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Introduction Normal text Section Normal text Author (1), Author (2), Author (3) (1) Institution, Town, Country (2) Institution , Town, Country (3) Institution , Town, Country Literature Cited Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York; Basingstoke: Palgrave Macmillan. Jeffrey, B. and Craft, A. (2004). Teaching creatively and teaching for creativity: distinctions and relationships. Journal of Educational Studies, 30: 1, pp. 77‐87. Sawyer, R. K. (2006). Educating for innovation. Thinking Skills and Creativity, 1 (1), 41-48. doi:10.1016/j.tsc.2005.08.001 Title of the work Title of the work Normal text Section Contact information Relevant information

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Title of the work Title of the work. Author (1), Author (2), Author (3) (1) Institution, Town, Country (2) Institution , Town, Country (3) Institution , Town, Country. Introduction Normal text. Section Normal text. Section. Normal text. Literature Cited - PowerPoint PPT Presentation

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Page 1: Introduction Normal text

IntroductionNormal text

SectionNormal text

SectionNormal text

Author (1), Author (2), Author (3)(1) Institution, Town, Country

(2) Institution , Town, Country

(3) Institution , Town, Country

Literature CitedGee, J. P. (2003). What video games have to teach us about

learning and literacy. New York; Basingstoke: Palgrave Macmillan.

Jeffrey, B. and Craft, A. (2004). Teaching creatively and teaching for creativity: distinctions and relationships. Journal of Educational Studies, 30: 1, pp. 77‐87.

Sawyer, R. K. (2006). Educating for innovation. Thinking Skills and Creativity, 1 (1), 41-48. doi:10.1016/j.tsc.2005.08.001

Title of the work Title of the work

Normal text

Section

Contact information

Relevant information