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Interacting with Technology
Introduction to Unit and Lecture 1: Children, Schools and
Technology use
Dr. Danaë Stanton Fraser
Interacting with Technology 2010
Goals of this Unit• The course will explore the effects of emerging
technology paradigms on a range of psychology research areas including: spatial, educational and methodological issues.
• After completing the unit you should:– Understand debates centred around methodology in the
area of evaluating new technology. – Be familiar with current debates and their implications for
the continuing development of theory and methodology. – Be able to present a critical perspective on the issues. – Be up-to-date with the state of the art in industrial and
academic research projects in this area.
Interacting with Technology 2010
Unit structure1st part of course lectures
Topics include :• Children and technology • Space cognition• Evaluating ‘in the wild’• Case studies
2nd part of course presentations by students30 minutes presentation, followed by questions and
general discussion
Interacting with Technology 2010
References and slides
• References will appear at the end of the lecture slides. For your presentations you will be expected to have read widely.
Slides available online at:
http://staff.bath.ac.uk/pssds/IWT.html
Interacting with Technology 2010
Assessment
2 assessed courseworks:
• Presentation (20%)
• Report (80%)
Interacting with Technology 2010
Presentations
• There are a choice of topics related to the course:
• Discuss the merits and drawbacks of technology design partnerships? • Is the use of ‘new technology’ beneficial to children’s education?• Is it better to evaluate in the lab or ‘in the wild’? Discuss.
• Presentations will take place in the final three lectures
Interacting with Technology 2010
Report
• Individually written• The essay can address the same question as the oral
presentation • 2000-2500 words• Refer to other presentations where possible.• Deadline:12 noon Tuesday 18th May 2010
Interacting with Technology 2010
Ubiquitous Technology• Third wave of computing
– 1940s to 1970s Many people one computer– 1980s to 1990s One person one computer– 2000 onwards One person many computers–
• Three psychology themes for interaction effects of ‘ubicomp’– Education: children and technology – Spatial cognition: from virtual to real– Methodology: evaluating ‘in the wild’
Children, schools and technology
Interacting with Technology 2010
Introduction
• Traditional technologies in subservient role to Psychology– Methods of recording and storing data
• e.g. desktop computers used to time reactions– Domains of data gathering
• e.g. digital video recording enables repeatable analysis of behaviour– Methods of conducting experiments
• software provides reproducible experiences during experiments– Access to people
• Larger numbers of participants possible in on-line surveys or questionnaires
Interacting with Technology 2010
Evaluating in the Wild
• New technologies also provide an interesting domain for study– New possibilities for collaboration and changing
methods of communication (e.g. telephone, email, SMS, videoconferencing, …)
– The Shared Desktop– Sensors and Context– Mobile Systems
Interacting with Technology 2010
Working with schools (1)
• Education– Working with schools versus testing in schools
• The practicalities: consent, ethics, relationship with user group, OFSTED, SATS
• Designing within the physical, social and organisational constraints of a real classroom
• Children as partners versus informants
• Design methods
Interacting with Technology 2010
Working with schools (2)
• How to gain access to schools• Ethics approval – school policies• Consent forms to parents
– Through school– Include use of video recordings (research
papers now often go on the web)– Teacher’s approval
Interacting with Technology 2010
Designing with or for?
• Different ways of designing and working with user groups
– Design partners – Informants– “Subjects”/Participants
• See Druin et al., 1999
Interacting with Technology 2010
Participatory design
• Involve users as members of the design team from the start
• Methods of communication– brain (and body) storming– pen and paper interface walkthroughs– paper/cardboard mockups– early prototypes
• emerged from Scandinavia
Interacting with Technology 2010
Designing with Children
• Children and teachers involved in the design process.
• Work intensively with teachers and children in school to design and develop technologies to be integrated into the classroom?
• Interdisciplinary team? Those developing the technology should also go to the school!
Interacting with Technology 2010
Designing with Children
• Integrating with the National Curriculum?
• The physical nature of the classroom means that children are continually divided into small groups
• Iterative design sometimes slower development of technology but a more ‘integrated’ and ‘usable’ product.
Interacting with Technology 2010
Traditionally
• Computer in the corner of the classroom• Computer lessons not linked to domain• Individual use of machine, or• Possibility for input < number of children per device• Children and teachers not actively involved in the
design of the technology being used
Interacting with Technology 2010
New Technologies: The Shared Desktop
• Working in pairs and groups can have advantageous effects on learning and development (Rogoff, 1990; Wood and O’Malley, 1996)
• Role of the computer unique in the way that it can structure collaborative activity (Littleton, 1999)
• Traditionally computer hardware and software designed with one user in mind
Interacting with Technology 2010
• KidStory project - Developing collaborative storytelling technologies for children aged 5-7
• Learning in class is a social activity - focus on group work
• Designing within the physical, social and organisational constraints of a real classroom
Interacting with Technology 2010
Collaborative Desktop
Single Display Groupware - allows two co-located users to interact with a system simultaneously
Example: KidPad – a 2D drawing package with zooming
www.kidpad.org
Studies carried out to examine the effect of multiple mice on childrens collaborative behaviour
Applications: storytelling, digital libraries
Interacting with Technology 2010
Collaborative Desktop:KidPad
Interacting with Technology 2010
An evaluation study: Collaborative behaviour around the
computer
• An exploratory study to examine the effect of multiple mice on children’s dialogue and interaction
Interacting with Technology 2010
• Single Display Groupware - allows to co-located users to interact with a system simultaneously
• Inkpen et al (1995, 1997, 1999) found significant learning improvements - higher levels of activity and less off task behaviour
• Abnett et al (2001) gender effects.
Interacting with Technology 2010
Method
• Participants - 24 children from an infant school in Nottingham. Aged 6-7 years.
• Apparatus - KidPad a shared 2D drawing tool with a zooming interface (Druin et al, 1997).
• Task - Creative task carried out by pairs of children using one or two mice.
Interacting with Technology 2010
• Procedure
Recreate a poem in KidPadChildren encouraged to work together20 minutesVideo capture of the computer screen and the children
were mixed An analysis of the process of collaboration
Interacting with Technology 2010
Results
Use of two mice:
Greater degree of engagement in task
more total time spent on creation
symmetry of mouse use
Interacting with Technology 2010
Asymmetry with one mouse
0% 20% 40% 60% 80% 100%
Pair 3
Pair 5
Pair 7
Pair 9
Pair 11
Pair 13
Interacting with Technology 2010
Symmetry with 2 mice
0% 20% 40% 60% 80% 100%
Pair 2
Pair 4
Pair 6
Pair 8
Pair 10
Pair 12
Interacting with Technology 2010
Examination of behaviour in depth
• Coding scheme developed to capture types of talk, physical interaction and their relationship with the on screen product
• Qualitative analysis
• The development of the car in the poem analysed for each pair (5minutes)
Interacting with Technology 2010
Characteristics and Behavioural styles observed
Interaction with 2 mice
Common themesVerbalisation of actionLittle reciprocity or elaboration of ideasActive division of tasks - working in parallelStill cases of dominant behaviour by one partner
Interacting with Technology 2010
Video
Interacting with Technology 2010
Interaction with one mouse
More of a mix of behavioursGood collaboration - long discussion of ideas,
reciprocity followed by input of joint ideas, conflict followed by compromise
Conflict not resolved, high degree of negativity about others work
Domination by one partner
Interacting with Technology 2010
References (1)Abnett, C., Stanton, D., Neale, H and O’Malley (2001) The effect of multiple input devices on collaboration and
gender issues. In the Proceedings of European Perspectives on Computer-Supported Collaborative Learning (EuroCSCL) 2001, March 22-24, Maastricht, the Netherlands. P.29-36.
Druin, A., Stewart, J., Proft, D., Bederson, B., Hollan, J. (1997). KidPad: A design collaboration between children, technologists, and educators. Proceedings of CHI’97, Atlanta, GA.
Druin, A. (2002). The Role of Children in the Design of New Technology. Behaviour and Information Technology, 21(1) 1-25.
Inkpen, K., Booth, K.S., Klawe, M., and Upitis, R. (1995). Playing Together Beats Playing Apart, Especially for Girls. Proceedings of Computer Supported Collaborative Learning (CSCL) '95. Lawrence Erlbaum Associates, 177-181.
Inkpen, K. M., Booth, K. S., Klawe, M., & McGrenere, J. (1997). The Effect of Turn-Taking Protocols on Children's Learning in Mouse-Driven Collaborative Environments. In Proceedings of Graphics Interface (GI 97) Canadian Information Processing Society, pp. 138-145.
Inkpen, K.M., Ho-Ching, W., Kuederle, O., Scott, S.D. & Shoemaker, G.B.D. (1999) ‘This is fun! We’re all best friends and we’re all playing’: Supporting children’s synchronous collaboration. In Proceedings of Computer Supported Collaborative Learning (CSCL99) (eds. C.M. Hoadley & J. Roschelle) pp. 252–259. Lawrence Erlbaum, Hillsdale, NJ.
Interacting with Technology 2010
References (2)Littleton, K. (1999). Productivity through interaction: An overview. In K. Littleton and P. Light (Eds.) Learning with Computers:
Analysing productive interaction. Routledge. London p.179-194.
Rogers, Y, Price, S., Randell, C, Stanton Fraser, D., Weal M. and Fitzpatrick, G. (2005). Ubi-learning: Integrating Indoor and Outdoor Learning Experiences. Communications of the ACM. January 2005/Vol. 48, No. 1
Rogoff, B., Apprenticeship in Thinking: Cognitive Development in Social Context. New York: Oxford University Press, 1990.
Stanton, D., Neale, H. and Bayon, V. (2002) Interfaces to support children's co-present collaboration: multiple mice and tangible technologies. Computer Support for Collaborative Learning. (CSCL) 2002. ACM Press. Boulder, Colorado, USA. January 7th-11th.p.342-352
Stanton, D. and Neale, H. (2003). Collaborative Behaviour around a computer: the effect of multiple mice on children’s talk and interaction. Journal of Computer Assisted Learning (JCAL), Blackwell, Vol. 19, no. 2, pp. 229-239.
Wood, D., & O'Malley, C., Collaborative learning between peers: An overview. Educational Psychology in Practice, 11(4), 4-9, 1996