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Introduction to Design IPresented by:
Dr. Carla Zoltowski
Find a partner for today’s lecture.
Professional Development Series Lecture (Effective Interviewing and Observation) is in PHYS 223
EPICS – Spring 2015
Lecture: Introduction to Design I
General Info
Weekly email
“Intro lecture series” = 5 lectures
o This is 2nd
Lecture slides posted online
Questions/concerns?
Learning Objectives
At the end of this class period, you will be able to:
1. Experience part of a rapid design cycle
2. Introduced to the EPICS Design Process
3. Critical thinking – guide questions
Lecture: Introduction to Design I Presented By: Dr. Carla Zoltowski
4
5
6
7
Homework
8
Bring prototype to next lecture!
Next lecture
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Human-Centered Design
Human-Centered Design as a Process
Human-Centered Design as a Mindset
EPICS Design Process
Project Identification Phase
Project Identification Phase: Goal is to identify a specific, compelling need to be
addressed
Com
mon t
ask
s
Conduct needs assessment (if need not already defined)
Identify stakeholders (customer, users, person maintaining project, etc.)
Define basic stakeholder requirements (objectives or goals of projects and
constraints)
Determine time constraints of the project
Gate 1: Continue if have identified appropriate EPICS project that meets a
compelling need
Specification Development Phase
Specification Development Phase: Goal is to understand “what” is needed by
understanding the context, stakeholders, requirements of the project, and why
current solutions don’t meet need, and to develop measurable criteria in which
design concepts can be evaluated.
Understand and describe context (current situation and environment)
Create stakeholder profiles
Create mock-ups and simple prototypes: quick, low-cost, multiple cycles
incorporating feedback
Develop a task analysis and define how users will interact with project (user
scenarios)
Compare to benchmark products (prior art)
Develop customer specifications and evaluation criteria; get project partner
approval
Gate 2: Continue if project partner and advisor agree that have identified the
“right” need, and if no existing commercial products meet design specifications.
Conceptual Design Phase
Conceptual Design Phase: Goal is to expand the design space to include as many
solutions as possible. Evaluate different approaches and selecting “best” one to
move forward. Exploring “how”.
Conduct Functional Decomposition
Brainstorm several possible solutions
Create prototypes of multiple concepts, get feedback from users, refine
specifications
Evaluate feasibility of potential solutions (proof-of-concept prototypes); select
one to move forward
Gate 3: Continue if project partner and advisor agree that solution space has
been appropriately explored and the best solution has been chosen.
Detailed Design Phase
Detailed Design Phase: Goal is to design working prototype which meets
functional specifications.
Com
mon t
ask
s
Design/analysis/evaluation of project, sub-modules and/or components
(freeze interfaces)
Complete DFMEA analysis of project
Prototyping of project, sub-modules and/or components
Field test prototype/usability testing
Gate 4: Continue if can demonstrate feasibility of solution (is there a working
prototype?). Project Partner and advisor approval required.
Delivery Phase
Delivery Phase Tasks: Goal is to refine detailed design so as to produce a product
that is ready to be delivered! In addition, the goal is to develop user manuals and
training materials.
Common tasks: Complete user manuals/training material
Complete usability and reliability testing
Complete delivery review
Gate 5: Continue if Project Partner, Advisor and EPICS Admin agree that project
is ready for delivery!
Service/Maintenance Phase
Service/Maintenance Phase Tasks
Common tasks: Evaluate performance of fielded project
Determine what resources are necessary to support and maintain
the project
Gate 6: Project Partner and Advisor approve continued fielding of project. If not,
retire or redesign.
Retirement or Redesign Phase
Retirement or Redesign
Why is design difficult?
Engages different types of thinking
o Design is one of the most cognitively complex forms of “problem solving”
Requires designers to manage so many ideas and aspects
Addresses different types of problems
o Ill-defined
o Complex (number of requirements and constraints)
Seeking and Selecting
Divergence Convergence
Expand possibilities Narrow Focus
Name the
problem
Lecture: Introduction to Design I Presented By: Dr. Carla Zoltowski
Iterative within Process
Design Tools (HCD)
EPICS compiled resources: https://sharepoint.ecn.purdue.edu/epics/teams/Shared%20Documents/Design%20Process%20Resources.pdf
o IDEO website: Human-Centered Design Toolkit (http://www.ideo.com/work/human-centered-design-toolkit/)
o Stanford d-school website:
http://dschool.stanford.edu/use-our-methods/o Universal/inclusive design:
http://www.inclusivedesigntoolkit.com/betterdesign2/
Reflective/Critical Thinking format
What did I learn?
How did I learn it?
Why does this learning matter?
What will could I or others do in light of this learning
Can be applied to personal/professional, disciplinary, and civic learning.
Homework 1
Due in your notebooks by next week’s lecture (Monday, 2/2)
o Finish the Wallet exercise (3 minute reflection and 7 minute prototyping).
o What did you learn from reading the EPICS Design Process document?
Attendance Form
o Fill in name and 10-digit PU ID
o “T” for Question 1
o Sign
o It takes approximately two weeks from the date of the lecture to update myEPICS with your attendance.
Hand individually to TA or me