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Introduction to Part 3

Introduction to

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Introduction to. Part 3. Outline of class. 1 st part: How to make sketches Entities Relations Dimensioning 2 nd part: How to make features Starting/ending points Different kind of features 3 rd part: practice. Things that can be sketched. Line Rectangle Slot Circle Arc Polygon - PowerPoint PPT Presentation

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Page 1: Introduction to

Introduction to

Part 3

Page 2: Introduction to

Outline of class1st part: How to make sketches

Entities Relations Dimensioning

2nd part: How to make features Starting/ending points Different kind of features

3rd part: practice

Page 3: Introduction to

Things that can be sketched

Line Rectangle Slot Circle Arc Polygon Spline Ellipse Chamfer/Fillet

Offset Trim

Page 4: Introduction to

Line

Page 5: Introduction to

Click on the line symbol

Page 6: Introduction to

Line OptionsAs sketchedHorizontal

Line will snap to be horizontalVertical

Line will snap to be verticalAngle

Will define the line based on an angleFor Construction

Will be used as a hidden lineInfinite Length

Line is infinitely long

Page 7: Introduction to

Rectangle

Page 8: Introduction to

Rectangle Options

Corner Rectangle Assumes a horizontal rectangle

Center Rectangle Assumes horizontal

3 point corner rectangle Chose 3 points for the corners

3 point center rectangle Chose two points for a center axis

Parallelogram 3 points for a parallelogram

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Page 9: Introduction to

Slot

Page 10: Introduction to

Circle

Page 11: Introduction to

Arc

Page 12: Introduction to

Polygon

Page 13: Introduction to

Spline

Start clicking

Page 14: Introduction to

Edit Spline

Adjust arrows Change slope of tangent

Add points (open spline tools) Chose ‘insert spline point’

Page 15: Introduction to

Ellipse

1. Define center2. Define major axis3. Define minor axis

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Page 16: Introduction to

Chamfer

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Page 17: Introduction to

Fillet

Page 18: Introduction to

Offset

Creates a copy of selected sketch entities a certain distance away

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Page 19: Introduction to

Trim

Power Trim Trim all entities the mouse moves over

Corner Connect two lines

Trim away inside Cut lines passing through two entities

Trim away outside Cut lines extending past two entities

Trim to closest Cut the entity up to the next closest entity

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Page 20: Introduction to

Sketch Relations

Relations add geometric constrains to the sketch entities Relations appear in green boxes by the entities they relate to

Horizontal relation

Horizontal/Vertical Parallel Perpendicular Collinear Coincident

Midpoint Intersection Tangent Coradial Concentric

Equal Pierce

Page 21: Introduction to

Geometric Relations Tangent

Tangent

Parallel

HorizontalVertical

Intersection

Concentric Perpendicular

Page 22: Introduction to

Geometric Relations (These can be added automatically via hotpoints)

Horizontal Straight left to right

Vertical Straight up and down

Parallel Lines side by side and having

the same distance continuously between them

Perpendicular at an angle of 90° to a given

line Coincident

Coincident points will lie on a line/curve

Midpoint Point will at the center of a

line/curve Intersection

Point where two lines/curves cross

Tangent a line that touches a curve at a

point, but if extended does not cross it at that point.

Page 23: Introduction to

Geometric Relations (These can only be added manually)

Coradial Two arcs with the same center point and radius

Concentric Two arcs/circles with the same center point

Equal The driving dimension for the entities are equal

Length Radius

Pierce When there is a coincident reference to a different sketch

Symmetric Add some symmetry about an axis/centerline

Page 24: Introduction to

How to constrain

Click ‘Add Relation’ Select entities Make the relation

Page 25: Introduction to

The Status of a sketch

Under defined

Fully defined

Over defined

Page 26: Introduction to
Page 27: Introduction to
Page 28: Introduction to

Creating Basic FeaturesExtrude Boss/Base FeatureExtruded Cut FeatureRevolve Boss/Base FeatureRevolved Cut FeatureFillet, ChamferDome Feature

Page 29: Introduction to

Extrude Boss/Base Feature

Page 30: Introduction to

Where to start the extrusion

Where to end the extrusion

Can extrude in a second direction

Can extrude from a thin feature or a contour

Add a draft to the part

Can choose the angle of extrusion

Page 31: Introduction to

FromSketch Plane

The plane of the sketchSurface/Face/Plane

Can choose any faceVertex

Can choose a point for reference to startOffset

Can enter a quantity to offset from surface

Page 32: Introduction to

Direction 1/Direction 2Blind

Extrudes a specified distance

Through All Goes through all bodies

Up To Next Extrudes to the nearest feature

Up to Vertex Up to a specified point

Up to Surface Can choose a surface to extrude to

Offset from Surface Can set a distance from a selected surface

Up to Body Similar to surface, but can choose a whole object (body)

Midplane Extrude in two directions with the current plane set as center

Page 33: Introduction to

Draft You can use a draft to add an angle to the extrusion Useful for injection molding

Page 34: Introduction to

Contours Vs. Thin Features

2 Contours

3 Contours

Thin Feature

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Page 35: Introduction to

Thin Feature One direction Midplane Two-direction

Sets the thickness of the extruded feature

Page 36: Introduction to

Extruded Cut

All options are similar to extruded boss/base

Page 37: Introduction to

Revolve Boss/Base Feature

Page 38: Introduction to

Axis of revolution

Where to end the extrusion

Can revolve from a thin feature or a contour

Page 39: Introduction to

Revolved Cut Feature

Page 40: Introduction to

Fillet

Page 41: Introduction to

Fillet Types Constant Radius

Entire fillet has a constant radius Variable Radius

Radius varies Face fillet Full round fillet

Rounds off bosses or ribs

Page 42: Introduction to

Chamfer

Page 43: Introduction to

Dome

Page 44: Introduction to

Practice

Page 45: Introduction to

Practice

Page 46: Introduction to
Page 47: Introduction to
Page 48: Introduction to

Additional Stuff

Page 49: Introduction to

Sweeping Normal extrusion restricts your extrude to a linear path. Sweeping is when you extrude along a path

Page 50: Introduction to

Sweeping In order to sweep, you need two things Sketch profile Path sketch

The path must start in/on the sketch profile.

Page 51: Introduction to

Lofting Lofting is when you have multiple cross sections, and the part

extrapolates the extrude from cross section to cross section

Page 52: Introduction to

Lofting Need to make multiple sketches of multiple cross sections

Page 53: Introduction to

Additional Stuff Mirror Patterns Shell

Page 54: Introduction to
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Page 56: Introduction to
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