foot.Your QB will have more opportunities to carry the football.Your QB already has depth in the pass game. Your QB will be able to see blitzes quicker and throw hot.

  • QB Pre Snap AlignmentQB Aligns at 4.5 yards from the centerFeet are slightly staggered with throwing foot slightly in frontHands are comfortable, with fingers spreadQB brings the snap through the third handQB Snaps Eyes to Read

  • Running Back AlignmentRB Lines Up 1.5 to 2 Yards Behind QB, With his crotch splitting the OS leg of the guard.His eyes are straight aheadHe is balanced, with his hands on his hipsIf his hands go to his knees, he goes to the benchWe have some flexibility to his alignment

  • Pre-Snap Alignment

  • Ace Back Run Game42-43 Inside Zone 42-43 Base Dive42-43 Trap 42-43 Counter Trap42-43 Influence Trap44-45 Gut Lead44-45 Fever44-45 G46-47 Kick46-47 Wrap46-47 Power (With Motion)46-47 Counter Trey48-49 Outside Zone48-49 Stretch40-41 Zone Cutback

    42-43 Inside Zone Read42-43 Base Dive Read42-43 Trap Read42-43 Counter Trap Read42-43 Influence Trap Read44-45 Gut Lead Read44-45 Fever Read44-45 G Read46-47 Kick Read46-47 Wrap Read46-47 Power Read (With Motion) 46-47 Counter Trey Read48-49 Outside Zone Read48-49 Stretch Read40-41 Zone Cutback Read

  • Two Back Gun Runs42-43 Inside42-43 Inside Lead42-43 Iso44-45 G Lead44-45 GUT Lead46-47 Power46-47 Power Kick46-47 Wrap46-47 Counter48-49 Outside Zone48-49 Outside LeadEach of the plays on the left have a Read componentIf you want the FB to mesh with the QB, then you simple change the first number of the play to a 3. We can run 32 Iso, or 36 Wrap.

  • Option Game12-13 IS Veer12-13 Trap14-15 Slide Option14-15 OS Veer18-19 Lead Option18-19 Speed Option18-19 Load Option

    We have tried to run Midline from the gun, and we have found it difficult to mesh

  • QB Run Plays12-13 QB Dive12-13 QB Inside12-13 QB Inside Lead12-13 QB Iso12-13 Inside Read12-13 QB Trap14-15 QB G14-15 QB Gut16-17 QB Power16-17 QB Power Wrap16-17 QB Power Kick16-17 QB Counter18-19 QB Outside18-19 Outside Lead

    One of the most valuable aspects of the gun offense is the ability to get your quarterback involved.Whether the QB is reading the defender, or the QB is running one of the plays to the left, you force the defense to have to account for him.Getting the QB involved in the run game will help to open up different aspects of your pass game.

  • Installation Of The Gun OffenseThe QB Mesh and Reading The Backside 5 TechniqueBy: James VintChristopher Columbus High SchoolCOPYWRIGHT 2005 James Vint. This power point is copyrighted and is protected from unauthorized reproduction by the copyright laws of the United States. Unauthorized use or reproduction without the expressed, written consent of James Vint is strictly prohibited.

  • Ways We MeshSame Side Mesh (Front Side Read)Backside ReadDesigned Give PlayDesigned Pull PlayTAZ MeshOS Veer MeshPlay Action Mesh

  • QB Footwork And The MeshIf The back is crossing the QB, the QB will take a flat step toward the back. We call this Flat Step, Short Step.He reaches the ball deep and feels the belly of the back, snapping his eyes to his read.He rides the back through while making his read. Squeeze and Chase, Pull and Replace

  • QB Footwork And The Mesh

  • RB Footwork And The MeshThe back aligns 1.5 to 2 yards behind the QB, straddling the outside leg of the guard.If the back is crossing the QB, he will take a step opposite the QB, then get downhill.He must make a deep pocket, with the top palm up. The back must feel the QB read, and not snatch at the football.

  • Reading The Backside 5This is the whole concept that began our craze with the gun offenseThe offense does not have to block a backside playerThis allows us to get one more lineman to the second levelAllows us to put 5 techniques in conflict

  • Why Read The Backside 5?We get one more blocker to the second levelWe allow the offense to always give the ball to the right playerWe put the 5 technique in conflict, and 5 techniques tend to be very good playersWe allow the 5 tech to see several different looksThe defensive line must practice facing multiple looksWe give ourselves a chance to be successful against a stud by having him take himself out of the game

  • SQUEEZE AND CHASE, PULL AND REPLACEIf the 5 technique squeezes and chases, pull and replaceIf he does anything else, give the footballIf the 5 tech slow plays, give the footballIf the 5 tech comes upfield, give the footballIf the 5 tech comes at the QB, give the football

  • Read the Backside 5 TechniqueThe main concept that started the whole phenomenon with the gun is the ability of quarterbacks to read the backside 5 technique. The QB will read the backside 5 technique. This allows the backside tackle to work up to the second and third level. Under center, the quarterback is not able to read the backside 5 technique, he is working uphill. From the gun, the QB can read the backside 5 tech and use his rule. QBs Rule: Squeeze and Chase, pull and replace.If the 5 technique squeezes the tackles release and chases the back the quarterback is meshing with, the QB will pull the football and replace the 5 technique. This is a way of reminding the QB to get downhill. If the 5 tech does anything else, the QB gives the ball and carries out a downhill run fake to hold the pursuit. We drill this with our MESH DRILL. The QBs and running backs work together getting their mesh down, while the QB reads the 5 tech.. We vary how the 5 technique plays in each situation as we drill the mesh and read.CQBRBDEIf the DE squeezes and chases, the QB will pull the ball and replace the DE. We want the QB to get downhill.If the DE sits at home, or goes upfield, the QB will give the ball and continue a downhill run fake.

    Mesh Drill

  • Diagram Of The MeshThe QB Takes A Flat Step To The Back, then a short step. His feet should face the Sideline, in a heel toe relationship at the mesh point. His weight should be slightly rightERead KeyReading The Backside 5 Technique

  • The 5 Comes UpfieldIf the 5 tech comes upfield, give the football to the back and carry out your run fake.ERead KeyReading The Backside 5 Technique

  • The 5 Squeezes and ChasesIf the 5 technique squeezes and chases, the QB will pull and replace. The QB Must Get DownhillERead KeyReading The Backside 5 Technique

  • The 5 Squeezes and ChasesIf the 5 technique squeezes and chases, the QB will pull and replace. The QB Must Get DownhillERead KeyReading The Backside 5 Technique

  • The QB/RB MeshThis is a great view of the quarterbacks footwork on the mesh. You can see the angle of his feet allowing the back to cross in front.QB gets his eyes to his readThe QB is giving the football as the 5 technique is coming up field. Always simulate a snap

  • Reading the Backside 5 TechWhen we read the backside 5 tech, the back will align opposite the call side. The back will step opposite the QB and mesh, as per his opposite side mesh rules. We can run virtually all of our offensive run plays reading the backside 5 techniqueAllows us to account for a defender with a read, allowing us to block one more second level defenderWe put good defensive ends in conflict

  • Mesh DrillWe run our mesh drill with our quarterbacks and running backs every day.We run active mesh at least two days a week where we add our offensive tackles and tight endsWe have an inside run period with 5 minutes designated for our read game

  • Keys To A Good MeshThe QB must secure the snap first!The QB MUST get his eyes to his readThe RB must make a deep soft pocketThe RB must be patient, dont rushThe Tackle must reduce his shoulder to avoid allowing the DE to collision him down the lineThe QB must be soft with the football

  • Coaching Points On The MeshThe quarterback and running back do not need to fight over the footballThe QB makes the decision, not the RBRB keeps his top palm up and outQB must be soft with the footballCoach the QB on his eyes

  • Installing The Run Game In The Spread Gun OffenseInstalling The Inside Read Play In A Gun OffenseCOPYWRIGHT 2005 James Vint. This power point is copyrighted and is protected from unauthorized reproduction by the copyright laws of the United States. Unauthorized use or reproduction without the expressed, written consent of James Vint is strictly prohibited.

  • Inside Zone Read PlayThe inside read play is our number one play from the gunThis is the first play we installed from the gunWe use our zone blocking system for this playBased on game planning decision, we will use zone combinations and or fold blocks to get movementWe read the backside 5 or #3 defenderThe TB reads Will To Mac To Go

  • Inside Zone RulesOur offensive line rules begin with the playside gapOur landmark is the playside jersey number of the defensive linemanWe want to dent the line of scrimmage and get movementOur offensive line takes a six inch zone step to the play side at a 45 degree angle, depending on the technique of the defensive linemanOn our first step, our offensive lineman will grab their guns (This term tells our lineman to get their hands cocked)The second step is through the crotch of the defender The offensive lineman is trying to punch through the playside jersey number We keep our feet moving to get our head across the midpoint of the defenderWe must keep our feet moving to get to the playside

  • Inside Zone Read RulesCenter: Must Establish The Ohio (Ohio is our term for the 0) The Center Has playside Gap to 0Guards: Playside Gap #1Tackles: Playside Gap #2TE: Playside Gap #3The key is the Center MUST establish and communicate who the OHIO is.

  • Illustrating Our Count SystemTETEWM42 Inside ReadWe number out from the Ohio on both sides.Each lineman will point out who one and two are. We are reading number three to the backside in most cases.12123Read Player

  • Inside Zone Read From Ace LionThe 0 is the Mac in the case aboveThe offensive line call out one and twoQB Reads Backside 5 TechTB and QB Utilize Mesh FootworkTMSWERETCCF

  • Lion 42 IS Read vs a 3-5-3NEEMWCCB$FSWe get three combinations on the LOSWe have a numerical advantageLine calls ensure lineman know who they are working with

  • 42 IS Read vs a 13NTTSMCC$WFEOne Tech to the call side is the Ohio. The offensive line executes their inside zone steps. The QB reads the backside nine technique.

  • Even 42 IS Read vs a 50 SolidNTTMWCC$EFSThis look can be tough because 50 teams will give us a solid look vs spread gun and play with one backer in the box. Either the $ or the W will overplay the box. The Free safety will usually move to the side of the overplay. We now will zone combo the 0 Nose who is the Ohio, tracking the Mac backer.

  • Dealing With StuntsWhen the defensive line stunts, our lineman must understand their first responsibility is playside gapThey must have their heads up and eyes openTB and QB Utilize Backside Mesh FootworkTMSWERETCCF

  • Handling StuntsLBTEBTEBThis is a two-on-two drill working two offensive lineman vs. a defensive lineman and a backer. This is a generic drill where we will put guards with tackles and centers with guards. We want this to be a game speed drill once the initial teaching is done.You must work against twists and loopsThis is our three on three drill we do a lot because of stacked fronts. We get head up tackles that will slant. We work this drill with the frontside, then the backside. We get our eyes up and this teaches the kids to be able to work an inside threat. We teach patience in this drill and we follow a very strict rule, Dont Chase Backers.

  • Offensive Line Stunt Drills For The IS ZoneThis Is A 3-on-3 Drill Called FlowBecause The Defense Is Working A Fast Flow Concept, We Work To Get To Our Landmarks and Stun the defenderThe Back Most Likely Will Cut-Back When He Sees This Much FlowWhen We See This In A Game, We Are Ready To Call The Counter Play To Slow FlowCoaching Point: Coach Your O-Line To Open Their Hips Against Fast Flow

  • 42 IS Read With Fold NRMLEEIf the playside end is slanting inside, we like to kick him out with the guard and bring the tackle under to the PSLB.

  • Our HIPPO ConceptWe also use zone combinations with our lineman getting hip to hipOffensive Linemen will drive the defensive lineman into the linebackerThe direction the linebacker goes will determine which lineman accounts for the backerOur landmark is the near ear/near number of the down defenderWe teach the offensive lineman to get four eyes to backer

  • Teaching a Near Ear Vertical PushOffensive lineman will take a flat step to the near numberOn the flat step the offensive lineman will cock their handsThe second step is a vertical step and punch the near number of the down defenderWe call this Flat Step, L StepWe drive the down guy into the linebackerWe DO NOT chase backers

  • Near Ear Vertical Push (Take/Overtake)TBTBThe linebacker attacks the guards gap, so the guard takes the backer and the tackle overtakes the down defender.GTGTThe linebacker attacks the tackles gap, so the tackle takes the backer and the guard overtakes the down defender.

  • Lion 46 Counter ReadTETEWMSRVs a 3-5 to the call side we will kick out the 5 tech with the BSG, and the BST will lead through. We assign two players to the PSLB. Our FSG takes the blitz away and the Y inside releases and looks to seal the Mac. The PSG will NOT chase the Mac. We can also have # 2 block the OSLB and have the pull lead through account for Mac to FS

  • Lion 46 Counter ReadLETERMSBThis is the counter read vs. a 30 Stack Defense. There are many different ways to block this play. We will make adjustments based on how each defense plays the 30. Our first adjustment is to block the R with the Center, down block the T with the PSG, and put the PSLB on the Mac. The Rover usually is not a problem because he gets caught up in the flow when we reacts to the pulling of the G and T.

  • 42 Trap Read vs 31 FrontAgain, Allows You To Account For The Will LBShort Trap is Quicker Than The Tackle TrapYou can move the QB up to 3.5 YardsGreat Play vs. a 31 Front

    EMSWTRETCCF

  • 42 Trap Read vs. 13 FrontAgain, Allows You To Account For The Will LBShort Trap is Quicker Than The Tackle TrapYou can move the QB up to 3.5 YardsGreat Play vs. a 31 Front

    EMSWTRETCCF

  • 42 Trap Read vs. 50 Eagle WeakAgain, Allows You To Account For The Will LBShort Trap is Quicker Than The Tackle TrapYou can move the QB up to 3.5 YardsGreat Play vs. a 31 Front

    EMSWTRETCCF

  • Dart From Ace LionOline uses base dive schemeGreat vs. 1-5 technique playsideTB and QB Utilize Same Side Mesh FootworkQB Gives, there is no readCenter Cuts Playside One TechTMSWERETCCF

  • Dart Fold From Ace LionCenter and PSG will Fold vs. aggressive one techGuard Blocks Down, Center Steps AroundTB and QB Utilize Mesh FootworkCreates Angles For A Quick Hitting PlayTMSWERETCCF

  • Dart Seal From Ace LionCenter Pulls and logs the 5 techPST Inside Veer Releases To PSLBTB and QB Utilize Same Side Mesh FootworkQuick Hitting Play to Put the 5 Tech On IceTMSWERETCCF

  • 42 Iso ReadOffensive Line Uses Inside Zone Blocking TechniquesQB Reads Backside 5 TechTB and QB Utilize Mesh FootworkTMSWERETCCF

  • Alamo Rip 42 IsoTETEWMSWe can use motion from one of our inside receivers to become the lead backer. Using motion forces the defense to adjust.R

  • The Scissors ConceptThe scissors action uses misdirection to slow the linebacker reads.Using scissors action gives you a lead back for your quarterback on a pull read.You can use a second back or a slot to be the scissors player.Scissors ride allows us to ride the scissors back.

  • 46 Scissors ReadScissors Action Holds The Backside FlowScissors Read Allows You To Read the BS EndAllows You To Have A Lead Blocker For The QBCounter Blocking Scheme

    EMSWTRETCCF

  • The Taz CallThe Taz call alerts the backfield their will be two meshesWe use Taz from two back gun setsThe QB will mesh with the crossing back, then the back getting the ballThe meshing back steps in front of the QB to meshThe QB takes a short flat step slightly downhill to mesh with the backThe QB then steps with his inside foot towards the back getting the ballThe QB is not making a read when we call TAZ.

  • TAZ Footwork IllustratedTAZ With A Right Left MeshTAZ With A Left Right MeshThis illustrates our TAZ mesh from the right to left for even numbered playsThis illustrates our TAZ mesh from the left to right for our odd numbered plays

  • Green 42 Tackle Trap TazTax alerts our QB that he will mesh with both backsOur QB will ride the FB, then give to the TBWe will NOT read the backside end The crossing action of the back slows the linebackersThe first ride back must block the backside 5.

    EMSWTRETCCF

  • Green Taz 46 CounterTETEWMSRWhen we use Taz action with the counter read we use our zone away rules on the frontside. We can run this using our hippo technique, but we find the zoning away helps sell the defense.

  • Using TAZ Give and Taz FollowTAZ Give alerts we will give the ball to the first back and fake to the second backThis creates conflict within the linebackersTAZ Give allows us to hit the defense quickly, with action that holds the backsideTAZ Give allows us get great angles on backers in our trap and counter game

  • Green Taz 33 Inside GiveTETEWMSRThe 33 Taz Inside Give is simply an inside zone play to the H or 3 back. The QB will give the ball on his initial mesh with the H. He will carry out his fake with the A or TB and sprint outside.

  • Green Taz 13 Iso FollowTETEWMSRWith our TAZ action we can alert Follow to tell the QB to fake both the H and the A and follow the H. Iso alerts the offensive line we will be blocking our isolation play through the 3 hole.

  • Running Jet Sweep From The GunYou can run Jet Sweep from the gunYou can set the blocking up with multiple schemesYou can run Jet Trap and Jet Counter Criss CrossYou can run either from one back or no back setsYou can run Jet with OS Zone blocking, or your jet rules

  • Gator Navy 49 Jet Sweep (Jet Scheme)NTEMWTCEC$FVs. an odd front, the PST and Slot combo the DT to the PSLB. The PSG Pulls and fights to get to the outside jersey number of the DE or inverted OLB. The backside of the line executes outside zone footwork with fast flow, aiming for the outside bicep of the offensive lineman. The QB puts the A back in motion and snaps the ball when the A back is at the middle of the BSG. The QB will mesh in front and sprint to the backside to hold the pursuit. The TB sprints to get outside and finds the first gap. The PSG is looking to log the DE.

  • Gator Navy 38 Jet Sweep (Jet Scheme)TERMWTCEC$FWe will run the Jet Sweep with the H back as well to the trips side. When the defense keeps six in the box and has two inverts versus Gator, you can outflank the defense. Vs. an even front defense you can get everyone leveraged to the 3 technique side. If the Will steps up to blitz, the backside alerts and the backside will account for the Will. You can also alert base and put the center down on the one tech, the guard on the Will, and the BST on the DE. If the Rover goes with motion, you can read the backside end.

  • Gator Navy 49 Jet Sweep (OS Zone Scheme)NTEMWTCEC$FThis is the Jet Sweep vs. an odd front with our OZ Zone scheme. We are blocking this with our outside zone footwork and the PSG does not pull. The line is going to bucket step to gain depth and get to the outside bicep of the down defender. We are looking to lock the box while working our blocks in tandem. We want to get the ball on the edge.

  • Gator Navy 38 Jet Sweep (Jet Switch Scheme)TERMWTCEC$FIf the Sam is beating your guard, you can make a Switch call. This puts the OSWR cracking the #2 defender and puts the pulling guard on the corner. Everything else stays the same. This helped us get the ball on the perimeter. When you get a hard corner, we use this scheme and then run the post corner our Jet Switch Special which is a pass off the Jet.

  • Navy 38 Jet Sweep (Jet Switch Scheme)TERMWTCEC$FJet Sweep can be run from a one back set as well. You will notice that you block the play the same as you would from your empty set. The only real difference is the starting point for your tailback. We can also run this play with trap action to hold the Mac.

  • Navy 38 Jet Blast (Jet Switch Scheme)TERMWTCEC$FWe can run the Jet Sweep with the trap fake off the Jet action, just as many Wing-T teams run from under center. The QB will give on the jet, fake to the FB, and sprint opposite. You can put the back on either side to run this play. Essentially, instead of blocking the Mac, you are holding him with the trap fake.

  • Navy Jet Trap (Influence Trap Scheme)TERMWTCEC$FThis is Navy H Jet 42 Influence Trap. This takes advantage of the Mac flying with the guard. The backside guard will pull and trap the 3 technique. If the 3 widens with the guard, turn this up. The PST releases over the DT and blocks the second level A gap. He must be alert and quick to blow up a Mac Blitz A. The Slot releases over the top and Blocks the second level B gap.

  • Adding The Option Game To The GunForces The Defense To Play Assignment FootballSlows Down Blitzing LinebackersGets The Ball To Your Athletes On The PerimeterCreates Opportunities For The Big PlaySlows Down Pursuit of Front SevenAllows You To Account For More DefendersQB Makes Reads While Working Downhill

  • Installing The Option Game Into Your Gun OffenseIS VeerOS VeerLoad OptionLead OptionSpeed OptionSpeed Lead OptionBelly G OptionSlide (Shovel) OptionCounter Read OptionTackle Trap Read Option

  • Option Plays From The GunInside VeerOutside VeerLoadLeadSpeedBellyCounterTrapSlide

  • Installing the Inside VeerAttacks the Playside 5 TechCan be run as a double or triple optionAllows you to get downhill quicklyQB and RB utilize same side mesh footworkOffensive line uses slow rotating zone combinationsIS Veer gives you leverage on linebackersRun to the open side of the defense

  • Inside Veer From Two Back GunQB Reads 5 Tech For Give Read, OLB or R for PitchGreat vs. 1-5 technique playsideTB and QB Utilize Same Side Mesh FootworkGreat vs. 8 Man FrontsO Line Uses Zone Combination BlocksTMSWERETCCF

  • IS Veer Vs a 13 FrontQB Reads 5 Tech For Give Read, OLB or R for PitchVS 3-5, we combo the 3 tech to backerTB and QB Utilize Same Side Mesh FootworkGreat vs. 8 Man FrontsO Line Uses Zone Combination BlocksTMSWERETCCF

  • Alamo 13 VeerFrom a one back set, the veer allows us read the 5 tech, but eliminates the pitch phaseWe can motion a back to become the pitch manWe can motion a back out of the backfield to clear the box

    TMSWERETCCF

  • Alamo 13 Follow13 Follow is a QB Iso play with veer actionThe QB will ride the fullback and follow him up into the holeVersus a 3 and 5 tech to the playside, we will have two base blocks and the QB will read the block on the 3 tech

    TMSWERETCCF

  • Alamo 13 Follow Vs 3 and 5 tech13 Follow is a QB Iso play with veer actionThe QB will ride the fullback and follow him up into the holeVersus a 3 and 5 tech to the playside, we will have two base blocks and the QB will read the block on the 3 tech

    TMSWERETCCF

  • Alamo 13 Follow Opposite Vs 3 and 5 techWhen the BSLB is flowing hard over the top we can run follow opposite.The QB will ride the FB who will show iso, then bend backside and kick out the BS five techThe RT will release and wall the Mac.

    TMSWERETCCF

  • Alamo 13 Follow Opposite KickWhen the BSLB is flowing hard over the top we can run follow opposite.The FB will protect the A gap and attack the Will.The RT will release and wall the Mac.Kick tells us to use our fever rules.We fold on the playside

    TMSWERETCCF

  • Installing The Speed OptionAllows you to get the ball into the alley quicklyYou can get your athletes the ball in open spaceUses inside veer blocking rulesQB slides to the play side and attacks the defensive ends IS shoulderIf the end goes upfield, keepIf the end attacks QB, pitchWe use inside veer blocking rules for speed option

  • Speed Option From AlabamaO-Line Uses Inside Veer BlockingGreat vs. 1-5 technique playsideTB Drop Steps and Gets Into Pitch RelationshipQB Slides and Attacks PS DEZone Combination Blocks Get Great MovementTMSWERETCCF

  • Speed Option From TexasSince we have an extra player to the call side, we would use motion to account for the extra defenderWe can also make a call to flip the playThe QB can check out of the option called TMSWERETCCF

  • Speed Option To TripsIf the defense does not adjust to the trips set, we would adjust run speed to the trips sideIf the back is on the backside, he will dropstep and sprint on the snap#3 checks the force player then works to the first jersey inside#2 has the force player and exchanges if #2 has force TMSWERETCCF

  • Slide OptionQB Slides To The Playside and Reads The 5 Tech. If the 5 squeezes, the QB attacks the next defender. If the 5 comes upfield, the QB shovels the ball to the Under Back.Use Veer BlockingPuts the five in another lose-lose dilemma

  • TSM$EWETCCFAlamo Gun 15 SlideFrom The Even look, the ISWR becomes the pitch man. You can also bubble him and use the bubble as the second option. Keep the bubble behind the line as you have lineman going upfield.

  • TSM$EWETCCFTwo Back Gun 15 SlideFrom The Even look, the ISWR becomes the pitch man. You can also bubble him and use the bubble as the second option. Keep the bubble behind the line as you have lineman going upfield.

  • TSM$EWETCCFAlamo Liz 15 Slide CowboyThis gives us motion to trips with the back becoming the shovel player and the motion man becoming the pitch man for the second level.

  • TSM$EWETCCFGator 15 SlideSlide option can be run well from an empty set as well. You can run slide option as a double option to either side. You can also use motion from an empty set to get an extra blocker or a pitchman to the playside.

  • TSM$EWETCCFState Rip 15 SlideMotioning the H to Texas and putting the back on the trips side forces the defense to adjust. When they adjust, you come back with speed option away from the motion. The Y becomes the shovel man.

  • TSM$EWETCCFGun Slot 15 SlideThis is a triple option with the FB being the shovel option and the Tailback being the pitch option. The QB shovels off the 5 tech. If the 5 comes upfield, shovel the ball. If the 5 squeezes, attack the next defender for your pitch key.

  • Using MisdirectionYou can change the direction of the football to create confusion in the defenseYou can run Counter Criss Cross from the gunThere are a variety of ways to block each playIf you already run a counter criss cross or sally play under center, keep the blocking

  • Counter Criss CrossShown above with IS Zone ActionQB Seals 5 TechCan Be Run From Multiple FormationsThis example shows base blocking, but we can block this with the tackle pulling.TMSWERETCCF

  • Jet Counter XTTEMWECRC$FOff of our Jet Sweep Action we can run the Counter XX play. This is great when you get the defense fast flowing with Jet Sweep Action. This is a great play from a one back set and your empty set. You can run this from a one back set with Jet Sweep and Trap Action, and Counter XX coming Back. The Counter X has big play potential and slows down pursuit.

  • Gator Navy 38 Jet Y Counter XTERMWTCEC$FThis is the Counter X off 38 Jet Action. This is a great way to take advantage of an over aggressive defense. This is a very quick reverse with our line using fold blocks to create angles.

  • All of the previous plays can be run from two back sets. The backside back can cross in front (scissors), or dropstep and get into pitch relationship of the QB gets a pull read. That is the great thing about the gun run game is every play can be a double or triple option. You can adapt the gun to virtually any offense!

  • Getting Your QB Into The Run GameThis allows you to take advantage of the box as you spread the fieldQB can run Iso, Power, Sweep, Trap, Counter, and ZoneYou can run your misdirection game with the QB giving the ball to other playersForces the defense to account for your QB as a runner.

  • The Horses Set

  • The Horses SetHorses is a one back wing set with 12 personnelWe take the Z out and bring in a tight end to motion and crack the EMOLWe use angle blocking We get great movement and force the defense to defend the flankWe run several plays from this set to keep the defense form loading up on the sweep

  • The Horses SetThe horses set is a set we used to get our QB on the perimeter. We ran the horses set with great success. The base play is 18-19 Horses. We complement this play with 12-13 Iso, and all of our read plays. We also run our zone play, and run play action off the horses. The horses set is designed to get angle blocks on our opponents.MotionThe Horses Set

  • Rules For 18-19 HorsesThe motion man will crack the EMOLThe Wing Will block the invert to SamThe TE will block gap down backerPST Will Block Down if there is a 3 and pull if the down gap is openPSG Will use OS Zone footwork to backer if he is uncovered If he is covered he will pullThe center will block on or overWe will zone the backside

  • TSM$EWETCCFZip 18 HorsesZip MotionThe Horses Set Allows You To Get The QB To The PerimeterPlayside O-Line Blocks Down if There Is A Man InsideWe Zone the BacksideGetting Your QB In The Run Game

  • TSM$EWETCCFZip 18 HorsesZip MotionThe Horses Set Allows You To Get The QB To The PerimeterPlayside O-Line Blocks Down if There Is A Man InsideWe Zone the BacksideGetting Your QB In The Run Game

  • Zip 19 HorsesTTEWMECSC$FThis is 19 Horses to a solid front on the playside. Following our blocking rules, our TE and PST would block down and our PSG would pull and lead through. We would have our backside zone to the play.

  • Complementing The Horses PlayQB Iso is a great complement to 18-19 HorsesYou can also run quarterback trapYou can throw the football from what is essentially a bunch setYou can run all of your read plays

  • Using Your QB as a TB In the one back gun, your QB can become the tailbackYour ace back becomes your fullbackYou can run your regular two back run plays from the gunThis is great if you have a very athletic quarterback

  • EMW$ENSTCCFAlamo Gun 13 ISO vs. 30 StackFrom an Even set under center, you couldnt run the Iso without motioning a slot. From the gun, you the defense has to account for two backs in the backfield, and still account for four wides. Versus the 30 stack, you can run QB Iso.Getting Your QB In The Run Game

  • State Right 12 IsoNTEMWTCEC$FYou dont have to have the A back to the same side as the QB to run QB Iso. QB Iso can be run away from the side of the back. Vs a 50 the State formation gives you an advantage to the play side as you have a slot to block the DE. Even if they invert the Strong Safety, he becomes a non-factor. We can double team the PSDT and use fast zone footwork with the center and BSG to account for the Nose and the Will. We do tell the Center to work the playside jersey number of the Nose to allow the Guard to overtake the block. If we get the nose shaded to the backside, we would use a HIPPO combo to the BSLB.

  • State Right 12 Iso vs a 31 FrontNTEMWTCRC$FVersus a backside on against a more traditional 4-4 look, we use our HIPPO combo on the one tech. If they invert the Strong Safety, we block him with the PSWR and put the H on the FS. If they invert him, however, they become weak to the backside versus the pass game. $

  • 14 QB Iso Influence TrapNTEWMTCEC$FThis is a great adjustment off of the 14 QB trap with the PST outside veer releasing to the Strong Safety and the FB leading up on the PSLB. BST protects against B gap run through on the backside. Let BST go unless he is a super stud. A good down block on the Nose eliminates the run through. The QB is not faking pass at all as this is not a draw. He takes the snap and he is off to the races. The frontside slot tightens up to 4 yards and blocks the backside safety. In red is an alternate path for your backside slot if your tackle can not get the Strong Safety. We put this in against a 50 team and had two big plays.

  • 14 Influence Scissors Wrap Vs. 50 (Designed Keep)NTEWMTCEC$FThis is another variation of this play from two back gun. The outside veer release of the PST widens the DT, and the fullback kicks him out. The BSG pulls and leads through. The scissors action holds the LBs. You can also run this with the BSG pulling and kicking out and the TB leading up.

  • 15 QB CTR NRMLEEThis is a great play if the defense is fast flowing to the play side, or trying to squeeze/scrap. The QB shortens his steps on the mesh and gets a longer ride. The back must fly outside after the ride as if the play is OS zone.

  • Alamo Rip 16 QB Counter Base TETEWMSThis is a designed QB Keep off power action with rip motion. Counter base alerts us we will have only a pull kick out with no lead through. This keeps the defense from getting flow to the motion to defend your counter read. When the DE to the mesh side flies upfield, this slows him down.

  • TMW$ESETCCFAlabama 17 PowerGetting Your QB In The Run GameFrom an ace set under center, you couldnt run the power without motioning a slot. From the gun, you the defense has to account for two backs in the backfield, and still account for four wides.

  • Additional Option Concepts

  • Installing The Load OptionLoad Option gets the ball on the perimeter quicklyWe load the alley player (usually the free safety)Offensive line uses slow rotating zone combinationsLoad is a double-option with a pitch phase and a keep phasePuts the 9 technique in conflict

  • Fullback on Load OptionThe Fullback will block the first defensive player past our pitch readThe fullback runs at the inside jersey of the readIf the read goes upfield, the FB turns up inside of him to block the next colorIf the read squeezes, the fullback goes outside the read to block the next color

  • Load DrillDFDFThe fullback sees the defender going upfield to take the pitchman, so the fullback turns up field to load the alley player.The defender comes down hill to take the quarterback, so the fullback goes outside of him to load the alley player.

  • Load Option From Gun vs. a 4-3O-Line Uses Slow rotating zone combinationsGreat vs. Any Defensive Front Minus an Invert FB Flashes Hands and Works To Alley PlayerQB Slides, Then attacks 9 TechZone Combination Blocks Get Great MovementTMSWERETCCF

  • Load Option From Gun vs. a 1-5-9O-Line Uses Load BlockingPitch off the first man outside the 9 Tech FB Flashes Hands and Works To Alley PlayerQB Slides, Then attacks 9 TechZone Combination Blocks Get Great MovementTMSWERETCCF

  • Load Option From Gun vs. a 4-4O-Line Uses Slow Rotating Zone CombinationsGreat vs. Any Defensive Front Minus an Invert FB Flashes Hands and Works To Alley PlayerQB Slides, Then attacks 9 TechZone Combination Blocks Get Great MovementTMSWERETCCF

  • Load Option Weak From GunO-Line Uses Slow rotating zone combinationsGreat Versus Any Front FB Flashes Hands and Works To Alley PlayerQB will slide, and then attack the IS 5 techZone Combination Blocks Get Great MovementTMSWERETCCF

  • Switch Call On Load OptionAllows us to crack the alley playerPuts the FB on the Corner automaticallyAllows us to lock the alley player insideThe defense must prepare for this change-up

  • 18 Switch vs. a 1-5-9O-Line Uses Load BlockingPitch off the first man outside the 9 Tech FB Flashes Hands and Works to cornerQB Slides, Then attacks 9 TechPSWR Cracks the alley playerTMSWERETCCF

  • 46 Counter Read OptionFrom our State set, the H back becomes the pitch manWe use our counter read blockingThis allows us to put the defense in conflict

    EMSWTRETCCF

  • 46 Counter Read OptionCounter Read Option gives us the ability to add a third phase into our read gameWe use our counter read blockingWe can run this from one or two back gun

    EMSWTRETCCF

  • Pairing Option PlaysWe call two option plays in the huddle and allow the quarterback to have a checkWe can flip each of our option plays at any time based on the defensive front, stunt, or coverageWe can use motion to gain an advantage at the point of attack, using our two tracking two concept

  • 12-13 Veer CheckWe will call Virginia check when we play even front teamsWe want to run veer to a 1-5 technique for best case scenarioWe can use motion to get an extra blockerOur QB will check to the 1-5 side.

  • TETEWMSWhen we call Virginia Check, we are alerting the offense that the QB will be calling Veer at the line. He will look for the one and 5 technique. In the case above, we would check 13 veer.Green Virginia CheckFR

  • TETEWMSThe QB will check to 12 Veer with the 1-5 combination on our right side. If we run veer from Green, the Y will block the free safety and we will pitch off the OLB.Green Virginia CheckFR

  • 18-19 CheckWhen we run load or speed to the open side, we are looking for a 1-5 technique, just like we do for inside veerWe can use motion to gain an extra blockerOur QB can flip the call to get the play to the 1-5 sideWhen we work with a TE, we want our load option to go to the 1-5-9 techniqueThis gives us two double teams at the point of attackWe can slot the TE and use Tom motion to get the TE to the playsideHe can then Trey with the PST tracking the PSLBThis allows us to combo the 1 tech with the PSG and Center tracking the Backside linebacker.

  • TETEWMS18-19 Check works the same way as 12-13 check. We want to check to the 1-5 technique. We will usually use Tom motion to get a combo on the 5 tech to the PSLB. The reason we run load to the 1-5 tech with Tom motion is to get two combos on the playside.Green Tom Louisiana CheckFRIf the TE is on the call side, he will motion to the center, settle, and shuffle back.

  • TETEWMSIn the case above, we would check to 19 Load. The QB will put the TE in motion and snap the ball when he is one yard outside the PST. We get two combos to the point of attack.Green Tom Louisiana CheckFR

  • Two Tracking TwoWe can motion our Y or H to the playside depending on our formationWe get an extra blocker to track the PSLBThe Tackle and motion man will track PSLB to Free Safety

  • Two Track Two Drill IllustratedTWWe are tracking the Will with our motion man and the PST. If the Will steps up, the PST picks him up and the motion man goes to safety.TWThe Will flows over the top, so the motion man picks him up and the PST goes to FS.FEE

  • TETEWMSTom alerts the Y he will be in motion to the playside. When we put the Y in Tom motion, he will be the second player tracking the PSLB to FS. The QB will snap the ball when the Y gets one yard outside the PST. We will pitch off the invertOrange Tom 13 VeerFR

  • TETEWMSIf we were in a check mode, we would want to run the 13 veer with a 1 and a 5 technique on the left side. If the 1-5 were on the tight side, we would check to Tom 12 Veer. Orange Tom 13 Veer (Continued)FR