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International Gambling Conference
New Zealand 2008
“Beyond Smart Cards to Smart Technologies”
Phillip RyanChief Executive Officer
Responsible Gaming NetworksMelbourne, Australia
RESPONSIBLE GAMING NETWORKS
Speaker’s Profile EGM Corporate Affairs, Tattersall’s
Operator of half 27,500 EGMs in Victoria Member of EMT, Government relations, media relations, issues
management GM Global Communications, NAB.
Led creation of Australia’s first bank account for the disadvantaged
Government & community relations Bachelor of Science MBA and MMktg
RESPONSIBLE GAMING NETWORKS
Overview
Pre-commitment Global leadership in pre-commitment The constraints of the old technologies The new technologies for pre-commitment Australian developments in pre-commitment Internet gambling application
RESPONSIBLE GAMING NETWORKS
Problem Gambling Focus
Phase 1: Focus on venues Phase 2: Focus on machines functionality Phase 3: Focus on machine density
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Problem Gambling Focus
Phase 1: Focus on venues Phase 2: Focus on machines functionality Phase 3: Focus on machine density The New Agenda: Player Pre-commitment
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The New Public Policy Agenda Pre-commitment
Focus on player pre-commitment limits Player monetary loss limits – daily, weekly, monthly.
Machines must stop when limits reached Players initially set their own limits voluntarily Players set limits away from the machines Players carry an ID device connected to their limits in order
to play (e.g. plastic card, smart card or some other smart technology)
Machines only operate using an ID device. Machines still use coins and notes as usual
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Global Leadership
Nova Scotia, Canada Responsible Gaming Device (RGD) trial mid-2006 Plastic Card with ‘voluntary’ capability to set limits Trialled across two towns – Windsor & Mount Uniacke Players required to use a card to play machines Initiated by the Nova Scotia Gaming Corporation
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Nova Scotia Trial Findings
Significant database of player activities Extended player analysis now possible by independent
researchers over time
RESPONSIBLE GAMING NETWORKS
Nova Scotia Trial Findings
Significant database of player activities Extended player analysis now possible by independent
researchers over time
Unfortunately some players ‘beat’ the system: Plastic cards shared amongst players 37% of players shared their card with someone else Sharing of cards extended for up to a week Card sharing increased with increased PG score
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Old Technologies
Limitations of plastic cards with PIN Cards have very low storage capacity (<1k) Cards & PINs can be swapped between
gamblers Cards can be easily copied/skimmed Cards require an additional card reader Cards operate on different proprietary
standards Cards limited to a single gambling venue’s
network
RESPONSIBLE GAMING NETWORKS
RESPONSIBLE GAMING NETWORKS
Old Technologies
Smart cards with PIN Player loyalty systems with convenience expenditure
Cards have minimal storage capacity (32k) Cards & PINs can be swapped between gamblers Cards require an additional expensive card reader Cards operate on different proprietary standards Cards limited to a single gambling venue’s network Smartcards use digital cash Players lose connection with the use of real money Increased risks for problem gamblers
KPMG Study for Australian Government Problem Gambling – ATM/EFTPOS functions and
capabilities 2002
RESPONSIBLE GAMING NETWORKS
RESPONSIBLE GAMING NETWORKS
University of Nevada, Las Vegas
International Gaming Institute, University of Nevada Commissioned to review Nova Scotia trial February 2007 Report
Players “beat” the system – card sharing Should pursue measures to address this problem
RESPONSIBLE GAMING NETWORKSRESPONSIBLE GAMING NETWORKS
University of Nevada, Las Vegas
International Gaming Institute, University of Nevada Commissioned to review Nova Scotia trial February 2007 Report
Players “beat” the system – card sharing Should pursue measures to address this problem Biometric ID solution required (fingerprint, facial etc) for
pre-commitment solutions
New Technology Solutions
Biometrics Unique characteristics of every human being. Eyes, fingers, voice, handwriting etc Cannot be easily exchanged between humans
Most developed biometric is fingerprints Developed by FBI in 1920’s Recognized and accepted globally Lowest cost biometric New technologies have digitized fingerprint biometrics
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Fingerprint Biometrics
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Fingerprint Biometrics
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Player Protection Key
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Player Protection Key Electronic Key – unique for each player Biometric identification of owner
Eliminates sharing of ID amongst players On-board fingerprint scanner On-board storage of biometrics
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Player Protection Key Electronic Key – unique for each player Biometric identification of owner
Eliminates sharing of ID amongst players On-board fingerprint scanner On-board storage of biometrics
Plug-and-Play Device – no batteries Connects directly into all USB outlets Eliminates need for a card reader On board microprocessor = multi-venue
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Player Protection Key Electronic Key – unique for each player Biometric identification of owner
Eliminates sharing of ID amongst players On-board fingerprint scanner On-board storage of biometrics
Plug-and-Play Device – no batteries Connects directly into all USB outlets Eliminates need for a card reader On board microprocessor = multi-venue Massive storage capacity (8 Gigabytes)
Coverage across all forms of gambling - gaming, lotteries, wagering, sports, spread betting.
Coverage across all channels of distribution – EGMs, Internet, Interactive TV, Kiosks.
Coverage across multiple gambling companies
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Player Protection Key Players set personal dollar loss limits Encouraged to set affordable limits Limits set outside gaming room No central storage of biometrics EGMs only operate with key used by its owner Extensive player database for researchers No cost to player
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RESPONSIBLE GAMING NETWORKS
Biometric Gaming Standards
Regulators - Nevada Gaming Commission Biometric technical standards established “Mobile Gaming System Policies” May 2006 Two Factor authentication (device & biometrics) for player ID Established standards for:
Cryptographic protocols Encryption algorithms
Machine Manufacturers - Gaming Standards Association USB now adopted as Gaming Device Standard – GDS – for all
EGMs globally.
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Responsible Gaming Networks Socially-responsible Australian based consortium Focused on eliminating problem gambling from:
Wide area gaming machines Internet gaming
Using latest technology and Safety Net system to provide:
1. Reliable identity access for all players using biometrics
2. Safe play using player pre-commitment protection
Consortium of USA, European and Australian technology partners
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Nova Scotia Today
November 2007 announcement: “Informed Player Choice System” to be introduced:
Across the entire province of Nova Scotia Across all machines Player’s to have the capability to establish loss and time pre-
commitment limits across all machines Players will be unable to swap identities Implementation within 18 months Cost of CAD$3 - $4 million per annum
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Australian Developments Australian Ministerial Council on Gambling
Federal and State Ministers for Gambling Research Program on Pre-commitment Analysis of Gambler Pre-Commitment Behaviour, June 2006 Player Support for Pre-Commitment
77% of Victorians support compulsory pre-commitment limits 88% of Victorians support voluntary pre-commitment limits
Stage 2 Tender has been issued with a focus on: Gaming machine designs which support/undermine pre-
commitment
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Australian Developments Victoria
Current Gaming Industry Structure Review Kirby Report October 2006
“Support for exploiting the monitoring system to develop harm minimization measures”
“a universal system of pre-commitment will possibly be more effective than a range of other proposals for enhancing responsible gaming”
South Australia Concerned about lack of national progress on pre-commitment Ministerial Working Party established November 2007 Reporting later this year on how to implement pre-commitment
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Australian Developments Victoria
Current Gaming Industry Structure Review Kirby Report October 2006
“Support for exploiting the monitoring system to develop harm minimization measures”
“a universal system of pre-commitment will possibly be more effective than a range of other proposals for enhancing responsible gaming”
South Australia Concerned about lack of national progress on pre-commitment Ministerial Working Party established November 2007 Reporting later this year on how to implement pre-commitment
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Internet Gambling Industry Globally:
700 million internet users globally 2,500 internet gambling sites $16 billion of player gambling losses last year
New Zealand: 75% of NZ population use the internet 50% of NZ children use the internet daily
12-17 year olds in NZ use the internet as often as the heaviest adult users
NZD$2 billion spent on terrestrial gambling Will result in an emerging digital problem
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Internet Gambling Industry Globally:
700 million internet users globally 2,500 internet gambling sites $16 billion of player gambling losses last year
New Zealand: 75% of NZ population use the internet 50% of NZ children use the internet daily
12-17 year olds in NZ use the internet as often as the heaviest adult users
NZD$2 billion spent on terrestrial gambling Will result in an emerging digital problem
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It’s big…
Source: Nielsen//NetRatings NetView Home & Work data (ES, CH, JAP & BR home data only), September 2004-2005
Total Visitors (000's) Growth Sept 04 - Sept 05
29,632 22%
6,223 7%
6,189* 9%
FR 5,280 23%
UK 4,867 12%
IT 2,067 62%
1,578 55%
1,452* 154%
SE 1,050 59%
980* 5%
490* 48%
…and its driven by high speed access
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Internet Gambling Models
Old Internet Model: Ban onshore internet casinos Allow offshore internet casinos Risks with casino authenticity, lack of regulatory controls,
consumer protection, underage gambling & problem gambling.
RESPONSIBLE GAMING NETWORKS
Internet Gambling Models
Old Internet Model: Ban onshore internet casinos Allow offshore internet casinos Risks with casino authenticity, lack of regulatory controls,
consumer protection, underage gambling & problem gambling.
New Internet Model: Provide a safe regulated local market with full range of
player protection safeguards. Eliminates the risks Allows for government taxation.
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RGN
INTERNET PORTAL
CASINO B
CASINO A
CASINO C
CASINO D
CASINO E
USBPlayer Protection Key
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New Internet Model
RGN
INTERNET PORTAL
CASINO B
CASINO A
CASINO C
CASINO D
CASINO E
USBPlayer Protection Key
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New Internet Model
Player Pre-Commitment and Authentication
Government Taxation
Casino Authentication & Regulatory Supervision
Internet Gaming Invitation
Academics/Researchers on the journey Australian Internet Gambling trial in 2008 Pre- and post- evaluation Impact on attitudes and behaviours Tracking over time Player Panel Database evaluation & reporting.
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USB Key and Biometrics
Multi channel solution: Multiple venues (Hotels, Clubs, Casinos, TABs) Internet channel Self service kiosks Interactive TV
Eliminates identity sharing
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Questions
Contact Phillip Ryan
Chief Executive Officer Responsible Gaming Networks Melbourne, Victoria. Australia [email protected] Mobile + 61417 313 726
RESPONSIBLE GAMING NETWORKS