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© 2012 McREL All publications of McREL are protected by U.S. Copyright Law and, unless otherwise noted, owned or controlled by McREL. The materials provided are solely for personal,
educational, and informational use. Materials may not be modified, altered, or edited in any way. The document must retain al l authorship, publisher, and copyright information.
Introduction to Using Technology with
Classroom Instruction that Works Webinar
Presented by Matt Kuhn, PhD
Who is this guy?
2
• McREL Instructional Technology Professional Developer
• Former Secondary Science and Math Teacher
• Former K-8 Principal
• Co-author of the book Using Technology with
Classroom Instruction that Works
• Blogger on McREL’s blog at
http://www.mcrel.typepad.com
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Selected uses of effective technology in the classroom
Possible impacts of new technologies on student learning
Connections between effective instructional strategies and the latest technology applications
Agenda
Learn new technology applications of tried and true
instructional strategies. Participants will learn:
3
Wo
rd
pro
ce
ss
ing
Org
an
izin
g &
bra
ins
torm
ing
Da
ta c
oll
ecti
on
&
an
aly
sis
Co
mm
un
ica
tio
n
& C
oll
ab
ora
tio
n
Instr
uc
tio
na
l
me
dia
Mu
ltim
ed
ia
cre
ati
on
Instr
uc
tio
na
l
inte
rac
tive
s
Da
tab
as
e a
nd
refe
ren
ce
Setting Objectives
X X X X X
Providing Feedback
X X X X X X
Reinforcing Effort
X
Providing
Recognition X X X X
Cooperative Learning
X X
Cues, Questions, &
Advanced Organizers X X X X X
Nonlinguistic
Representation X X X X X X X
Summarizing and
Note Taking X X X X
Homework & Practice
X X X X X X
Identifying Similarities
& Differences X X X X
Generating & Testing
Hypotheses X X X X X X
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Category Definition Examples
Word processing Creates text documents in which the
text can be displayed in linear or
visual modes.
Google Docs®, Pages®, Word®,
Tagxedo®, Wordle®, WordSift®, Open
Office®
Organizing &
brainstorming
Helps to organize thinking, connect
and categorize ideas, and show
processes.
Infinote®, Webspiration®,
SpicyNodes®, Wallwisher®, Wiffiti®,
Imagination Cubed®, Diagrammr®
Data collection &
analysis
Allows users to gather and analyze
data.
Surveymonkey, Google
spreadsheets/forms®, Excel®,
Numbers®, SurveyGizmo®, eClicker,
PollEverywhere, probeware
Communication &
Collaboration
Tools that replace or enhance
traditional forms of communication
with video, audio, text, or any
combination of the three. Allows
users to share and discuss ideas,
pictures, web links, etc., enabling or
enhancing the ability for parties to
work together even when
geographically separated.
Skype®, iChat®, FaceTime®, Tango®,
GoToMeeting®, WebEx®, Adobe
Connect®, Acapela.tv®, Monk-E
Mail®, chats, email, wikis, Google
Sites®, TypeWith.me®, Diigo®,
FaceBook®, Google
Bookmarks®,Twitter®, Plurk®, blogs,
Flickr®, YouTube®, TeacherTube®
Instructional media
(learner as
consumer)
Videos or recordings, commercial or
teacher/student created, that are
intended to use for learning.
BrainPOP®, Discovery Education
Streaming®, Safari Montage®, teacher
or student made via VoiceThread®,
Camtasia®, iMovie®, WatchKnow®,
iTunes U®, etc.
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Category Definition Examples
Multimedia
creation
(learner as
producer)
Technologies that allow the user to
combine audio, video, music, pictures,
drawings, or any combination into a final
product.
Camtasia, iMovie, VoiceThread,
PowerPoint®, Movie Maker®, Keynote®,
Photoshop®, iPhoto®, Paint®,
Doodlebuddy®, DrawFree®, Glogster®,
GarageBand®
Instructional
interactives
Interactive technologies that are
manipulated by the learner to enhance
understanding of a skill or concept. This
can include games, manipulatives, and
software that assesses the learner and
differentiates the activity or curriculum
based on the learner’s needs.
Fast ForWord®, MathBoard®, virtual
manipulatives, iCivics®, Kitses.com®,
Intro to Math®, National Library of Virtual
Manipulatives®, StarWalk®, The
Elements®, Mr. Nussbaum, Cognitive
Tutor®, Alpine Achievement®, Infinite
Campus®
Database &
reference
Resources that provide users with
information and data.
Rubistar®, Visuwords®,
VisualThesaurus®, Wikipedia®, Wolfram
Alpha®, GapMinder®
Kinesthetic
technology
Technologies that interact with the
user’s geographical and/or physical
location and movements. In this
publication, we have not included
examples from this category due to
current limited availability in the
classroom. We do, however, expect this
category to grow exponentially over the
next five to ten years.
Wii®, XBConnect®, GPS devices,
V.Smile Motion®
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Research Base
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http://www.ascd.org/publications/books/112012.aspx
Effects of Technology on Students' Achievement:
A Second Order Meta Analysis by R. M. Tamim, Hamdan Bin Mohammed e-University, R. M. Bernard,
E. Borokhovski, P. C. Abrami, & R. F. Schmid, Concordia University,
Review of Educational Research, March 2011
574 individual effect-sizes (60,853
participants) were extracted from 13 meta-
analyses. The weighted mean effect-size of
0.304 supported the findings of the second-
order meta-analysis. The results
consistently represent a medium
strength effect-size, favoring the
utilization of technology.
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A Meta-Analysis of the Effects of Computer Technology on
School Students' Mathematics Learning by Li, Qing and Ma, Xin, Educational Psychology Review, 2010
A meta-analysis of 85 independent effect
sizes extracted from 46 primary studies
involving a total of 36,793 learners indicated
statistically significant positive
effects of computer technology on
mathematics achievement.
9
The Effectiveness of Education Technology for Enhancing
Reading Achievement: A Meta-Analysis by Slavin, Robert E. and Cheung, Alan C. K.,
Johns Hopkins University and University of York, 2011
85 studies based on over 60,000 participants
were analyzed. The findings suggest that
education technology generally
produced a positive effect in
comparison to traditional methods. The effects may vary by education technology
type. Innovative technology
applications and integrated literacy
interventions with the support of
extensive professional development
showed more promising evidence.
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Creating the Environment for Learning
Setting Objectives
and Providing
Feedback
Reinforcing Effort
and Providing
Recognition
Cooperative
Learning
Developing
Understanding
Extending and Applying
Knowledge
Nonlinguistic Representation
Summarizing and Notetaking
Cues, Questions,
and Advance Organizers
Providing Practice
Identifying Similarities
and Differences
Generating and
Testing Hypotheses
©2011 McREL
11
Delicious Social Bookmarking
www.delicious.com/mattscottkuhn
I encourage you
to set up your
own free account!
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Setting Objectives and
Providing Feedback
www.spicynodes.org www.uwstout.edu/soe/profdev/rubrics.cfm
13
Reinforcing Effort and
Providing Recognition
www.brainology.us www.careerbuilder.com/monk-e-mail
14
Cooperative Learning
iPad App – Reel Director Webquest Database – zunal.com
15
Cues, Questions, and
Advance Organizers
www.socrative.com (iPad or laptop) www.watchknowlearn.org
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Nonlinguistic
Representation
http://prezi.com nces.ed.gov/nceskids/createagraph
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Summarizing and
Note Taking
www.wordle.net docs.google.com
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Practice
www.educator.dimensionu.com www.brainpop.com
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Identifying Similarities
and Differences
www.worldmapper.org www.diffen.com
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Generating and
Testing Hypotheses
www.explorelearning.com www.plimoth.org/media/olc/intro.html
21
Professional
Development
Options
www.mcrel.org/about-us/news-and-events
www.mcrel.org/solutions/instruction
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Classroom Instruction that Works:
Train the Trainer
10/08/2012 - 10/11/2012
Power Walkthrough Classroom
Observation Seminar & Software &
Train the Trainer
11/07/2012 - 11/09/2012
Power Walkthrough Informal
Observation Webinar
12/13/2012
Summit for Innovative Education
02/04/2013 - 02/05/2013
Using Technology with Classroom
Instruction That Works
02/06/2013 - 02/08/2013
Contact Information
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Matt Kuhn
McREL Instructional Technology Professional Developer 303-632-5628 [email protected] www.mcrel.org/products-and-services www.linkedin.com/pub/matt-kuhn/14/4a0/269 twitter – @mcrel and @edtechmatt
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