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Introduction to Java
Appendix A
Appendix A: Introduction to Java 2
Chapter Objectives
• To understand the essentials of object-oriented programming in Java
• To learn about the primitive data types of Java• To understand how to use the control structures of Java• To learn how to use predefined classes such as Math,
JOptionPane, String, StringBuffer, and StringTokenizer• To learn how to write and document your own Java
classes
Appendix A: Introduction to Java 3
Chapter Objectives (continued)
• To understand how to use arrays in Java• To learn how to perform I/O in Java using simple dialog
windows• To learn how to perform I/O in Java using streams
Appendix A: Introduction to Java 4
The Java Environment and Classes
• Platform independent• Object oriented• Can be embedded in Web pages• JVM is a software computer that runs inside an actual
computer• Java code is first translated into Java byte code
instructions which are then interpreted by the JVM
Appendix A: Introduction to Java 5
Compiling and Executing a Java Program
Appendix A: Introduction to Java 6
Classes and Objects
• The class is the fundamental programming unit• Every program is written as a collection of classes• Class definitions are stored in separate files with the
extension .java and the file name must be the same as the class name
• A class is a named description for a group of entities• A class is a general description of a group of entities that
all have the same characteristics; each entity is an object
Appendix A: Introduction to Java 7
The Java API
• Java consists of small core language augmented by an extensive collection of packages
• Each package contains a collection of related Java classes, such as:• Swing• AWT• util
Appendix A: Introduction to Java 8
The import Statement and the Main Method
• Import statement tells the compiler to make the names defined in a specified package accessible to the code file
• The main function identifies where the JVM begins execution of an application program
• Keywords “public static void” tell the compiler that main is accessible outside of the class, is static, and does not return a value
Appendix A: Introduction to Java 9
Primitive Data Types and Reference Variables
• Java distinguishes two kinds of entities• Primitive types• Objects
• Primitive type data is stored in primitive type variables• Objects are associated with reference variables which
store an object’s address
Appendix A: Introduction to Java 10
Primitive Data Types
• Represent numbers, characters, and Boolean values• Integers: byte, short, int, and long• Real numbers: float and double• Characters: char
Appendix A: Introduction to Java 11
Primitive Data Types (continued)
Appendix A: Introduction to Java 12
Operators
Appendix A: Introduction to Java 13
Type Compatibility and Conversion
• Widening conversion: operations involving mixed-type operands, the numeric type of the smaller range is converted to the numeric type of the larger range
• In an assignment operation, a numeric type of smaller range can be assigned to a numeric type of larger range
Appendix A: Introduction to Java 14
Referencing and Creating Objects
• You can declare reference variables that reference objects of specified types
• Two reference variables can reference the same object• The new operator creates an instance of a class• A constructor executes when a new object is created
Appendix A: Introduction to Java 15
Java Control Statements
• A group of statements executed in sequence is written as a compound statement delimited by braces
• The statements execute in the order in which they are listed
• Control Statements alter the sequential flow of execution
Appendix A: Introduction to Java 16
Java Control Statements (continued)
Appendix A: Introduction to Java 17
Java Control Statements (continued)
Appendix A: Introduction to Java 18
Methods
• Programmers use methods to define a group of statements that perform a particular operation
• The modifier static indicates a static or class method• A method that is not static is an instance method• All method arguments are call-by-value• If the argument is a primitive type, its value is passed to
the method• The method can’t modify the argument value and
have the modification remain after return from the method
Appendix A: Introduction to Java 19
Methods (continued)
• If the argument is of a class type, the value of the reference variable is passed, not the value of the object itself
• Reference variables point to the object and any modification to the object will remain after return from the method
Appendix A: Introduction to Java 20
The Class Math
• Provides a collection of methods that are useful for performing common mathematical operations
Appendix A: Introduction to Java 21
Escape Sequences
• An escape sequence is a sequence of two characters beginning with the character \
• Represents characters or symbols that have a special meaning in Java
Appendix A: Introduction to Java 22
The String Class
• String class defines a data type that is used to store a sequence of characters
• You cannot modify a String object• If you attempt to do so, Java will create a new object
that contains the modified character sequence
Appendix A: Introduction to Java 23
Comparing Objects
• You can’t use the relational operators or equality operators to compare the values stored in strings or other objects
Appendix A: Introduction to Java 24
The StringBuffer Class
• Stores character sequences• Unlike a String object, the contents of a StringBuffer
object can be changed
Appendix A: Introduction to Java 25
StringTokenizer Class
• We often need to process individual pieces, or tokens, in a string
Appendix A: Introduction to Java 26
Wrapper Classes for Primitive Types
• Sometimes we need to process primitive-type data as objects
• Java provides a set of classes called wrapper classes whose objects contain primitive-type values: Float, Double, Integer, Boolean, Character, etc.
Appendix A: Introduction to Java 27
Defining Your Own Classes
• Unified Modeling Language is often used to represent a class• Standard means of documenting class relationships
widely used in industry
Appendix A: Introduction to Java 28
Defining Your Own Classes (continued)
• The modifier private sets the visibility of each variable or constant to private visibility• These data fields can be accessed only within the
class definition• Only class members with public visibility can be
accessed outside of the class• Constructors initialize the data fields within a class
Appendix A: Introduction to Java 29
Arrays
• In Java, an array is also an object• The elements are indexes and are referenced using a
subscripted variable of the form arrayname[subscript]
Appendix A: Introduction to Java 30
Input/Output using Class JOptionPane
• Prior to Java 2, it was fairly difficult to perform input/output operations
• Java 2 provides JOptionPane which facilitates the display of dialog windows for input and message windows for output
Appendix A: Introduction to Java 31
Input/Output using Class JOptionPane (continued)
Appendix A: Introduction to Java 32
Converting Numeric Strings to Numbers
• A dialog window always returns a reference to a string• Therefore, a conversion is required
Appendix A: Introduction to Java 33
Input/Output using Streams
• An input stream is a sequence of characters representing program data
• An output stream is a sequence of characters representing program output
• The console keyboard stream is System.in• The console window is associated with System.out
Appendix A: Introduction to Java 34
Chapter Review
• A Java program is a collection of classes• JVM enables a Java program written for one machine to
execute on any other machine that has a JVM• Java defines a set of primitive data types that are used
to represent numbers, characters, and Boolean data• The control structures of Java are similar to those found
in other languages• The Java String and StringBuffer classes are used to
reference objects that store character strings
Appendix A: Introduction to Java 35
Chapter Review (continued)
• Be sure to use methods such as equals and compareTo to compare the contents of two String objects
• You can declare your own Java classes and create objects of these classes using the new operator
• A class has data fields and instance methods• Array variables can reference array objects• Class JOptionPane can be used to display dialog
windows for data entry and message windows for output• The stream classes in package java.io read strings from
the console and display strings to the console