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Interface Matters Postphenomenological Perspectives on Service Design Fernando Secomandi

Interface Matters: Postphenomenological Perspectives on Service … · 2019. 2. 19. · Postphenomenological Perspectives on Service Design Proefschrift ter verkrijging van de graad

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  • Interface MattersPostphenomenological Perspectives on Service Design

    Fernando Secomandi

  • Interface Matters Postphenomenological Perspectives on Service Design

    Fernando Secomandi

  • Copyright 2012 by Fernando Secomandi

    Digital versionCover and book design by Alice Bodanzky and Fernando Secomandi

    ISBN 978-90-9027226-9

  • Interface MattersPostphenomenological Perspectives on Service Design

    Proefschrift

    ter verkrijging van de graad van doctor

    aan de Technische Universiteit Delft,

    op gezag van de Rector Magnificus prof. ir. K.C.A.M. Luyben,

    voorzitter van het College voor Promoties,

    in het openbaar te verdedigen op dinsdag 11 december 2012 om 10.00 uur

    door

    Fernando Del Caro SECOMANDI

    Ingenieur Industrieel Ontwerpen

    geboren te Rio de Janeiro, Brazilië.

  • Dit proefschrift is goedgekeurd door de promotor:Prof.dr. P.G. Badke-Schaub

    Copromotor:Dr. H.M.J.J. Snelders

    Samenstelling promotiecommissie:

    Rector Magnificus, voorzitterProf.dr. P.G. Badke-Schaub, Technische Universiteit Delft, promotor Dr. H.M.J.J. Snelders, Technische Universiteit Eindhoven, copromotorProf.dr.ir. P.M.A. Desmet, Technische Universiteit DelftProf.dr. H.J. Hultink, Technische Universiteit DelftEm.prof.dr. D. Ihde, Stony Brook UniversityProf.dr.ir. P.A. Kroes, Technische Universiteit DelftDr. L. Patrício, Universidade do PortoProf.dr. P.J. Stappers, Technische Universiteit Delft, reservelid

    This thesis was partly financed by the NHTV Internationaal Hoger Onderwijs Breda.

  • Contents

    List of Figures, viiPreface, ixAcknowledgements, xi

    Chapter 1Introduction, 13Chapter 2Interface Design in Services: A Postphenomenological Approach, 39Chapter 3Creating Healthy Clients: The Use of Philips DirectLife, 55Chapter 4Visualizations in Service Design Practice: The Case of Philips DirectLife, 81Chapter 5The Matter of Human-to-Human Interfaces: Design in the Service Factory, 119Chapter 6Conclusion and Discussion, 145

    Bibliography, 155Summary, 163Samenvating, 165About the Author, 167

  • vii

    List of Figures

    Figure 1.1. Shostack’s molecular model, 17Figure 1.2. Edvardsson and Olsson’s frame of reference, 19Figure 1.3. Ramaswamy’s restaurant service process, 23Figure 1.4. Gallouj and Weinstein’s characteristics model, 25Figure 3.1. The DirectLife service interfaces, 61Figure 3.2. Screenshot of the dashboard interface, 65Figure 3.3. Screenshot of the dashboard’s activity history tab, 68Figure 3.4. Screenshot of the history view interface, 71Figure 4.1. Screenshot of the goal adjustment interface implemented in the website, 89Figure 4.2. Wireframe visualization of the goal adjustment interface, 91Figure 4.3. Flowchart visualization of the goal adjustment interface, 93Figure 4.4. First demo of the goal adjustment interface, 97Figure 4.5. Second demo of the goal adjustment interface, 98Figure 4.6. Third demo of the goal adjustment interface, 100Figure 4.7. Numbered visualization of the goal adjustment interface’s pop-up, 103Figure 4.8. Dynamic texts of the goal adjustment interface’s pop-up, 104Figure 4.9. Flash codes of the goal adjustment interface, 108Figure 4.10. Demo server visualization of the goal adjustment interface (in Dutch), 109Figure 4.11. Track ticket of a bug in the goal adjustment interface undergoing testing, 111Figure 4.12. Screenshot of a bug in the goal adjustment interface undergoing testing, 112Figure 5.1. Presentation of the Prezi slideshow performed by me, 124Figure 5.2. Audience comprising the staff of the Department of General Practice, 125Figure 5.3. Summary of the Prezi slideshow, 126-128Figure 5.4. Invitation token for the Join Our Family program, 129

  • ix

    Preface

    Service design has attracted great attention in recent years and given

    rise to numerous questions for the design community; one of the most

    fundamental concerns the definition of its object. What do designers

    design when creating new or improved services? The present thesis seeks answers to this question by focusing on the materiality of the

    service interface. In what follows, the service interface is discussed from

    different perspectives and portrayed in its various guises. Although the

    arguments developed throughout the six chapters are interconnected,

    each chapter is intended as a separate essay that initiates new dialogues

    with the budding academic discourse on service design, pursuing original

    contributions of its own.

    The appreciation for the materiality of services, probably instigated

    by my previous training as a designer and the long days (and nights) spent

    in the workshop, has been deepened in the last years through readings in

    the philosophy of technology, in an area known as postphenomenology.

    Progressively, my thinking and writing on the topic of service design

    became so much influenced by postphenomenology that its inclusion in

    the subtitle of this thesis is warranted.

    Besides this bent of mine, which might make the analyses presented

    here of interest to some philosophers of technology, the audience of this

    thesis is primarily thought of as comprising researchers and practitioners

    in the broad field of industrial design, and secondarily, anyone holding

    a special motivation to study the emerging discipline of service design.

  • xi

    Acknowledgements

    I would like to thank those who provided me with great support in

    producing this thesis: my supervisors, Petra Badke-Schaub and Dirk

    Snelders (with extension to Erik Jan Hultink, who co-supervised

    this PhD project in the first years), for nurturing my development as

    a researcher and for collaborating with me on several publications;

    Jennifer Dowdeswell, Tom Rademaker, Joep Rous, and the staff of

    Philips DirectLife, as well as Miriam de Groot, Babette Doorn, and

    members of the Service Science Factory, for generously cooperating with

    my empirical studies; Don Ihde, for warmly welcoming me as an invited

    researcher at Stony Brook University; Diane Nijs, of the Imagineering

    Academy, for enabling the financial support of the NHTV Breda; Simon

    Bolton and Gabriel Patrocínio (Center for Competitive Creative Design),

    Rodolfo Capeto (Escola Superior de Desenho Industrial), Paul Nini,

    Bruno Ribeiro and Elizabeth Sanders (Ohio State University), and Mikko

    Koria (Aalto University School of Economics), for inviting me to lecture

    or present my work at their institutions; Vera Blazevic, Gui Bonsiepe,

    Carla Cipolla, Pieter Desmet, Gabriela Goldschmidt, Lucy Kimbell, Nelly

    Oudshoorn, Oscar Person, Robert Rosenberger, Nynke Tromp, Peter-

    Paul Verbeek, and the editors and (blind) reviewers of various periodicals

    and conferences, for commenting on my academic production; Giulia

    Calabretta, Jaap Daalhuijzen, Joel Kuntonen, and Josien Pieters, for

    translating, transcribing, or proofreading parts of this thesis; colleagues

    at the Faculty of Industrial Design Engineering, in especial, the co-

    ordinators and students of the courses I have taught, for creating a

    pleasurable yet serious work environment; my parents, for withstanding

    the longing that no amount of Internet-enabled contact between Holland

    and Brazil may quench; and Alice, for often impressing me with precious

    remarks about my research just over dinner—but, above all, for her love

    and companionship.

  • 13

    Chapter 1Introduction1

    Judging from the recent proliferation of dedicated networks, conferences,

    courses, consultancies, periodicals, books, tools, technical jargon, gurus

    and smart mobs, industrial design has finally discovered services! And

    this is nothing less than timely. Although service design has received

    some scholarly attention at least since the early 1980’s, especially in the

    field of marketing, it remains one of the least explored areas of service

    research. Throughout the past decades, several researchers have voiced

    their concern with the limited state of knowledge on service design,

    calling for more attention to be directed to the area.2 The general feeling

    was best encapsulated in Gummesson’s (1994, 85) assertion that “there

    is no general methodology for designing services; there is no profession

    called service designers.”

    Eighteen years later, this state of affairs has begun to change, and

    it is possible to affirm that the design community has made significant

    strides to make service design a discipline on its own. As reviews of the

    emerging discipline have already been published elsewhere,3 it suffices

    to note here some of its milestones, even if knowing that any attempt to

    portray a rapidly evolving field is bound to suffer from incompleteness.4

    1. Chapter based on Secomandi and Snelders (2011).

    2. E.g., Fisk, Brown, and Bitner (1993, 88); Ganz and Meiren (2002, 21–22); Ostrom et al. (2010, 17–19); Papastathopoulou and Hultink (2012, 713); Patrício, Fisk, and Falcão e Cunha (2008, 320–321); Zeithaml, Parasuraman, and Berry (1990, 157–160).

    3. E.g., Blomkvist, Holmlid, and Segelström (2011); Pacenti and Sangiorgi (2010); Saco and Goncalvez (2008); Wetter Edman (2011, 59–70).

    4. Publications in leading design periodicals (e.g., Mager and Sung 2011; Morelli 2003; Pinhanez 2009); research groups and programs (e.g., SEDES Research, at the Köln International School of Design, Germany; CRISP Platform, a nationally funded program led by the Delft University of Technology, The Netherlands; DESIS Lab, based at Federal University of Rio de Janeiro—Coppe, Brazil); post-graduate dissertations and theses (e.g., Blomkvist 2011; Moritz 2005; Sangiorgi 2004; Segelström 2010; Wetter Edman 2011); educational programs (e.g., BFA and MFA degrees in Service Design offered by the Savannah College of Art and Design, USA; Master in Service and Experience Design, run by

  • INTERFACE MATTERS14

    One of the recurring topics in the forming discipline of service design

    concerns the definition of its object matter. Over the past years, several

    researchers have suggested that service designers manipulate the various

    interfaces—sometimes called “touchpoints”— between service providers and clients, including material artifacts, environments, interpersonal

    encounters, and more.5 But with a few exceptions that will be examined

    later in this thesis, the conceptualization of the service interface from a

    design perspective has been the topic of scant debate. Typically, the origin

    of the concept is traced back to the notion of tangible evidence introduced in Shostack’s (1977) seminal writings in marketing. Unfortunately, as

    argued below, such a portrayal of interfaces places service design on

    the wrong track, because it turns the contribution of service designers

    into a peripheral activity—namely, that of “accessorizing” an essentially

    intangible relation between service providers and their clients.

    The lack of clarity over the object of service design is aggravated by

    the superficial treatment in design scholarship of the alternative concepts

    and theories found in the service literature. In addition to Shostack,

    researchers from multiple backgrounds have proposed conceptual

    handles for thinking about services in the context of their development,

    commercialization, and use. However, their contributions are sometimes

    ignored and left scattered across the literature, often obscured by different

    disciplinary discourses.

    The purpose of this introductory chapter is to analyze the various

    service models proposed in the literature, in order to locate and ground

    the object of service design in the broader field of academic research on

    services. In doing so, the intention is not simply to introduce the central

    theme of this thesis (i.e., the service interface), but also to frame this

    the Domus Academy, Italy); professional networks (e.g., Service Design Network); service design consultancies (e.g., live|work and Engine, Great Britain); international conferences (e.g., Emergence 2007, USA; International Service Innovation Design Conference 2008, South Korea; Service Design Network Conference 2008, The Netherlands; ServDes 2009, Oslo); books and chapters in edited books (e.g., Hollins and Hollins 1991; Meroni and Sangiorgi 2011; Moggridge 2007; Stickdorn and Schneider 2011); and other Internet-based resources (e.g., Jeff Howard’s blog “Design for Service,” available from: http://designforservice.wordpress.com, accessed August 17, 2012).

    5. E.g., Clatworthy (2011); Mager (2004, 53–56); Moggridge (2007, 422); Moritz (2005, 39–41); Pacenti (2004).

  • 15INTRODUCTION

    presentation in a critical dialogue with the reviewed literature. As a result,

    I hope to set a background understanding against which to position the

    arguments developed in the subsequent chapters of this thesis. At the end

    of this introductory analysis, the remainder of the thesis will be outlined.

    A Literature Review of Service ModelsWhat follows is an introduction to the alternative service models

    discussed in the literature from distinct disciplinary perspectives. The

    exposition is based on an extensive survey of academic publications on

    services and is organized in four subsections, roughly corresponding

    to the disciplines of service marketing, management, engineering, and

    economics. The purpose is not to provide an exhaustive overview of all

    the literature consulted, but to focus on original contributions that can

    impart knowledge about the topic of interest and are widely applicable

    across service sectors. As such, there is a certain bias in the selection

    toward older publications over recent restatements of comparable ideas.

    Where appropriate, commentaries about related work are added as notes.

    The service models of Shostack (1977), Edvardsson and Olsson

    (1996), Ramaswamy (1996), and Gallouj and Weinstein (1997) will be

    presented below separately, in an attempt to preserve their internal

    coherence and conceptual integrity. The descriptions thus remain

    observant of the authors’ intentions and terminologies. However, this

    approach should not be taken to mean full endorsement of each of these

    conceptual frameworks. Rather, the goal is to explain these frameworks

    in sufficient depth, and to invite readers to reflect upon a number of

    received views on services and design. While doing so, special features

    of these texts are highlighted, which are pivotal to the argumentation

    developed in the section that follows, where the content introduced here

    will be interpreted in order to more explicitly address the question of the

    object of service design.

    Shostack’s Evidence In Breaking Free from Product Marketing, Shostack (1977) claimed that marketing’s disregard for services could be attributed to an inability

    to deal with their intangible nature. According to her, services are

  • INTERFACE MATTERS16

    impalpable and non-corporeal and therefore “cannot be touched, tried

    on for size, or displayed on a shelf” (Shostack 1977, 75). The “dynamic,

    subjective, and ephemeral” nature of intangible elements in services is

    what prevents them from being described as precisely as products. The

    introduction of the molecular modeling approach, illustrated in Figure

    1.1, was intended to provide a framework for dealing with the marketing

    of intangibles.

    In a molecular model, goods and services are represented as

    combinations of discrete tangible or intangible elements, with their

    identity being determined by the relative dominance of each type of

    element.6 Shostack argued that most goods and services lie along a

    continuum from tangible-dominant to intangible-dominant. In Figure

    1.1, for instance, automobiles would be deemed products because they

    are mainly physical objects with tangible options and extras; even so,

    they also have a service dimension, as they incorporate the intangible

    element of transportation, which may be marketed independently. On

    the other hand, airlines can be identified as service providers because of

    the preponderance of intangible elements.

    Although intangible elements are the defining features of services

    for marketers, Shostack also realized they do not represent their total

    “reality” for consumers. She argued that because of their abstractness,

    consumers cannot experience services directly, but can only do so through

    peripheral tangible clues, or evidence. She therefore defined service evidence as comprising everything “the consumer can comprehend with

    his five senses” (Shostack 1977, 77). In the airlines example in Figure 1.1,

    this evidence includes the aircraft, advertising, tickets, food and drinks,

    and other such items. Moreover, staff often stands as the main evidence of

    services because the way they dress and speak, their hairstyles, demeanor,

    etc., “can have a material impact on the consumer’s perception” (Shostack

    6. In the complete molecular model, Shostack later included three outer layers representing strategic marketing decisions about distribution, price and cost, and advertising and promotion (1982, 49–63). Along similar lines, Booms and Bitner sought to expand the traditional 4P marketing framework (product, place, promotion, and price), by incorporating three novel elements (people, process, and physical evidence) into an upgraded 7P marketing mix for services (1981, 47–51). Also consider Lovelock and Wright’s addition of an eighth “P” representing service productivity and quality) (1999, 18–20).

  • 17

    1982, 53). Because service evidence is so important, Shostack believed

    that it “must be [as] carefully designed and managed as the service itself”

    (1982, 52).

    Shostack distinguished between two types of service evidence:

    peripheral and essential (1982, 51–52). Peripheral evidence refers to the tangible elements consumers can possess but that have little value

    independently, such as tickets for airline services. In contrast, essential evidence, such as an aircraft, has an important role in the evaluation of

    the services purchased but cannot be owned by consumers. Although

    essential evidence was paramount in Shostack’s conception of services,

    she considered such evidence to represent “quasi-product elements” that

    could not have the status of true tangible elements because, as such, they

    would have been evidence of goods rather than services (1982, 52).

    Service evidence came to play an important role in the development

    of “service blueprinting,” a flowchart technique to aid in systematic service

    design (Shostack 1982; Shostack 1984). In service blueprints, items of

    tangible evidence usually become departure points for mapping “hidden”

    production activities that are internal to companies and beyond direct

    customer contact, or in Shostack’s words, below their “line of visibility”

    (1984, 138). Shostack’s work on service blueprinting, which is not detailed

    here, ran alongside the growing focus of her thoughts on the notion of

    process, which she eventually saw as the service equivalent of a product’s “raw materials” (Shostack 1987). Nonetheless, even as her views on the

    automobile (product) airline (service)

    optionsand

    extrasvehicle

    transpor-tation

    transpor-tation

    pre/postflight

    service

    in-flightservice

    servicefrequency

    aircraft

    foodand

    drink

    advertising

    ticket uniforms

    Figure 1.1. Shostack’s molecular model. Circles represent intangible elements; squares represent tangible elements; dotted squares represent essential evidence; and peripheral evidence is scattered around the other elements.

  • INTERFACE MATTERS18

    role of service design centered more and more on blueprinting processes,

    Shostack still maintained that companies should always “incorporate the

    orchestration of tangible evidence” (1984, 136).7

    Edvardsson and Olsson’s Prerequisites Edvardsson and Olsson’s (1996) service conception is an amalgam of

    views commonly circulating in the broad area of service management

    studies. These authors were concerned that the quality shortcomings

    faced by many companies were “built into” their services at an earlier

    design phase. In response, they sought to develop a frame of reference for

    new service development that would help companies to improve service

    quality by design.

    According to Edvardsson and Olsson, the service construct

    comprises three elements, as seen in the left side of Figure 1.2. In the

    first place, there is the customer outcome, or what customers perceive and value as the result of service production. Customer outcomes can

    be tangible or intangible, temporary or lasting. A haircut would be a

    tangible, temporary outcome for customers, whereas an insurance

    policy would represent an intangible and lasting outcome. Customer

    outcomes are formed by customer processes on the one hand and service

    prerequisites on the other. Customer processes refers to the active participation of customers in production processes, which Edvardsson

    and Olsson saw as a distinctive characteristic of services as opposed to

    goods.8 Customer processes do not exist in a vacuum but depend on the

    service prerequisites, which are the resources needed to make the service possible. By engaging in production processes, customers use service

    7. Several scholars later adopted the notion of service evidence in their own service models. Worth briefly mentioning are Berry and Parasuraman’s (1991, 93–115) identification of physical environment, communications, and price as crucial kinds of evidence, and Bitner’s (1993) similar reference to people, process, and physical evidence. More recently, the use of terms like “clues” by Pullman and Gross (2004) and “touchpoints” by Zomerdijk and Voss (2010) conveyed Shostack’s notion of evidence from an experience design perspective.

    8. Other researchers have also regarded higher levels of customer involvement in production processes to be the most important variable in characterizing service operations and in setting strategic directions for the design of service systems. See, e.g., Chase (1978); Pinhanez (2009); Sampson and Froehle (2006); Wemmerlöv (1990).

  • 19

    prerequisites and coproduce outcomes for themselves. Edvardsson

    and Olsson thus argued for understanding services from a customer

    perspective: “It is the customer’s total perception of the outcome which

    ‘is the service’… what the customer does not perceive does not exist—is

    not a customer outcome” (1996, 145).

    If outcomes can represent the whole service for customers,

    Edvardsson and Olsson held that prerequisites were closely associated

    with the company perspective: “the service company does not provide

    the service but the prerequisites for various services” (1996, 147).

    They organized new service development activities around the three

    prerequisite components: service concept, service process, and service

    customeroutcome

    serviceprerequisites

    customerprocess

    service concept

    service process

    service system

    coreservices

    supportingservices

    primaryneeds

    secondaryneeds

    act. 1 act. 2 act. 3

    organizationand control

    staff

    customers

    physicalenvironment

    Figure 1.2. Edvardsson and Olsson’s frame of reference. Prerequisites for new service development are detailed.

  • INTERFACE MATTERS20

    system (see Figure 1.2, right side).9 The service concept10 is a brief description of the service package11 (core and supporting services) that

    answers different customer needs (primary and secondary). It is the

    departure point for specifying all other prerequisites. The service process represents the chain of activities necessary for service production.

    Edvardsson and Olsson explained that the service process is a prototype

    for the activation of customer processes upon each unique customer encounter. Finally, the service system comprises the following resources that the service process requires to realize the service concept: company

    staff, customers, physical/technical environment, and organization and

    control.12

    It is at the level of service system resources that Edvardsson

    and Olsson address service development activities in more detail. They

    considered company staff to be a key resource because many services depend on the tangible encounter between the staff and customers.

    Companies should aim to have motivated, knowledgeable, and committed

    staff, partly by devising attractive jobs and hiring and training the staff

    9. Elsewhere, Edvardsson (1995) named the service process and system components the “servuction” process and system. Servuction is a term combining the words “service” and “production” that was invented to denote the simultaneity of production and consumption in services. In line with the original servuction system, customers interact with the “visible” part of a service organization, which consists of the physical environment, contact personnel, other customers, and customers in person (Langeard et al. 1981).

    10. The service concept is a term commonly encountered in the literature. Clark et al. (1999) presented an elaboration of the service concept in terms of value, form and function, experience, and outcomes. For an overview, see Goldstein et al. (2002).

    11. The service package, sometimes called “bundle” or “offering,” is a multifaceted concept. Lovelock (1992) proposed a basic separation between core and supplementary services, to which Lovelock and Wirtz (2006, 22–25) later added delivery processes. Grönroos (1990, 71–91) departed from this conception of a basic package and described an augmented service offering. In a second line of thought, Sasser et al. (1978, 8–14) and Fitzsimmons and Sullivan (1982, 15–29) defined the package as comprising physical items and facilities, sensual benefits (or explicit services), and psychological benefits (or implicit services). Normann (2001, 75–88) further synthesized these latter insights with the previous separation between core and supplementary services. The service package was also considered in other hybrid conceptualizations, such as Lehtinen’s (1986, 26–51) service consumption process and Grönroos’s (1990, 207–214) service production system.

    12. Service culture was later added by Edvardsson et al. (2000, 45–53) as a fifth component of the service system. Another version of the service system briefly contemplated some external influencing factors (Edvardsson 1997).

  • 21INTRODUCTION

    properly. Second, customers themselves could take part as prerequisites of the service system by contributing their own knowledge, equipment,

    and capacity to assimilate information. According to Edvardsson and

    Olsson, the service system should be designed to facilitate the engagement

    of customers in coproducing the outcome. Marketing could also help to

    establish relations between companies and their customers, for instance,

    through the design of invoices and information materials. The third

    resource, the physical/technical environment, pointed to the organization of the facilities, equipment, and other technical systems located on the

    service company’s own premises or those of its suppliers and customers.

    Finally, organization and control involved several activities: putting in place administrative systems to support planning, information exchange,

    finance, and resource allocation. Furthermore, the company’s interaction

    with customers and other partners needed to be controlled by planning

    such aspects as how to gather feedback and how to handle complaints. In

    addition, the company should also consider its organizational structure,

    with proper definition of roles, responsibilities, and authority.

    Ramaswamy’s Processes Ramaswamy (1996) turned to the key notion of process, making it

    the centerpiece of a comprehensive framework for the design and

    management of services. His framework is so methodical and formalized

    that it can be seen as a forerunner to several service engineering

    approaches.13 From his elaborate work, the stages of conceptualizing

    and detailing new service processes for implementation are highlighted,

    because these phases are particularly relevant for designers.

    For Ramaswamy, services are fundamentally “nonphysical”

    entities (1996, 13). A service process is a sequence of activities that

    provide functions, chronologically organized as a unity. A process may

    be further divided into smaller sub-processes and sub-subprocesses, and

    13. Although notable differences hold true, other researchers also took process, or “activity,” as the main building block of their service models, often drawing on knowledge from such areas as mechanical engineering, systems engineering and computer science, and progressing toward more consistent notation, mathematical formalization, and computational modelling. See, e.g., Arai and Shimomura (2004); Ma, Tseng, and Yen (2002); Patrício, Fisk, and Falcão e Cunha (2008); Qiu (2009).

  • INTERFACE MATTERS22

    is organized hierarchically, so that a higher level process is completely

    assembled from its component sub-processes. Service processes

    comprise two sorts of activities: service operations activities, which reflect the steps needed by service providers to transform inputs into

    outputs, and customer service activities, representing the interactions between customers and service providers. An ideal service process begins

    with input from customers and ends with “visible” output for them

    (Ramaswamy 1996, 128).

    Figure 1.3 (left side) presents a sample breakdown of a restaurant

    service process, beginning with the arrival of guests and ending when they

    leave the establishment. Note how the ordering process (second row, left

    side) consists of customer service activities, represented by customers’

    receipt of the menu and their meals, as well as service operations activities

    related to meal preparation in the kitchen.

    Ramaswamy claimed that the functions of a new service process

    should be approached as problems guiding the design of solutions. In

    his systematic framework, solutions for new processes evolve from broad

    concepts, associated with larger processes, to detailed components related

    to progressively smaller sub-processes. Figure 1.3 (right side) illustrates

    three sub-processes of the ordering process: menu reading and ordering,

    availability verification, and order validation and correction. According to

    Ramaswamy, solutions for the sub-processes may be devised by altering

    key design dimensions, or the “characteristics that can be manipulated to influence the performance of the design” (1996, 173). In his example of

    a computer-assisted ordering process (middle column, right side), these

    dimensions included the screen display format, menu display interval,

    verification procedure, and validation method.

    Specifying design dimensions in different ways results in various

    solution alternatives, as enumerated below each design dimension mentioned above. However, for Ramaswamy the configuration of a new

    service process should be finalized only after iterative cycles of evaluation

    and refinement of solution alternatives. As a result of the final, most

    detailed design step, one optimal process solution is specified in terms

    of the engineering requirements (last column to the right) needed to create the process, including items such as “the response requirements

  • 23

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  • INTERFACE MATTERS24

    of hardware, the look of a menu or screen, the contents of a script to

    be followed by an employee, or the dimensions and weights of parts”

    (Ramaswamy 1996, 251). This information, according to Ramaswamy,

    “is used by the implementation team members who are responsible for

    constructing the service.” In other words, engineering requirements

    guide “the steps that are needed to transform the design—which, so far,

    is a set of decisions on paper—into a working service” (Ramaswamy 1996,

    258).14

    Gallouj and Weinstein’s Characteristics This final subsection covers a service model from the field of economics—

    more precisely, the work of Gallouj and Weinstein (1997). Noting how

    extant research overly privileged the manufacturing of goods, these

    authors sought to develop foundations for the analysis of innovation

    activity in the service sector. Their approach begins with the idea

    that a service seldom exists autonomously. The authors see in this an

    important difference from a good, which upon production typically

    assumes a physical independence from its producers and consumers:

    “[A service] is intangible and does not have the same exteriority [of a

    good]… it is identical in substance with those who produce it and with

    those who consume it” (Gallouj and Weinstein 1997, 540). For them,

    this condition underlies many of the peculiarities commonly associated

    with the production of services, such as the necessary cooperation

    between providers and clients, the difficulty in standardizing something

    dynamic and multifaceted, and the confusion between product (“what” is delivered) and process (“how” it is delivered). Gallouj and Weinstein’s formal representation of services in terms of characteristic sets is shown in Figure 1.4.

    Gallouj and Weinstein’s characteristics model consists of four

    interacting sets. Set [Y], on the right, represents the service characteristics. These are characteristics of services as seen from the user’s point

    14. Kaner and Karni (2007) also conceptualized services as hierarchical systems ultimately defined by the values given to their lowest-layer components. Their capstone model is a comprehensive, five-tiered service representation consisting of 9 major classes (including process), 75 main classes, 351 minor classes, and potentially thousands of attributes and values.

  • 25

    of view—in other words, the utilities provided by services to clients.

    Examples include the user-friendliness and the deposit and withdrawal

    functionalities of an automated teller machine. Set [X] represents the

    technical characteristics that supply service characteristics, which can be divided into tangible technical characteristics (e.g., information technologies, logistic technologies, chemical products in cleaning

    services, etc.) and intangible technical characteristics (e.g., financial models, business execution methods, etc.). According to Gallouj and

    Weinstein, technical characteristics can also be divided into product and process characteristics by referring to the interface between providers and clients. Thus, product technical characteristics would refer to “front-office” production activities in close proximity to customers, while

    process technical characteristics would be the “back-office” activities that do not entail direct customer contact. Although the authors believed in

    the validity of this distinction, in the end they assumed that both product

    (front-office) and process (back-office) technical characteristics could be

    tangible or intangible, and could all be bundled in the same set [X].15

    Gallouj and Weinstein further added competence characteristics as a way to separate technical characteristics from human capabilities.

    Set [C], according to the authors, represents provider knowledge and

    skills embodied in individuals (or clearly delimited teams), which are

    not easily dissociable from the people themselves and therefore cannot

    15. Gallouj (2002, 53) also briefly included in the same set spatial and geographical organization characteristics (e.g., restaurant décor, proximity of service establishment, etc.)

    competencecharacteristics

    (C1, C2, C3, ... Cq)

    client competencecharacteristics

    (C’1, C’2, C’3, ... C’q)

    service characteristics

    (Y1, Y2, Y3, ... Yq)

    technical characteristics

    (X1, X2, X3, ... Xq)

    Figure 1.4. Gallouj and Weinstein’s characteristics model.

  • INTERFACE MATTERS26

    exist autonomously or become part of organizational knowledge. To

    highlight coproduction by clients as a major feature of services, Gallouj

    and Weinstein added client competence characteristics (set [C’]), representing knowledge that is embodied in clients.

    The complete model provides an integrative rationale for service

    production: Service (Y) characteristics are obtained by the direct

    application of competence characteristics of providers (C) and/or clients

    (C’), in combination with mobilized technical (X) characteristics {[C], [C’],

    [X], [Y]}. The model takes account of a particular class of “pure” services,

    such as consulting or massage therapy services. In such cases, providers

    and clients coproduce service characteristics without the involvement of

    any technical means {[C], [C’], [Y]}.16 However, Gallouj (2002, 56) later

    observed that the use of even unsophisticated technologies (e.g., a towel

    for the massage therapist) could represent an intervention of technical

    characteristics.

    Based on the characteristics model, Gallouj and Weinstein

    operationalized service innovation as “any change affecting one or more

    terms of one or more vectors of characteristics (of whatever kind—

    technical, service, or competence)” (1997, 547). The authors noted that

    innovative changes might “emerge” as a result of “natural learning

    mechanisms,” but they might also be “programmed,” or “intentional, the

    product of R&D, design, and innovation activity.” Unfortunately, they

    did not explain how intentional innovation could be attained specifically

    through the manipulation of characteristics sets.17

    16. Based on the model, the authors also describe self-service situations, where service characteristics are created through the client’s engagement with technical characteristics alone, without the participation of the provider competence characteristics {[C’], [X], [Y]}. In another publication, Gallouj (2002, 59) further identified “pure” goods situations, where there is no involvement of competences embodied in humans {[X], [Y]}.

    17. In recent years, other authors have elaborated on the characteristics approach to service innovation. De Vries (2006) noted how Gallouj and Weinstein’s model falls short when representing innovation in a network of organizations, where clients coproduce a service by using their own technologies. He reformulated both the technical and competence characteristics sets to account for multiple organizations, and added the novel client technical characteristics set. Windrum and García-Goñi (2008), writing in the context of health care, also pointed to the need for representing innovation in a multi-agent environment, including policy-makers as new stakeholders alongside providers and users. They further diminished the importance of technical characteristics, proposing instead that innovation in knowledge-

  • 27INTRODUCTION

    The Object of Service DesignHaving introduced representative service models in the extant academic

    literature, in this section I articulate a conceptual framework from which

    to approach the design object in services. Whereas previously each model

    was described separately, now I adopt an interpretive stance that engages

    with that same material at once. The conclusion builds up progressively

    in the following subsections.

    Exchange Relations One of the most fundamental aspects of service production is the

    intertwining of stakeholders—most notably, providers and clients—in

    exchange relations. As Gallouj and Weinstein noted, services are not

    easily set apart from providers and clients as an independent entity;

    they seem to exist to a substantial degree within this context of economic

    exchange. Edvardsson and Olsson, as well as Ramaswamy, also point out

    the necessary involvement of customers in service coproduction. Even

    when left implicit, as in the case of Shostack, exchange relations are

    presumed in the recurrent references to both marketers and consumers.

    Exchange relations establish the context for attributing particular

    roles to the stakeholders involved in service coproduction. Typically,

    providers devise and market new services; clients purchase and use them.

    Furthermore, an investigation of the circumstances of exchange relations

    reveals a host of sociotechnical resources that are required for service

    coproduction by providers and clients. For Gallouj and Weinstein, service

    innovation could be linked to changes in terms of human competences,

    plus tangible and intangible technical characteristics. Other authors who

    were more prescriptive about service innovation processes developed

    ideas about the planning and organization of these resources. Following

    Edvardsson and Olsson’s framework, companies developed the right

    prerequisites, which were then processed by customers, leading to high-

    quality outcomes for them. Similarly, for Ramaswamy, service providers

    engineered new production processes, whereas customers provided inputs

    and evaluated the outputs of such processes. Finally, Shostack advises

    intensive services is better captured as the negotiation over competence and (the newly-added) preference characteristics, which are possessed by all agents.

  • INTERFACE MATTERS28

    marketers to carefully manage all the tangible evidence that can affect

    the consumer’s experience of a service. Broadly speaking, then, design

    in services is related to the coordination of a varied set of sociotechnical

    resources, leading to innovative forms of exchange between providers

    and clients.

    Interface versus Infrastructure An analytical distinction introduced by many researchers is to separate

    service production activities into two domains: the “interface,” which

    focuses on the sociotechnical resources immediately associated with

    exchanges between providers and clients, and the “infrastructure,” which

    accounts for resources less directly related to that exchange. One criterion

    for distinguishing these domains suggested in the literature is dislocation

    in time and space. This is apparent in Ramaswamy’s restaurant example,

    where meals are first ordered from and later served by waiters (the

    interface comprises the customer service activities), while between

    ordering and serving, the meals are prepared in the kitchen, out of the

    sight of the customer (the infrastructure comprises the service operation

    activities). A slightly different criterion was proposed by Shostack,

    who introduced the concept of the line of visibility. This line separates

    what is tangibly evident to the bodily senses of consumers (interface)

    from what is hidden from them in the form of intangible elements or

    processes (infrastructure). In addition, Gallouj and Weinstein allude to

    a possible distinction between “what” results for clients from product

    characteristics in the front-office (interface) and “how” this results from

    process characteristics in the back-office (infrastructure).

    The interface and the infrastructure are inextricable counterparts

    of the sociotechnical resources involved in service exchange relations,

    and both can be considered a concern for designers. In Edvardsson

    and Olsson’s account, the company planned the interactions between

    customers, staff, and physical environments happening at the exact

    moment of service exchange. But they should also consider other

    prerequisites, including those that must be in place months before

    service provision begins (e.g., administrative systems for the allocation

    of financial resources).

  • 29INTRODUCTION

    A characteristic of the interface that merits attention, but that

    has not been sufficiently stressed in the literature, is the way in which

    the interface actualizes the coproduction of a service, as it conveys the infrastructure and brings to fruition an exchange relation between

    providers and clients. Continuing the previous example, for Edvardsson

    and Olsson the development of prerequisites extends to infrastructure

    resources, but the goal is to influence customers’ perception of services.

    And this perception is created at the interface, when customers process

    the prerequisites into outcomes for themselves. Also, for Ramaswamy the

    design of new service processes includes the infrastructure, yet results in

    a working service for providers only after implementation, when inputs

    and outputs are actually exchanged with customers in service activities

    at the interface. This preeminence of the interface is to some extent

    acknowledged by Shostack when she observes that service reality, at least

    for consumers, can only be known through the tangible evidence. In sum,

    exchange relations between providers and clients require the mobilization

    of infrastructure resources but, ultimately, are realized through the

    interface. For this reason, the service interface always becomes the end-

    point of design deliberations.

    Materiality In this subsection, I conclude this literature study by highlighting the

    materiality of the service interface. Despite the emphasis on intangibility

    encountered throughout the service literature, many researchers have

    commented on certain tangible aspects of the service interface as well.

    For example, Shostack deems services inherently abstract and founded

    on processes. But she observes that they could only be experienced by

    consumers through what marketers made tangible to them. Ramaswamy,

    too, who places nonphysical processes as building blocks in his framework,

    later elaborates on them in terms of concrete engineering elements, such

    as screen displays and other hardware of his restaurant service concept.

    Gallouj and Weinstein also include tangible technical characteristics in

    their characteristics sets. And for Edvardsson and Olsson, the physical/

    technical environment constitutes an important element of the service

    prerequisites that are processed by customers.

  • INTERFACE MATTERS30

    That the service interface includes material artifacts and systems

    can hardly be disputed. At the same time, one of the strongest convictions

    of researchers has been that services are something more than—or,

    indeed, anything but—a simple physical “thing.” Can it be concluded that

    the service interface, in essence or for the most part, is immaterial?

    A closer look at the literature shows several types of sociotechnical

    resources in services that differ from the material artifacts identified

    above. For example, in their prerequisite list Edvardsson and Olsson

    include organization and control resources related to organizational

    structure, administrative systems, and marketing management. These

    resources are similar to Gallouj and Weinstein’s intangible technical

    characteristics, which include financial expertise, mathematical in-

    struments, economic models, and so forth. Under scrutiny, such

    resources seem to be located within the infrastructure domain of the

    service provider. Therefore, as stated before, these resources need to

    be actualized through the service interface to affect exchange relations

    with clients. Hence, Gallouj and Weinstein’s proposal that services may

    be delivered by intangible technical characteristics located at the front

    office appears to be unsubstantiated. The reason is that, at the moment

    clients would encounter intangible technical characteristics (e.g., in the

    form of mathematical instruments in consultancy services), they would

    experience them through tangible manifestations (e.g., slide projections,

    or words and graphs in a printed report). The point, of course, is not to

    downplay the importance of intangible technical characteristics, nor to

    reduce them entirely to their tangible depictions. Instead, the point is

    that, for the production of services to occur, intangible resources must

    be actualized through an interface that is material and available to bodily

    perception.

    A problem area for the idea of a material interface is the consid-

    eration of humans as part of sociotechnical resources, especially where

    providers and clients meet face to face. As Gallouj and Weinstein observe,

    in the production of some services, providers and clients primarily

    interact via skills and knowledge that might not be easily dissociated from

    them. One usual way of thinking about the organization of interpersonal

    encounters in services is to conceptualize human resources as abstract

  • 31INTRODUCTION

    and inherent to humans. For Edvardsson and Olsson, for example,

    company staff members contribute to service production through their

    knowledge, motivation, and commitment, which providers could develop

    through proper recruitment and training, among other indirect ways of

    influencing behavior at the service interface. Another way of dealing with

    person-to-person interaction has been to pinpoint human resources of a

    more concrete but extrinsic nature. For example, Shostack observes that

    manageable service evidence could be found in the way contact employees

    dress, what they say, and their hairstyles. Comparably, Ramaswamy

    includes in the engineering requirements of new service processes the

    scripts that direct the behaviors of people.

    Interpersonal service encounters cannot be removed from human

    subjectivity and spontaneity. However, this reality does not preclude

    personal interactions in services from being shaped, in the absence of

    other material means, by the embodied behaviors of providers and

    clients (e.g., gestures, uttered words). What is implied here is neither a

    simple “objectification” of human participation in service production, nor

    an argument for manipulating such participation in the same way one

    would deal with other material artifacts. Instead, the contention is that

    service exchange relations between providers and clients are grounded

    on the materiality of their interfaces, even in the case of interpersonal

    encounters.

    For design, the crux of the matter might lie not in acknowledging

    the materiality of the service interface, but in understanding its

    distinctive nature. From this review of the literature, it appears that every

    time empirical cases are used to exemplify what goods and services are,

    researchers readily associate goods with a physical thing, yet they fail to

    apply an equally concrete standard to services. As a result, services are

    deemed intangible (or elusive, dynamic, multifaceted, etc.), not because

    they are unavailable to embodied experience, but because what their

    interface conveys is predominantly not the standalone artifacts with clear object boundaries that goods are purported to be. Instead, services are primarily related to embodied human interactions, such as in Gallouj and

    Weinstein’s massage therapy service; diffuse phenomena appealing to the

    senses, such as the tastes, smells, and sounds in Ramaswamy’s restaurant

  • INTERFACE MATTERS32

    service; multiple tangible elements organized over time and space, as in

    Shostack’s airlines; and possibly more. The distinctive characteristic that

    stands out in these cases is not intangibility, but the material heterogeneity of the interface of services when compared to goods.

    This view sits close to Shostack’s concept of tangible evidence.

    However, Shostack believed the true nature of services to be founded

    on intangible elements. Although evidence was important for her, it

    represented only a surrogate “reality” for consumers. Because Shostack

    reserved the possibility of a genuine material existence for tangible

    elements, which she associated with goods, she described service evidence

    with the derogatory term “quasi-products.” Service evidence thus came

    to be inauthentic, peripheral clues of an intangible core. The implication

    of this view, accentuated later when Shostack adopted processes as the

    foundation of services, is that the design of evidence could now represent

    just an ancillary activity, one that creates tangible “accessories” for

    immaterial services. Going beyond this view, I claim that the service

    interface materializes an exchange relation between providers and clients, and that the design of the service interface, perhaps more than

    anything else, is the design of the service itself. Shostack wrote three decades ago, and her work continues to inspire

    researchers who seek to break free from goods-oriented paradigms by

    approaching the interface as a central object of service design. A danger of

    unquestionably accepting this influence resides in defining the interface

    as a tangible material between providers and clients that is peripheral to

    an intangible service core. In stark contrast, the client-provider interface

    is crucial to service design because, ultimately, it brings new services into

    being.

    There is a clear tendency in the academic literature to develop

    more elaborate analyses about the design of the service infrastructures

    than of the interfaces. The rare discussions on service interface design

    seem to arise as tangential, after-the-fact implications of planning the

    infrastructure. This neglect of the interface coincides with the embedding

    of design discussions primarily in service management and engineering

    discourses, but also with the timid participation in service research of

    design disciplines traditionally devoted to phenomena in the interface

  • 33INTRODUCTION

    domain of services (e.g., product design, interaction design, graphic

    design, and others).

    Outline of this ThesisThe goal of this thesis is to advance original perspectives on the service

    interface that can furnish support for the design disciplines to take up new

    grounds in service research and promote a fuller appreciation of design

    in the service sectors. On the theoretical side, the thesis’ main backbone

    is formed by research in the philosophy of technology, more specifically,

    in an area known as postphenomenology. Postphenomenology is an

    approach pioneered by Don Ihde that builds on the philosophical tra-

    dition of phenomenology and examines the influence of material tech-

    nologies on human experiencing of the world.18 An often-given example

    in postphenomenological research—although not yet one regarding

    service situations—is the use of eyeglasses. Eyeglasses allow people see the world through them, and from this “in-between” position they

    are able transform the world as it is perceived. Similarly, instruments

    such as telescopes mediate between scientists and the phenomena they

    observe. Although it has been used predominantly to understand human

    experience with technologies in daily life and the scientific laboratory

    (e.g., Ihde 1990; Ihde 1998), in recent years significant efforts have been

    made to discuss postphenomenology in design contexts as well (e.g.,

    Verbeek 2005; Verbeek 2011).

    This is but an elementary introduction; discussions of postphe-

    nomenological principles and discoveries will be progressively elaborated

    in the chapters to come, in connection with relevant service design

    topics. The remainder of this thesis is structured as follows. Chapter

    two introduces a theoretical framework stipulating how the service

    interface may be approached from a postphenomenological perspective.

    In this chapter, I build on two founding contributions for the approach

    to service design that I wish to cultivate with this thesis. The first is Elena

    Pacenti’s application of the interface concept as a way to define the object

    of design in services. The second is Gui Bonsiepe’s phenomenological

    18. For a recent introduction to postphenomenology, see Ihde (2009).

  • INTERFACE MATTERS34

    interpretation of the practice of designing user interfaces. The analysis

    begins with Pacenti but mostly centers on Bonsiepe’s work. I argue that

    Bonsiepe starts from Heidegger’s philosophy of technology in order to

    explain how technologies mediate human experiences of the world, using

    that to corroborate an unnecessarily narrow approach to the design of

    new interfaces. According to his approach, interfaces should always

    be designed to become perceptually “transparent” for users. I show

    however that Ihde’s standpoint, which may be taken as a critique to the

    Heideggerian position, offers a more nuanced account of the ways in

    which people experience interfaces in circumstances of use. By applying

    a postphenomenological framework to service contexts, I describe four

    possible modes of client-interface relations, all of which reject the idea

    of the sheer “transparency” of interfaces: embodiment, hermeneutic,

    alterity, and background. In the examples provided for each of these

    modes, I also take consideration of the conclusion presented in this

    introductory chapter that the service interface can be characterized by its

    material heterogeneity.

    The concluding half of chapter two, then, turns to the implication

    of a postphenomenological perspective for the emerging practice of

    service design. Following the lead of both Pacenti and Bonsiepe, I argue

    that the interface concept points to an area of traditional design expertise

    and that this expertise can be projected into the new application domain

    of services. In addition to their proposals, I specify another line of

    investigation where design needs to reflect upon established practices in

    view of the particular materiality of services. Thus, chapter two concludes

    with an allusion to two complementary lines of inquiry for this thesis—one

    projective, the other reflexive—, which will be taken up by the empirical studies presented in the subsequent chapters.

    Chapters three and four present the first empirical studies

    carried out for this thesis. These chapters contain in-depth analyses of

    an innovative service commercialized by Philips, named DirectLife.

    DirectLife is a typical case of a growing number of services now relying

    on client-provider interfaces that are predominantly based on digital

    technologies. Therefore, the investigation developed in these chapters

    can be called projective, insofar as designers of a service like DirectLife

  • 35INTRODUCTION

    may already draw on earlier acquired expertise coming from the fields of

    interaction design, among others.

    Specifically in chapter three, the argument is set as a reaction to

    what I see as a growing tendency in service design research to move away

    from an approach that focuses on the material interface. I address in

    greater detail the argument of Daniela Sangiorgi, which holds that the

    interface provides a limited perspective on service design because it fails

    to integrate the sociocultural dimension embedding service experience.

    Based on the postphenomenological approach introduced in chapter two,

    however, I demonstrate the opposite: that the sociocultural dimension of

    services can only be experienced by people in interaction with a material

    interface. To substantiate this claim, I draw on a descriptive analysis

    of the DirectLife service. This analysis is based on my own experiences

    as a client, added to a two-month long usability study with six other

    participants. This study of DirectLife also presents an opportunity to

    delve deeper into postphenomenological notions that were only briefly

    introduced in chapter two. In particular, I provide insight into (a) how

    the service infrastructure is experienced through the material interface;

    (b) how the service interface does not merely “connect” clients with

    providers, but co-constitutes these entities as such; (c) how the service

    interface transforms clients’ perception of their bodily and social

    identities; and (d) how the adoption and use of a new service involve

    complex negotiations between clients and interfaces. The conclusion is

    that, instead of focusing away from it, design must better acknowledge

    how service interfaces transform the social reality of clients in ways that

    are worthy of careful manipulation.

    Chapter four continues the analysis of the DirectLife service, but

    instead of addressing the client perspective, turns to the experience of

    designing one of its interfaces. This chapter starts with an overview of

    empirical studies into the practices of service designers who work in

    the role of consultants. I observe that these studies generally highlight

    the important role materiality plays in the design process. Next to

    that, I argue that some of the materials that are generated and used in

    the process are especially relevant for designers because they serve as

    intermediary visualizations of the service interface that is the final object

  • INTERFACE MATTERS36

    of their activities. With the intention of clarifying how these visualizations

    are interpreted from a design perspective, I present an extended review

    of a line of postphenomenological studies, forefronted by Ihde and

    others, that examines scientific technologies of imaging and the role

    of materiality in the design process. I argue that postphenomenology

    presents useful concepts for understanding how the service interface

    is experienced by designers through various types of visual materials.

    Empirical support for this claim comes from a study of DirectLife based

    on in-depth interviews with several professionals involved in the design

    of a new website interface. By describing the major phases of the design

    process, running from early conceptualization to later implementation,

    I advance several propositions, including (a) that design visualizations

    afford multiple coherent interpretations of the service interface; (b) that

    the experience of these visual materials is constituted socially, in relation

    to the clients for whom the service interface is intended, as well as to

    other professionals participating in the design process; and (c) that the

    manipulation of materials portraying the service interface influences in

    significant ways how these professionals conceive of the design project.

    Chapter five presents the last empirical study done for this thesis.

    The case under analysis deals with the design of a new service concept

    intended to strengthen the relations between the Department of General

    Practice of the Maastricht University and professionals involved in

    primary care in the southern part of The Netherlands. This project was

    organized by the Service Science Factory of that same University and

    counted on me integrating the design team. The primary objective of this

    chapter is to extend the approach developed in this thesis to situations

    where the service interface is primarily not based on digital technologies, but on more immediate forms of human-to-human contact. My analysis

    is geared toward explaining that interpersonal service relations also

    comprehend a material interface. By addressing an interface matter

    (i.e., interpersonal contact) that sits beyond the domain of expertise of

    traditional design disciplines, and by reflecting on my own involvement

    as a designer, this chapter engages more fully with the reflexive line of

    inquiry proposed by this thesis, where design is invited to reconsider

    extant practices in view of the particularities of services.

  • 37INTRODUCTION

    Chapter five also implicates a change in tactic. To this point, the

    principal thesis arguments have been made by problematizing relevant

    topics in the service design literature and using postphenomenology

    to shed new insights on those issues. Now, the core of the argumenta-

    tion turns to a critical examination of postphenomenological theory.

    This variation comes with the recognition that postphenomenology,

    although it illuminates the practice of service design in cases where

    interfaces are embodied in digital technologies, it is more ambivalent

    about the possibility of characterizing interpersonal services from that

    same interface perspective. After performing a detailed interpretation

    of Ihde’s notion of technique, I propose that aspects of the human body may be approached as a particular type of material artifact, but

    that acknowledging this requires questioning the privileged position

    given to nonhuman forms of materiality that is deeply entrenched in

    postphenomenology’s methodology. The chapter closes with a discussion

    of alternative proposals found in the service design literature on how to

    deal with human-based services and some speculations about what a

    postphenomenological perspective to the human interface may bring to

    service design.

    Finally, chapter six presents a discussion that seeks to consolidate

    the main contribution of this thesis in a way that complements the

    analysis found in this introductory chapter. While here I worked from

    the “outside-in,” situating for industrial design the theme of service

    interfaces in relation to a broad overview of service research, toward the

    end of the thesis, this theme has matured to the point of proposing, from

    the “inside-out,” what a postphenomenological perspective can add to

    our present understanding about services and design.

  • 39

    Chapter 2Interface Design in Services:A Postphenomenological Approach19

    Based on a critical study of the service literature, the previous chapter has

    established the primary area of concentration of this thesis in the service

    interface. The purpose of the present chapter is to elaborate on the service

    interface from a design perspective, thus providing the theoretical basis

    for the empirical investigations of subsequent chapters.

    Two preceding contributions will be used as a starting point to de-

    velop this approach to the design of service interfaces. The first is Elena

    Pacenti’s (2004) work, which is commonly acknowledged as pioneering

    in the field of service design, but rarely discussed in depth.20 Pacenti

    advanced an original perspective to service design drawing on the

    discipline of interaction design and on service theories in the areas of

    economics and management. She justifies the appropriation of interface

    design theories for thinking through services on grounds that the advent

    of computer technologies in the last decades has led to significant changes

    in the service sectors, especially regarding the direct involvement of users

    in the delivery process.

    The influence of computer technologies on design theory is visible

    again in the work of Gui Bonsiepe (1999), which forms the second stepping

    stone for my approach to the service interface. Bonsiepe interprets

    design as a practice devoted to the creation of user interfaces, by which

    he means the link between people, technologies, and actions. Bonsiepe

    is in the company of others in the field of human–computer interaction

    who drew substantially from Heidegger’s phenomenological philosophy

    when taking the situated actions and embodied experiences of users as

    19. Chapter based on Secomandi and Snelders (2013).

    20. E.g., Blomkvist, Holmlid, and Segelström (2011, 309); Maffei, Mager, and Sangiorgi (2005, 1,5); Maffei et al. (2005, 59); Meroni and Sangiorgi (2011, 16–17); Pacenti and Sangiorgi (2010, 27–28); Sangiorgi (2009, 416).

  • INTERFACE MATTERS40

    foundational for the design of new interactive technologies.21 Bonsiepe

    is perhaps unique among these researchers in extrapolating his ideas to

    areas beyond that of digital technologies, using the interface concept to

    discuss the object and nature of design expertise in professional practice.

    Thus, if on the one hand Pacenti provides a pathway for exploring

    interface design as it relates to services specifically, on the other hand,

    Bonsiepe invites us to rethink design expertise while adopting a phe-

    nomenological perspective on the service interface. In this chapter,

    I revise Bonsiepe’s approach by drawing on a criticism to Heidegger

    advanced in the context of postphenomenological research. This revision

    proposes a nuanced way of thinking about the design of service interfaces

    and the special expertise that is required.

    Pacenti’s Approach to the Service InterfaceTo the best of my knowledge, the first within the design community

    to draw attention to the interface on basis of a systematic study of the

    academic discourse on services was Pacenti, in her doctoral studies at

    the Politecnico di Milano.22 Similarly to the findings presented in the

    first chapter of the present thesis, Pacenti concludes that a defining

    characteristic of services lies in the fact that they are produced in

    exchanges between providers and clients. She is particularly inspired

    by the concept of “service evidence,” coined by Shostack to denote all

    tangible cues used by clients to evaluate a process that is organized and

    rendered for them by a provider. Pacenti’s original take on Shostack’s

    insight is to draw an analogy between the notion of “service evidence”

    and that of “user interface” coming from the field of interaction design.

    She writes:

    The service can in fact be observed as a complex organizational

    system or just starting from its interface. From the user’s point

    of view, the image and the identity of the service (what it offers

    and how it works) are realized in its interface, in what he or she

    experiments, sees and feels, and of little importance for the aims

    21. E.g., Dourish (2001); Ehn (1988); Fällman (2003); Winograd and Flores (1986).

    22. The following analysis is based on two published summaries of her doctoral thesis (Pacenti 2004; Pacenti and Sangiorgi 2010).

  • 41INTERFACE DESIGN IN SERVICES

    of the interaction is the organizational structure that is behind

    (Pacenti 2004, 158, my translation from Italian).

    Pacenti argues that there are special conceptual gains from adopting

    an interaction design perspective to the service interface. One is to

    acknowledge the temporal dimension of the interface, while the other is to appreciate its nature as an event in potential. In both aspects, she builds on the earlier approaches to interface design set forth by Anceschi

    (1992) and Montefusco (1992).

    Anceschi had noted that while designers traditionally occupied

    themselves with two- and three-dimensional forms, computer technologies

    demanded from them the integration of a temporal dimension, where

    form unfolds in open-ended dialogue with the behaviors and gestures

    of a user. For Anceschi, the interface was therefore the “place of the

    interaction” (1992, 40), a definition that Pacenti cites and readily converts

    to services:

    The service interface, in analogy to the interface of a complex

    and interactive artifact, is in fact “the domain, the zone, the

    scene where the interaction takes place” (Pacenti 2004, 159,

    my translation from Italian).

    Montefusco started with the idea that interactive artifacts involve the

    actions of users, but placed greater emphasis on the part of the human

    actor. According to him, without a human performance that can actualize

    the interaction, the interface is plainly an “inert” material. Montefusco,

    thus, endorsed the view that designers should “transcend” the physical

    materiality of the interface, in order to concentrate on the user behaviors

    associated with it (1992, 131). Pacenti imports the idea of a “potential

    event” into her characterization of the service interface in the following

    manner:

    What is common between the behavior of services and that

    of interactive artifacts….is, moreover, their nature as “potential

    events.” Prior to the moment of fruition by a user, the service,

    like the performance of a computer or a communicative artifact,

    exists only in its potential form. It is only thanks to the user’s

  • INTERFACE MATTERS42

    action that the service performance actualizes itself (Pacenti

    2004, 160, my translation from Italian).

    While Pacenti is inspired by these approaches in the field of interaction

    design, her conception of the service interface is not limited to the user

    interaction with a machine only. Instead, she sees the service interface as

    comprising a “mix” of diverse elements, including aspects of the physical

    environment, technical instruments, and human providers (Pacenti

    2004, 161).

    In the next chapter of this thesis, I will return to Pacenti for a

    criticism of her conception of the service interface. I should note, however,

    that Pacenti partly anticipates the ambition of this thesis in combining

    theories from service research and interaction design in order to develop

    an original approach to the design of service interfaces. As she proposes:

    The interface concept, applied to services, allows to approximate

    the behavior of services to the behavior of interactive artifacts,

    and to utilize the tools developed in the discipline that deals with

    the design of the latter for specifying a new set of conceptual and

    operational tools for the design of services (Pacenti 2004, 159,

    my translation from Italian).

    Bonsiepe’s Approach to Interface DesignBonsiepe is usually remembered in design circles for his life-long

    dedication to the topic of design for development.23 However, in the late

    1980s, his interests also branched into the topic of human-computer

    interaction (Bonsiepe 1999, 9). While working as a designer for a software

    development company in the United States, Bonsiepe rediscovered the

    work of Heidegger under the influence of Dreyfus (see Fathers 2003,

    51).24 His Heideggerian approach to interface design was subsequently

    23. E.g., Fathers (2003); Margolin (2007).

    24. It is worth noting that Dreyfus was a strong disseminator of phenomenology and the philosophy of technology to computer science audiences. His interpretation of Heidegger has influenced Winograd and Flores, who, according to Leon (2005, 88), were the founders of the company Action Technologies, where Bonsiepe was employed as chief designer. Winograd and Flores also co-authored a seminal critique of the design of computer technologies under the sign of Heidegger (Winograd and Flores 1986). As made

  • 43INTERFACE DESIGN IN SERVICES

    forged in a series of articles collected in the book Interface: An Approach to Design.25

    Bonsiepe’s conception of the interface in the book cited reveals a

    marked influence from Heidegger’s early philosophy of technology. In a famous passage, Heidegger had described someone picking up a hammer

    to perform an ordinary activity—to drive a nail into the wall. In ordinary

    use, Heidegger observes, the hammer does not draw attention to itself, but

    rather to what is reached through it (in this case, primarily the nail in the

    wall). It functions as a tool; it is useful; it is “in-order-to” assign the person to another aspect of the world. The hammer “withdraws” in action and

    acquires a kind of perceptual transparency for its user. It is, in Heidegger’s

    terminology, “ready-to-hand.” However, if the hammer breaks down or

    goes missing, the user’s involvement in the activity gets disturbed. When

    this disturbance happens, the tool, along with its referential network (i.e.,

    the project, the material it is made of, the nails) becomes conspicuous.

    Now the hammer draws attention to itself, not as a useful object, but as an

    obstruction for the user. It becomes “present-at-hand.”26

    Bonsiepe appropriates the phenomenological insights above into

    his tripartite “ontological design diagram,” which he describes as follows:

    Firstly we have a user or social agent who wants to realize an

    action effectively; Secondly we have a task which the user wishes

    to perform, e.g. cutting bread, putting on lipstick, listening to

    rock music, drinking a beer or performing a root canal operation;

    clear by Bonsiepe (1999, 138–140), he admired Winograd and Flores’s book greatly, and this appreciation might have led to the influence of their views on his own approach to interface design. However, Bonsiepe’s take on Heidegger does not exhaust his reflections on the relation between the interface concept and design. The word “interface” appears in Bonsiepe’s texts as early as in a 1973 publication, where he states: “Certainly, it is not to the development of all industrial products that the industrial designer contributes his design capacities, but to those ‘interface’ product types with which the user engages in direct interaction, by manipulating or perceiving them” (my translation from Spanish). For this citation, as well as an analysis of the maturation of Bonsiepe’s thoughts on this issue prior to his publications inpired by Heidegger, see Carlsson (2004, 39–43).

    25. Other editions of this book were published in Italian (1995), German (1996), Portuguese (1997), and Korean (2003).

    26. This passage is based on the interpretations of Heidegger by two leading postphenom-enological philosophers of technology (Ihde 1979, 103–129; Verbeek 2005, 77–80).

  • INTERFACE MATTERS44

    Thirdly we have a tool or artefact which the active agent needs in

    order to perform this task effectively—a bread knife, a lipstick, a

    walkman, a beer glass, a high-precision drill rotating at 20,000

    rpm. It must now be asked how these three heterogeneous

    areas—a body; a purposeful action; and artefact, or information

    in an act of communication—are connected. They are linked by

    the interface (Bonsiepe 1999, 28–29).

    This conception of the interface is much inspired by Heidegger’s analysis

    of the tool, as evidenced by the following observations. First, the interface

    reveals how users are connected to other aspects in the world. Bonsiepe

    illustrates this point through reference to the interaction between a

    computer user and the digital information stored on that computer:

    The digital data stored (on a hard disk or a CD-ROM) are coded

    in the form of 0 and 1 sequences and have to be translated into

    the visual domain and communicated to the user. This includes

    the way commands like “search” and “find” are fed in, as well as

    the design of the menu, positioning on the screen, highlighting

    with colour, choice of font. All these components constitute

    the interface, without which the data and actions would be

    inaccessible (Bonsiepe 1999, 30).

    Second, the interface defines a tool only in relation to a context of action.

    Consider Bonsiepe’s analysis of the scissors:

    An object only meets the criteria for being called scissors if it has

    two cutting edges. They are called the effective parts of the tool.

    But before the two cutting edges can become the artefact “scissors”

    they need a handle in order to link the two active parts to the

    human body. Only when the handle is attached is the object a pair

    of scissors. The interface creates the tool (Bonsiepe 1999, 30).

    Third, Bonsiepe understands the interface as establishing a context

    within which objects and data are encountered as available for use; that

    is, they are “ready-to-hand”:

    The interface reveals the character of objects as tools and the

  • 45INTERFACE DESIGN IN SERVICES

    information contained in data. It makes objects into products,

    it makes data into comprehensible information and—to use

    Heidegger’s terminology—it makes ready-to-hand….as opposed

    to present-at-hand…(Bonsiepe 1999, 29)

    For Bonsiepe, the interface does not rest exactly in the tool itself, but in

    interactions among users, actions, and tools. The main design task is to

    organize these relations and thus to enable the realization of actions:

    It should be emphasized that the interface is not a material

    object, it is the dimension for interaction between the body,

    tool and purposeful action….The interface is the central domain

    on which the designer focuses attention. The design of the

    interface determines the scope for action by the user of products

    (Bonsiepe 1999, 29).

    While Bonsiepe at first defines the interface broadly, as the “dimension of

    interaction,” his concrete examples als